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![]() Here is a near final revision for my submission with a few tweaks to fit the concept. The concept is based on the Unbreakable Archetype fighter. Every time you think he is finished, he gets back up and keeps on coming at you. Please let me know if you need more background at this time, although I will work on getting more by tomorrow. Stats:
Name: Soldier Novem Male Fighter (Unbreakable) 1 NG Medium Human / Humanoid (Human) Init +1; Senses Perception +2 ==DEFENSE== AC 16 (Lamellar Leather), touch 11, flat-footed 15 (+1 dex) hp 17 (1d10+7) Fort +6, Ref +3, Will +3 ==OFFENSE== Longword +3/1d8+2 Dagger +3/1d4+2 Gauntlet +3/1d3+2 Light Crossbow +2/1d8 Spd 30 ft/x4 ==STATISTICS== Str 14, Dex 12, Con 18, Int 10, Wis 14, Cha 8 BAB +1, CMB +3, CMD +14 Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY), Diehard, Endurance, Lightning Reflexes, Power Attack, Shield Proficiency, Toughness Skills Climb +6, Perception +3, Survival +6 / Background Skills Craft (Armor)+2, Knowledge (Engineering) +4 Traits Indomitable Faith (Faith) (PFAPG 328), Foe of the Strange (SAPG) (+1 vs Spell/spell-like from aberrations) Languages Common Equipment:
Starting 175g
Background: Appearance: Of average size and unnaturally white hair for one of his general age, although scars on his face and arms make his actual age is difficult to tell. His layered leather armor, sword, and shield are all worn and non-descript, but it is clear they have seen many days on the march. Backstory: He is, or had been, a soldier...yes he was sure of that one fact. The scars on his face and on his hands and arms could attest to that. And a battle? That was shadows and mist in his memory, but there was something, or some...thing...that moved in obscene fits and starts,
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![]() I have a couple of concepts, hunter-type being one, but I am thinking now of how a "simple" solder-type would react, when dropped into this unimaginable situation. So here is a start - still tweaking a few things. Stats:
Pax Male Fighter (Unbreakable) 1 NG Medium Human / Humanoid (Human) Init +1; Senses Perception +2 ==DEFENSE== AC 11, touch 11, flat-footed 10 (+1 dex) hp 17 (1d10+7) Fort +6, Ref +1, Will +3 ==OFFENSE== Spd 30 ft/x4 ==STATISTICS== Str 14, Dex 12, Con 18, Int 10, Wis 14, Cha 8 BAB +1, CMB +3, CMD +14 Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Diehard (PFCR 122), Endurance (PFCR 122), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Toughness (PFCR 135) Skills Climb +6, Intimidate +3, Survival +6 Traits Indomitable Faith (Faith) (PFAPG 328), Foe of the Strange (SAPG) Languages Common Background: He is, or had been, a soldier...yes he was sure of that one fact. The scars on his face and on his hands and arms could attest to that. And a battle? That was shadows and mist in his memory, but there was something, or some...thing...that moved in obscene fits and starts, with a frantic insanity through the mist in his mind. That is what now draws him forward into his present circumstance, a pursuit of the horrific and unknowable. ![]()
![]() Preliminary stats for Brinn the undine Bard. He will be here all week... Stats: Brinn Male Undine Bard 1 (Watersinger Archtype) NG Medium Outsider (Native) (Hydrated vitality alternate racial traits) Deity: TBD (if any) Init +5; Senses darkvision 60 ft.; Perception +5 Traits: Reactionary (+2 Init),Skeptic (+2 vs Illusions) -------------------- Defense -------------------- AC 16 (Studded Leather), touch 13, flat-footed 13 hp 8 (1d8) Fort +0, Ref +5, Will +3; +2 vs. Illusions --------------------
Racial Abilities
Class Abilities:
BARDIC KNOWLEDGE: You add +1 to all Knowledge skill checks and may make such
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![]() Serris Vax wrote:
In this vein, I assum there are Deities with a Storm or Weather theme? I am looking to take the Weather domain. ![]()
![]() Vadok Fluff and background skills +1 Linguistics, +1 Knowledge Geography Also correction to Vadok's normal skills - I had a cut/paste error Acrobatics +6, Climb +9, Initimidate +7, Perception +5 fluff: While raised by an orc clan, Vadok is good at heart, and avoided participating in anything which he felt would harm (in his mind) innocents or the weak. This outlook including a higher level of thoughtfulness and common sense often earned him the ire of certain other tribe members who would ridicule him for being soft or cowardly, But he tried to make up for this in other ways by scouting out the land for the best areas for hunting or new encampments. He also found he had more of a knack for other languages than his adoptive brethern, eventually attaining fluency in the language of the goblin tribes. In battle, when defending his clan, his friends, or those he feels need defending, Vadok is as fierce as any orc alive... ![]()
![]() Vadok Background Background: Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
1. Vadok is a first generation half-orc, conceived when the caravan of a good, but minor, noble house was pillaged by a ravaging tribe of orcs
(not sure enough about the back history to specify names of families and clans Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. 1. Vadok discovering and possibly confronting his true origins
Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. What Vadok knows: While he appreciates the ways of fighting he learned from the orcs, at heart he feels more connection to humans
Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. 1. Jarrel ?TBD? - Vadok's human uncle
Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor. 1) The death of his adoptive chieftan father in a battle against an elvish force, Vadok made sure he was avenged
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![]() Vadok
Crunch: Male Half-orc Barbarian 1 (Toothy alternate racial/Invulnerable Rager Archetype) CG Humanoid Init +4; Perception +5, Darkvision 60 ft -------------------- Defense -------------------- Leather Armor AC 14, touch 12, flat-footed 15 hp 16 (1d12+3+1 fav class) Fort +5, Ref +2, Will +2; -------------------- Offense: Earthbreaker +6 2d6+5/Toothy Bite +6 1d4+6, Sling(bullet) +3 1d4+5 -------------------- Speed 40 ft. Special Abilities: Second primary attack with bite, Rage 7 rounds/day
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![]() Serris Drow Noble Druid 3 Crunch:
Serris
Male Drow Noble Druid 3 (Pathfinder RPG Bestiary 115) N Medium humanoid (elf) Init +2; Senses Darkvision 120 ft.; Perception +11 Traits: Resilient (+1 Fort Saves), Gifted Adept (Call Animal) -------------------- Defense -------------------- AC 16 (Lammelar Leather), touch 12, flat-footed 14 (+2 Dex) hp 23 (3d8+3) Fort +5, Ref +3, Will +7; +2 vs. enchantments Immune sleep; SR 14 Weaknesses light blindness -------------------- Offense -------------------- Speed 30 ft. Melee: quarterstaff +2 (1d6), TWF mode -2/-6 (1d6/1d6) Ranged: Spell-Like Abilities: (None - per Darklands Stalker alternate racial) Weapons: Quarterstaff, Dagger (Alch Silver), 4 x Darts -------------------- Statistics -------------------- Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 12 Base Atk +2; CMB +2; CMD 14 Feats Nimble Moves (alt racial), Spell Focus (conjuration), Vermin Heart Skills Climb +3, Craft(Alchemy) +5, Fly +5, Handle Animal +7, Heal +8, Knowledge(Geo) +5, Knowledge(Nat) +9, Perception +11, Ride +5, Spellcraft +7, Stealth +1, survival +10 Languages Aklo, Elven, Undercommon, Common, Druidic SQ nature bond (animal companion, giant mantis), poison use Magic Gear: Wand of Cure Light Wounds(50 charges), Wand of Magic Fang (50 charges), Pearl of Power (1st) 2 doses Large Scorpion Venom, (injury, DC 17, 1/rd 6 rds, 1d2 Str, 1 save) 2 doses Blue Whinnis poison, (injury, DC 14, 1/rd 2 rds, 1 con+uncon 1d3 hrs, 1 save) 2 Scrolls 2nd level spell, Wartrain Mount Other Gear
293 gp (pending purchase of normal gear)
Animal Companion - Giant Mantis - "Never"
Background:
When Serris' innate magical abilities never manifested, he found himself falling far out of favors with others in his family, and social class. To escape the consequences of becoming a pariah, he wandered remote places of the underdark, and one day found himself linked in some strange way to the natural forces inherent in the wild places of the world. He sought and found an accepting Druidic Circle on the surface world. Unfortunately his connection to mindless vermin did not mesh well with the elders of the circle, who feared the possibility of his transition to one of the Blight. Serris returned to his first home. And while he realizes he will likely always be an outcast no matter where he goes, he hopes to prove to his kin that his power, un-Drow as it is, is one to be reckoned with... (and yes - I realize I have potentially limited things with the choice of alternate race trait...) ![]()
![]() Paxx1717 wrote:
Related to this, would the feat Vermin Heart apply to Call animal? ![]()
![]() Here's a first cut at a concept (thanks for the format from above!). Overall this is building around an idea, not a min-max thing. Reza
Traits Reactionary, Birthmark Languages Common, Elven, AC 19 (MW Agile Breastplate), touch 13, flat-footed 17. hp 25 (3HD)
Defensive Abilities Immunities Sleep, Spell Resistance 9 Speed 30 ft. (normal speed in Med armor) Masterwork Composite (+2) Longbow +6 1d8+2
Sneak Attack +1d6 Innate Spell-Like Abilities: dancing lights ( at will) darkness ( 1/day) faerie fire ( 1/day) Abilities Str 15, Dex 16, Con 12, Int 10, Wis 12, Cha 13 Feats Mounted Combat, Mounted Archery, Point Blank shot Skills
For the mount, my idea is essentially to use horse stats, but make it a giant lizard, and replace the hoof attacks with some level of climb speed.
Rough backstory: Abandoned at a much younger age by his own house presumably due to his "defect" (birthmark, although something else may be at work...), Reza survived at the lowest levels of Drow society, until one late evening he rescued a prominent member of House Kewadin from being accosted/abducted/killed. In a rare instance of Drow gratitude, he was recruited into House Kewadin, and now acts as an agent for matters of vengeance/justice as required. ![]()
![]() Heya,
My question is, how would class mounts fit in here? A horse or camel seems quite awkward - I suppose an archetype such as Daring Champion that exchanges the mount class feature could work as well. Thanks for your consideration - this looks very interesting! |