AC 17
CMD: +19; touch: 13; flat-footed: 14 (+2 Dex)
Saves: Fort +4; Ref +6; Will +2
Immunity: Magical Sleep
Armor Check -3
Base Atk: +2
CMB: +6
Feats:
Proficiencies: Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
Quick Draw Rapid Shot Favored Class Bonus|Bonus Hit Point: x2
Combat:
Greatsword: Hit +6; Damage 2d6+6; 19-20/x2
Composite Longbow: Hit +5; 1d8; x3 | -2 penalty after 110 ft.
Starknife:(x6) Melee +6; Range +5; 1d4+4; x3 | -2 penalty after 20 ft.
Dagger Melee +6; Range +4 1d4+4; 19-20; x2 | -2 penalty after 10 ft.
Sap: Hit +6; 1d6+4; x2
Unarmed Strike: Hit +6; 1d3+4; x2
Favored Enemy (Animals): +2 Attack, Damage, Checks vs. Animals
Anatomist: +1 to crit confirmation rolls
Country Born: Once per day, ignore first fatigue or exhaustion effect; +1 bonus on Will saves.
Weapon Familiarity: proficiency with martial weapons