Rosie Cusswell

extinct_fizz's page

Organized Play Member. 70 posts (806 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 6 aliases.


RSS

1 to 50 of 70 << first < prev | 1 | 2 | next > last >>

3 people marked this as a favorite.

I really love a lot of the suggestions in this thread.

I want to add that I really love the idea of Inspire Courage leveling like a cantrip. I really love it, so very, very much. It makes total sense and synergizes with the 2E cantrip system so well: bravo.

I love that Counter Performance (& other Compositions) uses the Spell Point system, making it much easier for multiclassing options and not having to reinvent each class feature as some new name for the same stuff.

I welcome the addition of more Muse options in further splat books; as it stands, I think the base three here are good ideas. It would be really, really cool to use the Muse selection to choose between the different class spell lists:

Lore --> Arcane
Maestro --> Divine
Polymath --> Occult
??? --> Primal

I wish there was a way to see all the composition cantrips/performances on one table, but I totally understand that page count is a factor.

I wish Versatile Performance got more powerful as it leveled (gaining other ways to use Performance checks in place of other Skill checks) but that is my own prejudice toward loving PF1e's Versatile Performance.


2 people marked this as a favorite.

Crumbs to this whole thread. I love the idea of using the cool racial feats or alternate race traits from PF1e as the Ancestral feats. I love the idea of starting out as "any elf" and becoming a Paragon of Elvishness during your adventuring career.


2 people marked this as a favorite.
Kodyboy wrote:
I find this concept dumb as well. Just give every class three racial feats/traits at first level.

I really do love this idea as a solution. The modularity introduced in 2E is winning me over wholeheartedly, but the ancestry feats have been feeling lackluster. I built my first 2E character for a playtest campaign today, and while building (gnome) I simply couldn't decide which Ancestry feat to pick.

The feats themselves feel.... underpowered, or underwhelming? While I haven't perused the other ancestries as deeply as Gnome, it would have been much more fun to choose 3 or so out of the feats (with maybe one at lvl 5 and one at lvl 10 after?). I'll echo the other sentiments that it feels ...odd to chop up so much of what is loved about each race to dole out over 17 levels.


2 people marked this as a favorite.

Thanks for starting this thread Digriz. Here's my quick thought on Goblin:

I really wish Goblins had +Dex/+Int or +Dex/+Con or +Con/+Int with -Str, like the other small races. I think +Dex/+Con definitely makes the most sense for the race, overall, but with their reputation for craftiness and inventions (as well as the iconic being Alchemist) I could definitely see a +Int as well.


3 people marked this as a favorite.

Here's some aspects of the character sheet I would improve:


  • Please, please have some way to reference the proficiencies modifier on the actual sheet. I like the way Micheal Smith's idea sounds, above.
  • I would like for there to be more room for inventory on the sheet somehow. Maybe reduce the amount of room "magic" items get?
  • On a similar note, I wish I could list what armor I'm wearing near the AC slot, like how the attack area leaves room to write what weapon/spell is doing the damage. As it stands, I have to write it in the equipment spot.
  • Maybe put a "Bulk" checkbox near the AC items and attacks on the first page, as well?
  • I personally prefer portrait to landscape, but that's a minor nitpick.
  • The "Spell Roll & DC" box was really difficult to understand for some reason. I think a solution might be moving the DC to where it doesn't look like it should be added into the Spell Roll calculation.


I know Goblins are Paizo's bread & butter, but why on earth are they getting a Charisma boost as a standard? And they get to skip the Str penalty every Small race usually gets? Dex/Int, Dex/Con, or even Int/Con would have been preferable Boosts imho, seeing as they're agile, crafty, and known to stomach literal garbage.

Also don't like how all races mature by 20 years of age. But that's a personal quibble.


13 people marked this as FAQ candidate.

Pyromaniac:

Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.

It's obvious that this racial trait means to indicate that a substantial amount of gnomes have a predilection for playing with fire. This is further implied by the fact that one of the four Racial Subtypes for gnomes is the "Lava Gnome."

While I know this isn't the most important rules question, I think it would be useful information. If this isn't FAQ-able, can various GMs post their suggestions for houseruling it?


