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RPG Superstar 8 Season Star Voter. *** Pathfinder Society GM. Starfinder Society GM. 162 posts. 2 reviews. No lists. 1 wishlist. 35 Organized Play characters.


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Baarogue wrote:
PMSchulz wrote:
This is a bit old of a post, but it is relevant. Shield Block now says that you and the shield each take the remaining damage. So, does that mean that both of you take the full remaining damage, which makes it far less useful, or do you still split the damage between you, half and half?
Shield Block has said, "You and the shield each take any remaining damage," since the 1st printing of 2e. It has never been half and half

Well, that really just gives the opponent free damage, and really doesn’t match real world. Oh well. Been doing it wrong for a while. To be fair, I only had one character using a shield for a long time, and it’s usually boosting his AC enough to be missed.


This is a bit old of a post, but it is relevant. Shield Block now says that you and the shield each take the remaining damage. So, does that mean that both of you take the full remaining damage, which makes it far less useful, or do you still split the damage between you, half and half?

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So,

Spoiler:
The Crimson Apprentice boon, is it for the character who played the scenario, or is it one used for creating a new character?

I cannot find a copy of the text online, and would like to know it before deciding to use it. If the former, it is useless to me, if the latter, I have ideas.


Wait, nothing for 17th level? Well, that's not fun. I mean, I can still play it, and may burn a replay or two to get a few other characters through, but come on, those of us sitting with ultra high level characters want to play one last time...


Cannot find the higher level cash amounts for creation. Is it per GM core Page 61, which would be 3200 GP or 32,000 SP/Credits for 10th level? I know it was posted somewhere in the blog, but every time I search, nothing comes up.

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Cyrad wrote:
PMSchulz wrote:
I would like to advocate for a boon to take Werecreature Dedication. Even though I made him as a skinwalker in 1E, and never got to play him, I think the Society would benefit from having a weretiger fighter who hates mornings as a member. This would also tie in with my request for character import from PF1 for characters under a certain level (4th or so) in order to get some of those unused GM characters played.
Or at least lower the price of beastkin. I never understood why they're Rare despite untamed druids and barbarians being incredibly commonplace.

Both would be great, though.


Nooo! Not the ship I never got to use because I never got to finish the Dead Suns adventure path.

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Ferious Thune wrote:

Champion can mostly keep the pre-remaster version, because all of the causes got new names. You may want to check your individual feats to see if they were reprinted. Also, I’m sure good damage would be one spirit damage and similar things like that.

Ranger, yeah, I don’t think there were significant changes to the class. Some feats got updated, and you would have to use them.

Sorcerer is going to be affected, depending on your bloodline. There are some confusing things in the remaster rules. Following the logic that was used to effectively require Oracles to update, if a bloodline was reprinted, then you need to use the updated version. But, then, when talking about Dragons in the remaster rules, it sounds like Draconic Sorcerer could keep their dragon type, as it calls out that remastered Draconic Sorcerers can’t select from the metallic and chromatic options. Which is to say, it’s still a little confusing.

Very late reply, I had to catch up at work after GenCon and getting COVID, so had to sit on that.

The sorcerer is a Gold Dragon bloodline, so I doubt she'll get rebuilt unless they force it. The Champion is a Paladin and Knight of Lastwall, so I suspect very little would change there, since I think all I would get is sanctification. They haven't changed the Lastwall feats yet.

Ranger really only gets one change, and that was an ancestry feat. So he's all good.

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I would like to advocate for a boon to take Werecreature Dedication. Even though I made him as a skinwalker in 1E, and never got to play him, I think the Society would benefit from having a weretiger fighter who hates mornings as a member. This would also tie in with my request for character import from PF1 for characters under a certain level (4th or so) in order to get some of those unused GM characters played.

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Ferious Thune wrote:

They don't have to rebuild, but they do have to treat any options that have been reprinted in PC2 as errata. This is where the issue with Oracle comes in. While you can use the old Oracle chassis, it does not interact well with the new Mysteries. Since all of those Mysteries were reprinted with the same names, if you don't rebuild, you still have to use them. Presumably that is true for Sorcerer Bloodlines as well. The difference being that Sorcerer still works properly with the updated Bloodlines.

In other words, it depends which class you are talking about.

