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Pai Ratkarzsuhish's page

37 posts. Alias of Cori Marie.


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Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

I'm going to have to bow out. I'm sorry guys, but the new job is sapping all of my time and energy. I love it, but it's not leaving a whole lot of time to do other things :(


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Assuming I am no longer paralyzed

"I could take a dagger or two, mine be in Davy Jones's locker right now."


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Fort Save: 1d20 ⇒ 11


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

drools


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Uhoh...


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Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

And I got the promotion! Woot!


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai will strike back at one of the ghouls who lashed at her, then acrobatically move away and closer to the party, putting the other party members between her and the ghouls if possible

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Threatened Crit!: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Extra Crit Damage!: 1d4 - 1 ⇒ (3) - 1 = 2

Acrobatics to avoid Attacks of Opportunity: 1d20 + 11 ⇒ (13) + 11 = 24

"Stick em with the pointy end, me pappy always said!"

Heckuva way to confirm a crit!


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Sorry, had a big, stressful weekend at work, culminating in a test for a promotion this morning. I'll get a post up shortly.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai darts out quickly to stab at the nearest ghoul with her rapier. If it is possible to strike without an actual move action that would be preferred so that she could then back up immediately after striking.

STABBY!: 1d20 + 7 ⇒ (12) + 7 = 19

Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Sneak Attack: 1d6 ⇒ 6

Total damage 7 to whichever ghoul was unluckiest to be nearest to her

"Take that ye slimy flesh bag! She yells as she puts the rapier's point through the sinewy shoulder of the ghoul.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

I love that the slowest initiatived member of our party is going to be the first amongst us to act


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai follows closely behind Sunny as they go out to scout the activity, thinking to herself How can someone that nekkid be that loud?!

She stuck to the trees and saw the ghouls enjoying their snacks. As they get up and start moving she looks at Sunny and just shakes her head. She darts back to the trees, looking for a place where she could hide and intercept them on their way to the rest of the group.

Stealth: 1d20 + 13 ⇒ (9) + 13 = 22

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

"I can go head an' scout 'head. I tain't scurred." Pai says as she puts her hand on her rapier.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai spits on her hands and grabs the rope from Gene

"T'ain't bein referrin to me. T'ain't no lady."

Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai climbs back down the tree, and moves 3 squares right and one square down.

Climb: 1d20 + 6 ⇒ (11) + 6 = 17


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai holds her action waiting for the frogs to get closer.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai takes aim and launches her single dagger at the one closest to Sunny at the start of the round.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Sneak Attack damage if applicable: 1d6 ⇒ 1

"Take that ya slimy pile o' warts!


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

I has a ranged weapon, it's the reason I have a regular dagger along with mah punchin dagger.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

"I only gots th' one dagger I can throw at em, but I'll be happy to do jus' that." Pai says as she attempts to get up a nearby tree. Climb: 1d20 + 6 ⇒ (20) + 6 = 26


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Perception Roll 1: 1d20 + 7 ⇒ (15) + 7 = 22
Perception Roll 2: 1d20 + 7 ⇒ (14) + 7 = 21

"SHH!!! TWO somethings are watchin' us. There and there!" Pai points where she sees the eyes. "'n I got a bad feelin bout somethin, we done did build a make shift bridge to help us over the bog last time out and it's gone now."


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai jumps out ahead of the pack a bit, maintaining about a 30 foot lead on the rest of the party while scouting out ahead. She leads the party west, past the fishing village before hitting the trailhead going south towards the shore. Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Stealth: 1d20 + 13 ⇒ (7) + 13 = 20

"This way, hurry!" She hollers back at them as quietly as possible.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Tarch:
Sounds like a plan. Pai'll take the lead.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

"If ye don' trust us, that's fine. Me bad fur embellishin me trade. Din't mean no harm. But iffin we hafta prove our worth, ye best come along in case other scavengers beat us to the punch"

With that Pai starts heading back towards the other ship, mumbling a bit as she does. "Tweren't lyin, not really...


