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Perses13's page
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber. Organized Play Member. 327 posts. 1 review. No lists. 2 wishlists. 7 Organized Play characters.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Driftbourne wrote:
The blog post says "These are just a few of the potential changes we’re planning to test out internally." A year seems like a long time for that, which makes me wonder what else is going to be in the book that they are still working on. The other big tech missing from SF2e is tactical starship combat and building rules. It's the beginning of the new year, so I hope we get some news on the ETA for the classes and starships soon.
As I recall the playtest dropped early to let people have the playtest classes at launch.
RPG books tend to have a development timeline of two years, so I wouldn't read too much into the year between the playtest and release.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Rattlesnakes of the Runelords sounds like a board game to me.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Dark Archive and Season of Ghosts are rereleasing early next year, so I'm pretty sure those are the "two remastered products" in question, not something new.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I don't see a section for reviews on subscription pages either. I do see them on other product pages.
There have been other users who have reported that adblock causes them to be unable to see customer reviews, so if you can't see reviews for all product pages than its probably your adblock.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Battlecry Playtest was April to June 2024
Starfinder 2e Playtest was August through December 2024
Impossible Playtest was December 2024 through January 2025
Tech Core was April to May 2025
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
The $5 price for Great Toy Heist is for the print version of the adventure.
Paizo's new webstore doesn't support having store pages for free stuff so now the Free RPG Day adventure PDFs are just hosted online. Some appear to be linked on the store page for the print edition (like Great Toy Heist), but that seems to be inconsistent currently.
I do think the Free RPG Day adventures are pretty great. Personally I really enjoyed Little Trouble in Big Absalom and Threshold of Knowledge.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Rotfell's advice is pretty great.
The one thing I'll add is don't forget you can steal stuff from PF2 when needed! I'm trying to convert Dawn of Flame to 2e and there's a lot of elementals there and only a handful of elementals in Starfinder 2e at present. But there's a whole bunch of fire elementals in PF2 that I can draw on.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Your reward tier for Paizo Plus, which gives the 15% discount, was supposed to count previous store purchases but I haven't heard from a single person where that actually worked. I contacted Paizo customer service about it for my account and was told it was a known issue they were working on fixing. (As a reminder, this forum thread is tracking Known Issues)
The 15% off sitewide sale going on right now is also meant to be a stopgap while they fix the issue.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Currently the items under My Subsciptions are not hyperlinked. It would be great if the books and subs on that page linked to the store page. For instance so I could see what the next item of my Starfinder Adventure Sub was, or see the description of a book that I'm getting.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
According to this post you'll be notified tomorrow and charged next Monday.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I'll be honest I clicked on this thread title thinking it was another spam bot peddling their wares. Nice to see its not.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I get really confused how folks necro 6 year old forums and try to continue a conversation that ended years ago as if no time has passed.
Do they stumble across the thread in a google search? Look for the closest thread to the topic they want to vent about? Is checking the time on a post not what everybody does when they read a thread?
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
You might have more success starting your own thread instead of hijacking a 5 year old one on a different topic.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I believe the C1 reference is a typo and it should say B1, according to this conversation in the Thirst for Blood GM Reference thread.
SOM1else wrote: Is there a mistake on the description on Area A9 on page 24?
The text says "the cave entrance leads to Area C1 on page 50", but I think it's supposed to lead to B1 instead. It's not entirely clear though because C1 also links to Area B16 so maybe the intention is to have multiple paths availble at the start of the dungeon.
Adam Daigle wrote: Yep, the description on page 24 should read B1.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Xenocrat wrote: You can't if you're playing a PF2 level of technology/magic in an uncontacted planet who are only contacted by aliens with tech as the campaign progresses. These alternative rules then give you a disadvantage as you play out your Aztecs vs Cortez scenario and give you an incentive to switch to tech ASAP if that's the vibe the GM is going for.
One of the SF1 AP backmatter planets was a tyrannical magocracy with no tech and who suppressed the Signal and wiped out (via extreme high power magicians who are the ruling elite) the rare starships who came into contact, while fearing the day they arrive in force and the genie can't be kept in the bottle and tech spreads to the masses.
If you played a campaign set on that planet/system (I think it was multiple planets with magical gates connecting them) the rules could fit in.
Thanks for reminding me about my idea of a PF2/SF2 XCOM campaign.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Or maybe the misunderstanding is the people reading the text out of context of the books they are written.
