Eben's Rise of the Runelords Game (Inactive)

Game Master Eben al'Jol

Inactive


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Game Died - weep for it's passing

Assuming Priyya has shared her info with me, I'll go check out the cemetary.


Female Human (Ulfen) Paladin 2
Kord mel'Vakki wrote:
"If ye don't mind, I'd like t' come along when ye visit the glass maker. I'm the one who has a bit o' business with him. When we've checked on him, I'm with ya on spyin' out the cemetery - and while we're up there, we can check out that northern gate, just in case."
Priyya wrote:
"The more eyes we have on all these strange goings-on, the better. Your sharp eyes would be appreciated, Kord."

"OK, glass then graves. Lead way, Kord."

Noticing that Gilbere is following them, Anneke asks him, "Gill Beer learn anything about that thing?"


Paehz wrote:
Assuming Priyya has shared her info with me, I'll go check out the cemetary.

If Priyya ran into you, she definitely would have told you, Paehz. Just out of curiosity - were you planning on going to the cemetery by your own awesome self or would you care to make it a group activity? It seems like Pr, A, G, and K are all headed over there after they visit the glassmaker.


Male Human - Varisian Rogue 2

Nadya's a bit swamped this morning, but she's in as well...

Kord looks around to make sure everyone's ready.

"Well then, I guess we're off t' see the glassmaker. His home is across the bay t' the west of us."

As we walk, Perception Check for anything useful (clues, neon signs with the bad guy's signature, etc.)1d20 + 6 ⇒ (20) + 6 = 26


Game Died - weep for it's passing

I'll go to the cemetary. Paehz wouldn't suspect trouble, but he will be armed, regardless.

Shadow Lodge

Male Dwarf Wizard / 1
Anneke wrote:
Noticing that Gilbere is following them, Anneke asks him, "Gill Beer learn anything about that thing?"

Looking at Anneke with a smile, "Well it's of Thassilon design, but now tha I have really taken a good look, something else occurs to me. In me studies, I had read tha symbol like this was tied to the civilization's arcane-related idealogies. Beyond this assumption, I be not too sure but, there be rumors that the "Old Light" in this town may have some ties to the Dead Thassilon civilization and that symbol.", Shrugging, "if that's true we'll have to go see fer ourselves lass."


So after a quick lunch, the group heads off in separate directions, Paehz (and anyone who wants to check out the cemetery with him) heads north from the Rusty Dragon towards the cemetery - which rests behind the cathedral. The other group heads out in the early afternoon warmth towards the Kaijitsu Manor.

Moving to spoilers - please respect the spoilers - and respond in them as well…
Those of you who haven't specified which way you're going (Gilbere and Nadya), please do so before you read the spoiler.

The cemetery group:
The trip to the cemetery takes about twice as long as it should since you are stopped every minute or two by some well-wishing Sandpoint local, wanting to shake your hand and offer to buy you a drink this evening. When you finally arrive, there are a couple guards posted at every entrance who look like they're about to stop you, but upon realizing who you are, wave you through with a weak smile.

The only people present are a handful of guards, and it is obvious what they are guarding… towards the center of the cemetery is a freshly dug-up grave and an upturned headstone with the name Ezekian Tobyn engraved upon it.

Make a Survival and a Knowledge (Local) check. You can either each try independantly or one of you can make the check and the other make an Aid Another check to boost the other's roll by 2. Paehz, you get a +2 on your Knowledge (local) check for being a semi-local yourself.

The Kaijitsu Manor group:
Kord sees every damned thing you pass… which is to say, all the beauty of an early autumn day in the Lost Coast. Would you like to hire a boat to cross the harbor or go for a walk on this beautiful warm afternoon? It'll cost 2 silver per trip (so 4 silver for there and back) to have a little shuttle boat take the whole group across the harbor, but will save you an hour of walking each way, as you have to go out of town to the south and around the harbor.

Shadow Lodge

Male Dwarf Wizard / 1

The Manor Group:
Gilbere follows the group Anneke goes with as she and he have allot to talk about along the way and her devotion to Torag endears her to him.

Gilbere grumbles at spending any money but will do it. Although he is not afraid to walk it, as long as he does not get too dirty. In which case he will bemoan and use his prestidigitation spell.

If the group passes near the "Old Light" Gilbere will be come increasingly interested making a rough sketch or notes of the place.


