Balazar

Phithis's page

Organized Play Member. 67 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.




I need to build a pally with only 15 points to spend and only core races. A couple of questions for the brain trust. A. What race? B. Should I multi-class? I envision being both the back up or main healer and also having to tank. All archetypes are available. Thanks!


All archetypes are fine, as well as dipping if need be. Just seeing if there'd be a viable way to accomplish this.


I'm building a new character for Rise of the Runelords. Dm is making us go with core rulebook classes only (all archetypes should be available) and core races with only 15 points to play with and he says he's going to go hard on us. Knowing my group I'll probably have to provide healing, but as our groups tend to be martial heavy, I may also need to provide blasting and controlling. Does anyone have any good ideas on how I can go about this? I'm thinking druid might be good since it can handle all those spell roles and the ac won't be affected by my low ability scores.


Is there any Pathfinder legal, non 3rd party small race without a Strength penalty? I can think of monkey-goblin off the top of my head. Are there any others?


Is it possible and, if so, how would you go about it?


Just what the subject says. After Reign of Winter, what is the current state of Irrisen? I would like something "official" if possible, not what happened at Billy-Bob's game after he and Cleetus ran it, but what if anything Paizo says is currently happening there. Thanks! :)


Is there any race that gives a +1 cl for cold spells? I know there's races that do similar things for fire, but I specifically need cold.


20 point build.

So far I was thinking of using an 11 Cha crossblooded elemental(water)/orc sorcerer for extra damage and getting the cold descriptor on all my damage, then taking wizard for all levels after that (or possibly druid?) For a decent amount of skills. I.e- either from the high Int the wizard would have or the higher amount (and better selection) of skills the druid would have. For traits I'd take either magical knack or magical lineage (with magic missile as the spell choice as a wizard) and possibly wayang spellhunter. For feats the first two would be Irrisen Icemage and Rime spell (not necessarily in that order). Also, if I go with wizard I would take one of the +4 init familiars so I hopefully won't be blasting with my buddies in the way. I'm looking for advice for race (all pf is legal), stat blocks and/or alternate ideas on how to make an effective build. Also, if you just want to say "blasting sucks" move to the next thread. Constructive ideas only please :)


I'm wanting to build a kolbold Dawnflower Dervish bard. I was thinking of going with two levels of bard and four levels of fighter (for weapon specialization). Then following the rest of the way with either all bard or Evangelist. My starting stat block is:

Str: 8
Dex: 19
Con: 10
Int: 12
Wis: 7
Cha: 14

Any help or ideas would be appreciated.

Feats: Extra traits, Dervish Dance

Traits: Magical Knack: bard, Maestro of the Society, Ancestral Arms? (I believe it's called from the new People of the River, taking Cold Iron masterwork scimitar with it and it also basically acts as weapon focus), Armor Expert, and Outlander: Lore Seeker (this is for Rise of the Runelords)


Looking to join a weekly, bi-weekly or monthly game in Kansas City or Johnson County area. Weekends or evenings during the week, doesn't really matter.


Hi guys. Just looking for a weekly Pathfinder game in the KC area. I'm active in Pathfinder society games, but I'm looking for a weekly game to be able to play a character on a regular basis. Timewise I'm open to anything but Sundays or Wednesdays. Thanks!


Just wondering. If a Mammoth tribeswoman gave birth to a tiefling, would it be eligible for the feat?