For example, if you look at Derica Foss's entry in the Absalom book, you'll discover she is a 17-year-old who is an apprentice to a level 18 wizard. Level 8 seems like a reasonable number for someone who is apprenticed to a powerful wizard in fantasy New York. So a lot more than a child. Similarly, Emir Thalzar the Kite Enthusiast is a level 13 fighter, Qadiran diplomat, and former director of army intelligence for Kelesh. Hardly just a Kite Enthusiast.
Curse you Norr for being faster than me.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I've never seen a formal rule in 2e explaining what Paizo means when they put a level in their short descriptions for NPCs without stat blocks.
Folks talking about different level challenges in and out of combat are overcomplicating things by applying a rule specifically for stat blocks like this one from GMG/NPC Core. This has only ever been stated to apply to stat blocks and not one line NPC descriptions.
GMG 203 wrote: The level listed on an NPC’s stat block is their level assuming they’re used in combat; they should be able to hold their own as well as any other creature of that level. But many of these NPCs are primarily noncombatants who are much more skilled in their occupation than they ever would be in combat. To that end, those specialist NPCs’ entries also mention a higher level that you would use when the PCs have to compete against them in their area of expertise. On the few occasions where I've seen them give a stat block for an NPC that previously had a one line description, the stat block was at the level previously described.
Mathmuse's post is excellent and I intend to save it for anytime I see someone else confused by Paizo's NPC descriptions.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Fwiw, the rank 3 version of Protection is pretty clearly the Remastered equivalent of Circle of Protection, which also didn't have the aura trait.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
The wiki has a few developer quotes about it here.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Considering the many issues folks have found with the Undead PC rules in Book of the Dead over the years, this one seems incredibly minor by comparison.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
When I've seen this in play, both by the party and against the party, our table went with the ruling that the fascinated condition could end normally.
Since the other effects of the spell (the tribute and no hostile actions) weren't a consequence of the fascinated condition, the spell was still very useful for our ally who cast it, and really annoying when some sort of Darklands ooze god cast it on us.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Paizo's sourcebooks have a PDF file by chapter option for download. Hopefully that will be an option for the new AP hardcovers as well.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
An electrostaff definitely seems awesome and wouldn't feel out of place in whatever Tech Core is called.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
To manage your expectations, people have already started getting their copies of GM Core and are saying that its strictly GM facing, with no new player options beyond variant rules and vehicles.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Great, now I want to play an Awakened Tyrannosaur in the Starfinder equivalent of an F15.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Just a heads up since this confused a friend of mine. The Single File download option is just the PDF of the adventure booklet, while File by Chapter download includes the various pawns, maps, and pregen downloads.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Looking at my copies of Shades of Blood, I see only one mention of Godsrain in Shades of Blood, and its not player facing.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Yeah when I ran Outlaws I used the Impossible Lands rules for Wellspring surges and they worked well.
Don't want to derail this thread too much, but
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
By the time this thread was started this question had already been answered elsewhere.
Thurston Hillman's response wrote: Related to the Core 20 discussion: we changed it up, because the spotlight on deities is just different this edition. The change there doesn't mean that Sarenrae is less powerful or important to people in the setting, just that she's not as "in focus" by the metaphorical camera that we have for stories we want to tell this edition. I've seen others hope for a Divine Mysteries style book for Starfinder and I think that would be a great spot to talk about these three deities in Starfinder.
As for the Burning Archipelago, did the Galaxy Guide not mention it? That's really where I'd expect it to come up.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Sniper's Advanced Exploit is actually an improvement from the playtest. But that's because it largely did nothing in the playtest since it just didn't increase MAP. Which as pointed out by the OP, rarely comes up because of action economy.
Justnobodyfqwl wrote: THE BAD: Operatives had their action compression kneecapped considerably, and Snipers REALLY feel it more than everyone else. Most other Operatives won't even need to reload before a single combat is over, but as THE reloading Operative, that free stride REALLY enabled your play style. I talked a lot about how the smart thing to do is rarely sit still and keep aiming and firing- and that's good, because that doesn't even sound fun. But it IS what you're pushed to do more now, because you just straight up don't have that mobility anymore!
So I think it's kind of a little bit of what everyone has been saying so far. While the class isn't as inflexible and beyond help as OP might make it sound, I would absolutely agree that it was heavily impacted by the changes to the Operative in ways that aren't immediately obvious.
