Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny moves back to the rest of the group for this round.

Swim Check:1d20 + 14 ⇒ (1) + 14 = 15(Half movement speed so as to remain as aware and careful of said enemies that are about)

Acrobatics Check:1d20 + 7 ⇒ (6) + 7 = 13

Also being 'Total Defensive' etc. So her AC should be 18.

What tha' expletive is it with tha' dice roller all ready? (¬_¬)


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai takes aim and launches her single dagger at the one closest to Sunny at the start of the round.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Sneak Attack damage if applicable: 1d6 ⇒ 1

"Take that ya slimy pile o' warts!


Adding a '.' since they seem to be playing up again...


Shade Psion 18

So, yeah, there's little chance of anyone hitting from this distance. Everyone but Tark at this range is a -8 to hit for being in the fifth range increment with a dagger, while Tark is in the fourth range increment for a -6 to hit. On top of that, the frogs are mostly submerged, for a +8 AC due to improved cover. Attacking from the shore is not likely to hit, since the resistance of water is based in part on the force it's struck by. Hit is harder, it resists harder.

Day 27 - 28 Sarenith 4712

The knives flung by the crew fly out into the water and strike the surface, mostly far from the frogs. Pai's dagger gets the closest, but the water itself defeats the attack, the knife slowed enough to skid harmlessly off the frog's skin underneath the muck. Aoro's unerring bolts, however, strike one of the frogs in the head, which gives a loud croak of pain.

Sunny swims through the muck, making a little headway, but still distant from shore. The injured frog dives beneath the muck while the other lashes out with its tongue, but the water that makes them hard to strike seems to be benefitting Sunny as well.
_______________________
Bog Crossing Map
Combat Scale: 5ft per square

Dice:

Giant Frog #1's Swim Check #1: 1d20 + 10 ⇒ (5) + 10 = 15
Giant Frog #1's Swim Check #2: 1d20 + 10 ⇒ (2) + 10 = 12
Giant Frog #2's Attack Roll vs Sunny: 1d20 + 2 ⇒ (6) + 2 = 8


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque will move next to Tarch so he can help Sunny get back onto shore.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"♫ ♪ Jus' keep swimin' ♪ ♫ Jus' keep swimin' ♫ ♪ Jus' keep swimin' ♪ ♫"

Swim Check:1d20 + 14 ⇒ (20) + 14 = 34


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro moves next to Torque and readies a spell for when the frog gets into range.

By next to Torque I mean two to the right of Tarch.

Readied Acid Splash: 1d20 + 3 ⇒ (18) + 3 = 211d3 ⇒ 2


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tarchinis mutters a curse at the loss of a perfectly good dagger, draws his cutlass, and presents his profile to the oncoming frog, sword held low and vertical to cover as much as possible.

Tarch will go total defense for the next round. Starting at his action, +4 dodge bonus, so AC=20, touch=16


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque holds steady, readying and attack if a frog leaps out.


Shade Psion 18

Waiting on Gene & Pai.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene will move closer to the edge and ready an action to attack any frog that attacks.


"♫ ♪ Don't push Gene, ♪ ♫ 'Cause he's close to tha' edge. ♫ ♪ He's just tryin' ♪ ♫ Not to lose himself. ♫ ♪"

(^_^)


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai holds her action waiting for the frogs to get closer.


Shade Psion 18

Order:
Gene
Sunny
Tark
Torque
Pai
Aoro
Frogs

Day 27 - 28 Sarenith 4712

Most of the group readies for the frogs to grow closer, as Sunny swims for her life, getting closer to the shore easily enough, despite the difficulty the bog presents in that aspect. Tark adopts a defensive posture, while Torque moves up to help Sunny onto land, and Gene aims his firearm at one of the frogs.

The visible frog swims closer, prompting Aoro to cast a spell, releasing a thin bolt of sizzling acid at the amphibian. It strikes and the frog croaks loudly as the acid eats away at its flesh.

