Iggwilv

PFS/SFS Pregen's page

40 posts. Alias of Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


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I’d like to play too, if possible.


Thanks for the game all, especially @GM Kludde!

Do pregen adventures not earn Faction Reputation? Also, @GM, could I have your blessing to add your name to my Alien Archive race player boon?

Happy holidays!


Navasi continues to cheer on her allies while pressing her own attack.
Move action “get ‘em,” standard action attack.

Attack (semi-auto pistol, nonlethal): 1d20 + 5 + 1 + 1 - 4 ⇒ (17) + 5 + 1 + 1 - 4 = 20
Damage (piercing, nonlethal): 1d6 + 2 ⇒ (3) + 2 = 5


Navasi sees her comrades closing in on the giant, and calls out, "Borger's not looking so hot. Get 'im, boys!" She then peppers the giant with another bullet.

Move action "get 'em" (all allies gain +1 morale on attack rolls), standard nonlethal attack vs. Borger.

Attack (semi-auto pistol, nonlethal): 1d20 + 5 + 1 + 1 - 4 ⇒ (16) + 5 + 1 + 1 - 4 = 19
Damage (nonlethal, piercing): 1d6 + 2 ⇒ (4) + 2 = 6


Navasi is visibly perplexed by the two-headed monstrosity, but she adheres to Obozaya’s request. She whistles at Borger to get his attention before trying to land a bullet in his shoulder.

Move Improved Feint, standard attack (nonlethal)
Bluff (Improved Feint): 1d20 + 9 ⇒ (12) + 9 = 21
Bluff reroll (convincing liar): 1d20 + 9 ⇒ (15) + 9 = 24
Attack (semi-auto pistol, nonlethal): 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
Damage (piercing, nonlethal): 1d6 + 2 ⇒ (1) + 2 = 3


Navasi runs into the room, flipping a smoke grenade into her off hand. ”That’s right! We’re friends with Livewire! No need for violence!”

Move action enter, standard ready to fire pistol if the creature draws a weapon. Hoping to resolve diplomatically before it comes to that.

Bluff: 1d20 + 9 + 1d6 ⇒ (5) + 9 + (6) = 20
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25
Sense Motive: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (5) = 22


Navasi follows the kasatha, using her infrared sensors to scope out the darkness while keeping her finger on the trigger of her pistol.


Navasi steps up to the mainframe and starts typing at the shoddy keyboard. ”Okay, let’s see what’s behind door number one...”

Computers: 1d20 + 9 ⇒ (3) + 9 = 12

Jeez. I’d love to roll something higher than a 4 in this section. Ugh.


Only one way to find out!

Navasi looks quizzically at the equipment for a moment before taking some of them and fiddling with the mainframe.

Engineering (untrained): 1d20 + 2 ⇒ (8) + 2 = 10


”I’ll lock ‘em down, Altronus.” Navasi keeps her pistols in hand as she oversees the goblins. ”You know, you might just be the lucky ones, getting away alive. Smarter even than your shaman. Perhaps you might even be able to get off this rock if you help us out. Where is Gutproud and your green god? And what does your tattoo mean?”

10 minute rest?

Bluff: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (1) = 29
Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12
Sense Motive: 1d20 + 7 + 1d6 ⇒ (12) + 7 + (3) = 22


Might be a joint hiatus: I’m running PFS and SFS at a convention this weekend starting tomorrow. I will try to peek in whenever possible if I get the chance, but more likely I will resume regular posting on Monday.


Navasi takes a shot at the boss goblin with her pistol. "You just can't seem to find good help nowadays, huh? This is what you get for investing in goblin labor. Starfinders, get 'em!"
Move action get 'em on the boss goblin, standard action shoot at boss goblin.

Attack (semi-auto pistol vs. boss goblin): 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage (piercing, analog): 1d6 + 2 ⇒ (3) + 2 = 5


Navasi puts some cover between herself and the goblin that shot her, and returns fire at his friend.

Move to square, standard shoot the dark blue goblin on the catwalk.

Attack (semi-auto pistol vs. dark blue goblin): 1d20 + 5 ⇒ (6) + 5 = 11
Damage (piercing, analogue): 1d6 + 2 ⇒ (5) + 2 = 7


”On it!” Navasi affirms, running to the base of the catwalk and taking a shot at the green goblin.

Attack (semi-auto pistol vs. green KAC): 1d20 + 5 ⇒ (15) + 5 = 20
Damage (piercing, analog): 1d6 + 2 ⇒ (3) + 2 = 5


”I’ve got your back, chief!” Navasi runs into the room, drawing both pistols into her hands, and scanning the room for hostile activity.
Double move as described, prepared to use Watch Out on Obozaya in case of emergency.


Positioned.

Navasi stays close on the goblins' tail, trying to dodge flak flying through space.

Piloting (evade): 1d20 + 9 ⇒ (5) + 9 = 14
+2 AC and TL


Piloting (initiative): 1d20 + 9 ⇒ (14) + 9 = 23

After one but not the other. Which of our shields was hit?


Coordinates updated!


Piloting (initiative): 1d20 + 9 ⇒ (15) + 9 = 24

Navasi sees the goblins rounding the starfield and prepares to maneuver around their erratic flight paths.