We keep a whiteboard mounted on the wall behind the DM chair so we can list Initiative order in a way that everyone can see. This helps speed up combat because the other members of the party can be more mindful, i.e. "My turn's next; have I decided what to do?" or "Okay, there's 5 more people before I go, so I have enough time to go to the bathroom at this juncture."


1 person marked this as a favorite.
Christopher Dudley wrote:
Ashiel wrote:
I really always liked Binders from 3.5's Tome of Magic. Though I haven't read any of the playtest stuff (previous playtests made me realize there was no point in bothering), your description of having vastly different abilities that are swapped out in the place of class features sounds very binder-y.

I didn't do the playtest either, but when I read the OP on this thread, I thought of Binders as well. I loved that class, but never got to play it, or see it in play. Most of the souls (Was that what they were called?) didn't seem that powerful, though, and from reading through it, I doubted the Binder could keep up in power level to the other classes. They had a few other abilities, but they didn't seem on par.

Crusader's post has me eager to see the book come out.

The Playtest Guide is still up for download if you want to look it over. I think it's pretty cool (but I love the Harrow deck theme anyway).


You're the DM, right? Then just tell the player what you're not allowing in your game. If it bothers you this much, have the player remake her character as a simpler class. Perhaps a sorcerer with the Harrower bloodline.


1 person marked this as a favorite.
Wayne Reynolds wrote:
LazarX wrote:
How does the Arcanist keep her cloak on?
Enora's cloak is held on with "Hook and eye". (Extinct_Fizz 's breakdown of the costume in another thread is correct.) The "shoulder flaps" of Enora's cloak has hooks on the inside. The eyelets run down the sides of that white "V". Enora's hair covers any visible signs or stitching of the hooks on the outside of the cloak.

I am so excited that you read, remembered and referenced my thread. This is a huge honor. I appreciate the time you're taking to answer questions!

On the subject of Enora, is that "white 'V'" metal or cloth (or stiffened cloth?)?


I already own and use the other two GM Screens, but I'd be very happy to get one with our newest iconics. Any plans for this in the works?

And if you're interested in switching out some of the information on the inside panels, I whole-heartedly recommend including the New & Improved Damage Dice Chart.


1 person marked this as a favorite.

Getting X to Y

You'll probably want to take traits or feats that help you use your higher modifiers in place of less-high modifiers, if you can.

Wisdom in the Flesh. This one is perfect since it requires worship of Irori. Pick one Str, Dex, or Con based skill and use your Wis mod instead, and it becomes a class skill.

Armor Expert is always good if you're wearing armor. Might be especially good for you, since your Str is a low stat.


Sometimes curses have an aging effect. Our party gunslinger tasted the water on top of Torch in Iron Gods and suddenly jumped into middle age.


1 person marked this as a favorite.

For transportation, we keep all our hardcovers in magazine-size storage boxes. Something similar to this. I'm sure it would work for softcovers too.

One box fits 18 Hardcovers.

List of Books, since some are different sizes:

Core Rulebook
Advanced Player's Guide
Advanced Race Guide
Advanced Class Guide
Ultimate Combat
Ultimate Magic
Ultimate Campaign
Ultimate Equipment
NPC Codex
Monster Codex
Bestiary
Bestiary 2
Bestiary 3
Bestiary 4
Mythic Adventures (should probably go after Ultimate Equipment, but we rarely use it)
Inner Sea World Guide
Inner Sea Gods
Gamemastery Guide


Eating intelligent humanoids counts as an evil act. See below.

Cook People:

Cook People (Su)

The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead.

Effect: Using this hex creates one meal or serving of food of the witch’s choice, typically a delicious stew or a dough suitable for cookies, pastries, or other desserts. Cooking the victim takes 1 hour. Eating the food provides one of the following benefits for 1 hour: age resistance, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, neutralize poison (instantaneous), owl’s wisdom, remove disease (instantaneous). Alternatively, the witch can shape the dough into a Small, human-like creature, animating it as a homunculus for 1 hour. The witch must have the cauldron hex to select this hex. Using this hex or knowingly eating its food is an evil act.


