HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
"Yes we have. Brindol is free, the good people now able to forge a brighter future, just as Wyrmlord Ulwai and Tomkin will now forge theirs" Red bows in a friendly and jovial manner.
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Poppy tears off a shot! Into combat
Crit? 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
She whoops and hollers like she is having a ball, and starts reloading her tiny crossbow!
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
I'm happy to be contradicted by others, but as we know that the traps are nasty and deadly its probably worth moving at a slow pace allowing for due diligence and take 20'a unless we all of a sudden trigger a chain of events or something. Dealing with the traps we DO find will be a different matter of course...! :p Poppy searches the store room whilst Red looks what is in the next room along. Perception 1d20 + 11 ⇒ (13) + 11 = 24
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
GMHW:
Poppy marks the area, then returns to the party. "I think I found the second Eye of the Red Dragon - didn't want to play down there alone though!" She leads back a couple of party members in case the areas is trapped or dangerous.
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
"I can see where THIS conversation is going" remarks the small flying angel. Red simply raises an eyebrow, part confirmation, part thanks. Poppy zips into the hole to begin investigating.
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Poppy casts Lesser Confusion on the Wyrmlord - DC16 Will save.
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Poppy readies an action, next time Wyrmlord Khan begins to cast she shoots at him to rustle his Jimmies. Attack 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Assumption was the sniper had a vantage point he was shooting from, so that is the initial point of enquiry. Take an angle - to avoid just standing clearly at an entrance, and then begin sweeping deeper in.
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Poppy continues to move from rooftop to rooftop, still flitting from cover to cover as she goes. Stealth 1d20 + 17 ⇒ (19) + 17 = 36 Her eyes continue to dart about,
Wow, almost the EXACT roll again!
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Poppy takes to the air, moving from rooftop to rooftop, flitting from cover to cover as she goes. Stealth 1d20 + 17 ⇒ (20) + 17 = 37 Her eyes dart about just the same,
She reads the auras in the area as she flits along, hoping to at least feel if not see.
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Poppy gets to work... Survival 1d20 + 7 ⇒ (17) + 7 = 24
Aerial bombing water into key locations.
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
"Several buildings away, also on the rooftops, stand two manticores! Hobgoblins are making their way north up the street, smashing windows and causing great destruction as they go!"
HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8
Poppy channels the light of Elysium down on the dragon... • STARLIGHT BLAST (Su): As a standard action once every 1d4 rounds, can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5 ft burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. A DC 14 Reflex save negates. (PFBty)
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