Belrithalus wrote:
10 years later with rule book in my hand and I needed this.
Kasimir vonVang wrote: Honestly, just play mutants and masterminds. It does exactly what you want. and it finally degrades to 'just leave, you make my brain hurt. ' I have played so many systems and Pathfinder 1e is still my favorite and I would much rather home brew this than play another system.So I understand the OP intent and have tried the same myself. I did find that the slots are quicker and easier to use and it may just be easier to allow slots to be swapped around based on feats,etc. As far as the caster OP thing, as GM I've always handled this with the expectation that creatures aware of caster will be waiting to interrupt and the caster's power is limited as a result.
Derklord wrote:
Thanks. I initially assumed so but it's such a vague way to handle things. Given they later released a mighty strength spell in a pathfinder publication it makes it harder to govern creation. I have to just assume the materials to handle such an enchantment are out of this world expensive. I hope 2e handles this better as far as explanation. Totally fine with the game world letting material help dictate the effect, but I wish they had spelled this out more explicitly.
So I am trying to get my head around the logic of allowing a belt of might to have a +6 option when Bull's Strength is a spell that provides +4. So somehow casters are both more and less powerful than the spell mentions. This would make sense if there is a greater and lesser version of the spell. Am I missing something or should players just look to create items with their craft abilities that can be more powerful than the spell effects? (I don't really mean that but that's the tone they set and the reason for my consternation). Thoughts? Hopefully something I just haven't found..
Leon Aquilla wrote: Treasure. Vault! I'm going to have a treasure vault! TREASURE VAUUUULT! That is such an obscure reference. And I love. Thought about the movie the other day and just re-watched two nights ago! Totally hear that being said by Dom. lol
Taçin wrote:
This is the kind of reply I was looking for when I run my campaign. I really don't want to make video game like rune replacement the norm. so I would prefer ABP but not in place of the idea of magic. Just additional dmg should be natural to the character gaining more knowledge of lethal hit areas. Would love to discuss further how your campaign has worked out.
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