Make sure you're responding in the group spoilers, please. :)


Male Human - Varisian Rogue 2

Nadya's going to be with my group - mostly since she's a bit swamped at work today, and I don't want to try to split my personality even further than it already is...

Kaijutsu Group:
"It's a nice town, but I'd rather save a little time and take a boat across. In my mind, the sooner we finish up here, the sooner we can catch up with Paehz at the graveyard and then maybe head up t' take a look around that northern gate. C'mon, boat's on me."


Kaijitsu Manor:
For time's sake, Priyya would opt for the boat trip... Or possibly the boat up to the manor and a walk back if circumstances warrant investigation of the path from the manor to the town. But she is willing to hoof it, if the group prefers. She also has the cash to pay for the group and is happy to do so.


Female Human (Ulfen) Paladin 2

Manor Group:
Gilbere wrote:
"...the "Old Light" in this town may have some ties to the Dead Thassilon civilization and that symbol. If that's true we'll have to go see fer ourselves lass."

Anneke clenches her teeth and snarls like someone just jammed toothpicks under her toenails. "Priyya," her eyes seem to blaze with a pale blue flame, "Gill Beer just volunteer to row us there his self..."

Intimidate 1d20 + 9 ⇒ (18) + 9 = 27

Sense Motive DC 15:
For some reason you get the feeling Anneke doesn't like being called girl or lass.


the manor-bound crew:
Boat it is! You two can split the cost since you offered.

Kord is able to quickly secure passage across the harbor in what is basically a glorified row-boat. The half-orc, a surly fellow who greedily swipes up the silver, ushers you onto the boat and kicks away from the dock. Despite your dour host and the somewhat huffy Anneke, the ride across is very pleasant. A slight salty breeze drifts in from the east, and the rhythmic slapping of the paddles lull everyone to passive contentment as the sun warms your skin and the wood upon which you sit.

The trip across the harbor takes longer than you expected, but shorter than you'd like, and the tireless rower finally pulls you up to a dock. As you disembark, you take a look back at the town of Sandpoint. Looking at the warm, cheery sight, you'd never know the horrors the town just experienced.

It's only a ten minute walk through lightly wooded rugged-lands to the Kaijitsu Manor. It is smaller than you expected, based on the successful nature of the glass-maker's business, but what it lacks in stature and size it more than makes up for with it's well-kept appearance and heir of something exotic in it's architecture. Hints of far-Minkai's touches grace the manor, hinting at the Kaijitsu's heritage.

As you approach the front door, through a garden of sculpted shrubbery, you are struck by the quiet of the house. There is no apparent activity inside.


Male Human - Varisian Rogue 2

Manor:
Kord thanks the ferryman in orcish, and leads the group up toward the manor.

"Somethin' don't feel quite right around here.

Perception check 1d20 + 6 ⇒ (20) + 6 = 26

Specifically I'm looking for any signs of life/movement from inside the manor, or very close in on the grounds: smoke from a chimney, drapes moving in a window, boards creaking on an upper floor, etc.


Female Human (Ulfen) Paladin 2

Manor:
The Kord sees all.

Perception 1d20 - 2 ⇒ (12) - 2 = 10

The warrior woman? She sees a big house.

Shadow Lodge

Male Dwarf Wizard / 1

Manor:
Gilbere obvious to Anneke's frustration, grips the boat sides tightly never have been on a boat before. His stomach retches as he can't decide what is worse, the boat or the tainted blooded orc rowing it.

Perception 1d20 + 0 ⇒ (2) + 0 = 2 Still trying to keep his breakfast down, Gibere is distracted by some dirt he has found on his robes unaware of the others suspicions. "Nice luukin home" He muses.


the Manor-ers:
After taking a careful look around, you don't see any signs that anyone is in there. Based on your very close inspection, you're pretty sure there isn't anyone home at all and hasn't been all morning, despite whatever rumor you've heard. There is no smoke and no movement. It's most assuredly empty.


Male Human - Varisian Rogue 2

Manor:
Kord signals the party to wait a little back from the door.

"Let me check this door out, just in case."

Checking to see if the door is locked (and looking for traps at the same time) 1d20 + 7 ⇒ (15) + 7 = 22

Shadow Lodge

Male Dwarf Wizard / 1

Manor:
Gilbere knocks on the door after no one answers, "Shoulda we check inside just to be sure, the glass maker aint dead or hurt?" he muses thumbing to the door.

