What's Your Armory Class?

Thursday, July 26, 2018


Illustration by Alexander Nanitchkov

While the hundreds upon hundreds of weapons, suits of armor, and items in Starfinder Armory, can technically exist in a vacuum (space joke!), none of them amount to much without a skilled user. The final portion of Armory is devoted to new class options, many of which help characters leverage their shiny new items to even better effect. Plus there's a new archetype that brings the Augmented, a growing cultural movement of self-modification, to any character who wants to hack their body to perfection.

Envoys get a slew of improvisations and expertise talents that make them even stronger team supports, granting allies extra actions to quaff serums or reload weapons. They can also become even better battlefield medics, demolition experts, and computer whizzes!

Mechanics learn new tricks and even get additional drone mod options: you might teach your drone the Barricade feat or install cybernetic or magitech augmentations into its chassis. What's magitech, you ask? A new type of augmentation with dozens of options, included in Armory!

Mystics forge a new connection, which introduces two new spells (marked with asterisks) that any mystic can learn:


Illustration by Alexander Nanitchkov

GENETURGE

You are connected to the very building blocks of life, adept at altering your DNA code and that of others. You may see augmentation as a natural part of evolution, or the ultimate form of self-improvement that drives life towards enlightenment, or even a perversion of the natural order undertaken to venerate dread gods. With your enhanced understanding of biotech, you might be a famous self-help expert, a sinister fleshwarper, or an adaptable xenoseeker surveying mysterious planets in the Vast.

Associated Deities: Eloritu, Oras, Triune (Casandalee), Yaraesa

Associated Skills: Life Science and Medicine

Spells: 1st—detect augmentation*, 2nd—spider climb, 3rd—remove affliction, 4th—reject augmentation*, 5th—modify memory, 6th—regenerate

Operatives find more than a dozen new exploits, including pistol whip, knee shot, and utility belt. A new operative specialization, gadgeteer, emphasizes expertise in Engineering and Sleight of Hand.

Solarians have new revelations, including two new zenith revelations! With one, you can transform into a swarm (as the monster subtype) of thousands of flaming pinpoints; the other lets you pull a creature outside the confines of space and time. Like you do.

Soldiers get a new fighting style, called shock and awe, that focuses on overwhelming enemies with auditory and visual stimuli. They also have a bevy of gear boosts, including ones that enhance their use of disintegrator and sniper weapons (and yes—powered armor!).

Technomancers score new magic hacks (expend a spell slot to forge a magical, grenade-like matrix of volatile energy!) and spells (including animate armor, which, yes, can work on powered armor!).

Joe Pasini
Starfinder Developer

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Tags: Starfinder

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is going to be by far my favorite book so far. Just waiting for the ole shipping notice to spawn so I can finally crack this puppy open! My players are going to love the new options. I hope we see more character expansion in future books.


Pathfinder Starfinder Adventure Path Subscriber

Sounds like fun! Can't wait!! 8D

Sovereign Court

1 person marked this as a favorite.

Hurry up, August 2nd!

Scarab Sages

Paizo Superscriber; Starfinder Charter Superscriber

Got my PDF yesterday, so they have been spawned are starting to ship.

Exo-Guardians

Definitely wanting to hear more about the Gear Boosts.


New class options?! But...I just leveled up : (


3 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I used to be a PC like you, until I took a trick shot to the knee.

Paizo Employee Developer

2 people marked this as a favorite.
Felix the Rat wrote:
New class options?! But...I just leveled up : (

Perhaps your GM will generously manifest a mnemonic editor in the course of your adventures : )


Sweet! With the new augmentation options I can finally run my own Deus Ex inspired campaign!


Quote:
Soldiers get a new fighting style, called shock and awe, that focuses on overwhelming enemies with auditory and visual stimuli.

Relevant.


I hoped for a bit more love for the Exocortex mechanic, but from what I've heard, it's a no this time around...anybody that can confirm that?

Liberty's Edge

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
J.Nigredo wrote:
I hoped for a bit more love for the Exocortex mechanic, but from what I've heard, it's a no this time around...anybody that can confirm that?

Can confirm. Nothing exocortex specific.