Round 3 actions please.
__________________________________
Bog Crossing Map:
Combat Scale: 5ft per square

Dice:

Giant Frog #1's Swim Check #1: 1d20 + 10 ⇒ (12) + 10 = 22
Giant Frog #1's Swim Check #2: 1d20 + 10 ⇒ (18) + 10 = 28
Giant Frog #2's Swim Check #1: 1d20 + 10 ⇒ (2) + 10 = 12
Giant Frog #2's Swim Check #2: 1d20 + 10 ⇒ (14) + 10 = 24


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

ROUND 3: Tark will continue in full defense.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

my sword is out not my gun XD


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro recast his spell.

Acid Splash vs Frog: 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 1


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque will stand ready to assist Sunny to get out.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny will keep swimming, trying to get close enough to land to be able to be helped out.

Swim Check:1d20 + 14 ⇒ (14) + 14 = 28

Acrobatics:1d20 + 7 ⇒ (14) + 7 = 21 (To stay all defensive and stuff. As well as wriggling and such to get onto the bank.)


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai climbs back down the tree, and moves 3 squares right and one square down.

Climb: 1d20 + 6 ⇒ (11) + 6 = 17


Shade Psion 18

Day 27 - 28 Sarenith 4712

Sunny finally makes it to shore while Aoro's second bolt of acid strikes the scum-ridden, soupy waters and fails to do anything other than kill a bit of plant life.

The remaining frog disappears beneath the surface. Neither appears in the next few seconds.

Combat's over... for now. What do you all do next?


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Little Ro appears back on Aoro's shoulder.

"Well looky that, the only one not to follow orders and ask the Captain nearly got eaten. Wonder how that happened."

Aoro flicks Ro off his shoulder into the water. Where he half drowns getting back to the few inches of land near by. Giving Aoro a look of evil behind his back while miming choking motions, as Aoro glances at him he is shaking the water out of his feathers, as Aoro turns back he resumes his choking motions.

"Well we weren't able to finish them off but hopefully they will stay away or avoid us. Shall we move on?"

He picks up Ro and shakes him to the little birds anger, to remove any left over water before placing him back on his shoulder.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque is ready to head out.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny stands, thanking Torque for his assistance.

"Aye, talkin' about headin' off all be well an' good. But how are we ta do it?" She asks, doing little more for herself than checking the scabbard and sword which is across her back to make sure they are still there. As she looks back up into the trees she takes out te sword and cleans off the worst of the muck that's made its way inside. She herself seems happy to stand with the muck still lathering her body.

"I mean, I almost made somat whut folks could swing across with." She looks to see if said rope is actually hanging from said branches.

(Note, that if it is then we can swing across and be on our way.)

"Course, that still leaves them toads fer us ta deal with later, like." She frowns a little thinking of the critters int eh muddy waters.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

There is a path you know, just an old one thru the bog.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I thought the only way past the frogs was swing over, climb over, 'hop' over on the old bridge pylons or swim/wade across?


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tarchinis raises an eyeborw in a slight amused expression listening to the byplay between the captain and Sunny.

"As I recall, Pai and I laid some planks and brnaches across those pilings. I imagine we could fine something - large branches, if nothing else, that we could use again."


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene speaks up quietly at first. "We could travel slowly and be ready if they attack us."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Sunny, give it another try to get across. Maybe see if you can find the planks that were here beforehand.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Suny nods, though she does not immediately bounce to Torque's idea. Instead looking thoughtfully at the trees and branches over head.

At this second attempt she takes a dagger with her to 'clean' the branches over head of their slippery moss and such.

So...'Take Twenty' to climb up and over to the half way. Thence another 'take Twenty' to secure said 'swing rope'. Thence another 'Take Twenty' for herself to get to the other side.

Climb 1: 26

Rope Knotting: 24

Climb 2: 26


Shade Psion 18

I hate to say this, but Sunny cannot 'take 20' in this instance. She can 'take 10', but won't meet the DCs in that case. In order to 'take 20' there must be no consequences for failure, and failing a climb check by 5 or more results in a fall, which is most certainly a consequence, one that will keep her from being able to make more climb checks.