Seeing Kord is gonna check the door Gilbere steps to the back of the group.


At the Manor:
It is locked; no traps that you can see.


manor:

Sense Motive (Anneke) 1d20 + 8 ⇒ (17) + 8 = 25

On the boat, aware of Anneke's feelings about the term 'lass', Priyya taps the sickly looking Dwarf with her boot. She leans in and says, "You and I need to have a discussion later about your word choices. At times, they may get you into trouble."

Perception (Looking @ house and responding to Kord's comment) 1d20 + 8 ⇒ (14) + 8 = 22

"Yeah, this doesn't smell right to me. You might want to spread out a bit and look around. I'll see if anybody is at home."

Priyya slowly approaches the front door to give the rest of the group time to get into tactical positions. She is watching and sniffing the air (maybe for a whiff of dead body). When it looks like everyone is in a good spot, she'll knock, hand resting lightly on her scimitar - just in case.

Got a bit ninja'd here


Male Human - Varisian Rogue 2

Manor:

Sleight of hand to take tools out 1d20 + 13 ⇒ (6) + 13 = 19
Disable device check to unlock the door 1d20 + 10 ⇒ (7) + 10 = 17
"Gimme just a moment..."


Manor:
The lock refuses to yield.


Male Human - Varisian Rogue 2

Manor:

Kord seems to be a bit irritated as he bends down to examine the lock more closely.

Disable device 1d20 + 10 ⇒ (5) + 10 = 15


manor:
Priyya, somewhat guarding Kord just in case, takes a look at the nearby windows. Are any of them obviously unlocked?


Female Human (Ulfen) Paladin 2

manor:
"Bet I can open door..." Anneke mumbles to herself.


Male Human - Varisian Rogue 2

Manor:

Realizing that the quality of this lock is too great for a quick pick, Kord puts his ear up to the door for one more listen.

Perception check 1d20 + 6 ⇒ (7) + 6 = 13


Manor:
the lock still refuses to give to your deft touches... Taking 10 on this will also not prove any better results for you.

After fiddling at the door for a long five minutes, Kord is forced to give up in failure. Placing his ear to the door, he hears nothing from within. Priyya checks out the windows and sees that they're not so much locked as clasped from the inside.


Male Human - Varisian Rogue 2

Manor:

"I'd prefer t' get in without causin' the man too much damage. Let me take a look at that window clasp."
Disable device (trying to slip a tool under the glass to dislodge the clasp) 1d20 + 10 ⇒ (20) + 10 = 30


Male Human - Varisian Rogue 2

These rolls are crazy!


Kord mel'Vakki wrote:
These rolls are crazy!

No, you are just that DAMNED good! :)

Next up for Kord... Anneke's chastity belt... GO!


Game Died - weep for it's passing

Cemetary:
Knowledge(Local): 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Survival: 1d20 + 6 ⇒ (19) + 6 = 25


Female Human (Ulfen) Paladin 2
Priyya wrote:

No, you are just that DAMNED good! :)

Next up for Kord... Anneke's chastity belt... GO!

Pretty sure that would be a survival check... >.>


Anneke wrote:
Priyya wrote:

No, you are just that DAMNED good! :)

Next up for Kord... Anneke's chastity belt... GO!
Pretty sure that would be a survival check... >.>

or a fort save


Female Human (Ulfen) Paladin 2

Gotta have more than 50hp to get a save vs. massive damage. Unless you're talking about stabilization checks. ;)


Male Human - Varisian Rogue 2

Some things are best left alone...


Female Human (Ulfen) Paladin 2

Well dang, ya didn't have to delete the Fort save off your character sheet ya know!


Male Human - Varisian Rogue 2

Mommmmmmy! Anneke's makin' fun of my low Constitution score!!!!


Female Human (Ulfen) Paladin 2

LMAO, am not! Don't you know Anneke's a paladin. They don't have senses of humor.

Kord wrote:

Init +4

Fort
Ref +8
Will +2

WHERE DID IT GOOOOOOO?!

Perception 1d20 - 2 ⇒ (6) - 2 = 4 looking for Kord's Fort modifier


Priyya surreptitiously checks to make sure Kord hasn't removed her undergarments while she wasn't looking. Oh wait... she isn't wearing any...