Yep, Stoneplate is the better option for a dwarven druid.


I'm sure you could commission a graphic designer.


Lingering Performance is a good feat if you're using the Finale spells.

The Finale spells series: Saving, Purging, Reviving, Heroic, Stunning, Deadly.

It's one of my favorite combinations, personally.


Magda Luckbender wrote:
Cap. Darling wrote:
Like the spelling "mistakes" on allied papers in WWII.

** spoiler omitted **

Something similar is on the back of Texas Driver's Licenses. The first "i" in "Directive" is missing its dot on the official ones.


Ms. Pleiades wrote:

I agree that there are likely embedded shoulder clasps, in the style of Thor's costume in the movies.

I also agree that there are three layers, but that having the white-and-tan innermost layer as just pieces sticking out from the second layer's sleeves will keep the weight, and by extension temperature down to something reasonable. Don't forget that Enora's a halfling, and relative to body size, smaller creatures are stronger, and also lose body heat more quickly. Extra layers is something they can both accommodate and need much more than the modern 5'2"-5'8" woman in the western world.*

*That is, of course assuming something of your personal height that makes the above potentially inapplicable.

This is a good idea, and quite practical. Thanks!

Snorter wrote:

Get back in your box, Woodsy!

On a more constructive note, have you considered asking the artist himself?

He's really polite, likes feedback, and has shown in the past that he puts quite a lot of thought into his characters' clothing and accessories. He'll probably be able to confirm if those theories above are accurate.

I could pass on a message via Facebook, if you like.

Sure! Send him a link here? I would absolutely love his input.

I messaged Wes Schneider on his tumblr, but I hadn't gotten a response (which is definitely okay, I understand they're pretty busy folks). I didn't find Wayne Reynolds as an account on paizo.com, so I just decided to crowdsource. (Although it's possible he does have an account and I'm just bad at finding it ^_^;;)


Cevah wrote:

Magic = Magnets

If you hide suitable magnets inside the visible cloth, you will not have "snaps" you have to cover up. And just watch their faces as you merely place the cloth there and it stays. Magic indeed. :-)

If it is in three layers, each layer can have magnets. Since they are all lined up NS:NS:NS, you don't have to all of them on at the same time, or even the same order.

I recommend larger weaker magnets as they can be mage less visible, especially when opening/closing.

/cevah

I will consider this, but I am afraid of the cloak weighing too much for it to work properly. It's a good suggestion though!

nighttree wrote:

Although it's not so clear in the images..I would do "turtle broaches" to keep it pinned in place...there almost looks like something along those lines in the images (see the decorative U shaped broaches) ???

Also looks like the "stiffer" shoulder padding is part of the cloak rather than part of the dress...

Champion_of_the_Blessed wrote:
Nighttree speaks true, it seems that there is a sort of 'rope clasp' that strings from one shoulder to another.

That 'rope' looked like it should be the attachment point to me too! But I don't see how the large golden U would actually 'clasp' to the cloak. Furthermore, the rope hangs much too loosely for how closely the cloak hangs on the shoulders. I do appreciate your idea, though!

As for the "stiffer shoulder padding," I definitely agree that it is part of the cloak.


2 people marked this as a favorite.
Erik Keith wrote:

Oh that's going to be awesome! I definitely second Robot's idea to use snaps as needed, those things are as close to magic as you can get without using double sided tape or sock glue. Your plan to make the costume as three separate pieces sounds great. I would personally paint on the white trim and decoration on, mixing various types of paint with fabric paint can result in different finishes and I know theres plenty of tutorials online.

And finally, while it has nothing to do with the cloak, I love this tutorial.

I'm so glad you popped in! I was planning to do the fabric painting for the trim with my boyfriend's help; he just finished painting the gold thorn design for the tabard on his Seltiyel cosplay and I'm excited to learn how to do it myself.

And thanks for the tutorial! I had originally thought of just using "bare feet", but that one looks much better!


the Queen's Raven wrote:
After giving your detailed layout a once over, you totally got this.

