Kobold Devilspeaker

Pikkuket "Pik"'s page

25 posts. Organized Play character for Ramlatus.


Full Name

Pikkuket "Pik"

Race

HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision |

Classes/Levels

25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Gender

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer

Size

Small

Age

12

Special Abilities

Darkvision, Spellcasting, Breath Weapon, Read Lips

Alignment

Neutral Good

Deity

Apsu

Languages

Common, Draconic, Elven, Infernal, Osiriani

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Pikkuket "Pik"

Pikku hatched in Shiman-Sekh in Osirion, his small tribe scratched out a living on the edges of society. When they tried to break into the forbidden labyrinth beneath the city looking for a new home and treasure they were caught by the guards. As punishment for their crime all of them including a very young Pikku were sold into slavery.
That is when a representative of Noble Akhenaten (aa-kuh-NAA-ten) purchased Pikku and he went to work as a child servant. He worked with Tiket, another kobold who had working in the house for many years, who taught him about the Great Apsu, and reminded him of what it means to be a kobold. He also befriended Akhenaten’s young daughter Ahhotep (ah-HU-tep).
One night men came for Ahhotep, to kill her or take her I never learned, I fought them. Instinctively using my powers I delayed them long enough for the guards to arrive, but I very nearly died for it.
When I awoke, Noble Akhenaten thanked me, freed me from my servitude and gave me a reward to start me off. He said that after exploring the world for 1 year if I wished to serve his house again I would always have a place.
Noble Akhenaten’s brother, Noble Amen, who is an arcanist taught me about my abilities and how I can control and improve them. After a short time with Noble Amen, I took the name Pikkuket and departed to find my place in the world.

★ ---- ★ ---- ★ ---- ★

Bot Me!:

(Fill in your own characters information and numbers here, changing the listed proficiency if needed.)

Favorite Exploration Activities
[dice=Avoid Notice (Stealth)]1d20+5[/dice]
[dice=Defend (Perception)]1d20+4[/dice]
[dice=Repeat a Spell, Shield (Skill)]1d20+XX[/dice]
[dice=Detect Magic (Arcana)]1d20+7[/dice]

Saves
[dice=Fortitude T]1d20+3[/dice]
[dice=Reflex T]1d20+5[/dice]
[dice=Will E]1d20+6[/dice]

Skills

[dice=Perception T]1d20+4[/dice]

[dice=Acrobatics T]1d20 +5[/dice]
[dice=Arcana T]1d20+5[/dice]
[dice=Athletics T]1d20+3[/dice]
[dice=Crafting T]1d20+5[/dice]
[dice=Deception T]1d20 +7[/dice]
[dice=Diplomacy T]1d20 +7[/dice]
[dice=Intimidate U] 1d20+4[/dice]
[dice=Lore (Kobold) T] 1d20+5[/dice]
[dice=Lore (Labor) T]1d20 +5[/dice]
[dice=Lore (Mercantile) T] 1d20+5[/dice]
[dice=Performance U] 1d20+4[/dice]
[dice=Society T]1d20+5[/dice]
[dice=Stealth T]1d20+5[/dice]
[dice=Survival U]1d20 +1[/dice]
[dice=Thievery T]1d20+5[/dice]

Skills Accessed with Ancestral Memories Focus Spell
(These are all temporary proficiencies.)

[dice=Intimidate (Pik’s Ancestral Memories)] 1d20+7[/dice]
[dice=Medicine (Pik’s Ancestral Memories)]1d20 +4[/dice]
[dice=Nature (Pik’s Ancestral Memories)]1d20 +4[/dice]
[dice=Occultism (Pik’s Ancestral Memories)]1d20 +5[/dice]
[dice=Performance (Pik’s Ancestral Memories)] 1d20+7[/dice]
[dice=Religion (Pik’s Ancestral Memories)]1d20+4[/dice]
[dice=Survival (Pik’s Ancestral Memories)]1d20 +4[/dice]

★ ---- ★ ---- ★ ---- ★

Favorite Weapon Attacks and Macros

◈ [dice=Dagger (agile, finesse)]1d20 +5 [/dice]
[dice=Piercing / Slashing damage] 1d4[/dice]

◈ [dice=Sling (50 ft, propulsive)]1d20 +5[/dice]
[dice=Piercing damage] 1d6[/dice]

★ ---- ★ ---- ★ ---- ★

Favorite Attack Spells

◈◈ [dice=Electric Arc (Reflex DC 17]1d4+4[/dice]

◈◈◈ [dice=Magic Missile]3d4+3[/dice]

◈◈ [dice=Ray of Frost (range 120 ft.)]1d20+7[/dice]
[dice=Cold Damage]1d4+4[/dice]

★ ---- ★ ---- ★ ---- ★

PFS Number: 106575-2002
Faction: Envoy’s Alliance
Level: 1
Training: Field-Commissioned

Nationality: Osirion
Birthplace: Shiman-Sekh
Age: 12
Gender & Pronouns: Male (he/him)
Height: 2’8”
Weight: 4.1 bulk
Physical Appearance: Pip is 2’8” feet tall with midnight blue scales, with a lighter metallic blue ridge that frames his eyes from cheek bones to the center of his fore head joining with another ridge that runs from the center of his snout over his head down his back and tail to about 8 inches from the end of his tail. These lighter blur metallic scales also run from his elbow to the base of his middle finger narrowing to a point at the finger. As well as running from his hips to his knees narrowing down to a single scale wide at the knee and the continuing down to his ankle. Pip does not have horns.
He wears dark blue clothes with baggy pants that allow for his tail, and a large, for him, cloak to hide his heritage in less friendly towns.

