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![]() Due to life factors it will be nearly impossible to make it to the regular PFS sessions held at game stores going forward...thus I really want to get involved with the online play. I've read posts and blogs and watched videos on setting up macros, but I am just wondering how do I just create my character sheets in roll20. Do I have to have a plus account? I have created a GM session, but I have no idea once I sign up for a session how I get my character information there... I understand this must be so exceedingly simple as I can't find a clear explanation for it, but if someone could point me in the direction it would be MUCH appreciated! Game on. ![]()
![]() I will be running this for a group of 4 to 6 relatively new table top players. We have run some previous solitary scenarios and we always had a good time. My specific concern is that as many of these players are new to tabletop and specifically Pathfinder that they will be overwhelmed by the amount of choices for character creation and development. As such, I wondered about limiting source material available. However, I have heard that RotR is quite deadly. If I do limit their choices, and subsequent optimization, would I be severely handicapped being there ability to complete the campaign? Bottom line do you think it's reasonable to limit source material? And if so, which books would be the most useful for the players going forward? ![]()
![]() I've got a boon from a certain scenario that allows 10% discount to magical items which require a spell with the good descriptor as a prerequisite. Only problem is I'm having a heck of a hard time figuring out what the options even are.... I found this...http://www.pathfinder-srd.nl/wiki/Category:Spells_with_the_good_desc riptor Is this a complete list? If so, how do I figure out which items require these spells. Seems like quite a narrow shopping list other than potions, scrolls, and wands. ![]()
![]() First time I've seen a mini and thought...I have to build around that. I found a pretty awesome bagpiper mini and want to build a bard/fighter type. My idea is that he will be trained in the Scottish martial art of Fek Yu (mostly headbutting and biting). My problem is what type of multiclass... Thoughts on Monk (drunk monk archetype would fit thematically, but others useful?) vs unarmed fighter vs the new brawler. Thanks in advance! ![]()
![]() I've been PFSing as a player for over a year and for the most part really enjoyed it. I'm considering starting to make the jump into GMing scenarios (I've done it for a brief home brew campaign and thought it was fun). If/when I make the plunge I would make the following requests at the beginning of any scenario: 1) Please know your character. Given that I am relatively new I will be ignorant to questions unless I've seen that same issue come up in prior scenarios. If you have a ? then look it up between turns if at all possible. 2) Avoid distractions (cell phones, side conversations). As a new player it is really annoying when people stop the game to go on a tangent about a different character than they are playing or about a different scenario. I understand during breaks it's fun to chat about those things, but not during combat or box text description. 3) The more the PC's metagame the more I would have the NPC's metagame. 4) Announce who's on deck in an effort to keep things moving. 5) Keep a track of what bonuses are in play right now so you avoid the whole "16 attack...miss...nope 17...still misses...wait the bard is singing, 18? Roll for damage." 6) Keep track of various special abilities that have limited uses per day (channels, rage rounds, etc) as very often it doesn't appear that the players do so. 7) If there are various checks that everyone in the part needs to make at a specific time (perception, will saves) have them roll them before the scenario even starts and then just announce if people see/hear things. I had a GM ask everyone to roll 5 perception checks and 3 will saves before we even got started. He kept track of it on a note card and then he'd describe what happened during the scenario. It was awesome and I thought really added to the experience (and prevention of metagaming). Is this too over the top/bossy? Also, for the experienced GM's out there let me know if you have any tips/tricks which you think enhance the experience. ![]()
![]() So I play PFS almost exclusively...I've looked through all of the Witch guides and several different forums but.... Why not just use wand of shield/Mage armor. I understand witches don't have shield on their spell list, but buy a scroll and make the spell craft DC 16. At lvl 2 my witch already has spell craft 9. Thus between dex and those two spells my lvl 2 witch has AC 20. In PFS money and having enough fame to purchase good items is often a limiting factor. Using 2PP to buy those wands seems like a way more efficient use to boost AC and save for more needed items (int headband). At most you'd be casting Mage armor 3-4 times per scenario (~15 scenarios) and shield maybe 5-6 times (8-10 scenarios). If you're adverse to "wasting" it you could wait until needed to cast. It seems like spending money on mithral light armor/buckler is more money for less AC. Also I'm rocking a tiefling witch with prehensile tail so maybe I'm pro wand since I can already hold two and a weapon. Thoughts? ![]()
![]() I was looking what the next options are and the next few levels and I looked more in depth at this... lvl 9 Improved Snap shot - Threaten another 10 feet (so 15 feet with snap shot) with your ranged weapon. So if at lvl 8 you take snap shot, and at lvl 10 you take combat reflexes... Now I would have a total of 6 AoO's per round and threaten an incredibly large area. Given the fact that I'm currently +12 (1d8 + 12) it seems like I would just tear through all the minions. While the Will saves is still a worry as long as I get up close to the caster they'll be in trouble. Cast a spell? AoO. Withdraw? Probably STILL an AoO. This sounds incredible...as such I was debating Iron will vs Point Blank Master at lvl 5, but now it is a no brainer to go PBM. Anyone seen this in action? If so, is it an incredible as it sounds? This is not my brainchild, I saw it in a few of the archer guides, but I don't think they did this combination justice. ![]()
![]() I'm currently running a fighter/archer build and really digging it. I'm looking for a way to boost my AC and came across the cracked vibrant purple Ioun Stone. My idea is to have shield cast into it thus turning my Shield bonus from 0 --> 4 (and AC from 22 --> 26) when activated. First Question: Are cracked ioun stones legal in PFS? I've heard both. Second Question: If this is a legal option, if I buy a scroll of shield and have a caster put it in the stone does the stone how many times can I use the stone before it needs to be recharged? Once? Once per day? Or could I use it whenever I choose? Easy enough to buy a wand of shield and have the caster replenish the stone as needed but if I could save the 2 PP I would. Thanks! ![]()
![]() I've been playing PFS for the past few months. First experience with tabletop RPG's and I'm totally digging it. I am starting up a dervish dancer magus build and am using a scimitar (threat range 18-20). At level five I will often be using my magus arcana to apply "keen" to my scimitar (once I can afford a +1 scimitar) which would double my threat range to 15-20. My question is when this is applied and my threat range is 15-20 what happens in those scenarios where my initial attack roll is a 15 without a bonus thus making it in the critical threat, but even with the bonus applied I do not overcome the targets AC? I know this is a rare situation, but plausible. I've searched a number of forums and could not find an answer. I understand on a confirmation roll it doesn't crit unless you confirm, but can you threaten critical if you don't overcome the AC? Thanks! |