Thanks! :D


3 people marked this as a favorite.
Sissyl wrote:
Well, that is a challenge. To top it off, it seems the pics show different solutions. However, going by the class presentation pic, it seems the cloak is folded at her neck. More, it seems folded or sewn into the back of the neckline of the rest of the dress. It certainly doesn't seem to be only one blue fabric involved. I would guess one light blue in her cloak, one dark blue outer layer of the dress, beneath that a brown one, beneath that a lighter blue again, then white furthest in.

This is how I think it's laid out: 10,000 hours in Photoshop


Story Archer wrote:
the Queen's Raven wrote:
It almost looks as if all of the blue material would be one big set of fancy robes with a more simple white dress underneath.
Definitely think the cloak and hood are part of a larger set of robes that she wears more like a mantle...

That's a good thought, but it seems quite fitted in the arms and waist for a mantle.

Scarymike wrote:


Potentially attaches at the shoulders, much like Thor.
Thor picture

That would be cool, but it would need the sort of... claspy/buttony things that Thor has at the edges of his cape. Although....

the Queen's Raven wrote:
Well you could always hide some snaps under the robe that would fasten it to the dress. Then carry some nifty little decorations with the same snaps in your bag, and when you remove the cloak cover the snaps with the decorations.
Chris Lambertz wrote:

If I were sewing it, possibly adding some snaps on the the underside of the more stiff mantle area and the inside of the top for the hood? I've pinged our resident cosplay wizard, Erik Keith for some input.

[edit]: D'oh! Ninja-ed!

That's a great idea! Thanks to you both. I guess I assumed if there wasn't a large brooch visible, that it couldn't pin there. I forgot that I could pin it anyway with the snaps :D


the Queen's Raven wrote:
It almost looks as if all of the blue material would be one big set of fancy robes with a more simple white dress underneath.

That was one thought, but I can't imagine the practicality of a garment where you have to take off your whole dress to take off your cloak. Also I think the weight of the cloak would pull the entire dress to the shoulders instead of it hanging the way it's drawn.

Anzyr wrote:
Probably Magic.

Darn magic. *snaps fingers in dismay*


Short answer: Ask your DM.

Long answer: Assume they're lighter torches. Maybe made from a different kind of wood. You could take the weight discrepancy and make it into a ratio: if the torches should weigh 10 lbs but they weigh 6, clearly each torch weighs 60% of what a normal torch weighs.


1 person marked this as a favorite.

Love the artwork; love the character concept.

However, I'm reproducing her outfit for a cosplay, and I've got to know how her cape/capelet/cloak attaches to her body. She's pretty clearly wearing a long-sleeved dress seperate from the cloak, but there's no visible attachment points or even a cord to connect it across her collarbone.

These are the only Paizo-made illustrations I can find of her*, and here is her Reaper Mini. Can anyone provide guidance, or even an alternate picture that I've overlooked?

Apologies if this is the wrong forum for this question.

*(Source: Advanced Class Guide; Advanced Class Origins; Advanced Class Guide)


IIRC, the explanation given for the kits is that the items in the kit are assembled to fit together and are thusly either more compact, more lightweight, etc than if you threw a bunch of stuff in a backpack from any number of stores.

Sort of like the difference between using a pre-made set of measuring cups or using one measuring cup from your grandma, three others from your ex-gf that moved out, one from that guy next door...


Rubius wrote:


Same for Race? Like "If the character is a Elf, subtracts 2 of the check to get this ally"?

The ally cards Vale and Jakardros (not sure on spelling) give +1d4 to a combat check, or +2d4 to a combat check if the monster has the "giant" type. Basically emulating the ranger's Favored Enemy ability.


Cook anything long enough and it becomes edible, right?

Although if the entire town of Sandpoint comes down with food poisoning a few days later, I suspect they'll know the origin....


In the text for the Cavalier's Beast Rider archetype, we have

Beast Rider wrote:


The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character).

I think that's the only indication I can find.


LazarX wrote:
spectrevk wrote:
Ah, okay. Similar, but somewhat silly question: Could a land-based witch have an Octopus familiar that she keeps in a jar or something?
Keep a fish in a jar ... see what happens. It will run out of oxygen rather quickly, just as if you were stuck in an air tight box.