I like the way this is going.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Shisumo wrote:
J.Nigredo wrote:
I hoped for a bit more love for the Exocortex mechanic, but from what I've heard, it's a no this time around...anybody that can confirm that?
Can confirm. Nothing exocortex specific.

Oh. That's a little disapointing.


Torbyne wrote:
Shisumo wrote:
J.Nigredo wrote:
I hoped for a bit more love for the Exocortex mechanic, but from what I've heard, it's a no this time around...anybody that can confirm that?
Can confirm. Nothing exocortex specific.
Oh. That's a little disapointing.

Maybe an entry listing what additional drone mods can be exocortex mods?

Shadow Lodge

Quote:
of thousands of flaming pinpoints

So you can have a thousand points of light say that you're from the starfinder society and you're here to help...


Even if exocortex mechanics don't get any new mechanic tricks, they will get more variety through all the new armor mods! So there's that at least.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Pft. My order has been pending for two weeks, hoping it magically ships tonight so I can finally read this thing over the weekend...


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Support told me I wont be receiving my pdf until after 2nd. So much for a subscription.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
izcenine20 wrote:
Support told me I wont be receiving my pdf until after 2nd. So much for a subscription.

That's... odd. I suppose I am in the same boat.


Pathfinder Starfinder Roleplaying Game Subscriber
Shisumo wrote:
J.Nigredo wrote:
I hoped for a bit more love for the Exocortex mechanic, but from what I've heard, it's a no this time around...anybody that can confirm that?
Can confirm. Nothing exocortex specific.

Of course, note that Exocortex Mechanics will always find time to appreciate more heavy armor and long arms. ;)


2 people marked this as a favorite.

I'm now picturing a two-man team where the Envoy gives extra reload actions so the Soldier can fire an automatic weapon continuously until they have exhausted every cartridge/battery on their person.


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Class options? In an armory book? HELL YEAH!


Pathfinder Starfinder Society Roleplaying Guild Subscriber
The Sideromancer wrote:
I'm now picturing a two-man team where the Envoy gives extra reload actions so the Soldier can fire an automatic weapon continuously until they have exhausted every cartridge/battery on their person.

And now you know why Envoys are beautiful.


Metaphysician wrote:
Shisumo wrote:
J.Nigredo wrote:
I hoped for a bit more love for the Exocortex mechanic, but from what I've heard, it's a no this time around...anybody that can confirm that?
Can confirm. Nothing exocortex specific.
Of course, note that Exocortex Mechanics will always find time to appreciate more heavy armor and long arms. ;)

sure, sure, I was just wondering if some of the droid mods would also work out for exocortex.

Shadow Lodge

thecursor wrote:
The Sideromancer wrote:
I'm now picturing a two-man team where the Envoy gives extra reload actions so the Soldier can fire an automatic weapon continuously until they have exhausted every cartridge/battery on their person.
And now you know why Envoys are beautiful.

charisma is their prime stat...


Pathfinder Adventure Path, Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Interesting, I got my shipping notification before Paizo's normal business hours this morning. Perhaps they are putting in some extra hours before Gen Con?


Metaphysician wrote:
Shisumo wrote:
J.Nigredo wrote:
I hoped for a bit more love for the Exocortex mechanic, but from what I've heard, it's a no this time around...anybody that can confirm that?
Can confirm. Nothing exocortex specific.
Of course, note that Exocortex Mechanics will always find time to appreciate more heavy armor and long arms. ;)

Or jump up to power armor and have fun fiddling and upgrading it as they level.


Exocortex Mechanics already get Neural Shunt, one of the better tricks, and their Overclocking series I find to be a lot tastier than the Drone version.

As long as some of the mods can be used by Exocortex mechanics, I'll be happy.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Joe Pasini wrote:
Felix the Rat wrote:
New class options?! But...I just leveled up : (
Perhaps your GM will generously manifest a mnemonic editor in the course of your adventures : )

When Pact Worlds came out, I offered a one time use of an experimental Mnemonic Editor that could rewrite the last 3-4 levels of changes. This was due to the fact that my players had all reached 3rd level and the editors in the book only undid the last two levels.

It was a one time deal and one one play has taken it so far.

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