While the hundreds upon hundreds of weapons, suits of armor, and items in Starfinder Armory, can technically exist in a vacuum (space joke!), none of them amount to much without a skilled user. The final portion of Armory is devoted to new class options, many of which help characters leverage their shiny new items to even better effect. Plus there's a new archetype that brings the Augmented, a growing cultural movement of self-modification, to any character who wants to hack their body to perfection.
Envoys get a slew of improvisations and expertise talents that make them even stronger team supports, granting allies extra actions to quaff serums or reload weapons. They can also become even better battlefield medics, demolition experts, and computer whizzes!
Mechanics learn new tricks and even get additional drone mod options: you might teach your drone the Barricade feat or install cybernetic or magitech augmentations into its chassis. What's magitech, you ask? A new type of augmentation with dozens of options, included in Armory!
Mystics forge a new connection, which introduces two new spells (marked with asterisks) that any mystic can learn:
You are connected to the very building blocks of life, adept at altering your DNA code and that of others. You may see augmentation as a natural part of evolution, or the ultimate form of self-improvement that drives life towards enlightenment, or even a perversion of the natural order undertaken to venerate dread gods. With your enhanced understanding of biotech, you might be a famous self-help expert, a sinister fleshwarper, or an adaptable xenoseeker surveying mysterious planets in the Vast.
Associated Deities: Eloritu, Oras, Triune (Casandalee), Yaraesa
Associated Skills: Life Science and Medicine
Spells: 1st—detect augmentation*, 2nd—spider climb, 3rd—remove affliction, 4th—reject augmentation*, 5th—modify memory, 6th—regenerate
Operatives find more than a dozen new exploits, including pistol whip, knee shot, and utility belt. A new operative specialization, gadgeteer, emphasizes expertise in Engineering and Sleight of Hand.
Solarians have new revelations, including two new zenith revelations! With one, you can transform into a swarm (as the monster subtype) of thousands of flaming pinpoints; the other lets you pull a creature outside the confines of space and time. Like you do.
Soldiers get a new fighting style, called shock and awe, that focuses on overwhelming enemies with auditory and visual stimuli. They also have a bevy of gear boosts, including ones that enhance their use of disintegrator and sniper weapons (and yes—powered armor!).
Technomancers score new magic hacks (expend a spell slot to forge a magical, grenade-like matrix of volatile energy!) and spells (including animate armor, which, yes, can work on powered armor!).