If the top of the jar is left open while walking around, the movement should suffice to mix fresh oxygen into the water. You'd still want to change the water every day to prevent the accumulation of smelly waste, but it shouldn't be a problem for a day or so at a time.

Is there a version of Create Water that makes saltwater? I know there's Enhance Water which turns water to alcohol. Putrefy Food and Drink?


1 person marked this as a favorite.

Oh! Oh!

Don't keep your familiar in a jar: keep it in a familiar satchel!

Paizo SRD wrote:

FAMILIAR SATCHEL
Price 25 gp; Weight 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.

Since the corks can keep air in while underwater, it seems easy to think that they keep water in while on land. And your precious little bundle of spells gets total cover! Yay!


Great find-- thanks!

In relation to the OP, I think that you're right in that the spells give you a starting point: a dark-haired, heavyset half-elf body would be enough to fool a casual acquaintance if it's dark outside, for example. For more detailed disguise, you would need to adopt vocal tics or clothing style or mannerisms, perhaps wearing your hair in specific styles-- I see those as being outside the realm of "disguise self" but within the character's means.


Mikaze wrote:

@Foghammer: Thanks. I'm actually going to get back to working on homebrew now since...well...this thread probably isn't going to get rerailed at this point.

Didn't mean to derail; I was just glad to find someone sharing my viewpoint :)

To get back to your original question: I think the existence of the Rain-kin indicates that orc tribes in Mwangi are much less evil than the standard orcs of Golarion, as evidenced by the fact that they can work out peaceful arranged marriages with neighboring human tribes.


I'd like to piggyback on this for a Disguise question of my own.

What skill check is it to emulate someone else's voice?

Disguise?
Linguistics?
Bluff?
Perform (oratory)?

Any of the above? I assume you take a penalty if your race and gender identity are different (eg a feminine gnome would have to be really good at her check to emulate the voice of a masculine human).

And do spells like disguise self alter your voice as well as your appearance?


Love this thread, Mikaze. I've been working up a half-orc character myself and was hoping for some insight like this. I really, really hate the "all half-orcs were the result of orc-on-human rape" thing, but I was reading through Orcs of Golarion and struggling to imagine any other situation. :(

And then I read BoG and saw the Rainkin, and thought "well, at least they're not the product of violence. I guess it'll do."

Making half-orcs a core player race and then instituting that "orcs are pretty much always CE in Golarion" is a real bummer. The fact that it takes a supplement book published in 2014 to offer any sort of possible idea that maybe there was a consensual human/orc union somewhere along the way is kind of.... ridiculous.


If Urtog is unaware of his mother's prayer, what is his reason for choosing to follow an empyreal lord instead of a god, and that empyreal lord specifically?

The article I'm reading says that Ragathiel constantly struggles to overcome his baser instincts- perhaps that can be a recurring struggle with Urtog, and he feels a kinship with that empyreal lord. This leads to him trying to find a method of self-perfection in his struggle.

Also, I really dislike the idea that half-orcs are commonly the result of orc-on-human rape. For one, it's cliched. For another, it's distasteful. Perhaps his father and his mother were both half-orcs that fell in love, or one was half-orc and the other human. You can still kill his mother off if you think it's necessary, but why not have the half-orc father raise his son to always use his strength for good (which leads into the need to overcome your baser instincts)?


I've struggled with depression for several years without knowing what it was that was "wrong with me." I resisted to self-diagnose because I was afraid of misappropriating a serious illness.

I don't know what to do from here, however. It's ruining my life. I'm 21 y.o., a college student with student loans and I live with my parents. I asked them once last year (at the urging of my incredibly supportive bf) if I could possibly get therapy of some sort to help with the anxiety I was dealing with from school (and everything else)... they basically just said I was exaggerating and I'd get over it.

The university has mental health resources? Maybe? But the last time I was there, they basically listened to me for an hour and then told me I could be penciled in for some group sessions. Group sessions. Yeah, I feel so tense I could vomit every time I try to explain this, and your solution is to have me do it in a group of other people? Thanks.

So. I don't expect anyone to really "know" what I should do- it's just kind of nice to say it.