Champion and sorcerer. Maybe the ranger, but there's little difference there.

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Okay, to make sure I am understanding this, any characters who's class appears in Player Core 2 does not need to be rebuilt if they have at least one game in before the specific date? And they can continue on that progress until the character dies? Or will there be a firm date where everyone has to be rebuilt by?

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Wait, do you mean last high level for the season, or last high level EVER? I feel the pain of not enough high tier content for Pathfinder, and it seems to be getting worse. It's somewhat demotivating to work so hard on a character, get to a good point, then get told that you wasted your time if you didn't also play APs to mix in your levels, because you aren't getting any higher level stuff. I know you're trying to keep new folks churning in, but please, throw a bone or three to the high-level players who don't always have weeks to devote to play an AP.


Yay for high tier stuff! But boo that my level 17 operative who really hates the Azlanti can’t play…. Oh well, just have to go with the assassin….

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Pirate Rob wrote:

If it has the same name, you must use the revised text.

If it doesn't have the same name, its a different spell etc.

Welp, then somebody goofed.

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A question has come up about spells. If the spell was changed, we can use the old version, correct? So if I have Phantasmal Killer as a spell, I can still use it, and not the rules for Vision of Death, right? Someone said there was a blog post that said differently and I’d like clarification before I go redoing all my spells.

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The Guide only mentions two ancestry feats that are changed. Will more be added as time goes on, or are the only ones that will be corrected? Looking at the racial weapon feats, specifically.

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pH unbalanced wrote:
Hilary Moon Murphy wrote:

It's a little more complicated.

Pre-Remaster, the feat Burrowing Elocutionist (lvl 1) was required for Animal Elocutionist (lvl 5).

In the Remaster you can take Animal Elocutionist at level 1 and Burrowing Elocutionist disappears. I want to know if I have to spend downtime to retrain my Burrowing Elocutionist feat into Animal Elocutionist, which is much better.

Ah, I was thinking more of the ancestry Weapon Feats...that is knotty.

This right here. I have Elven Weapon Grace at 5th level for my ranger. It’s the only thing that changes on him, since Elven Weapon Familiarity now covers that. Do I need to do a full rebuild, or just choose a new Ancestry feat, since that feat no longer even exists.

As for the free feat, I think only my Sorcerer has that. The free skill, yes. But most it’s PFS lore anyway.

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Tomppa wrote:

Regarding Endless Grimoire:

It would not work, because you are not a prepared spellcaster, and do not prepare spells: You're a spontaneous spellcaster, and the arcane evolution allows you to select one spell from the spellbook or grimoire and add it to your repertoire for the the day (or upgrade it to a signature spell if was already in your repertoire), so you still aren't preparing spellslots as required by the grimoire.

I'm unsure what you mean by the second question however?
Let's say you have magic missile as a 1st level spell in your repertoire but it isn't your signature spell. Because it is in your repertoire, it is added automatically and for free into your spell book. During your daily preparations, you can choose Magic Missile (1st level) as your spell of the day if you want to, and since it is already in your repertoire, you can now cast it as a signature spell on whatever level you want: Thus, there is no need nor benefit to scribe it into your book as a 3rd level spell.

For the spells that aren't already in your repertoire, you can add them to the book at the regular cost of learning a spell.

Since normally you don't need to scribe spells into spellbooks at specific levels, I assume that if you had added 1st level mage armor into your spellbook (but not into your repertoire), you would get to choose the level at which you add it to your repertoire for the day when you make your choice. Meaning that once you learn 3rd level spells, you could still choose mage armor and add it to your repertoire but at 3rd level instead of 1st level. The feat isn't clear on whether this is the intent though.

That is my quandary. If I have Mage armor, can I “memorize” it at 3rd or 5th level? Or, do I have to buy a version at each level? As for the Endless Grimoire, not a big loss there, just curious.


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Well, with that nice long post over on the PF2 boards about the Remaster not having drow, how is that going to work for Starfinder? And Starfinder Society play? Will they all just become Cavern Elves? Will they be something different? Will they all just die off instantly? As someone who has a half-drow and a full drow in SFS, I am curious. And even beyond society play, we have a whole world of them, kind of hard to ignore.

