Lini

Piper 'Pip' Zappenpop's page

464 posts. Alias of Choon.


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Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Awww. Oh well. It happens.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I'm here!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Yup. I did con mod. Fixed!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Wait... How do I have the least HP here? Did I do something wrong?


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Life happens, man. I'm still here.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Good to go


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I can dig it.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Oh, wait, there's another question I missed.

My rival? There is a particular slave manager that works the slave auction called Silent Sam. No idea why he's called that because he generally can't shut up. The guy seems determined to bring Pip in and she's threatened him with her Ticklers more than once. Thankfully he doesn't quite have the ability to bring her in with his own few men. And his bosses refuse to give him more since Pip keeps sending the men he has sent to snatch her back in various states of... disassembly, let's say.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I came here to disappear. The slave trackers from Cheliax who had my trail were unusually persistent, but not even the best tracker can guarantee a sack in this town, especially when your quarry is desperate enough to use the Duskway. I stay because I have no place else to go. I don't fear the trackers anymore. I've been lost for a long time now.

As for our first adventure? The trip in through the Duskway?


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Were all good to go then? I'm excited to get going!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip is a creature of extremes. She's as quick to laugh as she is to tear your face off and rarely sits in the middle of those two extremes. She has brilliant green hair (though it's a little on the dark side) and brown, calloused skin. Her armored leather gloves wrapped in barbed wire (her "Ticklers") hang beside her in a protective pouch making tearing people's face off more of a reality than hyperbole.
She giggles. A job like that without drawing the attention of the big fish, you mean? If I knew where to find that I wouldn't be here!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Ya. That one would be rough. Glad you're free!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip knew Chipluck was in trouble the second he set foot in the dive that barely passed as a tavern known as the Whale's Tale, or the Anus as its vertical whale trail sign had an unfortunate hole blasted in it in just the right place a few years back and the connection was unavoidable. The drinks tasted like crap to boot, but out was cheap so...
What is it this time? she asks


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I want to ruin faces. For good.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Are we mostly set to go then?


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Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Ok, for me so far:

Chipluck owes me their life, whether they admit it or not. Sounds like you get into trouble and I pull you out.

I have sworn to protect Haleck perhaps because of that debt.

I worry about the ability of Silas to survive because his "talk first" attitude is likely to get him mugged. I don't trust the guy, is true, but I don't want t to see him bleed out in a back alley either.

Ageor is soft, but I will make them hard like me. Because wrestling a bear sounds fun!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Sorry, that should read "people". Though of you have an idea for a threatening group who would care if you died called Purple that might be interesting.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I would be the more likely one to owe you for the passage.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Quote:
Hey Pip! You think you might work for "X has insulted my deity?" Looking at your sheet I noticed you follow Gorum, and Dahlia probably would be wary of someone so eager for war, since war disrupts peaceful civilizations. Plus, considering that due to its Lawful Neutralness, the church of Abadar tolerates slavery in places like Cheliax and Kaer Maga, it'd be easy to see why Pip might think Dahlia's god is full of it and let her know to her face.

Sounds good to me!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Quote:

I think that perhaps, we're good guys who use criminal techniques to take out bad guys. Think of like...Leverage or something? Just...fantasy Leverage?[/b]

I don't know what Leverage is, but ya, that.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

How about this:
I worry about the ability of Silas to survive, mainly because purple will probably blame me of he dies.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip is from Cheliax. Her story could easily include a slavery escape.

Chip: that's right! When one no longer applies to the named person then you resolve it for one xp and make a new once. Inter-party relations are actually backed into the mechanics!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Mine are:
X owes me their life, whether they admit it or not.
I have sworn to protect X.
I worry about the ability of X to survive in the dungeon.
X is soft, but I will make them hard like me.
Just so everyone knows, the bonds on your sheet are just suggestions. If we think of a better one then we can totally use it.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

That "best of the bad" angle is an interesting one. It would fit well with the setting, that's for sure.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Hi Everyone! Isn't this is exciting!

