The Shifty Mongoose wrote:
Ah, so basically, they wrote "fist" because it takes fewer letters than "Unarmed Strike"? I can live with that. Heh, re-flavour your fist as your foot, and kick 'em!
For what are the feet, but the fists of the legs? These are the beginnings of wisdom. To learn that all of creation is but one universal fist, that is the beginning of enlightenment.
I'm mildly bummed that the vigilante is an archetype now, but honestly it makes too much sense and everything else on that list is so blood vessel burstingly excitement-inducing that I can't be upset.
Bast L. wrote:
Maybe I wasn't clear. So in PF1, the DC was partially based on the spell level, aye? While the damage scaled with caster level. However, you could use a higher level slot to memorize the spell. What I was wondering was, would the spell, cast using a higher level slot, increase the DC as if it had been a higher level spell?
To answer this question, no. Memorizing a spell at a higher level slot doesn't increase its DC, mainly because you don't need to. All your spells track off the same DC now; you don't have lower DCs for your lower-level spells.Generally using a higher level slot for a spell increases some other benefit, like letting it do more damage, or affect more targets, or create more manifestations of its effect.
I sadly can't find the quote now, but I believe the intent is each enemy struck takes the additional damage once. So if you hit one enemy with all your missiles they would take the extra damage only once, but if you hit a different enemy with each missile then each one would take the additional damage.
Dubious Scholar wrote:
So why does Cackle need to be changed? I would agree Witch needs a little something else, but why should it remove Cackle?
Mostly because not everyone wants to be a cackler. It was an optional hex you could take in 1E, a pretty good one but still optional, but now it's become a core part of the class and to some, myself included, the idea that we'll all be cackling feels a bit restrictive and/or goofy.
Decimus Drake wrote:
I second (third?) this becoming a ritual. Coven creation is depicted as a ritualistic affair in literature anyway, well perhaps other than in Disk World where witch covens are mostly formed by inviting your neighbors over for tea.
Making it a ritual also means that the witches have to periodically regroup to do it again, which feels thematic to the concept as well.
Actually while I'm talking on rituals, does anyone else feel like the witch would benefit from a feat which made them better at performing rituals?
I think they're enthusiastic, not frightened. They are their element; they love it above all the other ones and want to share it.
"Hello, small meat thing! I'm a fire elemental. Do you like fire? I like fire. I have lots of fire do you want some? I think you'd like it if you tried it here have some I don't mind sharing!"
Incidentally, if the name is changed, that makes this spell a very logical candidate for being called Oracle's Curse.Just sayin'.
Honestly, if I can blow people up just by stating my preferences, I need to do it more often. Sooooo... I play theatre of mind, grid and minis is inferior in every way.
But if we don't have minis, what will we bobble up and down and make clang bang, pew pew noises with?
... Not that I do, you understand. Merely asking for a friend.
A hypothetical friend...
I'm not sure why you'd ever want to re-roll a check using a hero point if you can also use a point to automatically bump your degree of success up by one step, aside from perhaps whenever you crit fail at something. Not to mention that given the party the ability to choose when they critically succeed can skew things in their favor, because now they can spend a hero point with every especially large and painful spell to reap its greatest benefits.
Evan Tarlton wrote:
Or whoever/whatever he killed to get the position of top daemon, I'd bet.
Lucas Yew wrote:
So the Bubbly Boss of Lovecraft is highly integrated into the Lost Omens lore (at least in this POV), very interesting...
I'm pretty sure Lovecraft's mithos has been part of the setting from the very beginning. I would be shocked if it was just JJ who was a fan at this point.It's one of the things that attracted me to the Lost Omens setting from just getting the core books, actually. Love me some Lovecraft.
Edit: The thing I'd like to know is where The Monad was during all this stuff, since Concordance of Rivals positions it coming into existence either shortly after, or the same time as, Pharasma.
Really this errata just formalizes the way I was treating bulk anyhow. On my character sheets I make I separate my gear into Consumable, Held, Worn, and Stowed. I take it as an assumption that all of my Stowed gear, which is the stuff in my backpack, gets set aside for things other than encounter mode-style walking.
Explore, report, cooporate!
I'm using a screen reader so it kind of mangled the slight misspelling, and I thought you said, "Explore, report, recuperate!"
Seemed spot-on to me. First thing I'd want after having to blow up insect baddies and fill out paperwork would be a nice chunk of R&R.
As a note to harken back to the Nex/Geb AP hopes, I am not sure we'll be seeing them any time soon. I sadly can't point to sources but I do recall reading once that Nex was the pet piece of lore of someone who has since left Paizo to do other things, and one reason nobody has touched him--how powerful he is, what he's doing now, etc--is because he is seen as kind of off-limits. By extension Geb, or at least his feud with Nex, would also be somewhat off-limits.
We must never forget those savage spitting goblin monks, trained in the ancient goblin fighting style of loo-gi.
Agreed here totally. Another point to make is that Geb isn't technically human anymore, he's a ghost. They have different psychologies from the living, and tend to focus on one thing and bend all their other actions toward that goal, and Geb's big obsession is Nex. He may even have lichificated Arazni partly with an eye toward having someone in his corner who may approach Nex's weight class.
Noodle Instinct barbarian, anyone?
