Skarx

Perrah Snowenglen's page

99 posts. Alias of French Wolf.


Current Campaigns


Chaosorbit's PFS PbP GameDay VIII #8-9/11:Forged in Flame, Part 1 and 2 (inactive)


Maps and Handouts

Initiative:

Initiative
[dice=Kaa] 1d20 + 3 [/dice]
[dice=Kiaru] 1d20 + 6 [/dice]
[dice=Kitajo] 1d20 + 2 [/dice]
[dice=Narong] 1d20 + 2 [/dice]
[dice=Pricilla] 1d20 + 4 [/dice]
[dice=Ranalus] 1d20 + 7 [/dice]

DM B's PFS PbP Hall of the Flesh Eaters Table 2 (inactive)


Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

Subtier

Init:

[spoiler=Init Rolls]
[dice=Emma Greyfrost]1d20+3[/dice]
[dice=Henrikuaxian]1d20+6[/dice]
[dice=Jarek Thrace]1d20+1[/dice]
[dice=Kaleena Boomstick]1d20+3[/dice]
[dice=Kitajo Uchihide]1d20+2[/dice]
[dice=Narayan Singh]1d20+2[/dice]
[dice=Ptolomeo]1d20+2[/dice]
---------------------------------
[dice=]1d20+[/dice][/spoiler

Hall of the Flesh Eaters Table Two MAP

DM B's PFS PbP The Labyrinth of Hungry Ghosts LOW (inactive)


Low Tier Play without Adjustment.

A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".

Having ventured past the Hall of the Flesh Eaters, the group of Pathfinders have discovered only one of the remaining Pathfinders from the team before them they where sent in to look for. Jaohd Ilzinian, the leader and a Taldan paladin of Shelyn, deprived of his memory and weapons, his powers expended joins you as you explore further into the maze.

INIT:

[spoiler=Init Rolls]
[dice=Henrikuaxian]1d20+6[/dice]
[dice=Kitajo]1d20+2[/dice]
[dice=Marduk]1d20+3[/dice]
[dice=Nectanebo]1d20+2[/dice]
[dice=Night Hunter]1d20+3[/dice]
[dice=Risa]1d20+2[/dice]
...
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

-->> MAP <<--

Gameday VII Solstice Scar C with GM Worg Start 08-13-18 (inactive)


Gameday VII Solstice Scar C Tier 5-6

GM Batpony PBP Gameday VI pt III Wrath of the Fleshwarped Queen (inactive)


GM Batpony PBP Special Solstice Scar (inactive)


GM Bret’s Outpost II Solstice Scar D Tier 5-6 (inactive)


GM Khaoz - RetroCon - Legacy of the Stonelords 5-6 (inactive)


GM ZD #7-00 Sky Key Solution Tier 10-11 [Gameday IX] (inactive)


Aid Token Reference

Sky Key Solution

GM Screen:

Skills:
Easy-21
Average-27
Hard-33

Saves:
Easy- 17
Average- 20
Hard- 23

GMG's PBP: #8-99b - Solstice Scar (Standard 5-6) (inactive)


Map

PFS1 #8-17 Refugees of the Weary Sky [Outpost IV] (inactive)


SLIDES

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.

A Special Request for Gm Lorenzo (Closed Table) (inactive)


A map, a map, a kingdom for a map
Expected Start date 01/02/2018

[Outpost III] GM XaveTheNerd's 10-21: Slaver's End (inactive)


[PbP Multi-Table special] #8-00The Cosmic Captive - GM Iff (Tier 3-4) (inactive)