Dr Davaulus

Parable's page

84 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>

Hey everyone I am moving and will be running a game with my old friends but am looking at starting something with some local people also in Cobourg.

We play Pathfinder mainly and run either Adventure paths of home written campaigns.


but do you feel the encounter (entire trip through the tunnels) is do-able in one run without rest? I dont feel the party would have a chance to rest while down there


If anyone is willing to help I have figured out the order and condensing of the dungeon I am going to do, there will be 3 Encounters and the boss fight I am wondering if this is possible without rest, the party consists of:
All Level 9's: Ninja, Barbarian, Summoner (with a DPS beast), Cleric, Witch

The Encounters:
1. 2 Headless Wardens (CR 7) Advanced Mummy Variants
2. 2 Spectres (CR 7)
3. Greater Shadow (CR 8) + Revenant (CR 6)
4. Final Fight from Book ( Aprx. CR 9 followed by a CR 12)

Basically going to use the Yeti as a intimidating factor having them harass the party throughout the tunnels and then have them watching from up top as the final fight happens with 2 or 3 Yeti savages helping the boss.

Possible? Want to get the dungeon done in a night and dont think the party should have the opportunity to rest while in it.


Hey everyone I am running jade regent and about to finish book 3. They just finished the tower encounter and the party is burnt out. Was planning to fast track and do the spider encounter followed by the followed boss fight. This being said the final dungeon is a grind and dull. Look for any ideas to create a great mini version of that dungeon or coouple of encounters before tian xi. The bosses are fine just yeti are a weak aand boring repetition.


Is the the maintain also -20?


In the end I sent a message to all my players letting them know I was going to be taking the week off, expressed some concerns I had within the group as far as I felt some play styles were disrupting the group. In the end the player in question stepped forward, agreed to the differences and he felt the same and stepped away for the time being. The entire group had sat down multiple times, talked to the particular person and we had expressed our concerns. I am not just talking about a single incident, there has been many things throughout years of playing that have gotten under the entire groups skin...however we have come to terms that that is just his play style, and possible our group isn't accommodating to his style.

I am very pleased that I saw the forum very balanced as far as opinion on the issue. Thank you everyone for your help.


The issue has been resolved. Thank you everyone for the input. And so we are clear it wasn't strictly me having issue with the character, mainly the entire party thought the character was a D*ck.


Thank you for the recommendations so far! Would like to try to stay away from first level modules if possible so the players can get a feel for what the characters can really do without over complicating combat just yet.


Hey everyone, my group is bringing in some new players possibly and I was wondering if anyone had a suggestion for a good module that is balanced in roleplay, combat and problem solving. I am looking for something not too high of a level as some are new to pathfinder (however have played 3rd), was thinking level 1-6 as a starting point. I want to run my current players and new ones through the module to make sure the group works well together before bringing them into our current adventure paths...kinda a try out I suppose. So far Carrion Hill has caught my eye, but I'm a carrion crown fan so there is that.

Can't run the harrowing or masks of the living god as we have already played through them.


Those are all good suggestions. Thank you.


1 person marked this as a favorite.

Even when said character talks down to the npcs and literally gives them attitude? I understand many believe I am being possibly very biased, but as the personality of th.npcs there has been a number of incidences to lead me to this point, it was not just an isolated incident


Its not that they dont want to bring him back, they are worried something bad could happen to.the main npc they need to escort


Hm...i agree it might be punishment. Every character he plays is setup the same and is the same character in roleplay, thats a whole other thread i have already had. Without the fear of death and suggesting item drops from monsters...why am i needed? At that point i am following a script and might as well negate the requirement of the diamond. I guess I just feel if i you cant accept characters can die he might be in the wrong group.


The seal isnt with them it is still with the caravan. And the character is a pure min max character who adds nothing to story. I admit I can be biased towards certain characters (the ones who add to the story...even slightly). The party fears what will happen if they use the seal and they personally dont feel the character would use the seal for them.


I always allow to be same level and wealth. That conversation about others accepted reincarnate happened. Curious what others have to say cirtose and Matthew thank you, I do agree with both statements. Seems the player doesn't really for.in with the rest of the groups mind set and how we approach the game


1 person marked this as a favorite.

