HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Elemental Subtype:
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water.
An elemental has the following features.
Immunity to bleed, paralysis, poison, sleep effects, and stunning.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
Elementals do not breathe, eat, or sleep.
HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Btw!
I was pokeing around in the magic item list on an unrelated issue earlier and I found this goodie. Perhaps something for our severely sun-impaired leaders (the second function)?
F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
That was a lot faster than I'd expected- I was expecting the Stalkers to totally fill the tunnels with Deeper Darkness before even re-engaging. Now I kinda feel bad about leaving that giant at near-death, both because it was rude and because it'd be nice if he'd survive more than one dragon-bite.
So the dragon has a 20ft. land speed and a 20ft. burrow speed, which means as long as you move pretty consistently forward, you and the giant can both outrun it (he has a 40ft. land speed).
You are unable to determine what it is, and there are no other creatures in the maze.
What's your plan, given that you just want to run away?
F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Priorities, in order:
1. Catch up with Giant, inform him of dragon, get his opinion, quite possibly while continuing to kite the dragon.
2. Assuming the giant has no brilliant plans, kite the dragon until either A) I'm fully Regen'd or B) We're at the exit.
3. If I reach full health first (Which would take about two minutes, at this point), I would likely let the dragon catch up to me so I can do a single full-attack routine at the dragon, to see if I can even hurt it, before continuing to flee. If I can deal significant damage (At least a regular Full-Attack damage sans SA), it has no special tricks and doesn't seem to self-heal, I'd continue this until I killed it, even if I did find the exit, fully healing myself each time before returning to whack it a bit more. Presumably if this tactic was effective however, it'd give up at some point, not wishing to get itself killed for no reason, and return to its sleeping place, at which point I'd track that sucker back to its den, and continue trying to kill it, until I perceived a danger greater than I saw myself capable of overcoming, valuing my life above victory. If I can't win or get too low on health, I flee.
Also, checking- I was reading the rules for Shadow Walk, and while it very much seems intended to be used from the Material Plane to enter into the border between the Prime Material and the Plane of Shadow, I can find no explicit ruling of such- It appears to just take you to that border, regardless of the plane from which you cast it, RAW. Comments? It'd be a very handy escape route if it could be used from anywhere.
HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
The plane of shadows is usually described as merely overlapping and coexisting with the ethereal and material plane. However, it is also mentioned to sometimes/somewhere be in contact with the other planes (most commonly the plane of negative energy, another inner plane like the plane of fire) so using shadow walk in such places might be usable. But since it probably doesn't overlap perfectly with those planes, you might only have the transition option, not the quick travel : )
F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Ser Praetorius Liviticus wrote:
Remember from the crowds point of view watching ppl run from a dragon is less amusing then fighting the dragon
This is true, however my hit-and-run strategy could still result in a victory in around ten minutes, which isn't terribly long to wait for a population of outsiders with lifespans in centuries or longer. Keiko would prefer to kill it if possible just to prove she can, not to charge in guns-blazing like an idiot.
Also: Gosh DANGIT. I seem to have angered some god of luck or other. Will make response a little later today.
F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Lucrecia Henderthane wrote:
Back-stabbed by a giant! Now I've seen it all!
Also to be fair, I did kinda slice him to bits immediately after meeting him. Kinda may have left him to bleed to death, if he hadn't been able to make the Heal check. I can understand him not feeling overly attached to my beautiful face.
Yeah, I'm sorry you guys - I'm taking a short personal break from thinking about all of my games. I'm contemplating dropping some of them - depending on which ones are most important to me.
Don't worry, this game will make the cut. I'm just trying to wrap my head around some stuff.
Basically, this combat is either over or Keiko is mostly f!ed. I'm trying to make a decision.
As-is, Keiko can win just fine - she can leap in and out of threatened zones with Acrobatics, deal some damage and then regenerate any damage she takes.
I'm thinking about adding complications, as if Keiko chose to do this tactic, it would take like 30 minutes.
Anyway. I'm sorry for any delays. They're intentional. Don't go away, please, I have so much story to tell and I intend to tell it - homebrew is something I really like, now that I've started it.
Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft
Praetorius recommends their be a sword of super dragon bane extra damage. but it be hanging from the ceiling, with a bunch of extremely hot rings of fire and like general deadly slicing blades and shit. basically watch disneys hercules and like when he is training. Because it would allow keiko to end the fight in an awesome way but also make her work to get it. plus even if its super easy for her its AMAZING to watch.
HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Hmm. To keep our creative juices up, I'd like to brainstorm a little around how and why we decide to grab that kitten and steal her away. Merely for doing an impressive showing against that dragon and giant - thus allowing us to recognize her potential ? Any thoughts =)?
She's going to need to go somewhere and we need badass crew members. Also there may be some way to recognize her as mythic. We'd definitely want to have such creatures on our side.