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My sorcerer has the Arcane Evolution feat, so that gives her a spellbook. Since normally as a sorcerer I would have to learn a spell at a higher level to heighten it (Unless it is a Signature Spell). Is it possible to scribe those spells at the higher level into the book, and do I need to pay the cost? Is it reduced because I know the lower level version?

Also, can I use something like the Endless Grimoire and gain the extra spell slot, or would that not work?

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I am looking for a new melee weapon for an operative and stumbled on the Spectra Blade. It's from Starfinder #49: A Light in the Dark. Does it follow the "character option" rules, where I have to have the Chronicle from the adventure to purchase it, or, since it is generic equipment, it is available for my level (7)? Do I have to own the physical product in order to use it otherwise? According to AON (Which is the official SRD) it is SFS Legal with no restrictions on it. I can't buy it now, I need new armor, but it will be the next purchase I make.

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This please. I have a character sitting at just shy of 17, I would like to finish Devastation Ark. Used all the one shots already. And I have characters sitting at the 9-11 range that I would like to play, too.

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Alex Speidel wrote:
PMSchulz wrote:
A boon that allows you to add one specific uncommon item chain to a character. It could be any item, but only available to that one character. It would be all levels of the item, if it has a level. You could not sell or trade the item to anyone, so you would have it forever, even if it becomes useless later on.

Can you explain to me how this differs from the current Avid Collector boons? Per the FAQ, you already have access to higher-level versions of an item you have access to.

(thank you all for your posts so far, they're exactly what we were looking for!)

Well, instead of a curated list of items that Avid Collector allows, you can select ANY uncommon item from any legal source. Ring of Wizardry, Dragonskin armor, etc. But it's only one. And you can only get it once per character. So if you get access to Blue Dragonscale full plate for your Paladin, that's the ONLY item he can get with the boon. Unlike the ones with a curated list, you can't buy it multiple times to get all the items on the list, you get one choice. If your character winds up going down a different path, oh well.

Edit for spelling and also to request access to the Fat Man launcher with the Nuka Nuke upgrade. Or barring that, a fully functional Dire Wolf OmniMech.

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A completely custom starship for a PC. Built from a general frame. Or the right to create a new ship line. I'm looking at all the "normal" Starfinder ships and they all have a weakness. AS a thought experiment I designed a very nice ship that was better at all tiers and used only the stuff from the Core Rulebook (I did access the Starship Operations Manual but only for the full rules on construction).

An ACP boon that would allow you to play a PF class, upgraded to Starfinder. Call it some sort of divine boon (Such as a Paladin or Warpriest) or people released from cryostasis from one of those vaults (Rogue, Ranger, magus). Maybe some temporal effect from a crazy time mage (Summoner, wizard, sorcerer) I know not all of them would be thematically possible, but it would be nice to actually play a space Paladin.

An ACP boon that allows you to take a specific feat a second time, or creates an improved version of a feat (Connection inkling, for example). Maybe through training, devotion or just plain stubbornness, you unlock some esoteric secret that allows you to do something special.

A boon that allows you to transfer a character from PFS (1 or 2) to SFS. Class converted to a SFS class, and maybe a max level. But otherwise cool.

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A boon that allows you to add one specific uncommon item chain to a character. It could be any item, but only available to that one character. It would be all levels of the item, if it has a level. You could not sell or trade the item to anyone, so you would have it forever, even if it becomes useless later on. It could also be used to gain access to one rare item, at a particular level.

An ACP boon that allows you to sell items for higher than normal prices, based on your faction fame. Thus, the more your faction likes you, the more you can get selling your old equipment to other Pathfinders of your faction.

An ACP Boon that allows you to give all of your characters access to a list of uncommon items of a type (I.E. all uncommon staves, or all uncommon armors from the Core Rulebook, etc.)

EDIT: Thought of two more. Bring a PF1 Character under a certain level to PF2. I've got a few low level characters that I got some GM credits on that I will never get to play now.

Play a PC of a very odd race (Such as a weretiger, or a gnoll). The Pc would have to start at their racial HD +1 class level, but it would be neat.

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Only a few lines to describe the character and goals isn't much. Will there be a chance to expand on it later, before the choice of candidates is made?