Hey everyone, just wanted to get some opinions on how you deal with character death, I have a specific situation I am finding frustrating. My party is playing through Jade Regent, currently they are traveling the Crown of the World (Arctic)where during the trip to spicen up the travel, they were taken into the Harrowed Realm, however there lifeless bodies remained on Golorian while the NPCs continue the travel and watch over them. Now, 1 character has already died while in the harrowed realm and accepted a reincarnate because it was all that was available and was excited about it as she came back as a male half-orc when she was originally a female halfling witch, having lots of fun with it.

Now, I have another character who I have posted about before, who got himself in a bad situation and was killed by a creature+environment. Instead of seeking out a reincarnate, he is refusing it as it might "gimp" his character. Instead he insisted on the party using a special item the party received which can raise dead once per month however it basically sends a message to the main group of villains who are trying to find you telling them your specific location. The party refused him this option as it was not worth the risk.

Now the party needs to escape the harrowed realm still so he was told he could play a NPC for the next couple of sessions as they have no way of finding a diamond worth 5000gp. The problem still remains that when they get out of the harrowed realm they still have weeks to travel to the nearest civilization and find a diamond for raise dead or resurrection.

To make matters worse, when I told him he would be playing a NPC if he wanted to go this way and warned him he would be leaving the party at a disadvantage ( I feel being selfish ) said "Well can't we just assume the boss we fight has a diamond?" This made me angry, basically dictating to me what treasure we should find and saying character death should go unpunished. How do you guys deal with character death in this sense? let them pop raise dead spells like candy? I have been considering doing a 1st free raise dead, 2nd 20% fail, 3rd 50% fail, 4th it doesn't work as the spirit begins to reject coming back.

Just feel the game has no threat if there is no fear of being destroyed aside from a TPK, when even a NPC could collect a part of a body.


up


Its a level 9 module. The AP is irrelevant. I added the module in to skip caravan rules they have had no trouble yet. But the last fight seems difficult


Hey everyone, I am running a certain module in the middle of Jade Regent. They are on book 3 (Hungry Storm), so they currently are level 8. The Pc's are all level 8, 20 point build. They Include Summoner, Ranger (Ranged), Barbarian, Witch, Oracle. I am wondering if you think the fight is possible? It is a Adult Blue Dragon. Or if the party leveling to level 9 would make a huge difference, or either way it will end poorly for the party? Gear is fairly average for there level. Now the party may also have a Level 7 Bard (Ameiko)and a Level 7 cleric of Desna (Koya) once they manage to free her and bring her into the combat.

Level 8 Barbarian, Witch, Oracle, Ranger, Summon + Level 7 Bard, Cleric

VS

CR 13 Adult Blue Dragon.

Thoughts?


Hey anyone, seems the section for roll-calls has been removed other than online? My gaming group is looking for possibly 2 players. I GM, we have 2-3 other players ready to go, a couple of others are most likely leaving for work. Looking for people in the Durham / Peterborough area. We usually play in Bowmanville or Pontypool. 2 Female players, 2 Male players currently. Campaign is open to discussion. We get together once a week or bi-weekly. Send PM if interested.


Hey everyone, a PC in my group is playing a very under geared witch. So was looking at some gear to throw her way. I saw the Icicle wand while reading through the AP (we are actually playing Jade) and thought it would be neat. Question is though it says that it functions as a wand of ice spears. Now:

does the Icicle wand have charges for casting that spell?
if so how many spears does it cast? or is it based off the characters level?


Lincoln hills, your numbered list really drives the point home. And i agree


up-going to work so it doesn't get buried.


Hey guys and gals, I am thinking of writing a adventure path. I own Inner Sea Guide but aside from reading through every location in it, I was wondering if anyone had any recommendations of a Interesting location(s) to spend say 1-17 levels. My group has played, Crown, Runelords, Jade, Skulls and Shackles, Serpent Skull. We loved the horror setting of Crown, The Jungles of Serpent Skull and Variety of Jade. I am not looking for a exposed to the elements location, more cities, jungles etc.