I'm on the same page as the DM. I love this system for PbP for all the reasons alluded to above.

Ok, what kind of campaign? That's a tough question. Let's start with, does anyone have any strong behind on this? Because I don't. I'd like to be the good guys, but I can work well with even that.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Thats 3/4 in under an hour. It might be better to just inactivate the game, Wu. Again, thanks for the opportunity.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Ok guys, I'm gonna stick a fork in this one and call it done. I appreciate you accepting me into this game, GM wu. This was my first PbP and I'm sad to see it go, but no posts for a month is just too slow for me. If you could remove me from the players tab list I'd appreciate it.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I counted wrong. My bad. Anna will be healed as soon as possible next round.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I got Anna! Pip says. She dances forward and casts. A golden glow surrounds her hand and she touches Anna's shoulder. Rise and shine, girlie. There's killing to do!

Cure Light: 1d8 + 3 ⇒ (6) + 3 = 9


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

The eagle attacks the foe to which it is adjacent.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip's spell completes and an eagle appears behind the big Orc. (K14) It glares at the orc (smite) and attacks with beak and talon!
Talon1: 1d20 + 3 ⇒ (6) + 3 = 9
Talon2: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Beak: 1d20 + 3 ⇒ (8) + 3 = 11

She then prepares to cast on the big orc, as soon as he appears.
Ready action: cast Cause Fear on big orc as soon as he rounds the corcert in concert with Stevron's bomb. DC 15 will negates.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Don't forget that Bless is active

Pip decides that these orcs need more than one front on which to fight. She begins a spell to summon a creature to aid them.

Begin casting Summon Monster I


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I say let's see if attacks connect. If we have success, advance. If no, hold the line.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

My vote is for retreat. In fact, pip will use her move action to retreat behind the wall.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip summons up her divine powers and releases them in a burst. Everyone in her party feels inspired and assured of victory.

Cast Bless.
+1 attack and saves vs fear


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Condolences from me as well.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Init: 1d1 + 8 ⇒ (1) + 8 = 9


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip never could resist a good meal. She peeks around the corner.
stealth: 1d20 + 12 ⇒ (1) + 12 = 13


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip nods in agreement. Lets do this.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip lowers her crossbow, but doesn't unload it. She doesn't trust the females, but can't bring hersf to shoot them either. Besides, it would be best to save the bolts for Mr. Boss-Orc.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip keeps her crossbow leveled and whispers to Agromite so that the Hal-orcs can't ear, I have no idea, but they haven't attacked yet, so that's good.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

They don't know that...
Bluff to look like I know what Anna's talking about, which I don't. : 1d20 + 6 ⇒ (19) + 6 = 25


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip says in a low voice to Agromite, That was a spell called Mage Armor. It is protection against physical harm.

To the Casters she says, Listen to her, Ladies. It isn't worth it...
Diplo aid Anna: 1d20 + 9 ⇒ (7) + 9 = 16


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

However you want to run it is fine by me. They're just to casters. (Famous last words...)


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Agreed. "Overt Hostile action" may have been a little vague on my part.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I'm sorry, yes, it is my crossbow.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip readies an attack action until the half-orcs show overt hostile action.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 ⇒ 6


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

1d20 + 8 ⇒ (7) + 8 = 15


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

No, but this? Pip screws up her face and steps back a pace.

Full Name

Löthan

Race

HP: 22/22 | AC: 18 | T: 12 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +5 | Will: +1| Init: +5 | Perc: +6 | Sense Motive: +1 | Speed 20 ft.

Gender

Human (Cheliaxian) Slayer (Vanguard) 2

Size

Medium

Age

20

Alignment

LN

Deity

Asmodeus

Location

Westcrown

Languages

Common, Infernal, Dwarf

Occupation

Asmodeus Witness

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Löthan

-Have you a minute sir ? Did you know all the advantages of a Diabolic contract ?

Active bonuses:
None!

