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Pathfinder Adventure Path, Rulebook Subscriber

I apologize if this is in the wrong place but I searched and could not find my answer.

On the Poison Weapon Feat (Rogue) when it talks about poisons (not the daily simple ones) but normal poisons, it states that if the weapon hits and does damage: it applies the effects of the poison. It doesn't say anything about saving throws. So is it automatic that the poison takes effect on a hit or is there still a saving throw? If anyone has a link that clearly shows this can you post it as well so I can show my player. Thank you for any help on this question.


Pathfinder Adventure Path, Rulebook Subscriber
Andostre wrote:
Pork Chop wrote:
When I click on these links it just takes me to a Paizo shopping page that says my shopping cart is empty. Can someone help? Thanks

I tried to fix them, but they keep not linking correctly. There must be a code issue from earlier in the thread. Even Dudemeister's 2nd post where he said he fixed the links has at least one bad link.

These forums are so old, y'all.

To reach the documents, copy and paste the links in Dudemeister's first post in this thread into a new browser window.

Copy and paste worked, than you.


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Pathfinder Adventure Path, Rulebook Subscriber

When I click on these links it just takes me to a Paizo shopping page that says my shopping cart is empty. Can someone help? Thanks


Pathfinder Adventure Path, Rulebook Subscriber

Hello everyone, I am homebrewing a campaign and for story reasons I need a creature that I would call an "Earth Hag." She will be in charge of a mining operation so she needs to be focused for that environment. I need ideas please. I was going to reskin a Hag and change abilities such as giving her a burrow speed, etc. Does anyone happen to have something like this already worked up? She is going to be working with a Night Hag and a Sea Hag so the level needs to be between 3 and 9. I may give the Sea Hag the elite template and the Night Hag the weak template to bring them all closer together in strength. If there is a 3rd party creature already designed that's OK too I don't mind 3rd party stuff.


Pathfinder Adventure Path, Rulebook Subscriber
Grankless wrote:
You may have accidentally been downloading one of their packs by mistake - I just went and checked, and downloading a specific asset just gives me a single .png download of the image. That's all I can think of.

No, I double checked. I am on their live gallery where it says you can download individual files.


Pathfinder Adventure Path, Rulebook Subscriber
narchy wrote:

I posted the first map last week in the Gauntlight thread, but I have now completed the full set for Book 1 - Ruins of Gauntlight (yay!)

You can find them here on Google Drive

It's also available as a Foundry VTT module, complete with a setup for the walls and doors.

Install link available on Gitlab.

Maps included are:

- Level 1 - Gauntlight Ruins
- Level 2 - Servant's Quarters
- Level 3 - Library
- Level 4 - Belcorra's Retreat
- Otari Graveyard (this is a little bit rough round the edges compared to the other maps, and may get updared more)

Big shout out to www.forgotten-adventures.net for their rockin' assets, which are 99.99% of the maps. And of course to Paizo for this AP that I can't wait to run!

As always, feedback welcome and appreciated. :)

These maps are amazing. I used the first one last night and my players loved it.

I went to Forgotten-Adventures.net though and when I tried to download a single asset to test I got a message I have never seen before. It said the download was blocked because the site tried to download multiple files, even though I was only trying to download 1 image. Can you shed some light on that please. I am not super computer savvy. My fear was that it was also trying to download a virus or spyware. Obviously Microsoft Edge thought it suspicious since it blocked it. Anybody reading this PLEASE do not think I am accusing the site of having malware, I'm just not sure why it was trying to download multiple files when I was only trying to download 1 image. Thanks.


Pathfinder Adventure Path, Rulebook Subscriber
Scryvnr wrote:

Two Questions:

1) Is Adobe Reader the only way to use the untag function? I tried it in preview and it doesn't seem to be working.

2) Is there a way to untag and then save the untagged version (apart from taking a screen shot) as an upload? I tried this with Adobe and it reverted it when I reopened in another viewer.

I use PDF-XChange Editor (the free version) to untag the stuff and then just use the snip tool from windows and save as a PNG. Works for me.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I am kinda liking the idea that it already happened to them and they wake up and begin to investigate what happened. The last thing they remember is being at a dinner party and drinking a really expensive bottle of wine.......


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I am working on a home brew adventure. I won't get into the details but I need a way to secretly make an entire party of low level ( lvl 1-5ish) characters unconscious for at least a day. Slumber Wine does exactly what I need but it is a 12th level item with a DC 32 Fort save. Should I use this anyway to advance the story the way I want (allow them a save only on a nat 20) or would this be a total jerk move? Is there another level appropriate way to do this? I need the characters unconscious for at least 1 day for my plot line to work. Any help? Please and thanks. Also to add, the antagonist is high enough level to be able to obtain the Slumber Wine. And this will not be to harm or kill their characters. It is a way to put them into a certain situation that they will have to overcome through exploration and investigation.


Pathfinder Adventure Path, Rulebook Subscriber

Thanks guys.


Pathfinder Adventure Path, Rulebook Subscriber

I am working on a home brew and need a Banderhobb but can not find a PF2e version. I am lost as to how to convert one. Is there already a PF2e version? Is someone here feeling kind enough to convert one for me? Thanks for any help.