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

"I be speakin true, jus' embellished a bit on me profession, don' know much bout sailin, but I can be great up inna crow's nest and work well inna pinch of a fight!"

Pai leaves her rapier on her belt and holds her hands high.

"An' as bad a liar as I may be, I'm a fine singer, and man from far an' wide boast of hearin' my songs in many a seaside bar throughout the land. My singin makes people happy, and can get them to work better. I be good for morale!"


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Its more that she isn't much of a sailor really, very little actual sailing from her backstory.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Something falls on Pai's purple hair. She gives a look of annoyance and a glare at the bird. Uses Prestidigitation to clean her hair and face.

"Oy! Who ye be callin a lubber? I be a sailor! I just don't got me no ship right now!"

Bluff: 1d20 + 6 ⇒ (13) + 6 = 19


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

I live on the top of a hill, last night a raging fire erupted on said hill, literally across the street from my house. Burn burn burn!!!!. Luckily the fire department responded quickly, and got it taken care of before any property damage, but it was still a really scary night.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Sorry about the delay in posting, the hill outside our house caught fire last night...


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai starts walking towards the shore, sticking to the trees as much as possible. As she approaches the crew, she gives a quiet shout. "Ahoy! Look ta be we be in similar siteeacions. Me name is Pai, and this is me pal Tarchie!"


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai stretches as she pulls herself out of her bedroll. Shortly after she scrunches her nose. "Egad Tarchie, ye smell like wet dog!"

She looks towards where she saw the people the night before and quickly spikes up her hair.

"Maybe I should go introduce us, ye might scare em."

She winks at her ship mate.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

"Good luck? Me? Did Besmara steal your sense? Ain' noone ever call me GOOD luck afore. But ye be right bout the other, night prolly ain' the best time to introduce ourselves."

With that Pai unfurls her bedroll and climbs inside, but not before seeing Tarchnis get all confuddled.

"Yes, nekkid. S'wat I said ain' it? Les me eyes be foolin me, nekkid as the day she be born"


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

"It be a crew of some sort! Not Chelaxian, by my sight, they don't have a common uniform. One of em look ta be nekkid!"

Pai looks to Tarchinis.

"I think we might be able to get outta this hell hole"


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

"Well I'll go have a look see."

Pai quickly scampers up a tree for a better look.

Climb: 1d20 + 6 ⇒ (8) + 6 = 14

Finally get on a damned pirate ship and the blasted thing gets overrun and shipwrecked... that's just my blasted luck.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

I'm fine with being the door and trap crackiest of the bunch Tarchnis.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

1) I apologize for this, I'm not an eastern fantasy fan, and was using Hero Lab to build the character. I didn't actually know what Lamellar armor was until just now >,< I was just going for the best AC bonus with the lightest weight I could. I'm happy to switch it to Padded or Leather to be much more fitting with the theme of both the AP and the character.

2) Not looking for one overly hard, but it would be great to find one. Pai is not built as a DPS powerhouse, but more to rely on sneak attacks and skills to keep her in the fight.

3) Many years ago she was looking for ways to get in the good graces of a pirate crew and realized any good pirate crew would always be in need of good weapons. So she spent some time apprenticing to a blacksmith, wherein she became fully enamored with the folding of metal and the artwork involved in making beautiful weapons. It has since become a major obsession for her.

4) Pure Rogue, two weapon fighting and feint feat trees, using a rapier and dagger primarily.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Greetings everyone!


She hasn't been abandoned at port in reality, but it's how she personally see it. A few times she's offered her services, but the particular ship had no need of them. Most times though she was a stowaway and thrown off in anger by the captain and crew. Her own personal view of these events is that it's a personal attack on her and not the standard actions of a crew. And as each year passes, she tries a little harder, because each year brings her closer to the bleaching. And some of the times she's been 'abandoned' in reality she was a passenger on the ship and had been dropped off at her destination.


I be lookin for a ship, I do.