Macros:

[dice=Perception]1d20+6[/dice]
[dice=Initiative]1d20+5[/dice]
[dice=Masterwork Guisarme]1d20+7[/dice] for [dice=Slashing Damage]2d4+6[/dice]
[dice=Masterwork Guisarme Power Attack]1d20+6[/dice] for [dice=Slashing Damage]2d4+9[/dice]
[dice=Masterwork Cold Iron Greatsword]1d20+7[/dice] for [dice=Slashing Damage]2d6+6[/dice]
[dice=Masterwork Cold Iron Greatsword Power Attack]1d20+6[/dice] for [dice=Slashing Damage]2d6+9[/dice]
[dice=Morgenstern]1d20+6[/dice] for [dice=Bludgeoning Damage]1d8+6[/dice]
[dice=Light Crossbow]1d20+4[/dice] for [dice=Arrow]1d8[/dice]
[dice=Trip Attempt with the help of Sedlarjan]1d20+6;1d20+6[/dice]

Löthan
Male Human Slayer (Vanguardr) 2
LN Medium humanoid (Human)
Init +5 ; Senses Perception +6

Appearance:
Coming soon!

Background:
Twin brother of Sedlarjan : http://paizo.com/people/Sedlarjan

Defense
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
HP 22
Fort +5, Ref +5, Will +1

Offense
Speed 20 ft.
Melee Masterwork Guisarme (Reach/Trip) +7[+6] (2d4+6[+9]/x3)
Masterwork Cold Iron Greatsword +7[+6] (2d6+6[+9]/19-20/x2)
Morgenstern +6[+5] (1d8+6[+9]/19-20/x2)
Ranged Light Crossbow +4 (1d8/19-20/x2), Ammo 20, 80ft.

Special Abilities
Active

Studied Target:
(Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.


Passive Lookout (+1/2 lvl to Initiative) ; Tandem Trip (teamwork): Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result.

Statistics
Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +2; CMB +6; CMD 18

Feats Power Attack, Tandem trip , piercing strike (lvl 2 vanguard)

Traits Reactionnary (+2 init), Contract Master (+1 Linguistics + becomes class skill)

Skills (-3 ACP already applied)
Acrobatics +4 (2 ranks)
Appraise +1
Bluff -2
Climb +3 (1 ranks)
Diplomacy -2
Disguise -2
Escape Artist -3
Fly -3
Handle Animal -2
Heal +5 (1 rank)
Intimidate -2
Knowledge (Dungeoneering) +6 (2 rank)
Knowledge (Geography) +6 (2 rank)
Knowledge (Locale) +5 (1 rank)
Linguistics +6 (1 rank)
Perception +6 (2 rank)
Profession (Asmodeus witness) +6 (2 rank)
Ride -3
Sense Motive +1
Stealth +1 (1 rank)
Survival + 1
Swim -1

Languages Common, Infernal, Dwarf

Consumables
Wand of Cure Light Wounds (36 charges)

Other Gear
Masterwork Cold Iron Greatsword with weapon fastenning cord; Light crossbow ; Ranger's kit ; Masterwork Guisarme ; Masterwork Breastplate; 3 cure light wound potions ;

Boons:

Budding Friendship (6-05)
Sky Key Core (6-00)
Sky Citadel Claimer Secrets of creation (6-00)
The Favor of Cartahegn (2-01)

PFS information for the GM:
PFS #93584-3
XP: 5 (normal advancement)
Faction: The Exchange
Fame: 5 / Prestige: 7
Löthan's additional resources can be scanned on demand for GMs, please ask via PM.

Chronicles applied:
#1 – 6-05 The Slave Ships of Absalom (1 xp, 2 fame)
#2 – 6-00 Legacy of the Stonelords (1 xp, 2 fame)
#3 – 2-01 Before the Dawn, part 1 : The Bloodcove Disguise (1 xp, 1 fame)
#4 – 2-02 Before the Dawn, part 2 : Rescue at Azlant Ridge (1 xp, 2 fame)