Talgoren

Korin Mathor's page

50 posts. Alias of Jenrah.


About Korin Mathor

Male Shienaran Wanderer 2, Dai’dore 2, Armsman 1 Reputation: 2
Init +2; Senses: Perception +9; Sense Motive +9

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DEFENSE
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HP: 52
Fort: 5; Ref: 10; Will 4

AC (bare) 19 (10 +6 Def +2 Dex +1 Dodge)
AC (Armored) 15 (10 +2 leather +2 Dex +1 Dodge)
Touch AC: 19
Flat Footed AC: 18

Defensive Abilities: Combat Expertise

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OFFENSE
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Speed: 30 ft
BAB: 4 +2 Str/Dex
+6 Boar Spear (Reach, +2 Disarm) - Damage: 2d4+3; x3 Piercing
+6 Longsword - Damage: 1d8+2; 19-20/x2 Slashing

+6 Shortbow (Range: 60ft 20/20 arrows) - Damage: 1d6

Maneuvers

CMB = 6 (4 BAB + 2 STR + 0 Misc)
CMD = 18 (4 BAB +2 STR + DEX + 0 Misc)

TRIP: Attack = 8 (no AoO) Defend = 20
DISARM: Attack = 8 (or +10 w/ Spear) (no AoO); Defend = 20

FEINT: +11 (Bluff as Standard Action) vs target’s 10+BAB+Wis (or 10 + Sense Motive)
DEMORALIZE: +11 (Intimidate as Standard Act) vs target’s 10+ HD+Wis
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Stats: Str14, Dex 15, Con 14, Int 14, Wis 13, Cha 16

Feats:

Heroic Surge 2?/day (1st level)
Luck of Heroes
Dark One’s Own Luck (Wanderer)
Dodge (Dai’Dore)
Combat Expertise (3rd level)
Improved Trip (Bonus Dai’Dore)
Improved Disarm (5th level)
Combat Reflexes (Bonus Armsman)

Skills:

Languages: Borderlander, Tar Valoner, Midlander, Arad Doman, Trolloc

Adventuring Skills
38 Skill Points +2 Favored Class +1 Background

+09 Acrobatics // 4 +2 Dex +3 CS
+11 Bluff // 5 +3 Cha +3 CS
+02 Climb // 0 +2 Str CS
n/a Composure //
+10 Diplomacy // 4 +3 Cha +3 CS
n/a Disable Device // CS
+07 Disguise // 1 + 3 Cha +3 CS
+02 Escape Artist // 0+2 Dex CS
+01 Heal // 0 +1 Wis CS
+05 Innuendo // 1 + 1 Wis +3 CS
+11 Intimidate // 5 + 3 Cha + 3 CS
+06 K Blight // 1 +2 Int + 3 CS
+06 K Local // 1 +2 Int + 3 CS
+08 Perception // 4 +1 Wis +3 CS
n/a Pick Pocket // CS
+06 Read Lips // 1+2 Int +3 CS
+06 Ride // 1 +2 Dex +3 CS (Background Skill)
+09 Sense Motive // 5 +1 Wis +3 CS
+10 Stealth // 5 +2 Dex +3 CS
+09 Sword Forms // 4 +2 Int +3 CS
+01 Survival // 0 + 1 Wis CS
+02 Swim // 0 +2 Str CS

Background Skills

+2 Appraise // 0 +2 Int CS
+2 Craft // 0 +2 Int CS
+7 1R Handle Animal // 1 +3 Cha + 3 CS
+7 2R Lore (Darkfriends) // 2 +2 Int + 3 CS
+7 2R Lore (Aes Sedai) // 2 +2 Int + 3 CS
+6 1R Lore (Borderlander Politics // 3 +2Int +3 CS
+6 2R Linguistics // 2 +2 Int +3 CS
+7 1R P (Dance) // 1 +3 Cha +3 CS
+6 1R Sleight of Hand // 1 +2 Dex +3 CS

Key:
Acrobatics – old balance, jump, and tumble
Handle Animal – now includes Animal Empathy
Linguistics – old Decipher Script, Forgery, and Speak Language
Disable Device – includes old Open Lock
Diplomacy – includes old Gather Info
Stealth – combines old hide and move silently
Perception – combines old Search, Spot, and Listen
Survival – combines old Intuit Direction and Wilderness Lore
Sleight of Hand – combines old Pick Pocket and Use Rope

Sword Forms:

Level 1 (2 Ranks):

BOAR RUSHES DOWNHILL: Full Round Action: attacker charges, applying double strength bonus for damage, but lowers Defense by 3 (Requirements Str 13+)

CAT DANCES ON THE WALL: Full Attack Action - feints and short thrusts and slashes. Opponents must make reflex saves (DC 10+ Character’s BAB) or lose Defense against the attack = to the character’s BAB. Only one attack roll is made and it does normal damage if it succeeds. (Requirements Dex13, Bluff 2 Ranks)

MOON ON THE WATER: Attack action providing a +2 attack bonus against an opponent who has already acted this round. (No Requirements)

CAT CROSSES THE COURTYARD (knows, but cannot perform - Needs Quickdraw)

FALLING LEAF: (knows, but cannot perform - needs WIS 15)

Level 2 (3 Ranks):
BUNDLING STRAW: Full Attack Action. A successful SF Skill check (DC 10+ opponents BAB) allows multiple rapid strikes at the cost of defense and damage. Make one extra attack (at the same attack bonus) for each regular attack you can make. Apply damage from the weapon only, with no Str bonus. Subtract 2 from your Defense for each extra attack you make until your next turn. (Requires Dex 13)

HERON WADING IN THE RUSHES: Attack action. If your enemy attacks you and you limit your defense to 10 + Armor only (no defense or dex), you may make an immediate strike at your opponent, whose defense is reduced the same as yours. If you successfully strike your opponent, it is considered a critical strike. (Requirements - none)

Leaf on the Breeze: Reflex Action. To use the form, character must fight at full defense. When hit by an opponent, make a SF Skill check (DC10 + opponent’s BAB + The extra you were hit by) to avoid the damage. (Requirements - Dex & Wis 13)

COURTIER TAPS HIS FAN: (Knows but can’t perform - needs Weapon Focus (any)

KINGFISHER TAKES A SILVERBACK: (Knows but can’t perform - needs Imp Initiative)

Equipment:

27 MK
Traveler's Outfit
Courtier's Outfit
Cold Weather Outfit
Signet Ring
Longsword
Swordbreaker
Boar Spear
Leather Armor
Shortbow

Backpack
Healer's Balm x2
Pennywhistle
Silk Rope 50ft
Ink Vial with Pen
Journal
Razor / Soap
Waterskin
Torch x2
Manacles
Rations x5
Waterskin

Light Horse (Faelin)
Military Saddle / Bit & Bridle
Saddlebags

Background:

A decorated veteran of the Aiel war, Korin returned to Shienar and settled in Fal Dara, marrying soon after. He worked in a variety of jobs suitable to a man-at-arms for various parties from merchants to town officials, and even on occasion for house Jagad. His wife was a Shienaran woman named Tara. A sickness took her from him two years past, along with their only child. Though his martial skills are perhaps not quite as keen as they were in his youth, he can still hold his own. He has a reputation for ‘spartan’ and austere living, a serious and quiet but also friendly and affable manner, and an intense and simmering hatred for anything touching the Shadow.