Friendly Fighter

Paehz's page

102 posts. Alias of Lekku.


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LoreKeeper wrote:
If you plan on running Second Darkness some time - my gf would love to join in that one. Must be the whole drow thing... ;)

Lorekeeper - would she be interested in playing a healer in a pbp for a game in progress? (Still in part 1)

Also, I would be interested in playing in this game, if you have room for a ranger, and a DM takes the reins.


Got my ranger built out. His name is Toma


Sounds interesting. I was running this ranger in a game, but it was put on hold because my DM had a new baby.

This sounds like a chance for him to be reborn!


Game Died - weep for it's passing

K, I'm going out of town for the weekend. Eben, feel free to RP for me.


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Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6

Paehz has no idea what is bugging the dwarf.


Game Died - weep for it's passing

Fort Saves
1d20 + 4 ⇒ (19) + 4 = 231d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (16) + 4 = 20


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Anneke wrote:

Hey all, in case you don't normally check the main Paizo website, check this out. Jenny and I got a shout-out for the Seoni costume we did! :D

Paizo Blog: Tuesday, June 15, 2010

Wow, that's really cool!


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"Are we expecting more trouble, then? I don't know why they went to all that trouble to steal a body, but it seems they got what they came for."


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Tale-Spinner Eben wrote:
"I'm taking a few men south to Magnimar to see about securing additional soldiers to station at Sandpoint for a few weeks, at least until the extent of the goblin threat can be determined."

"If you march for Magnimar, you should keep a wary eye out for Pavo. I found tracks that lead me to believe he journeyed south along the Lost Coast Road."


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Sense Motive: 1d20 + 3 ⇒ (19) + 3 = 22


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I didn't know how I would respond until I saw the result of my roll – sorry for the delay.

“The tracks parallel the road in the direction of Magnimar. He didn't circle back to the South Gate, so it appears he isn't an immediate threat to Sandpoint (assuming these tracks are his.)”

“The question now, is do we follow the lone rider, or the goblin band? Perhaps we should return to the Rusty Dragon, and speak with the others.”

Suiting actions to words, Paehz heads back toward Sandpoint.


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Survival: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25


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Good point - how's the weather?

Paehz wants to follow the horse's tracks until he gets to the south end of the town. If they keep leading away from the town, he'll mark the trail, and inform the Sherriff - I think going after the wagon in the morning sounds like a good plan.


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Do the first set of tracks continue south, or join the others?"


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Paehz shares his findings with the party.

Your sharp eyes pick out a pair of divots in the ground where a horse's hoof cut the ground, as well as a rub on a tree branch where the horse was apparently tied. The tracks do not follow the road, though, but instead cut a southern path back around Sandpoint.

As you follow the horse tracks south around the wall, they cross what appear to be the tracks left by a small wagon being pulled by some kind of huge rat-thing. Scattered around these tracks are random footprints… some goblin sized and one human-sized. They appear to originate from somewhere along the wall (near the cemetery), and head off towards the Lost Coast Road. There is no indication as to whether they actually met here or this is a circumstantial crossroads. There is no telling if the timing is right for a meeting, either.


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Survival 1:1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Survival 2: 1d20 + 8 ⇒ (20) + 8 = 28


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“I'd like to take another look around the North Gate – see if I can find Pavo's trail. Would anyone care to join me?”

Paehz & anyone who wants to join him head to the north gate with torches.

North Gate:
Paehz searches the gate portal for Pavo's tracks - trying to find out his direction, and if he had company.
Survival: 1d20 + 6 ⇒ (17) + 6 = 23
Edit: +2 for tracking = 25


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Priyya wrote:
Priyya purses her lips on hearing the sheriff's thoughts. "The townsfolk that have gone missing... was there any evidence that they were walked out of town? I don't know if Goblins are slavers, but I can't imagine they would carry prisoners twice their size instead of forcing them to walk. Paehz did you find any human footprints in addition to evidence of goblins... something more than our single longshanks?"

"No, I just found one larger set of tracks (Medium-sized creature)"


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The table shakes as Paehz pounds his fist down.

"Aagh! Even a snake in the grass leaves a trail! When I find that coward..."

"We do know where Longshanks went, however - at least, a general direction."


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"Why would anyone want to steal Tobyn's corpse?"


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Paehz recounts the events at the cemetary – the theft of Tobyn's body, the tracks on the ground, and the escape over the wall into the wilderness, as well as events at Pavo's shack, which I assume he is aware of. (I posted this on the last page, as well.)


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Bring on the sheriff?


