Leaf Leshy

Pirate Pregen's page

579 posts. Alias of Pirate Rob.


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PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

*Beep Boop*

Puddins casts stabalize on her Swordsister and steps up into melee.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Puddin's holds her sword to the sky and fills it with divine energy as she moves up, to stand shoulder to shoulder with her sword sister as she takes a mighty swing at blue.

sword: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
slashing: 2d12 + 4 ⇒ (7, 2) + 4 = 13

Stride, weapon surge, strike.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

BEEP BOOP

Puddins moves into the room and points her greatsword at blue and fires off needle darts.

needle darts vs blue: 1d20 + 6 ⇒ (18) + 6 = 24
piercing: 3d4 ⇒ (1, 1, 1) = 3


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang continues to inspire courage as they try and outpace the squeezing by healing themselves.

flat: 1d20 ⇒ 18
healing: 1d10 + 4 ⇒ (2) + 4 = 6


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Don't forget inspire courage

fort: 1d20 + 6 ⇒ (18) + 6 = 24

will get to turn eventually


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

fort: 1d20 + 6 ⇒ (11) + 6 = 17

Fluff Fang gets wacked and squeezed. They go back to singing to inspire their allies and try to heal themselves.

flat 5 to cast: 1d20 ⇒ 12
healing: 1d10 + 4 ⇒ (10) + 4 = 14


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Flufffang dips between the hostile plans, casts true strike and tries to finish off the one to the North.

stab vs FF: 1d20 + 7 ⇒ (14) + 7 = 21
true vs FF: 1d20 + 7 ⇒ (11) + 7 = 18

piercing: 1d6 + 1 ⇒ (4) + 1 = 5
deadly?: 1d8 ⇒ 8

Fluff Fang becomes visible.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang shouts out to their allies "You got this!" and then turns invisible.

Inspire Courage, cast Invisibility.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang grins, "I'll set up us to go in the back."

I have Lion Blade Dedication and never take circumstance penalties for attempting to take a disguise of a different ancestry, age, and so on, as long as the disguised form is Small.

"I'll set us up."

Deception: 1d20 + 9 ⇒ (4) + 9 = 13


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang seems puzzled.

"Is there a kitchen or something to search further?"


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang nods "Let's hurry.'


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang inspires their allies and tries to cut orange's wick with more telekenesis.

projectile: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
slashing damage: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

Inspire Courage +1


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang moves closer and flings dirty mop water all over the bad guy.

telekinetic projectile: 1d20 + 9 ⇒ (4) + 9 = 13
bludgeoning damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff fang tries to get a counter harmony with their bardly abilities.

counter performance: 1d20 + 11 ⇒ (19) + 11 = 30


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

hero pointing original check: 1d20 + 9 ⇒ (9) + 9 = 18


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Deception: 1d20 + 9 ⇒ (11) + 9 = 20

Flufffang continues their train of Bamboom will make the place and them and everything they own stink of lavender forever if they get mad.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

perception: 1d20 + 8 ⇒ (11) + 8 = 19

Fluff Fang notes "That smell, Bamboom also puts that off when they get angry, so why don't you help out out before it gets real bad in here."

deception: 1d20 + 9 ⇒ (8) + 9 = 17


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang waves to their allies "Crystals and Candlewax, common lets go."


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang notes "That didn't go especially well, maybe a song will put them at ease"

performance: 1d20 + 11 ⇒ (4) + 11 = 15


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang listens, hoping for a helpful answer to the sack question.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Dluff Fang ponders going to mean route but decides to start with nice plant and see if he can convince them we're too cute to eat.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang looks to their fellow leshies "Maybe there are still tracks?"


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang looks to Popcorn "Common back down to the river with me, I think something friendly might be still hiding."


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang nods, draws a rapier and continue in with their allies.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

No survival here

Fluff Fang happily crosses the bridge and waits for their allies to lead the way.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang looks at the river and shakes their head.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang frowns at the missing bridge "I could summon an unseen servant, but I don't think it's skilled enough to fix it though."


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Flyff Fang knows a few good weeds.

diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

"Last few that disapeared were Lavender. We should check down by the Verduran Fork of the Sellen for clues."


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Fluff Fang basks in the sunlight, ready to investigate.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Vesperscale nods "Assume we've just fallen off a boat and are completely lost. Any directions would be a kindness."