Any recommendations would be great to add to my list of places to research! There is no story set in stone so don't let that influence your choices.

My first thought was to write it around where Carrion Crown took place having the events of Wake of the Watcher spill out into the rest of the world or close by (Cthulhu) but any locations would help great for any theme!!


The diabolist was allowed as the campaign was to have good and evil characters mixed trying to work together...regardless how that character is played is the same as every character is played.


Luck check seems like good idea. He has played cleric(diabolist), wanting to be more damage dealing, made a building that removed channel and prefers to use healing wands only to save spells resulting in player death where i had to roll up a healer instead of what i was playing to give support


Was a conversation staying we as a group thought he was creating arguments and taking things too personally at the table. I do agree i can look for things, but meta gaming (example shouting out don't use fire! They are usually resistant To someone about to cast fire spell on a monster that they have not encountered yet. Telling other players how to play there characters, b+#~@ing they didnt memorize certain spells. I believe these are legitimate issues. Maybe seperating him from the group is the best choice.


Its been commented on many times with no reason given. Honestly it's the player I'm aware.


Hey everyone just looking for some advice. We have a player in our group I will call him Q. Q has been with the group since the start and has been known to build the same type of know it all hissy fit character every time. At the moment there are 3 campaigns going on which Q is involved with playing the same type of character (different classes and races, but the same personality.)

All the of other players in the group will take archetypes that add flavor to their characters and not necessarily ones that make them the best, but things that uniqueness. Basically, he dump stats. Buffs up main stats with every character, gets angry every time he takes damage and demands healing, and any rule that happens that isn't in his favor, we have to listen to complaining.

I personally have already had a conversation with Q and said he is aware and will try to correct the issues. Lasted a month. As a GM it's frustrating, feats are taken that break combat and make it not challenging, ruining it for the rest of the players. The rest of the group is able to look at feats or rules and if we think they won't work in favor of keeping the game fun, will make adjustments. When playing a spell caster he will cast spells with Area of Effects regardless if party members are in that area.

I find myself at times figuring out ways to kill his character or try to favor attacking him when I know I shouldn't especially since he always plays a class that should be staying in the back (Ranged or spell casters). One character he has, has a Charisma of 7. There is a monster I am aware of that I could have sneak on him during watch (2 of them) and most likely end the character via Charisma Drain. This wont fix the problem as I am sure he will just make another D*ck character. This goes beyond the character builds, and also involves the snotty arguments that occur when we talk about homebrewing certain rules to balance some game mechanics, if it doesn't favor his character it can't be the right thing to do.

Advice?


Thank you! Also if casting say lightning bolt through an arrow, can he make it a flaming lightning bolt arrow? Or can you only make the arrow flaming/shock/frost if there is no spell attached to it


Hey everyone. Just couple questions on arcane archer. when shooting a spell through bow, do they shot against ac or touch ac? And after they shoot a spell, do they still get there remaining regular shots? Lastly when shooting an area spell do they have the option to selecta square adjacent to the target to hit ac 5?


Hey everyone, was just skimming ahead through runelords anniversary edition, and was looking at the last fight... It looks different than the orignal edition by quite a bit and just wondering...is how it written correct? The encounter involves

Spoiler:
Karzoug The Claimer (cr21), Adult blue dragon (Cr13), Warden of Runes (Cr17), and 2 Wardens of Thunder (cr14).

Has anyone ran this encounter yet? Curious of how it went.


alright well it looks like its pretty straight forward. I'm aware he is a fighter, he is going for arcane archer. I do have a actual ranger who is basically the same build in another game. The way the feats stack ruin some moments in adventure paths i find though. Example they are going into the skinsaw man fight in Runelords. I can see that in 1 full round he will have this encounter down to 10% of his hit points in one attack. Meaning the party will have the encounter done in less than a round.


Hey guys, I have two games I run, two different players using almost the same build for Ranger or Fighter/Ranger. Here is a example of the build, 20 pt buy, currently level 6. My issue is that at level 6 the fighter on average with using Rapid Shot + Point Blank + Deadly Aim + Many Shot in a full round is doing 1d8+11 4 times. averaging 64 damage in a round, almost 1 taking down a boss at level 6 instantly. Is this how ranger is played or is there something I don't know in regards to the feats/shots?