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In adding to the list of "people who were happy for virtual PaizoCon" means I can attend. It also means that I'm not trying to jam both Starfinder AND Pathfinder in at GenCon, and missing on all the PF1 seeker tier play.

I also agree that more needs to be done for the international people. I know a few folks who have a hard time just getting slots in for the afternoon spots, since that's way to early for them.

I would consider having a hybrid model again, but with a bit more roundness overall. They hybrid setup, having people in the meat space and online was kind of neat.

Finally, more ducks. Why? I don't know, just more ducks.

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Thanks. And yes, the 10 rep is the Acquisitives boon. As for the others, I have them noted on the last chronicle before the cutoff, so should be good, then.

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I have a few boons that I purchased with fame before that went away. They are also now in the AcP list. How do I document these? For example, one gives 10 Rep to a new character. At the moment, what I have is a print out from the old Society Guide with the note which character it came from and who it's going to. Is that enough? Do I need to come back and spend the AcP as well? I thought there was something here that explained how to print them, but I cannot find it anywhere.

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Nefreet wrote:

The commonality of cultural items is a valid complaint. I believe as far back as the PF2 Playtest, people were complaining that it sends the wrong message to make a katana uncommon, but a longsword common. Akin to how roleplaying games tend to exoticize things just because of their cultural origin.

Aeon Stones and Rings of Wizardry, however, I don't think you're giving them their fair consideration.

Aeon Stones are the product of a civilization that died out 10,000 years ago, give or take the rare outskirt settlements that persisted for a couple thousand years. Even the most common Aeon Stones should be Uncommon. If anything, higher level ones should be Rare.

And the Ring of Wizardry should be obvious, since it's constantly being requested. It's a powerful item that uniquely increases your number of spell slots. Gold is nothing compared to spending your Class Feats on Archetypes, of which there are plenty to choose from.

It's kind of like asking why you have to pay so much for a Black Lotus, compared to a Gilded Lotus. They basically do the same thing, right?

Apologies for the late reply, been a bit busy these last two and a half months.

With the manufacturing power of Absalom, you would think that certain items would be a lot easier to get. Something like a Ring of Wizardry 1 would probably be pretty easy to commission someone to make one for the regular purchase cost. Or buy the formula and craft it oneself. A Ring of Wizardry 2, I could see that as just barely uncommon. At about the Ring of Wizardry 5, I would swap it to rare. There are a few items that I would tier up like that. If they don't want to get the items for us, they could at least give us a way to buy the formulas and make them ourselves, even if it's just once for our own use. Hell, I'd spend 500 GP to do that, would mean I could use those first level slots for some utility spells.

The alternate is create more items like the Endless Grimoire that give a free spell slot. As a non-primary spellcaster, my eldritch rogue would like to be able to cast more than 3-4 spells a day. Or alter the dedication feats to add more slots as you go (i.e. when you take the second level of dedication, you not only get access to the next two spell levels, you also get an extra spell of the lower levels).

Yes, it might be pointless to complain, but I would hope that someone out there is reading, maybe will get an idea of how frustrating it is sometimes.

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Shield Block is not a problem. Region is now set.

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Okay, I now have my android champion (paladin) all made, even got his first game in. Even made his background a squire to make thematic sense. I wanted to take one of the Knights of Lastwall dedications at 2nd level, but they are uncommon. The rules state that uncommon options are available if the chatter is from the region. So, how does one take said region? My search skills are bringing up language discussions, equipment, but nothing on the region selection itself.

TL:DR version: How can I have my Android Paladin be from Lastwall so he can be a Knight?

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Therefore, I guess my complaint is about the commonality rules themselves. There are a few items that one would be commonly out there that are uncommon (like the katana, or some of the low level weapons) or ones that would make sense to be common (ring of wizardry 1, dull gray ioun stones, etc.). I can see a lot of the more powerful items being rarer (frost brand, ring of wizardry 4, major staff of evocation, etc.) while their lesser versions would be common. Sigh, I guess they really want to limit players, both in level and items.

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Could not find it in the thread. Magical crafting as a feat is allowed, per Archives of Nethys, and you get four magical crafting formulas free. How does this work for Society? Are they only items you can use? Can you sell the items? I don’t see any rules about that in the Guide. Unless I’m missing it, I used the search feature and all it references is the base crafting rules.