I also have some practical experience with a sniper operative in the playtest and this is basically how I feel about it too.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
You comparing this to the Star Wars box sets reminds me I should see how this compares to my Alien RPG scenario box sets. The second I saw this product my brain jumped to those since those also have tokens, pregens, weapon/item handouts, and maps.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Yes, all firearms are ranged weapons.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Phoebe Bane on bluesky mentioned void elves being in the book as an expansion for PF2 elves, along with Formians and some sort of playable ooze ancestry.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Also bear in mind that the 3-action doesn't get the increased healing of the 2-action version. That's a common misreading I've seen as well.
The non-selectiveness of Heal and Harm's 3-action version means that they don't get used often. 95% of the time its the two action.
However there are 2 scenarios where it becomes super useful:
1. You have multiple party members at 0 hit points, so healing enemies still is a net positive because it gets multiple people up.
2. All enemies on the battlefield are undead and all party members are living and need healing or vice versa. Especially if the undead are weak to positive.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
In Murder in Metal City, the Khizar's petrified heritage mentions having a Strength of 16.
The Seedpod Lure feat also references deploying the lure as a move action.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
This seems like a clear case of "The PF2 example doesn't exist in SF2, we need to copy in an SF2 example" and the editing process didn't catch that the SF2 example didn't make sense.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
RAW all the followers are living humans. You can get skeleton (at GM discretion since its rare) with the Leader for All feat, but currently there's no way to get a non-skeleton undead follower.
Of course you can always homebrew an option for that. And considering there's undead animal companions there may be undead followers in a future release.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
One of the main issues with the one-off ancestries in PF2 like the shoony was their low number of options. 4 ancestries and 13 feats total, and none above level 13.
If this is a one-off for ancestry options, both ikeshti and shobhad have triple the number of ancestry feats shoony got, and more 17th level ancestry feats than some core PF2 ancestries currently have.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
The opening post made me realize I'd never looked at what PF2 GM Core had to say about traps, and it turns out it does seem to agree with you on Simple Hazards. "In isolated encounters where the PCs have plenty of time to recover from hazards’ effects, simple hazards can feel more like speed bumps than true challenges. But when combined with other threats, even simple hazards can prove perilous."
Granted that's in the section on encounter building rather than the Hazard section, but it largely matches up to your initial criticism of simple hazards.
Looking at GM Core, about a quarter of the simple hazards in GM Core do impose debuffs that can last for more than a 10 minute rest (ex. Hallucination Powder Trap, Pharaoh's Ward, Poisoned Lock)
So I think your argument for what simple hazards should be has more system support than you think.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Trip, the map's usage is held in one hand, so its way too small to cover a commander's table.
pauljathome wrote: I was curious so I took a look at a map of the Peak District (UK) I have. It has a scale of 1/2 inch to the mile and is slightly smaller than the Arcane Map (covers 56 by 38 miles).
I think the best American comparison would be a USGS 1:100,000 scale map.
I fully agree the map would be incredibly useful for an army. Just knowing heights would be good information and every army would try to get one. And I'm in agreement that 7th level is a little too low, this should probably be at least an 11th level item to be on par with scrying instead of clairvoyance.
However, things this map would not show: Forest hunting trails, current weather conditions, ford locations of rivers, whether bridges have been fortified or destroyed, enemy supply caches, etc. Local guides or scouts would still be needed.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
shroudb wrote: ElementalofCuteness wrote: I think that is because to us Warfare is just martial combat. I don't think we thought there was not going to be a difference between the two. To me Warfare is more Fighter feats or Ranger feats focused around warfare and fighting. At least to me it is one of those, it feels more like that then just a war book. We are at the point in KM that war between armies becomes more prevalent, so what I hope this book has is rules to integrate characters in war scenarios, since atm the war rules and the combat rules are disjointed. On first read, the skirmish combat rules do seem like they integrate player characters into large combats well. I haven't seen how well it works in practice yet though.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
This post mentions that it'll be available for play on the 22nd, so I expect it to become available today.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I got excited by that, but those are the sanctioning documents, not the adventures themselves.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Magus focus spells don't interact with spellstrike because casting them recharges your spellstrike. Focus fang is really nice for this because if you don't have to move you can Focus Fang and then spellstrike as your three actions without MAP on a turn.
They also don't meet the spell attack roll or saving throw requirement of spellstrike.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I'm also in the camp where using using Tumble Through to just Stride feels wrong to me.
After reading this thread, I'm simply going to house rule that Dancing Invocation is a one action ability that lets you choose one of Step, Leap, or Stride and then Sustain as two subordinate actions. This solves the problem of enabling quickened strides or other subordinate actions, while allowing for the developer intent to include strides without mandating Tumble Through strides.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
For the conditions, don't forget that confused, paralyzed, and grabbed also reference flat-footed/off-guard.
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