I just played the starfinder society 1-00 mission the other day and I found that the classes seem a lot more complicated than their pathfinder brethren. The soldier which seems to be the parallel to the fighter ironically is much more complicated with it's area fire ability. It's not just move, swing and swing again. The mystic (the one I played) seems like a more finicky cleric with it's healing pool. Solarian are weird fighters who swap stances? And don't get me started on the witchwarper. Envoy and Operative seem the most straightforward of the bunch.
So here's an interesting question: my character is holding a club in his main-hand and a +2 shortsword in his off-hand. He does not have the double slice feat. So if a enemy would provoke from him, can he choose which weapon to strike with or does it have to be the main hand? And if the AoO is with the shortsword would it still only have 1/2 strength bonus?
Ah, darn. I was planning out making him a Deep One Hybrid. :P Seems like barbarian is the way to go!
AidAnotherBattleHerald wrote:
Agree with this! If I ever get around to playing a ranger, that'd be my game plan.
Although they are better than their previous incarnations, rangers (along with alchemist) seem to be the weakest of the core classes. Let's start with their subclasses: the edges.
Now let's go over their feat trees which there are a few:
Sorry if this comes as bait, I'm just upset how rangers gotten basically nothing from the remaster & Howl of the Wilds.
FreneticKineticAscetic wrote:
Ah! Good catch! So if he were to take witch dedication and then basic witchcraft which says at the end: "You can select three familiar abilities for your familiar each day, instead of two." His familiar should get: 2 (base) + 2 (enhanced familiar) + 1 (basic witchcraft) = 5?
I personally think the implements are poorly balanced. Most of the Thaumaturges I've seen tend to pick the same combo; Tome and Regalia or Weapon. These three I feel boost what the Thaumaturge is already good at while the other implements not as much. Tome (plus the already talked about diverse lore) completely eats the Investigator's lunch. Regalia provides too many benefits for a 24/7 always on ability imo. Weapon simply is the only way in-class to get an AoO. All the other implements only provide niche benefits and/or are too action cost dependent (bless you, mirror my love) to be viable. |