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Thanks. Being an eldritch trickster is hard in 2nd edition. Ah well. And thanks for the breakdown, it fits what I was thinking.

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I know there are a few items that give a caster an extra slot or two, of which sadly several are locked behind the “uncommon” or worse availability, so we’ll never see them until Year 10 or so. But what items are there, and which ones can be stacked. I can think of the Endless Grimoire, but as you upgrade that the slot it gives changes. I also know a few multi class feats do, but they often only work for the lowest level slots. Does anyone have a compiled list? Or know where one might be found?

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Odd that Archives marks the Ring of Wizardry as PFS legal. I find their ideas on what to make common and uncommon is baffling. Also why some items that are more useful are unavailable unless you can play one particular scenario. Honestly, I would think theey would have just used the existing rules in the book (the less common the item, there’s a markup in cost) rather than nope’ing it out if existence. Let Billy’s have his Ring of Wizardry 1, he had to shell out 500 GP for it, but he did. Or, buy the crafting formula for 300 GP and spend the time making it himself.

Even the item scaling is off. A staff of evocation is cheaper, gives you access to some pretty useful spells, can also be enchanted as a weapon, and in general can be quite useful, and it’s common. Sigh, but it doesn’t matter what logically makes sense, because reasons.

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“Funny, she didn’t look Druish…”

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Thanks. I will need to get the characters posted and then make the corrections by email. I thought that's how it worked, but just tooling along on auto pilot the other day.

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Am I understanding correctly that I need to buy the race boon under a character I already possess and then attach it to a new character, or do I need to buy it under the new character I am creating with the boon. If the latter, I have made an error and need to find a way to fix it.

This may be a dumb question, and I thought I had answered it for myself, but then bought the boons under characters that already exist without thinking.

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Ah, okay, thanks. Should be able to build the several generations ancestor of my android soldier this week, then.

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Looking at buying System Traveler to get a kitsune in Starfinder (And a cheaper Android in Pathfinder from Starfinder). Do I need to create the character first, then purchase the boon, then re-create them in the other system, thus losing a slot for PFS? Or do I just use one of my existing characters and slap it forward?

I conclude for something like Hobgoblin Ancestry, where you are staying in PF2, you have to register the PFS character first, then get the boon under them.


mizinamo wrote:
I wonder how this will interact with Organized Play?

I wonder that as well. I suspect it will either A) make it focus more on Near Space and the Pact Worlds or B) Will be mentioned, maybe have a few scenarios on it, then go away as the next thing comes along. Or C) means they will kill Starfinder so everyone can focus on PF2 for a while, which will allow them to launch Starfinder 2.0 earlier.

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This, please.

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More thread necro…

I am a bit confused (still) on uncommon item purchases. If you don’t have the item on a chronicle, you can NEVER purchase it? Even if it’s a crappy uncommon item? What about special materials? If I want a suit if mithril chain, but never come across mithril in my entire adventuring career, I can never buy it? Or so there some limit, like a 9th level wizard could theoretically buy a ring of wizardry 1 while shopping in Absalom if he had the cash. If it’s the former, that makes no sense lore or mechanically. If the latter is it level -2, or just of PC level?

Also, are scenarios going to have items available again on the chronicles, or was that only the season 1 stuff?


Can we request a specific table/scenario beforehand, like building a list at GenCon, or is it first come, first serve?


Red Metal wrote:
There's Energy Fusion, which lets you sacrifice another spell slot to increase the damage and split the spell's damage between two types.

But nothing that swaps say, the damage from a cone of cold to fire. Crud.

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Just a general question, I cannot find it on the Organized Play pages. How do we add spells to a spellbook? I know I can do it with scrolls, but I only get a few free scrolls. Is there a way to get spells other than paying massive amounts of gold to get anything above a 1st level spell on a scroll?


I am not seeing a link for the Online side of the con. I have that whole weekend already scheduled off, and I may want to jump in the online con for a few Starfinder games. Where can I sign up?


Well, this is an old thread, but it is kind of the topic I'm looking for. Does anyone know if they brought the energy replacement feat into Pf2? As a sorcerer with a dragon bloodline, I would like to throw more spells with my bloodline energy type, but the ones that exist don't fit the character theme well.

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