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Gilbere wrote:
Gilbere is too engrossed in food but does mention the glass maker and the walks along the cliff

For those of us that weren't there, can you sum up what you learned?


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“I believe that the attack was a ruse. I think I found the tracks of this Longshanks, along with a group of goblins, at the cemetery. They stole the corpse of Ezekian Tobyn, the late Shepherd of the Cathedral, from his grave. They climbed over the Northwest wall, and escaped into the wilderness the same way.

A man named Pavo was scheduled for guard duty on the North Gate, but left town with his belongings before the festival started. It's a safe bet that he was in collusion with Longshanks and his goblins.”


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Town Hizzle, fo' shizzle:
"I do not wish to cause an uproar - only to find Pavo. I understand his desire for discretion, but the trail grows cold. While the politicians drone on, the real work must be done - securing Sandpoint, and repairing the damage; making the town safe for its people; and ensuring that those would see it burned are brought to justice.

The more information the sheriff can supply me with, the fewer ears I will have to pull to find this Pavo."


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Town Hall:
Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11

“Because we suspect that he was in on the goblin attack. The sheriff seems to be trying to cover it up – I suppose he doesn't want it to become common knowledge that one of his guards was a traitor. I plan to find Pavo, and any accomplices he might have, and see that they... cause no further trouble for Sandpoint – or anyone else.”


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Town Hall:
”Greetings, Pellius. We are searching for the sheriff, but perhaps you can help us, in his stead. Do you know guard Pavo?”


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Pavo’s:
I’d like to track down the sheriff, and ask a few questions.

EDIT: ----> this leads to town hall


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Pavo's:
Sure, I'll bite - Perception: 1d20 + 10 ⇒ (16) + 10 = 26 | Looking for traps, or shady people hanging about the area in line-o-sight of the house.


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North Gate:
Good thinking - does the gate look to be in working order? Signs of stress or forced entry?

Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Diplomacy (Aid Another?) 1d20 - 1 ⇒ (14) - 1 = 13


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Gate:
Clarification: who hasn't been seen since the festival? Pavo or Hemlock?


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North Gate:
"I shall make it a point to stop by and try her food, then, if it's as good as you say! Do you know who was on gate duty yesterday? I was curious about the goblins' attack patterns yesterday; they may be able to help me out."


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@ the Gate:
"We didn't get to see much of it, before the Goblins attacked. Were you on leave, yesterday? Too bad the festival was interrupted."


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Gate:

Sense motive vs. bluff(?): 1d20 + 3 ⇒ (16) + 3 = 19
"Not quite so many as that, I think. The numbers seem to grow with each retelling. We merely lent a hand to the brave city guards. Did the goblins pass through the gates, in the attack?"


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Gate:

I will head with them to the gate.

"Greetings, soldier. Has the attack left your short-staffed? I wouldn't think they would leave you to secure the gate alone."


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Priyya wrote:
Cliff's Notes on the North Gate? Apparently, it was 'accidentally' left open at sundown last night which is against protocol. We presume that's how the goblins snuck in. We haven't been able to investigate it yet.

What happened at the Manor?


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Anneke wrote:
Anneke will head towards the cemetery to see if Paehz needs any help there. She's also interested to find out if there was any foul-play involved with the north gate. If/when she runs into Paehz, she recounts their findings from the manor and asks what he's turned up.

I actually haven't read all of that - give me the cliff's notes version?


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Cemetary:
If nothing else of consequence reveals itself, Paehz heads back to the Rusty Dragon.


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Cemetary:
Paehz inquires further into the time and cause of the cathedral fire. Unless he should already know.


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Cemetary:
Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16


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Cemetary:
Paehz asks the guards for details on the grave robbery.

"Who was Ezekian Tobyn, anyway, and why would anyone desecrate his grave?"

"Were any other graves disturbed?"


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Cemetary:
Knowledge(Local): 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Survival: 1d20 + 6 ⇒ (19) + 6 = 25


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I'll go to the cemetary. Paehz wouldn't suspect trouble, but he will be armed, regardless.


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Assuming Priyya has shared her info with me, I'll go check out the cemetary.


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Apparently, all anyone wants to talk about is how awesome I am.


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Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8

#1, since nobody else seems to be going there. - Oh, nevermind, I rolled a 9. Wooooooooooo.


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Well said!


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Priyya wrote:
"Leaving aside the matter of the Goblin, I think the larger concern is what longshanks ordered this merry band of cutthroats into town and why?"

Wait, the goblin band of cutthroats, or OUR merry band of cutthroats?


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We killed them too quickly - next time, I'll do it left-handed.


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I'll see if there is an apothecary that can identify this mysterious vial.

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