Female Human (Ulfen) Paladin 2

What are these... under garments you speak of?


Wow... I work for five minutes and you guys go ape-s++$ in here.

cemetery:
Paehz approaches the hole in the ground that was a grave. The name on the gravestone sounds vaguely familiar, but you can't quite place it.

While the guardsmen have done an excellent job of tromping all over the area, you can just make out the prints of a handful of goblins, and, surprisingly, those of a medium-sized male. They originate from - then retreat back to - a ladder which is laying haphazardly behind a row of bushes along the Northeast city wall, which faces out into the wilderness. It looks like it might have been kicked over as the grave-robbers exited the cemetery/town via the wall.

Breaking and Entering the Manor:
Kord easily releases the latch with a flick of a thin blade, and the windows open with a slight creak. With little effort, anyone who wants is able to climb into the house. It is just as quiet and still inside as it appeared from without. Exotic furnishings in the Minkai style create a very warm, if foreign, feel. As you creep around the house, floors creaking quietly, family pictures containing Lonjiku, a beautiful woman who you assume is his wife, and a very young Ameiko try to paint a picture of the family that lived there-in.

I need Sense Motive, Perception, and Knowledge (Local) checks from everyone. If you'd rather just Aid Another on the knowledge check, feel free.

Anything specific you're doing in the house?


rollin':
Perception 1d20 + 8 ⇒ (9) + 8 = 17
Sense Motive 1d20 + 8 ⇒ (6) + 8 = 14
Assist Knowledge 1d20 ⇒ 3


Female Human (Ulfen) Paladin 2

Manor:
Sense Motive 1d20 - 2 ⇒ (18) - 2 = 16
Perception 1d20 + 2 ⇒ (16) + 2 = 18
Know Local (untrained) 1d20 + 2 ⇒ (14) + 2 = 16 aiding Kord

Anneke looks around in awe of how fancy the place is. "Is Kai-joo-soo king?"

As for what she's doing, she's keeping an eye out for anyone/thing that might jump out at her comrades.


Anneke wrote:
** spoiler omitted **

Not that it would help with my crappy roll but I noticed you had +2 on your Assist Roll. Assists for a skill you don't have aren't a flat d20?


Priyya wrote:
Not that it would help with my crappy roll but I noticed you had +2 on your Assist Roll. Assists for a skill you don't have aren't a flat d20?

Aid Another is just like any other skill check, except the DC is always 10, you can never take 10, and obviously the outcome is very limited. So you can apply any modifiers that usually would be there.


Female Human (Ulfen) Paladin 2
Priyya wrote:
Not that it would help with my crappy roll but I noticed you had +2 on your Assist Roll. Assists for a skill you don't have aren't a flat d20?

An untrained Knowledge check is simply an Intelligence check that can't reveal anything over a DC of 10. If you didn't apply the Int modifier then something with an Int of 3 would have the same chance of success as someone with an Int of 20.


Anneke wrote:
An untrained Knowledge check is simply an Intelligence check that can't reveal anything over a DC of 10. If you didn't apply the Int modifier then something with an Int of 3 would have the same chance of success as someone with an Int of 20.

Ah, that makes sense. So Priyya's untrained Knowledge assist check would have a +1. I'll update her cheat sheet with that factoid... Thanks for the player knowledge assist - I was feeling too lazy/busy to look it up. :)


Male Human - Varisian Rogue 2

Manor:

Sense motive 1d20 + 3 ⇒ (1) + 3 = 4
Perception 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge local 1d20 + 6 ⇒ (6) + 6 = 12 Not sure how the assisting works, so I didn't add anything in there

Kord whispers, "He's no king, but he doesn't seem to be hurtin' fer money."

Kord is planning to move toward the master suite area, but will be looking for signs of struggle, break-ins, etc.

So much for the super rolls

Shadow Lodge

Male Dwarf Wizard / 1

Manor:
Gilbere says in hushed tones, "I'm not climbing up like some damn monkey, ye open that door frum da inside!"

Stealth 1d20 + 3 ⇒ (17) + 3 = 20
Perception 1d20 + 2 ⇒ (3) + 2 = 5
Sense Motive 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge Local 1d20 + 3 ⇒ (10) + 3 = 13

Continuing more distracted now, "I mean it now lad dunna leave me out here why you have all the fun!" referring to Kord.

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