Headmaster Toff Ornels

Pedantic Pete's page

9 posts. Alias of Knight who says Meh.


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What’s all this now?


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I follow all the rules. Even the stuff that contradicts the other stuff.


Kajehase wrote:
DM_aka_Dudemeister wrote:
Trigger Loaded wrote:
Kajehase wrote:
Trigger Loaded wrote:
75% voter turnout? That's an amazing turnout, honestly. US voter turnout hovers around 57%, and Canada isn't much better at about 64%
Matter of perspective. In Sweden we're worried because it's dropped to 80% and a bit.
Fair enough, I was rather North American-Centric. Especially as that is actually a very low turnout for France comparatively. Only place I suspect would be higher is Australia, and that's because there not voting is actually illegal. (Punishable by fine, if I recall.)
That's correct. Though there's plenty of people who donkey vote (submit blank or nonsense votes), and some people don't vote because the fine is rarely enforced. But I think voter turnout is still in high 90% of population.
In the most recent Swedish parliamentary election, Hodor got two votes. Which is the same amount as (among others) God, Jesus Christ, Mother Earth, Mickey Mouse, and "A Gnarly Dude."

That's 4 votes.


Guy Humual wrote:
CBDunkerson wrote:


The message I take away from that is... the Democrats do not really need to change much at all. Clinton should have won... and thus, if everything else stayed exactly the same then even just the 'desire for change' factor should be enough flip things back to the Democrats while Trump is in office.
That is the sadist thing I've read in a long time. No matter who you vote for the American people lose.

*saddest


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Did someone call me?


Actually killing is explicitly listed as evil.

Quote:
Evil implies hurting, oppressing, and killing others.


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Ravingdork wrote:

Railroading, to me, would be the players deciding not to destroy the ancient evil, then having the campaign somehow turn around and eat their characters' families, hopes, and dreams, so that they are left with nothing other than the choice to destroy the ancient evil, or quit the campaign. Essentially, all other avenues, doors, choices, or what have you suddenly become locked, become non-options.

Adjusting the plot element (especially one the PCs arent yetaware of) so that it remains possible for the PCs to succeed at all is not railroading, its a patch. No different than the three clues rules, only it's done as a half hazard reaction instead of a prearranged plan--which is something even GMs wise to the ways of the three clues rule have to do occasionally (since players are nothing if not talented at plot destruction).

*haphazard


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Weapon and Armor Proficiency: A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.
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Canny Defense (Ex): At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name (Core Rulebook 382), save that his chosen weapon may be of any type.
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Weapon Focus (Ex): At 1st level, a kensai gains Weapon Focus with his chosen weapon as a bonus feat.
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Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don't roll for damage—the weapon deals maximum damage. This affects only the weapon's base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits.


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A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

Would you make the argument that unarmed strikes are manufactured weapons?