Pathfinder Adventure Path, Rulebook Subscriber
Andostre wrote:
Copy and paste worked, than you.
Pathfinder Adventure Path, Rulebook Subscriber
Hello everyone, I am homebrewing a campaign and for story reasons I need a creature that I would call an "Earth Hag." She will be in charge of a mining operation so she needs to be focused for that environment. I need ideas please. I was going to reskin a Hag and change abilities such as giving her a burrow speed, etc. Does anyone happen to have something like this already worked up? She is going to be working with a Night Hag and a Sea Hag so the level needs to be between 3 and 9. I may give the Sea Hag the elite template and the Night Hag the weak template to bring them all closer together in strength. If there is a 3rd party creature already designed that's OK too I don't mind 3rd party stuff.
Pathfinder Adventure Path, Rulebook Subscriber
Grankless wrote: You may have accidentally been downloading one of their packs by mistake - I just went and checked, and downloading a specific asset just gives me a single .png download of the image. That's all I can think of. No, I double checked. I am on their live gallery where it says you can download individual files.
Pathfinder Adventure Path, Rulebook Subscriber
narchy wrote:
These maps are amazing. I used the first one last night and my players loved it. I went to Forgotten-Adventures.net though and when I tried to download a single asset to test I got a message I have never seen before. It said the download was blocked because the site tried to download multiple files, even though I was only trying to download 1 image. Can you shed some light on that please. I am not super computer savvy. My fear was that it was also trying to download a virus or spyware. Obviously Microsoft Edge thought it suspicious since it blocked it. Anybody reading this PLEASE do not think I am accusing the site of having malware, I'm just not sure why it was trying to download multiple files when I was only trying to download 1 image. Thanks.
Pathfinder Adventure Path, Rulebook Subscriber
Scryvnr wrote:
I use PDF-XChange Editor (the free version) to untag the stuff and then just use the snip tool from windows and save as a PNG. Works for me.
Pathfinder Adventure Path, Rulebook Subscriber
I am working on a home brew adventure. I won't get into the details but I need a way to secretly make an entire party of low level ( lvl 1-5ish) characters unconscious for at least a day. Slumber Wine does exactly what I need but it is a 12th level item with a DC 32 Fort save. Should I use this anyway to advance the story the way I want (allow them a save only on a nat 20) or would this be a total jerk move? Is there another level appropriate way to do this? I need the characters unconscious for at least 1 day for my plot line to work. Any help? Please and thanks. Also to add, the antagonist is high enough level to be able to obtain the Slumber Wine. And this will not be to harm or kill their characters. It is a way to put them into a certain situation that they will have to overcome through exploration and investigation.
Pathfinder Adventure Path, Rulebook Subscriber
I placed the order on August 14 and have patiently waited for the items, most notably the PDFs so I can start preparing to run the AP. Today I finally get an email only to open it and find that the payment was declined. I corrected the issue and resubmitted but I have no clue if it went through and the order still says pending. The PDFs are not in my digital content. I called customer service literally 70 times and no answer and the voicemail is not accepting messages.
About RilembiRilembi "Rile"
Feats:
-------------------- Skills:
intro:
Rile is going to die; his ghost keeps telling him so. He just doesn't know where.
Raised by his aunts in Bloodcove, Rile began sailing as soon as he was old enough, working fishing vessels, traders and the occasional pirate raid. Rile developed a reputation as a good-luck charm after finding a lost cache of treasure, seemingly by just wandering around the beach. Word got around — "The boy can SMELL gold!" was the rumor — and Rile never really worried for work after that. He worried about other things though. Glimpses of something following him out of the corner of his eye. A shadow that seemed too large or misshapen. A gnawing sense of dread that he couldn't put words to — until some years ago when he was first visited by Dead-Rile, a terrifying spirit who claims to be Rile himself from beyond the grave. At first Rile was panicked. He fled through the city, screaming, but could not escape the apparition. Desperate, he made to throw himself from a rooftop, but Dead-Rile explained coldly it wouldn't work — Rile’s doom wouldn't come until he reached the shores of [unpronounceable word]. Then he was confused. His voyages had taken him a long way and he had never heard of [unpronounceable] nor seen it on any map. No other sailor had, either. Yet Dead-Rile maintained it/he had died there. Finally, he was emboldened: This ghost said his death would come in [unpronounceable]? Then he wouldn't go there. He was a valued enough sailor that he could choose his voyages; stay to the maps he knew and — by the ghost's own admission — he'd be safe. He tries not to think too much that Dead-Rile might not be telling him everything … appearance:
Lean and weathered and looks older than he is. Partly that's the result of a seafaring life spent in the sun and salt. Partly it's that he's already heard his death sentence.
His eyes are one sign that he's not all he appears. They're too deep, and sometimes change color, as if there's another person back there. His hair is dreadlocked and typically pulled back, to keep it from getting tangled in ropes. His hands, feet and arms bear a variety of sailing tattoos: A coiled rope (signifying his role as a boatswain); A fully rigged ship (an ocean crossing); The pig and rooster (good luck); a swirling eye (a symbol of the Abengendo hurricane); an eight-pointed star; "wind" and "wave" spelled on his knuckles. personality:
Friendly, but fatalistic. He is living under a prophecy of doom, after all.
He's a team player, the result of years working as part of a crew. He has learned to live with Dead-Rile, though he keeps the phantom hidden from most strangers. Sailors are a superstitious lot, and while they might appreciate Rile mystical talents, he knows many would draw a line at a slavering monster wearing his own face. role:
Backup healer, buffer and eyes & ears. Phantom can serve as front-liner but eventually gives some party-wide buffs.
In-story, more of a crew-person on the ship rather than a colonist, but his dowsing abilities were thought to be of possible use to help find wells, mineral sources and whatnot. [/spoiler] Spells:
0: Light, Read Magic, Mending, Stabilize 1: Burst of Adrenaline, Shield, Cure Light Wounds Equipment:
Studded Leather (20lbs) Boarding pike (8lbs) Kukri (6 lbs) Barbarian's kit (26 lbs) Dowsing Rod Bones for fortune telling phantom:
Dead-Rile, Type Outsider (phantom); Medium Speed 30 ft.; AC +2 dodge (in incorporeal form) or +2 natural armor (in ectoplasmic form); Attack 2 slams +4 (1d6+1); Saves +1 Fort/+4 Ref/+6 Will Ability Scores Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13. Feats: Weapon Finesse (House rule bonus); Iron Will (bonus) Weapon Focus/Slam Skills Diplomacy 1 (+5); Intimidate 1 (+5); Perception 1 (+4); Sense Motive 1 (+4) |