Pathfinder Adventure Path, Rulebook Subscriber

I placed the order on August 14 and have patiently waited for the items, most notably the PDFs so I can start preparing to run the AP. Today I finally get an email only to open it and find that the payment was declined. I corrected the issue and resubmitted but I have no clue if it went through and the order still says pending. The PDFs are not in my digital content. I called customer service literally 70 times and no answer and the voicemail is not accepting messages.

Full Name

Rile and dead-Rile

Race

Human (Bonuwat)

Classes/Levels

Spiritualist 1

Gender

M

Size

M

Age

26

Alignment

N

Deity

Shimye-Magalla

Occupation

Sailor

Strength 17
Dexterity 15
Constitution 18
Intelligence 15
Wisdom 18
Charisma 15

About Rilembi

Link to Sheet.

Rilembi "Rile"
Male Human (Bonuwat) Spiritualist (Drowned Channeler)
N Medium Humanoid (human)
Init +2; Perception +8;
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 Armor, -1 ACP)
hp 11 (1d8+2Con+1feat)
Fort +6, Ref +1, Will +6 (+3/+7 vs mind-affecting with phantom)
--------------------
Offense
--------------------
Speed: 40 ft.
Longspear, +3, 1d8+4/x3 (reach)
Kukri, +3, 1d4+3/18-20/x2
Javelin, +3, 1d6+3/x2
--------------------

Feats:
Improved Initiative (+4 to initiative)
Emotional Conduit (bonus spells)
--------------------
Traits:
Athletic (campaign)
Child of Nature (religion)
Seeker (social)
Superstitious (drawback)

--------------------

Skills:
Knowledge -- Nature (1) +6
Perception (1) +8
Sense Motive (1) +8
Survival (1) +10
Swim (1) +7

intro:
Rile is going to die; his ghost keeps telling him so. He just doesn't know where.

Raised by his aunts in Bloodcove, Rile began sailing as soon as he was old enough, working fishing vessels, traders and the occasional pirate raid. Rile developed a reputation as a good-luck charm after finding a lost cache of treasure, seemingly by just wandering around the beach. Word got around — "The boy can SMELL gold!" was the rumor — and Rile never really worried for work after that.

He worried about other things though. Glimpses of something following him out of the corner of his eye. A shadow that seemed too large or misshapen. A gnawing sense of dread that he couldn't put words to — until some years ago when he was first visited by Dead-Rile, a terrifying spirit who claims to be Rile himself from beyond the grave.

At first Rile was panicked. He fled through the city, screaming, but could not escape the apparition. Desperate, he made to throw himself from a rooftop, but Dead-Rile explained coldly it wouldn't work — Rile’s doom wouldn't come until he reached the shores of [unpronounceable word].

Then he was confused. His voyages had taken him a long way and he had never heard of [unpronounceable] nor seen it on any map. No other sailor had, either. Yet Dead-Rile maintained it/he had died there.

Finally, he was emboldened: This ghost said his death would come in [unpronounceable]? Then he wouldn't go there. He was a valued enough sailor that he could choose his voyages; stay to the maps he knew and — by the ghost's own admission — he'd be safe.

He tries not to think too much that Dead-Rile might not be telling him everything …

appearance:
Lean and weathered and looks older than he is. Partly that's the result of a seafaring life spent in the sun and salt. Partly it's that he's already heard his death sentence.

His eyes are one sign that he's not all he appears. They're too deep, and sometimes change color, as if there's another person back there.

His hair is dreadlocked and typically pulled back, to keep it from getting tangled in ropes. His hands, feet and arms bear a variety of sailing tattoos: A coiled rope (signifying his role as a boatswain); A fully rigged ship (an ocean crossing); The pig and rooster (good luck); a swirling eye (a symbol of the Abengendo hurricane); an eight-pointed star; "wind" and "wave" spelled on his knuckles.

personality:
Friendly, but fatalistic. He is living under a prophecy of doom, after all.

He's a team player, the result of years working as part of a crew.

He has learned to live with Dead-Rile, though he keeps the phantom hidden from most strangers. Sailors are a superstitious lot, and while they might appreciate Rile mystical talents, he knows many would draw a line at a slavering monster wearing his own face.

role:
Backup healer, buffer and eyes & ears. Phantom can serve as front-liner but eventually gives some party-wide buffs.
In-story, more of a crew-person on the ship rather than a colonist, but his dowsing abilities were thought to be of possible use to help find wells, mineral sources and whatnot.

[/spoiler]

Spells:

0: Light, Read Magic, Mending, Stabilize
1: Burst of Adrenaline, Shield, Cure Light Wounds

Equipment:

Studded Leather (20lbs)
Boarding pike (8lbs)
Kukri (6 lbs)
Barbarian's kit (26 lbs)
Dowsing Rod
Bones for fortune telling

phantom:

Dead-Rile, Type Outsider (phantom); Medium Speed 30 ft.; AC +2 dodge (in incorporeal form) or +2 natural armor (in ectoplasmic form); Attack 2 slams +4 (1d6+1); Saves +1 Fort/+4 Ref/+6 Will Ability Scores Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13.
Feats: Weapon Finesse (House rule bonus); Iron Will (bonus) Weapon Focus/Slam
Skills Diplomacy 1 (+5); Intimidate 1 (+5); Perception 1 (+4); Sense Motive 1 (+4)