Judge Trabe

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Can a swashbuckler with a whip use the parry and riposte deed? By default, whips don't threaten unless you have improved whip mastery. Parry and riposte doesn't state the attacker must be threatened.


I just played the starfinder society 1-00 mission the other day and I found that the classes seem a lot more complicated than their pathfinder brethren.

The soldier which seems to be the parallel to the fighter ironically is much more complicated with it's area fire ability. It's not just move, swing and swing again.

The mystic (the one I played) seems like a more finicky cleric with it's healing pool.

Solarian are weird fighters who swap stances?

And don't get me started on the witchwarper.

Envoy and Operative seem the most straightforward of the bunch.


So here's an interesting question: my character is holding a club in his main-hand and a +2 shortsword in his off-hand. He does not have the double slice feat.

So if a enemy would provoke from him, can he choose which weapon to strike with or does it have to be the main hand? And if the AoO is with the shortsword would it still only have 1/2 strength bonus?


I'm planning on playing an Old aged character for my next campaign and thought it'd be fun if he's a martial despite the physical penalties.

What are some easy ways to overcome the penalties of old age?
I know Barbarians get Spring Rage, which is very good (& comes online super early to boot!)


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Although they are better than their previous incarnations, rangers (along with alchemist) seem to be the weakest of the core classes.

Let's start with their subclasses: the edges.
Precision is a far weaker sneak attack.
Flurry is the only good one but fighters can poach it at lvl 10 with agile grace.
Outwit is infamously bad.

Now let's go over their feat trees which there are a few:
* Animal Companion, their animal companion scales 2 levels slower than druids or anyone who takes the beastmaster dedication.
* Recall Knowledge, thaumaturges do the 'monster hunter' gimmick far better.
* Focus Spells are some of the weakest I've seen and don't really do much (gravity weapon is a joke).
* Hunted Shot & Twin Takedown are alright but monks can do the same with flurry and don't have to spend an action setting up hunting prey, they also get stances which give strong unarmed attacks (d8 or better) which ranger cannot get due to needing to dual wield or use a bow.
* They also get the worst AoO.

Sorry if this comes as bait, I'm just upset how rangers gotten basically nothing from the remaster & Howl of the Wilds.


Hello!

So I'm playing a Magus who really likes his familiar and took the Enhanced Familiar feat. My Magus also took the Wizard Dedication and through the dedication it looks like he can pick up Enhanced Familiar again.

Is this legal? Pathbuilder seems to say yes but I'm unsure.


Hello, my group is starting a Strange Aeons campaign soon and I thought it would be fun to play a "freaky" character.

So far, I've thought of doing a 2 level dip in Alchemist for an extra arm ;P

Are there any other classes I should look into?