However, she only needs one climb check to climb the branches, attach the rope, and get to the other side. No need to draw it out with superfluous checks.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Ah well....here goes nuffin' :P

Climb Check:1d20 + 6 ⇒ (16) + 6 = 22

Yay! Made it across an' set ever-fink up! *Does happy dance* (^_^)

Though, technical like, Suny dun't mind fallen' in'a water...So, rilly, there in't any such chance of failin'. So's, she can kind'a 'Take Twenty' under those circumstances, right? (^_~)


Shade Psion 18

Heh... Only when there's no giant frogs in the water... or other things that want to eat you. :P


Shade Psion 18

Gonna keep this post short.

Sunny scrambles up a nearby tree again and begins to cross the branches again, slowly crawling up the mossy branches, cutting away the thin layers of wet moss growing on them in places. She manages to tie off the rope, creating an impromptu "jungle swing" before managing to fully cross the expanse. She tosses the end of the rope back to the party.

It's a DC 10 Acrobatics check to cross the bog with the swing.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque folds up his armored coat so he has greater flexibility.

Acro: 1d20 ⇒ 16


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro will take 10 on Acrobatics check. In no rush.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tarchinis sheathes his cutlass, grabs the rope when Aoro tosses it back, and swings:

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16

Landing next to Sunny, Torque, and Aoro, he turns and sends it back to Gene and Pai.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene looks at the rope then at pai. "Ladys first" he states before handing her the rope.

Hell then send over any gear left behind before he himself travels across.

Acro: 1d20 + 7 ⇒ (7) + 7 = 14


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Pai spits on her hands and grabs the rope from Gene

"T'ain't bein referrin to me. T'ain't no lady."

Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny skips about, looking off into the forest/jungle/plant growth in the direction the group seems to be headed into as she waits for every one to come across.

Perception:1d20 + 6 ⇒ (6) + 6 = 12


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque gets his armored coat back on and continues on.


Shade Psion 18

Day 27 - 28 Sarenith 4712

The group continues to travel south, following along the path. The most notable thing about it is the lack of wildlife, with the exception of the occasional bird and the numerous buzzing insects. The air seems to be constantly filled with them. The path reaches a small stream (small enough that with a running start, everyone can easily jump it) that runs through the swamp, thick with scum and the occasional rotted log that sticks up from the water like a broken spear. While traveling along the stream, a sudden blot of bright colors appear amidst the trees on the other side of the stream. It appears to be cloth of some sort, possibly strung up, but it's difficult to tell between the trees.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Here. I'll climb up an' have a look-see." Sunny offers, lowering her traveling chest and looking for the best tree to climb in regards to her endeavor.

Perception:1d20 + 6 ⇒ (17) + 6 = 23 (Also checking fer traps an' what-not)

Climb:1d20 + 6 ⇒ (16) + 6 = 22(With the assumption Sunny will not be climbing up into a trap. :P)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque waits for Sunny to finish her recon.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Little Ro takes off to get an overhead view. While Aoro waits keeping alert for anything else coming out of the jungle.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

DM Shady, what time of day is it, currently?


Shade Psion 18

It is currently late morning.

Sunny:
You can see from your spot in the tree that the cloth is a large tent strung up using a large tree in the swamp. A flash of movement indicates that something is living there, but you only get the barest of glimpses through the tent and trees. It's difficult to tell what it is, other than it looked humanoid.

While Sunny takes her position in the tree and looks out at the strange sight in the trees, nothing from the swamp comes to harass you. The bugs here are even thicker, but there is no sign of wildlife at all.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny scampers back down and drops to the forest floor.

"There be a tent! An' somat movin'! An' it looked kind'a human. But I din't get a rilly good look, 'cause a tha' tent bein' in'a way!" She gushes excitedly. Then turning to Pai and Tarch.

"Be there any others makin' it from yer boat? Did ye see any other boats about? Are there any other places about on'a island?"


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

"Let us not forget the ghouls. Stay alert."

I guess Ro saw nothing from his flying.

Little Ro is back on Aoro's shoulder hopping around trying to keep an eye on everything and everyone.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny pulls out a net form her traveling gear, holding it up briefly.

"Do we wan'a try an' catch who ever t'is? Or do we wan'a talk ta' 'em? Or maybe both...but not in doin' it all at once. Or maybe not doin' it in that order?" She awaits others thoughts.

Who mentioned the ghouls again? Pai? Tarch?

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