Crunch:

Spoiler:
Pai Ratkarzsuhish
Female Gnome Rogue (Pirate) 2
CG Small Humanoid (gnome)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 13 (2d8)
Fort +0, Ref +7, Will +0; +2 vs. illusions
Defensive Abilities evasion
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Offense
--------------------
Speed 20 ft., swinging reposition
Melee Dagger +6 (1d3-1/19-20/x2) and
. . Masterwork Rapier +7 (1d4-1/18-20/x2) and
. . Punching dagger +6 (1d3-1/x3)
Special Attacks sneak attack +1d6
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
--------------------
Statistics
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Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 12
Base Atk +1; CMB -1; CMD 13
Feats Sea Legs, Weapon Finesse
Traits Barroom Talespinner (1/week), Rapscallion
Skills Acrobatics +11 (+7 jump), Bluff +6, Climb +6, Craft (weapons) +11, Diplomacy +2, Disable Device +12, Escape Artist +9, Fly +6, Knowledge (local) +7, Perception +7, Perform (sing) +7, Sleight of Hand +8, Stealth +13, Swim +6
Languages Common, Dwarven, Elven, Gnome, Sylvan
SQ illusion resistance, master tinker
Combat Gear Potion of cure light wounds, Potion of mage armor; Other Gear Masterwork Lamellar cuirass, Dagger, Masterwork Rapier, Punching dagger, Artisan's tools, masterwork (Craft [weapons]), Backpack, masterwork (empty), Bedroll, Spider's silk rope, Thieves' tools, masterwork, Waterskin, 4 GP, 9 SP
--------------------
Special Abilities
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Barroom Talespinner (1/week) Make DC 15 Knowledge (Local) or Int to gain +1 to influence Wormwood NPCs.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Swinging Reposition (Ex) Can move 5 feet as a free action after a charge or bull rush when masts and riggings are present.

Fluff:

Spoiler:
Pai grew up in and around the taverns of various cities across the shoreline of the Inner Sea, from Riddleport down to Port Peril. She always found herself drawn to tales of the high seas, and the seadogs who be telling them. She has long sought a career as a pirate, instead having to settle for singing sea shanties at various taverns throughout the world. Every time she thinks she's going to be taken in she's been disappointed and left at the dock watching as the ships leave. At 96, she's growing increasingly worried of the Bleaching, and fears the only way she can stop it is to become a pirate. As such, she has spent long years hopping from port to port, and stowing away on ship after ship, only to be abandoned at the next port time after time.

Small In Character sample:

Spoiler:

Perhaps today will be my lucky day, perhaps today I can find me a ship that could take me on a more than just a bilge rat or passenger.

"I want to be a pirate
A pirate's life for me
All my friends are pirates
And sail the b. b. sea
I've got a jolly roger
Its black and white and vast
Get out of your skull and crossbones
And I'll run it up your mast

With a yo-ho-ho
And a ya-ha-ha
And a ye-hee-hee-ho-hum
With a yo-ho-ho
And a ya-ha-ha
And a yum-yum-jum-jum
Now gimme some rum!"

Perform (Sing): 1d20 + 7 ⇒ (11) + 7 = 18

Pai bounces off the bar where she had been nimbly dancing and singing to avoid everyone's drinks, doing a back flip and landing on the nearest bar stool.Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28

"Watcha lookin at ye scallywag? Ainchye never seen a gnome afore?" She growls at the barkeep staring at her.

And bonus points who can tell me where the song is from :)

Edit: Why a pirate's life? It's always been me dream. And it's a sure fire way to be intrestin nuff to not gets bleached.

What would I do? Well I'd be mighty good up in the crow's nest I'd say.

Full Name

V---GER 6

Race

Sentient Exploratory Satellite/Angry Cloud

Gender

Does not Compute

Size

Pretty F'ing Big

Special Abilities

Evaporate Star Ships, Abduct Hot bald Alien chicks, then recreate them as probes

Alignment

LN

Deity

The Creator

Location

Floating in the Galaxy

Languages

Plenty

Occupation

Data Collector

Intelligence 30

About V'GER

V'GER's instructions are to learn all that is learnable and return that information to its creator.

Destroying the filthy carbon units is kind of a bonus.