Also know that as per home brew rules, all characters are given Weapon Finesse and Intimidating Prowess are given as free feats.

Spoiler:

Male Human (Chelaxian) Fighter (Archer) 6
LN Medium Humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 46 (6d10+6)
Fort +6, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 Longsword +7/+2 (1d8+3/19-20/x2) and
Club +6/+6/+1 (1d6+7/x2) and
Masterwork Scimitar +7/+2 (1d6+2/18-20/x2)
Ranged +1 Composite longbow (Str +2) +9/+9/+4 (1d8+11/x3)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 12, Int 16, Wis 10, Cha 8
Base Atk +6; CMB +7; CMD 21
Feats Agile Maneuvers, Blind-Fight, Deadly Aim -2/+4, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Finesse, Weapon Focus (Longbow), Weapon Specialization (Longbow)
Traits Highlander (hills or mountains), Magical Knack (-Choose-)
Skills Acrobatics +3 (-1 jump), Climb +7, Escape Artist +0, Fly +0, Intimidate +4, Knowledge (dungeoneering) +11, Knowledge (engineering) +7, Knowledge (nature) +8, Perception +6, Ride +0, Stealth +10 (+12 in hilly or rocky areas), Survival +8, Swim +8

SQ trick shots (trick shot: disarm)
Combat Gear Potion of cure light wounds (2), Alchemist's fire (2), Weapon blanch (cold iron) (2), Weapon blanch (silver) (2); Other Gear +1 Breastplate, +1 Composite longbow (Str +2), +1 Longsword
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Blind-Fight Re-roll misses because of concealment, other benefits.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Magical Knack (-Choose-) +2 CL for a specific class, to a max of your HD.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Trick Shot: Disarm Disarm with a bow at 30' and -4 CMB.


Hey everyone, just wondering if anyone has run a module during runelords? I am current running the harrowing in Jade regent book3, nice side quest. Just wondering if there are any that can be tied into runelords at all. We are currently on Skinsaw Murders, module can be during or between any book (other than Burnt Offerings obviously)


Hey everyone, starting hungry storm tomorrow, just wondering if anyone can recommend anything that you added to the adventure. I am fabricating the route they take and taking a mix of encounters from both paths and randoms to spice up the trip. Just wondering if you added anything in particular to add some Roleplay...maybe some different conversation set pieces, or situations that you created to make the trip a bit more interesting aside from basic combats?


Hey everyone, I am starting book 3 and planning the AP out a bit, going to be adding Under frozen stars into the journey, but I do not see a mention of this "alien city" anywhere in the original AP, I am trying to find it so I can tie it in, I know its around the tower but don't see it ever mentioned.


I did not read everyone elses post, but having GM'd this AP and being on book 5, I believe he may be trying to keep you guys somewhat unhappy with your faction. Go with it, as a GM I kind of like this idea, opens the game up to many more possibilities, Roleplay your anger in the game and see where it takes you :)


I just decided to give a +5 Bonus to perception when looking into darkness for that purpose. It's an argument no one will win until a author of the rules makes a ruling.


? im not trying to make you believe anything, I started the thread to get input from others as you were.

http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/airBubble.html

Reading air bubble, though, wouldnt the alchemist be able to drink a potion with air bubble? If a gun could be loaded with it a potion flask could be drank?


Vikingson

I read what you posted and though it was right...then I continued to read. Scroll down the Roc has a natural armor of +5 to start with. as well as the dexterity of +4. Then I read:

"As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on Table: Animal Companion Base StatisticsÈ

that means by level 6 this rock has started with +5 Natural +4 Dex. then over the levels from 1-6 has collected another +4 Natural from that table as well as +2 str&dex.

AC=24, then he has taken dodge and leather. =27AC?

Lastly, with touch of the sea spell the bird grows web feet and its talons surely could still attack, the only questionable one would be its bite with air bubble on. I agree it is obsured, its simply creativity vs a gm call.