★ ---- ★ ---- ★ ---- ★

Ancestry (Heritage) Kobold Spellscale
Background Servant
Class: Imperial Sorcerer
Archetype: None
Size small traits kobold
Alignment; NG
Deity Apsu
Languages (including home region): common. draconic, elven, infernal, osiriani
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SENSES
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Perception: +4
Special Senses: darkvision
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DEFENSES
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HP 12

For saves, see botting spoiler.

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OFFENSE
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Speed: 25

Attacks: Check out 'Bot me!' spoiler at the top!

Weapon Proficiencies
Simple: All simple [T]
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MAGIC
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Magic Traditions

Arcane:
Spell Attack Roll (arcane): +7 [T]
Spell DC (arcane): 17 [T]

Focus Points: 1/1 (maximum)

Spell Slots per Day
1st: 3

Spells Known
Cantrips (cantrip level 1):
Detect Magic
Electric Arc
Light
Mage Hand (from Ancestry)
Ray of Frost
Shield

1st:
Grease
Magic Missile
Magic Weapon

2nd:

FOCUS SPELLS:
Ancestral Memories

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SKILLS
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See Botting Spoiler.

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BACKGROUND
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SERVANT BACKGROUND You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on good terms, or perhaps you know dangerous secrets about your former masters. Regardless, you're adventuring for a change and finding that in this new role, the skills you've learned now serve you.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Society skill and the Labor Lore skill. You gain the Read Lips skill feat.

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ABILITY SCORES
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Ancestry Spellscale Kobold Dex, Cha, Int, -Con
Background Servant Cha, Int
Class Sorc Cha
Free Con, Dex, Cha, Wis

Ability Score Summary:

Str 10
Dex 14 AF
Con 10 -AF
Int 14 AB
Wis 12 F
Cha 18 ABCF

STR 0, DEX +2, CON +0, INT +2, WIS +2, CHA +4

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FEATS:
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Ancestry Feats and Abilities

Special 1st: Darkvision, Draconic Exemplar (Blue Dragon)
Heritage 1st: SPELLSCALE KOBOLD A trace of draconic magic flows through your veins. Choose one cantrip from the arcane spell list (Core Rulebook 307). You can Cast this Spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. You gain the trained proficiency rank in arcane spell attack rolls and spell DCs, and your key spellcasting ability is Charisma.

1st: KOBOLD Lore FEAT 1
You attentively learned key kobold survival strategies and mythology from your elders. You gain the trained proficiency rank in Stealth and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kobold Lore.

5th: Feat Name

Skill Feats

Background: READ LIPS FEAT 1
GENERAL SKILL

Prerequisites trained in Society
You can read lips of others nearby who you can clearly see. When you're at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you're fascinated and flat-footed during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone's lips. In either case, the language read must be one that you know. If you are deaf or hard of hearing and have Read Lips, you recognize the lip movements for the spoken form of your languages. You can also speak the spoken form of your languages clearly enough for others to understand you.

Level 2: Feat name
Details

General Feats
3rd: Feat Name

Class Feats and Abilities

Bloodline: IMPERIAL One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.
Spell List arcane (page 307)
Bloodline Skills Arcana, Society
Granted Spells cantrip: detect magic; 1st: magic missile; 2nd: dispel magic; 3rd: haste; 4th: dimension door; 5th: prying eye; 6th: disintegrate; 7th: prismatic spray; 8th: maze; 9th: prismatic sphere
Bloodline Spells initial: ancestral memories; advanced: extend spell; greater: arcane countermeasure
Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

2nd: Feat Name or Dedication

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EQUIPMENT
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[b]Readied Items[b]
Weapons (0 Bulk, 3 Light): Dagger (2), Sling

Readied on Person (0 Bulk, 5 Light): Chalk (1 piece) (10), Flint & Steel, Minor Elixir of Life (2), Signal Whistle, Sling Bullets (30)

[b]Worn Items[b]
Worn on Person (0 Bulk, 1 Light): Bandoleer, Belt Pouch (3), Clothing (Explorer’s)

[b]Stowed Items[b]
Backpack (2 Bulk, 2 Light): Backpack, Flint & Steel, Grappling Hook, Healer's Tools, Mirror, Rations (7 days), Sack (5), Scroll Case, Soap, Torch (5), Vial (3), Waterskin, Writer Set
Strapped to Backpack: Bedroll, Rope (50’)