Possible module to include in campaign?


Rise of the Runelords


Hey everyone, just wondering if anyone has run a module during runelords? I am current running the harrowing in Jade regent book3, nice side quest. Just wondering if there are any that can be tied into runelords at all. We are currently on Skinsaw Murders, module can be during or between any book (other than Burnt Offerings obviously)


Funny you mentioned The Harrowing, as I am preparing to run that for my Runelords game. They just finished Hook Mountain Massacre, so they're a little higher level than The Harrowing is designed for, but it should be fine. I ran We Be Goblins as a prequel and added a bit with

Spoiler:
Tsuto talking to the Cheif about the raid on Sandpoint. I also replaced the goblins that were attacking Aldern Foxglove during the raid with the goblin pregens from We Be Goblins.


I also ran Dawn of the Scarlet Sun between Skinsaw and Hook Mountain, with some adjustments for level and story considerations. Looking over it again, I wish I had run it during Skinsaw instead of after. It could work pretty nicely for a bit of a red-herring sort of thing once your party gets to Magnimar. Or possibly not even red-herring, just adding yet another antagonist into the mix. It would have worked very well with some minor edits. See the spoiler for details.

Spoiler:
The premise of Dawn of the Scarlet Sun has the PCs investigating a series of murders in the shadow district. The link between the victims is that they are all worshipers of Sarenrae. If I could go back and run this again, I would make the link between the victims that they were all marked with the Sihedron Rune. The main antagonist of the module is a succubus named Avalexi. In my campaign Nualia was sent to Magnimar for trial, and Justice Ironbriar set her free due to "lack of evidence". I made her be the one behind the killings as part of a ritual to complete her transformation, and made her the succubus.

Another possibility is Gallery of Evil. It would be pretty easy to drop in between Skinsaw and Hook Mountain. You'd just have to port it to Magnimar instead of Absolom.


I'm running DotSS when the PCs first enter into Magnimar.

Spoiler:
Ironbriar tells the guards to investigate as part of the effort to distract attention away from the Cult. I even have the guard basically disgusted with Ironbriar because they feel he's inept - he keeps having them investigate "leads" that never pan out... and that the MO of these murders isn't the same as the Cult murders.
I'm even thinking, after DotSS is concluded, for the guards to be told to arrest the PCs on suspicion of the cult murders as they were in Sandpoint which was having the murders happen, and then turned up here where the murders are happening as well. The guard is going to basically say "we need to bring you in, but we're not going to keep you. I think Ironbriar's been nipping at the pesh again. He's getting frantic for any results in this case."


What could be more fun to have a Carnival of Tears come to Sandpoint?
Should fit in nicely after BO (with some tweaking, of course).

Ruyan.


Another possibility could be Hungry are the Dead.

Spoiler:
Exchange Tar-Baphon and the pit with the undead with a Runewell and a Runelord.

Ruyan.


I am liking this idea...

Spoiler:
I'm going to have the Magnimaran guard approach (with the notes from Tangent's spoiler implemented) the PCs as they leave Foxglove's townhouse and leave it up to them to decide whether they want to follow the clue to the sawmill or investiage this new lead.

In my campaign Nualia was slain, but Caizarlu got away via gasous form at the Sanatorium. I'm considering throwing him in the mix with the crop of new murders. I worry if the necro/succubus combo be too much for the party...


a friend gm of mine, add to the rotrl the 7 swords of sin module, feast of ravenmoore, we be goblins, and he says we can wait 4 more more


Here is the text I came up with for Kasadei's introduction (for incorporating DotSS into the module).

Spoiler:
She will approach the PC's after they finish with the Foxglove townhouse. They have the option of investigating this new matter or heading to the sawmill.