Ferrinwulf

Yes I am a new Gm, I am however in book 5 of Serpent Skull and that game is running great. And I am thinking of adding some levels to some things to make it more challenging


so this is kinda weird. Paizo's Gargantuan Roc is stat lined
Str 28, Dex 15, Con 17, Int 2, Wis 12, Cha 11 =AC 22

The one the druid is using in hero lab is stat lined
Str 14, Dex 21, Con 9, Int 2, Wis 13, Cha 11 = AC 24

Edit: Nevermind it's legit.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.


Rum rations did what they were supposed to, i did not have very many ambushes, really ran the dungeon as stage by stage encounters, that is my fault on being a newer GM.

As far as the Roc, I agree. I wrote it into the story that it was being held below deck and was going to be used during a feast, it was the druids animal companion prior, so it became one of there first missions to free it. It then proceeded to remain flying around and above the ship out of reach of attacks.

One thing that was brough up was they had put an air bubble on the Roc, and it has a swim speed. I did let it go, probably shouldn't have, but knowing there are birds that can swim underwater for food and such I was easy on the ruling.

The caves in book one were more difficult to the party than I may be letting on, the devilfish was a nightmare for them and having Rosie and Sandara as the NPCs that were being held by the whale made it much more memorable. I do find the cave in book 2 though is much weaker. So far.


Part 1 was fun, I had the party in a rage at the table with scourge and plug, The whale and the caves in part 1 weren't that difficult for them. The island with the fly swarms almost did take them down a few times.

Part 2 they are about to go to the mummy and kellroot, im hoping that will work out more in my favor.


Rogue one shotted the "Queen" Sahaugin. The Advanced Giant.

Maybe I was generous allowing the feat, just figured a pirate alchemist at sea for months would have started to study such a thing.

As for the Roc, made a level 6 basic druid in hero lab, added Roc as animal companion, starts with a base AC of 24, medium sized.


hm, weird, I'll have to go back through and give the AP a good read. Using hero lab so I don't think the math is off, my GM from Carrion Crown who is a veteran is a PC in this game so the game really has two GM's when it comes to core rules. Well thanks for everyones input.


Using underwater rules, alchemist has now taken underwater demolotion, which does cause 5ft range increment. And yes bonewreck island was a bit of a panic with the swarms and I believe Con dmg? can't remember and book is not here. Just one example is Level 5 rogue/ 1 shadow dancer who while underwater since the light source is concidered to be dark can still Stealth on things underwater and hitting with a +1 boarding pike while sneak attacking and +5 str. So I believe it is 1d8+8 (two handed) +3 or 4 sneak dice. easily one shotting most of the creatures in 2nd book dungeon.

No there are fights that they struggled with, I just haven't found it had the toughness of Carrion Crown or Jade Regent.

Doesn't help also that I Ok'd the druid using a Roc which at this level is walking around with like 27 AC


Just wondering if anyone else is finding the AP really easy? Running it with 4 Pcs 20 point buy. Party is:

Life Oracle
Druid w/ Roc
Alchemist
Rogue

They are walking through most encounters.

***SPOILERS***

Book 1 was fun so it wasn't really notice as much.

The sorcerer fight in Book 2 kind of gave them a struggle, as well as the Vine creature shortly after. But now that they have gone into the underwater dungeon, it's basically one attack kills. Everyone has air bubble and the druid/alchemist have touch of the sea giving them swim speeds so most combats under water aren't any harder.

Anyone else finding this? I have ran Serpent skull, Jade and Carrion Crown, and they seem to have quite a few tough fights, I just find these two books to be WAY too easy.


Hey everyone was just wondering if someone could help me out. Was just wondering, when an Int Weapon uses a spell it has, does the spell come off of the weilders action? Ex, lets say a sword had Invisibility as a once per day spell. If the sword casts the spell and the spell (which it does) requires a standard action, does the weilder lose their standard?


I did not read the whole thread as I am going to work, but Carrion Crown can be very very tough, especially the first book. Every session I played in our group almost TPK'd it seemed, it honeslty just makes the AP more fun and memorable, every night we sat at the table we were afraid for our PCs life.

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>