Fighter (Shield) 3 / Rogue 4
And he was!! And a quick response, too! He said all is well, but he has had some significant life changes recently. Mostly for the better, sounds like, but they have kept him off the boards (as we've noticed). I said I would let folks know he's OK, but he wasn't sure when he would be able to regain his old posting habits.
Fighter (Shield) 3 / Rogue 4
I loved the build of each of the characters in the party, actually. Sykala rocked - I don't know how much of that was because she was a single-class character, because she had the right skills for the adventures she was involved in, or because we had a savant in our midst playing her exceptionally well - but she always seemed to be a step or three ahead of the rest of us when things got nasty. I second your concern for Trevor. I have his email somewhere, I need to see if he's reachable there...
Fighter (Shield) 3 / Rogue 4
Ah dinnae 'at yer sayin' 'bout bein' over me 'ead. 'r ye callin' me short? I seem to have a knack for playing suboptimal characters - or designing them. Probably would have been better as either a fighter or a rogue. As it was, being the only one without magic, he contributed most of the time as a speed bump or - wonder of wonders - as a historian. This has been a great ride and I appreciate all of you for letting me come along and putting up with my attempt at an accent.
Fighter (Shield) 3 / Rogue 4
Well, I really don't have a good picture of the relative positions of the different characters or bad 'uns. I guess I will do it this way: Ovirid moves to engage the closest vampire, preferably by flanking, and attacks. He forgoes the shield bash and fights cautiously using Combat Expertise for an AC of 24 this round with the throwing axe. If there are two vampires within 5', he would give preference to the one Ixius is fighting at this point. Note, these rolls do not assume the +2 from the flank. Attack 1d20 + 8 ⇒ (18) + 8 = 26
Attack 1d20 + 3 ⇒ (20) + 3 = 23
Haste attack 1d20 + 8 ⇒ (9) + 8 = 17
Confirmation roll for crit 1d20 + 3 ⇒ (14) + 3 = 17
Fighter (Shield) 3 / Rogue 4
"'old up, lass. Ah dinnae like th' look o' th' ceilin' 'ere." He will redouble his efforts looking for a trigger that might be related to that area of the ceiling, focusing on the staves, which he assumes are the triggers somehow. Taking 20 looking for the trigger - if that's unnecessary or not allowed, can he take 20 on a disable check to prevent the discolored area from falling in or opening (whichever might be appropriate?) I have not been taking his +2 for stonework checks into account. His bonus to disable a trap is +18, +16 to disable something else.
Fighter (Shield) 3 / Rogue 4
Ovirid is not concerned with Korian's experiment. He simply doesn't want to leave the impulsive mage in his normal form alone. When the wizard takes his gaseous form, so with the dwarf. Is there a check we need to make to see if Refina's song sounds like the one we are seeking?
Fighter (Shield) 3 / Rogue 4
Aye to the double doors. Ovirid will check the doors again for traps. He will take 20 (for 34) unless the party wishes to move faster. Aid another checks are welcome - he's had his pride beaten out of him recently. If the party wishes to move more quickly, Perception check vs traps: 1d20 + 14 ⇒ (11) + 14 = 25 All: I will have limited, if any, access over the next few days. Feel free to DMPC Ovirid - don't let me hold things up.
Fighter (Shield) 3 / Rogue 4
The dwarf stands looking thoughtfully in the direction they came from, hand in one of his pouches. He finally nods and pulls his hand out, displaying four finely-wrought rings that each appear to be a tiny circle of golden feathers laid along and beside each other. "Got 'ese off'n a bunch o' orcs 'at attacked me 'n some lads 'long a cliff. 'ey 'ad n' fear 'bout th' 'eight 'cause if'n 'ey fell, 'ey would float down. Th' cleric wit' 's said 'ese rings did th' trick, s' Ah wear one 'n Ah took all Ah could find off'n th' dead orcs." He grins with the memory, "'ey shoulda worried 'bout th' dwarves more." He holds his hand up to each member of the party. "Anyway, Ah been 'oldin' 'em fer a rainy day 'r if'n Ah found a weapon 'at took me fancy. 'ey do none o' 's any good 'n me pocket. Take 't, wear 't 'n good 'ealth, 'n if'n ye c'n pay me back fer 't later 'r return 't, so much th' better." Four rings of feather falling from a previous adventure that I usually forget I have. Gives us another option if we return to the firefly shaft...
Fighter (Shield) 3 / Rogue 4
Ye have t' keep up, lad. ;-) Looking back, I see that she was talking about completing the mission to find the seeds and leaving the pyramid to get Korian healed the rest of the way. Ovirid interpreted her remarks to say that we should leave and get Korian healed up now. Ovirid really cares little one way or the other about the mission - he's down here because we made a deal with the devil that required us to enter the pyramid. He's not advocating leaving, but he's wondering if we could get away with it using the gaseous form, yes.
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