
Poncho-Ninja |
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Nirmathas seems like a good starting point.
For the half-orc: It shares a border with the Orc stronghold of Belkzen to the north and has lots of work for mercenaries as it is at war with Molthune to the south.
For the Cleric: With the nation of Lastwall and spirits among the woods it isn't unlikely to find celestial blooded people here and there.
For the Monk: So its quite far from Nagajor, the Nagaji homeland, but this can work out to a fascinating backstory. As for the Gnomes the forest culture and traditions of Nirmathas seem perfect for Gnomish life so both adoptees have a home.
For the Sorcerer: There is a place called the Marching Springs where lots of water outsider activity is present so its perfect.
Anyway, there is a lot to do in and around Nirmathas, as I mentioned its at war with Molthune, the main Nirmathi force is made of seperate guerilla militia so it'll be easy to find jobs all over. Varisia, land of adventure is to the north-west, to the east is the evil shadow-country of Nidal, Lastwall and Belkzen are north and north-west (lots of animosity between the two) and Lake Encathen provides travel to the rest of that area of Avistan. They could meet by being a part of the same small militia and have to build it up to a great army or something.
So you can sandbox them, set them up on Rise of the Runelords in Varisia or throw them all over the world in your own campaign. I hope this helps.