Edit: One thing that helped me was playing through Depression Quest and realizing that I'm not alone- there's parts of this "game" where I could have sworn someone was stealing the NSA's records on me.

I say "game" because it's not happy. It might be triggering for people who are in a really low part of their depression. But it was almost cathartic to go through.


thotham wrote:
Okay sounds good, but then couldn't the wizard with a bard cohort spam that all the time?

Sure, but IIRC, it's a 4th-level spell. Bards don't get a lot of spell slots, and they get them late.

Also, you have to have a Bardic Performance active (you have to end it to cast the spell). Not a huge problem- MA to start, StA to cast, and Lingering Performance if you want the benefits- just stating it for the record.


Female Gnome Scholar 2 / Barmaid 3 / Technomancer 1
Castarr4 wrote:
Yes, I'm happy. I have 10 discretionary points. Rolled in person.

Suuuure you did


Female Gnome Scholar 2 / Barmaid 3 / Technomancer 1

Discretionary Points: 2d6 ⇒ (3, 5) = 8


Female Gnome Scholar 2 / Barmaid 3 / Technomancer 1

I'm happy


Shalafi wrote:
extinct_fizz wrote:


So I don't have to make a separate SoH check specifically to "hide small objects" on me when I palm a small object? That's the crux of my question.

I think there are two different things.

If you want to palm a coin or similar, go with that DC 10 roll. I wont sum the clothes bonus in this case. Now, if someone denounce you for stealing and then some guards come to register you, its then when i would sum the clothes bonus to my soh opposed to their perception (whenever you have put there that coin).

I guess I just think that it doesn't make sense to assume you're palming the object and specifically keeping it in your palm if you have on a Pocketed Scarf, for example.


Orfamay Quest wrote:
extinct_fizz wrote:


In the text for Sleight of Hand, it mentions being able to "palm a coin-sized, unattended object" at a flat DC 10 (and able to do it unnoticed unless someone opposes with a Perception check). Simple enough, but do I get to add the bonus from the Dilettante's outfit? I'm 'palming' the object, but do I just keep it in my palm? Am I making it disappear up my sleeve, or into a pocket, or down my shirt?

Yes to any of those. Basically, "sleight of hand" is what a stage magician does.

So I don't have to make a separate SoH check specifically to "hide small objects" on me when I palm a small object? That's the crux of my question.


I enjoy playing gnome characters, and one of my favorite options for outfitting them is a Dilettante's Outfit. It just seems so thematic and cool.

Dilettante's Outfit text:

These items are generally mismatched, each having been selected as “superior” from some other set of clothing, and are rife with pockets and small hidey-holes. It the [sic] wearer a +2 circumstance bonus on Sleight of Hand checks made to conceal a small object on her body.

Bolded is the part that confuses me: when does one make such a check?

In the text for Sleight of Hand, it mentions being able to "palm a coin-sized, unattended object" at a flat DC 10 (and able to do it unnoticed unless someone opposes with a Perception check). Simple enough, but do I get to add the bonus from the Dilettante's outfit? I'm 'palming' the object, but do I just keep it in my palm? Am I making it disappear up my sleeve, or into a pocket, or down my shirt?

Further Sleight of Hand text:

You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Perception check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.

Is the bolded a separate SoH check from when I palm the object? Do I need to roll twice and add the clothing bonus to the second roll, or is it assumed I'm trying to conceal the item on my check to 'palm' the object?

This seems like a simple question, but I can't seem to find any information on it. Some experienced friends of mine say that it's just one roll, and the clothing bonus applies, but since that interpretation is in my favor, I think it's best to get answers from more people to confirm.


♣♠Magic♦♥ is banned for throwing playing cards around willy-nilly; no one likes 52-card-pickup.


I've been the only girl at each of the tables I've been at, which is unfortunate because there's always someone trying to make passes "at my character." It's really frustrating because I specifically write and play characters that are NOT seductive or alluring, so it's not even justifiable that it's "in-character." Yay, the *perks* of being a woman who likes games. :/

1 to 50 of 70 << first < prev | 1 | 2 | next > last >>