Waiting on goblin coordinates.


@Obozaya: Are you only going to be making single attacks each round? If so I won’t worry so much about facing the ships, since you’re on turret anyway. I was trying to keep the goblins in the forward arc so you could open fire with our biggest guns.


Piloting (initiative): 1d20 + 9 ⇒ (5) + 9 = 14

Looks like I go first this time.

Navasi rotates the thrusters and propels the ship backwards, trying to keep the three junkers in Obozaya's line of fire. "Can't stay in reverse forever, take those little buggers out!"

Piloting (back off stunt): 1d20 + 9 ⇒ (2) + 9 = 11
Only moving back one hex, given DC 14. Looks like I'm back to sucking wind T_T


Okay, sorry for the confusion!

"C'mon girl, you know how much I love those curves." Seeing the junkers closing in, Navasi kicks the thrusters into high gear, circumnavigating the enemy ships with evasive maneuvers and positioning the ship behind them.

Drew the line of our trajectory, I believe that meets our speed and maneuverability requirements must let me know if I missed something.

Piloting (evade stunt): 1d20 + 9 ⇒ (11) + 9 = 20


bigboom's SFS pregen wrote:
Navasi, in case you weren't already aware, unless you take some other action, you can always attempt the evade stunt along with our normal movement. In the one previous starship combat I've played in before, that was the pilot's default action.

Oh cool! I didn’t know that, thanks for the heads up. I’ll be sure to do that in the future if we don’t need another maneuver.


Should I enter coordinates now? I thought winning Piloting rolls moved last.


Piloting: 1d20 + 9 ⇒ (20) + 9 = 29

Easy, girl. Easy does it. Having taken fire from the goblin ships, Navasi steadies Weydan's Watch to see where they go while preparing the ship's thrusters to get out from being surrounded. "Gonna get us out of this swarm, hopefully putting another shield between us and those gobbos! Get ready with some alternative firepower until we can get those front shields back up!"

Assuming we'll move last, waiting for a map update to determine maneuvers.


Piloting: 1d20 + 9 ⇒ (2) + 9 = 11

Navasi tries to slide the ship left, but the joystick jams and the stalled ship cruises toward the junkers.

Failed slide maneuver, so drift forward 1 and can’t change heading. Map updated. Sorry for sucking so bad, guys >.<


Sounds fair, thanks GM!

Navasi rushes to the pilot's seat and grabs the joystick. ”These little buggers aren’t worth the scrap they’re flying around. Gunners, don't get distracted!”

Piloting: 1d20 + 9 ⇒ (4) + 9 = 13


@GM Navasi attempted captaining before I realized we had no other valid pilots. Could I possibly have used my turn to pilot instead of inspire the gunners? I think Piloting is more important in this instance. Sorry for the confusion.


So with this setup, would the following make more sense?

Party Roles:
Obozaya: guns
Navasi: pilot
Altronus: captain
Keskodai: science
Quig: engineering


If we need a pilot, Navasi can fill that role instead of captain.


Navasi rushes to the captain’s bay. ”These little buggers aren’t worth the scrap they’re flying around. Gunners, take aim!”

Captain role: Encourage gunners using Diplomacy.
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20


Navasi casts a smile on the scraggly ysoki. "We're here doing some follow-up work on the salvaging operation that got you pinched. Specifically we're interested in the false moon called Salvation's End. We understand poking around that hunk of junk is what landed you here, so we'd like to know what you found out about it. Give us good info, and we can see your sentence reduced, or at least your time here be made markedly more comfortable."

Bluff: 1d20 + 9 + 1d6 ⇒ (10) + 9 + (2) = 21
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Sense Motive: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13


Before responding, Navasi carefully assesses the barathu's tone and tries to determine what would be a fair price.

Sense Motive: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15


Bluff: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (3) = 32
Sense Motive: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11

Navasi takes up a glass of blue milk and looks to the barathu conglomerate. "I'd like to think that my proudest accomplishments are still to come. When they roll around, I'll be sure to drop you a line. For now, though, I'll be proud just to clean up the mess that Livewire left behind."

Nothing glorious about exile from both family and pirates. Nothing in my past worth bragging about... Navasi takes a swig of the beverage. "As for procreation, that's not commonly discussed in polite company among my people."


Navasi comes onto the intercom. "Vessel is Weydan's Watch, bound for the facility called 'the Sauna' on Varos. Looking to interrogate a prisoner on details about a failed criminal operation to track down possible accomplices or evidence."


Besides her existing gear, Navasi will spend 95 credits on a survival flare gun and an extra flare for it.


After a brief pause, Navasi’s face widens into a nostalgic smile. ”I’m partial to Weydan’s Watch, myself. But as long as I can stand at the helm and help guide this team to victory, I don’t care what we call her. What matters is that she’s beautiful and able to get us where we’re going.”


A spry human woman leans against the wall, flipping her colorful hair out of her eyes with a twitch of her head. ”Any leverage you can think of to get the prisoner to work with us? Also, any knowledge of threats or competition for the false moon?”
Culture: 1d20 + 9 ⇒ (6) + 9 = 15


Already dotted!

RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16

Ahoy Claim to Salvation folks! My preferred pregen is envoy, but I'll also take soldier or mystic.