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Beep Boop

Victoria devises a strategy against the remaining enemy.

1d20 ⇒ 16

With a good idea coming Victoria draws an alchemist's fire and throws it.

thrown bomb-range: 16 + 13 - 2 = 27
fire damage: 1d8 ⇒ 5
+1 splash and 1 persistent fire damage.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Looks great. <3

Thank you for GMing.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker nods, and counts the coins carefully to make sure nothing is missing.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Player Name: Pirate Rob
Character Name: Sun-Fire Boom Boom (level 5)
PFS Number: 757-2004
PFS Faction: HH

8 days level 5 DC 20: 1d20 + 15 ⇒ (5) + 15 = 20
4 days level 5 DC 20: 1d20 + 15 ⇒ (16) + 15 = 31

Total EA: 16gp


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Needing to drop the undead as fast as possible Booker reloads and pulls the trigger on his boomstick.

boom: 1d20 + 11 ⇒ (19) + 11 = 30
piercing: 1d8 + 2 ⇒ (3) + 2 = 5
1 splash as usual.

Booker then reloads.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker winces and backs up again, reloading before firing again.

pew: 1d20 + 11 ⇒ (18) + 11 = 29
piercing: 1d8 + 2 ⇒ (2) + 2 = 4

10ft range 1 splash, sorry goblin buddy.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

more fort, more save: 1d20 + 8 ⇒ (5) + 8 = 13

Will get turn up later.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

fort: 1d20 + 8 ⇒ (10) + 8 = 18


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker reloads and fires at orange before moving up.

blamerino: 1d20 + 11 ⇒ (17) + 11 = 28
piercing: 1d8 + 2 ⇒ (8) + 2 = 10
1 splash in 10ft radius.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker feels pretty bad, then much better.

From there he tries to break free from the zombie grabbing him.

athletics: 1d20 + 8 ⇒ (19) + 8 = 27

Assuming a success

Booker then backs off and fires at black.

blam: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
piercing: 1d8 + 2 ⇒ (2) + 2 = 4
1 splash in a 10ft radius, sorry folks.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

fort: 1d20 + 8 ⇒ (19) + 8 = 27

Booker holds his ground and menaces pink

intimidate vs Will DC: 1d20 + 9 ⇒ (13) + 9 = 22
before pulling the trigger point blank.

pew: 1d20 + 11 ⇒ (17) + 11 = 28
piercing: 1d8 + 2 ⇒ (2) + 2 = 4

1 splash to black, pink, myself and Zindarel.

Booker then shoves black away as he reloads.

athletics vs black fort to shove: 1d20 + 8 ⇒ (6) + 8 = 14


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker reloads and fires over the shoulder of the adjacent zombie at the fancy dressed zombie.

gun vs black: 1d20 + 11 ⇒ (6) + 11 = 17
p damage: 1d8 + 2 ⇒ (2) + 2 = 4
1 splash as well

Booker then tries to Clear a path shoving the adjacent zombie aside as he reloads.

shove vs pink fort: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker shakes his head If only I'd been faster..."

Nonetheless he fires at teal

pew: 1d20 + 11 ⇒ (11) + 11 = 22
p/b: 1d8 + 2 ⇒ (7) + 2 = 9
If a hit 1 splash to teal and pink.

He then moves over and slams the but of his gun into green.

slam vs FF: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
b: 1d4 + 3 ⇒ (4) + 3 = 7


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker nods, waits for everybody to be ready and then raises his big loud scattergun as he moves up to a nearby table to set up a good firing spot.

Currently avoiding notice (+8)

Once everybody is ready Booker will fire at green assuming nothing has gone horribly wrong in the meantime.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker shakes his head rather than laughing and puts a finger to his mouth and whispers "Remember, we're on the quiet plan."

From there Booker creeps up to the doors, pondering closing them for safety but worried about the noise.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

stealth: 1d20 + 8 ⇒ (10) + 8 = 18

Despite his size Booker is quiet if nothing else.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker looks over to Doc and makes quiet walking noises with one hand on the palm of the other and then shrugs.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Yes, sorry I misunderstood and didn't realize you were waiting on me.

athletics to cross: 1d20 + 8 ⇒ (13) + 8 = 21


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker does take a moment to stock up on ammo, hopefully not enough to make him heavy enough to break the ropes.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker watches on as Doc shows off her skills and nods in approval.