Why oh why do PFS writers feel compelled to introduce unusual (and in this case, overly complicated) mechanics into their scenarios? If you ever get talk of doing this again, please just hush that noise.
I went into this game with such high hopes. However, the introduction of the mass combat rules took up a lot of the start of the scenario time. The running of the mass combat rules was underwhelming and about half way through all of the players at the table were verbally wishing it to be over. The rules are somewhat neat for a home campaign but they have no place in a PFS scenario. [If you have a home game then I'd try these rules out. They are neat for military campaigns and PC's with the Leadership Feat.]
Our GM was proficient and prepared. He did a very good job. He had all of the rules printed out. He had all of the armies printed out. He had run this scenario at GenCon. He explained it all quickly. In the end, it was the mass combat rules. One of the other players commented that she'd shown up to play HER character, not a 'pre-gen' psuedo character. I completely shared her sentiment.
The end combat was interesting but felt very tacked on after the long, drawn out mass combat waste of time.
The Silver Crusade boon came down to a dice roll that many PC's have no hope of making. I felt bad for the single Silver Crusade player in the group. If it had been a real PFS scenario then perhaps there would have been moments to conduct actions to influence the end dice roll. Of course, roleplaying held no role in this D20 check. Actually, there was no actual ROLE-playing in this scenario at all.
One the PLUS SIDE, it was a GREAT idea to have accomplishments of your PC (and your other PC's) have some influence on the game; albeit, in the worst part of the game. Having previous sheets give options, boons, or bonuses in scenarios is a good idea (and really about the only reason this scenario gets even 1 star).
You wasted hours of our time, Paizo!