Except for the facts that A, the devil is summoned by a neutral third party and B, the fight is too the death. And Heaven help you if anyone in the orders found out you cheated. You'd probably wish you'd fought and lost come the finish.
I'm too lazy to look up in my copy of Path of the Hellknight right now to quote passages, but as per that bit about studying you are totally spot-on. A prospective Hellknight is allowed to go into The Test with any and all tools at their disposal, including silver/holy weapons, potions, and other magical gear. I think it may even be encouraged.
Not for nothing do all Armigers in PF2 get Hell Lore. Good little Hellknights do their damned homework. Or homework on the damned, as it were.
John Lynch 106 wrote:
I'm a little confused on how digital tools = anything goes. The options on PFSRD and AoN are all sourced, at the bottom of the page and beneath the title of the feature, respectively, so banning specific books is as simple as it ever was.
On-topic for prepping spells, with my wizard I am running (and theorycrafting a lil ahead of level) I have been finding a trend where I will place most of my real big kaboom damage spells in my highest, or maybe second-highest slots and then everything a level lower may go to buffing, and beneath that basic utility things. Also I love cantrips. Absolutely love 'em.
Out of curiosity, why didn't you go with Professional (Musician) as a weapon quality?
Really love these! I would totally slap a hyper-flute on a cultist of Azathoth.
Also the symbol for the damage being S rather than So makes me think of instruments that conjure and fire knives. This pleases me.
The Raven Black wrote:
I don't think we can add Asmodeus. He and his brother are spelled out in the Book of the Damned (for what the Book of the Damned's word is worth) as being around pretty much before anything aside from Pherasma and the Monad.
Use fireball. Use fireball.Use, fireball.
The main issue I see with this explanation is that it is very arcane. That is to say, it fits into the framework of how arcane magic is described in Pathfinder, and some other RPGs, very well.
Incidentally, assuming you haven't read about it already, The Weave sounds a lot like the sort of magic system, though with lots more mumbo jumbo and less wave propagation.
Weapon Spec does not seem to need your rage to function, else it would say something like, "Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks with which you have proficiency when you enter a rage." Also note that it calls out 'weapons,' not 'melee weapons' as the rage action does, which means you'd suddenly be tracking different values of damage for melee and ranged weaponry, which seems odd and not in the spirit of streamlining bonuses that PF2 is going for.
And yes, Weapon Spec and rage's bonuses do stack. They are both untyped, and one comes from your rage trait while the other does not.
Did you say b-b-b-b-b-b-b-b-broccoli?!*Becomes frightened 4 and is showered in hero points for their crippling broccoli phobia*
Seriously though, I also really love how M&M handles flaws/complications. I would encourage my characters to try a couple in PF2, myself, particularly since the hero points do more or less the same thing in PF that they do in M&M, all be it with far, far fewer options, that of helping the story progress and making the characters feel awesome and heroic when they want to be.
I would rather make it clear from the start that carrying a spider in a box, as our example, wouldn't net the PC a point because it's not really them dealing with their complication in a way that helps the story grow and be richer.
Actually, with her role as the Mother of Monsters and spreader of deformity I could theoretically see her inflicting something like that on an iruxi.
Admittedly, in my mind they still aren't silly, at least not for the lizard in question. They'd be much more body horror from their perspective.
So barbarian is defined by +2 hp level? I never thought that made sense.
At least in my mind the barbarian was always defined as being the guy who gets hit. They are the berserker. The vanguard. The barbarian is the wall of meat who lets your enemies pound on them because they can dish it back, and they can do it twice as good as their enemy can, all while staying standing while being punched in the face.
The monk, by contrast, is a person of focus and discipline. They are the dancing leaf whose maxim is, "You cannot defeat what you cannot hit." Even if they stay still long enough to let you try, which is no sure thing, a monk's training and focus mean they will rarely be surprised by an enemy.
So in a way ... yeah. At least to me, a barb is at least partly defined by that +2 HP per level, just as the monk's drive and discipline are what give them those expert saves.
Brew Bird wrote:
Not just tinfoil hats, BUT THE KING OF AAAAAAAAAAL TINFOIL HATS!
Now we just need a lightningbolt spell capable of generating 1.21 gigawatts.
Do you even nod, bro? *Flexes head*
Captain Morgan wrote:
A failure for Paizo being inclusive to its players was having it's playtest action icons not work be compatible with screen readers, a mistake they have since corrected.
Man I love this correction so much. I was dreading having to try to read the CRB with all those funky 'A' icons from before that would usually show up as a number or a blank space.In the same vein Paizo is also taking steps to make their site more accessible, as well, and it's great.
It's honestly these little quality of life, and quality of product improvements that have me recommending Pathfinder to all my sighted and nonsighted friends alike.
Perhaps their reaction can center around foisting effects onto their party members, but with something rewarding them doing so? A minicontract. "Eat this save for me and I'll give you a bonus on damage rolls." Or the like.
Infernal Bargain Reaction
You forge a pact with a willing ally. When you take damage from an attack, your ally may choose to accept half of the damage in your stead. If they do so, you or your ally (your choice) gains resistance to all damage from the triggering attack equal to 2 plus your level. The ally then gains a +1 status bonus on attack and damage to the enemy who triggered Infernal Bargain until the end of your next turn.
Divine Smite Level 9
Exalt Level 11