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Verzen wrote:
Yep, I realized after I talked about out loud with one of my kids. I guess I need to speak it for it to click LOL.
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With Elemental Blast having the impulse trait and immediately after it's definition, there is an explanation of increasing power level based on the Level entry at the end of the Impulse; Did I miss something or does Elemental Blast not increase in power every so many levels? Like a Level(+3) or such? I guess it is possible that it doesn't increase on it's own, perhaps I missed a feat or something as well. Just curious.
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PossibleCabbage wrote:
I sat on a panel at Paizocon where they said the intention is to create 1-20 AP's from now on.
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I second this idea. Although I personally don't have a need to have the character sheets early, I can appreciate the desire for those attending GenCon. Being able to have them printed out before hand allows the players a chance to immediate dive into character creation once they pickup their CRB. From what I saw in the blog, there is nothing on the sheet that would spoil the release. Everything on there has already been covered in Live Plays (like Oblivion Oath, the GCP preview live plays from PaizoCon), Blog posts, Con Sessions, or Delves.
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I am currently using The Swarm as a tertiary threat and warring with two different star-faring empires. The three factions are actually set far in the Vast but the PC's originated in the Pact Worlds. They exited the warp at a location in the Vast to accept work on a new remote colony but re-entered real-space near a singularity that shot them clear across the galaxy (or universe, I haven't decided) and into the middle of a war between the three factions. There is a mysterious empire that is driven by a hidden figure(s) There is the ancient aristocracy whose political in-fighting is only overshadowed by the ongoing war. Then there is the ravenous hive worlds of the Swarm whom I've modeled loosely off of a insectoid race in a certain unnamed scifi wargame and the "Starship Troopers" movies.
Bob Jonquet wrote:
I'm not attending GenCon, I'm still waiting for my PaizoCon assignments.
Perry Frix wrote:
We were thinking that, I just wanted to see what other groups do.
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I know it's not Paizo's fault, but it's getting a bit frustrating. I live 20 minutes from a fulfillment center, and about 40 minutes to an hour from Paizo. So far, I haven't even seen anything and it's down to the last couple of dozen orders? Thanks for all the information and keeping us up to date.
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The way I'm reading it, the reward would be 30 XP for the encounter. But if you add, say 5 more goblins to the encounter for a total of 6 and you have a party of four, I would say bump the XP to 40. Just a guess though. The rules really don't clarify how it is expected to be done.
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I live 20 minutes from the DuPont fulfillment center in Washington. I can wait a few days for Amazon to get their ducks in a row. I'm sure Paizo is all over them about this. I'll make due with the PDF until my copy arrives. Thanks for letting us know.
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Joe Pasini wrote:
When Pact Worlds came out, I offered a one time use of an experimental Mnemonic Editor that could rewrite the last 3-4 levels of changes. This was due to the fact that my players had all reached 3rd level and the editors in the book only undid the last two levels. It was a one time deal and one one play has taken it so far.
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I would like to second Varun's thanks for all the hard work. I know you are all swamped and probably pulling a little overtime to make sure everything is ready for GenCon. Thank you for all you CS and the warehouse folks do to get these awesome products into our greedy little hands. :)
numbat1 wrote:
Thanks numbat1! Hi Illrigger, We meet every Sunday from 12:30pm until 5pm at Terracrux Games in downtown Tacoma. I post the schedule on NWPFS.ORG and I also maintain a small mailing list (low volume) but your first stop should be NWPFS.ORG as numbat1 shared, but if you private message me your email address, I can also add you to my SFS contacts list. SFS Location (Venue Page on Paizo.com): Terracrux Games
NWPFS.ORG Newcomer Link: How to get access to this site And then once you have access, you can find my posts here under SFS Tacoma:
Arc Riley wrote:
We'll do what we can. I'll let everyone know about it with our group. thanks for the invite.
Is there a chance we can get a Paizo OrgPlay staffer to chime in on this? I'm a Venture-Agent with a venue that has enough players to support at least three tables, but there seems to be some confusion on availablility for V-O's.
Which is correct?
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Arc Riley wrote:
I was not kind to my players in that volume. They are all seasoned gamers and are digging that I'm not pulling any punches. AP2 can be rough if the dice don't roll in their favor.
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Arc Riley wrote: I have AP1 going up on the schedule already for Sat evening in Cascade 11. There's nothing wrong with two tables of it, though. Sounds fun! I have my local group almost ready to finish book 2. They just need to make it up to the temple.
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I am considering running Volume one of Dead Suns that afternoon and on into the evening, but don't want to register anything in case something happens (ie. lose my voice, get attacked by an angry bear, steal a pot of gold from a leprechaun). If I do run, I be in one of the open gaming rooms.
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Silbeg wrote:
I've signed up for lottery events for the past several years and this years my first one.
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Thursday PM: Arrival at Docking Bay 94 Friday AM (7:45 am – 1 pm): SFS 1-11: In Pursuit of the Scoured Past Friday PM (6:45 pm – 12 am): SFS 1-10: The Half-Alive Streets Friday Overnight (12:45 am – 6 am): Sleep Saturday AM (7:45 am – 1 pm): SFS 1-10: The Half-Alive Streets Saturday PM (1 pm – 6 pm): (Player) Lottery Event Saturday Overnight (12:45 am – 6 am): Sleep Sunday AM (7:45 am – 1 pm): SFS 1-10: The Half-Alive Streets Sunday PM (6:45 pm – 12 am):(Player) PFS #8-99C: The Solstice Scar Version C Sunday Overnight (12:45 am – 6 am): Sleep Monday AM (7:45 am – 1 pm): SFS 1-10: The Half-Alive Streets Monday PM: Drive Home
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