You’re the so-called ‘heroes of Sandpoint’ are you not? Justice Ironbriar has tasked the city guard with another one of his “leads” and frankly we’re getting overtaxed trying to track down all of these potential sources. As you know, for the past few weeks the city of Magnimar has been in the grip of terror. Merchants, politicians, crooked guards, and moneylenders showing up dead-their bodies mutilated, faces missing, and chests carved with seven-pointed stars and it seems that every week brings a new victim to light. But that isn’t why I’m here.

Another murderer stalks the Shadows district in the gloaming pre-dawn hours and each morning it seems a new and freshly mutilated victim appears in an alley. There have been four bodies discovered to date—all worshipers of the goddess of healing and redemption, Sarenrae. Since this doesn’t match the patterns of the killings we’re currently dealing with, we have yet to devote any manpower to this, but from the information we’ve been provided, the murderer is a cagey and elusive foe. In order to expedite the search, I come to you—known allies of Sandpoint and strong heroes of the people—to aid us in stopping the culprit before he slays again.

The Exchange

Juda de Kerioth wrote:
a friend gm of mine, add to the rotrl the 7 swords of sin module, feast of ravenmoore, we be goblins, and he says we can wait 4 more more

What's the name of the 7 swords of sin module, I am not familiar with it.


The Cult of Lissala story arc from Season 4 of PFS. At the very least, the module "Waking Rune" where

Spoiler:
Runelord Krune gets awakened and the party fights him.

Tier 7-11


Codanous wrote:
Juda de Kerioth wrote:
a friend gm of mine, add to the rotrl the 7 swords of sin module, feast of ravenmoore, we be goblins, and he says we can wait 4 more more
What's the name of the 7 swords of sin module, I am not familiar with it.

GameMastery Module D2: Seven Swords of Sin. It’s OGL, rather than PFRPG, but the conversion shouldn’t take too long. ;)


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You can add Feast of Ravenmoor pretty easily between books 1 and 2. Have the tax collector from Magnimar hear of the PCs' exploits, then come up to Sandpoint to hire them. Run the module unchanged.

I ran the scenario King Xeros of Old Azlant, (retitled "The Ghost Ship Emperor Xin") set in Magnimar Harbor, re-skinning the Azlanti stuff as Thassilonian, before I started "Hook Mountain Massacre."

A good number of PFS Season 4 scenarios can be easily adapted into side-quests or tied into the plot. After the events of "Hook Mountain Massacre," I used "The Golemworks Incident," dropping clues to go to Kaer Maga. I then ran the travel-to-Kaer Maga section of "The Asylum Stone" to get there, then ran "Feast of Sigils." That led into a modified version of "Seven Swords of Sin."

I'm planning to run "King of the Storval Stairs" in the middle of "Fortress of the Stone Giants." And looking far ahead, I'm planning to run "The Moonscar" somewhere near the end.

If you do add all that stuff, use the Medium XP track.


Currently at the start of Sins of the Saviors. I used Seven Swords of Sin and Realm of the Fellnight Queen, converted a module from Dungeon 130 - The Palace of Plenty, made a adventure set in Kaer Maga loosely based on Howard's The Tower of the Elephant and in the middle of a homemade "Revenge of Tsuto" set in Magnimar.


Cool hint towards PFS modules! Never considered those before but will definitely have a look at them.

Ruyan.


I really love The Harrowing module. It is easy to addapt in almost every campaign and funt to play!! But.. I 've got some questions! How do you guys and girls handle extra modules and mini adventures in your adventure paths? Do you just give more wealth and experience to your PCs than they should have according to the adventure path suggestion for each part? Have you found a solution to this problem? Is it a problem?


M0bious wrote:
I really love The Harrowing module. It is easy to addapt in almost every campaign and funt to play!! But.. I 've got some questions! How do you guys and girls handle extra modules and mini adventures in your adventure paths? Do you just give more wealth and experience to your PCs than they should have according to the adventure path suggestion for each part? Have you found a solution to this problem? Is it a problem?

I don't do XP in my game. The group just levels when I tell them. The extra loot hasn't been a problem as my players have been oddly generous, and donate a lot of their gold to various NPCs/organizations.

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