Spooky

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Organized Play Member. 53 posts. 1 review. 1 list. No wishlists. 10 Organized Play characters.


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Shadow Lodge

Nefreet wrote:
wraithstrike wrote:
Nefreet wrote:

Also recognize the difference between having a digital character sheet (such as a PDF on a reader) and using a character-tracking program (such as HeroLab).

Personally, I'm fine with digital character sheets, so long as you have a physical backup available. I'm not fine with programs at the table (for various reasons), and I have turned away players because of them before.

Are you even allowed to do that?

Absolutely.

It's simply that, IMO, and for the reasons linked above, I find programs such as HeroLab to be disruptive at the table.

It's a discussion that has been had multiple times in this forum. I did tell a player at GenCon this year I would not seat him if he was using HeroLab. He had a physical sheet, but hadn't updated it for some time. Luckily he showed up early enough to level his character before game.

And this is the sort of crap that makes PFS totally unfun. Rules lawyers for the fail.

I play to have fun...I've always been confounded by the types of players and GMs who take actions such as these.

It's a game people. Let's keep it fun and not purposely be obstructionists!

Shadow Lodge

Why is this unavailable for individual purchase? I have a cleric of Cayden in my RotR game this would be perfect for.

Shadow Lodge

Can't find anything for certain. But I believe it does. Walter's guide to Deific obedience interprets this is benefiting Sunder, as does my Herolab build.

Modeled my sunder specialist after my 2 year old son. Lots of fun! All praise to the rough beast!

Shadow Lodge

Giving this a bump...have an inquisitor of Gorum who'd absolutely LOVE to use her greatsword as her divine focus (invokes images of He-Man/Liono).

Kushiel Scourge of Apostates: "Let me introduce you to my not so little friend...I call him Gorum's Judgement...HOOOOOOO!"

Shadow Lodge

Great, thanks all. Had my first session last night and it was a very fun time. Figured out most of the macro stuff beforehand.

Shadow Lodge

Due to life factors it will be nearly impossible to make it to the regular PFS sessions held at game stores going forward...thus I really want to get involved with the online play.

I've read posts and blogs and watched videos on setting up macros, but I am just wondering how do I just create my character sheets in roll20. Do I have to have a plus account? I have created a GM session, but I have no idea once I sign up for a session how I get my character information there...

I understand this must be so exceedingly simple as I can't find a clear explanation for it, but if someone could point me in the direction it would be MUCH appreciated!

Game on.

Shadow Lodge

1 person marked this as a favorite.

Didn't know everyone would have to be PFS legal. I wasn't planning on using my PFS characters (I know catfolk aren't legal). Just curious...oh crap...curiosity killed the cat.

Shadow Lodge

Sounds good. I made my catfolk rogue and tried to make her quite versatile. Out of curiosity could we use a PFS character for this and get the chronicle sheet? If so, how many xp is level 1 worth?

Shadow Lodge

I'd like to make a catfolk rogue

Shadow Lodge

I'm also open to any type of character. I think I'd prefer a CRB class just for the higher point buy, but using a featured race could be fun.

Shadow Lodge

Let's do this...

Shadow Lodge

Sara Marie wrote:

If people want to add PFS games during the 1pm-6pm slot and have them be on the event schedule I am more than happy to put them up so people can sign up for them on paizo.com if that's of interest. I'm willing to put them on the schedule until May 6 (they'll miss the program book but would be on people's event tickets). As that gives people time to see what their lottery results are before deciding if they want to GM a PFS game during that middle slot.

The convention spaces is pretty large and for almost the whole convention I didn't have to use the Grand Ballroom during the 1p-6pm slot so there will be loads of room for pick up games or stuff planned on warhorn.

I would be greatly disappointed if I wouldn't be able to play PFS in the afternoon slots. It's a bit confusing to me why we would have to sign up for sessions on different websites. If/when afternoon sessions become available could this be more clearly delineated on the paizo website? Thanks!

Shadow Lodge

Absolutely! This makes a lot of sense, thanks a lot!

Shadow Lodge

So I've been scrounging the message boards looking for suggestions and I've seen a fair amount about scaling down for less than 4 and for scaling way up 7+ but what about 5-6?

Increasing hp by 50% per player >4, extra mooks, what about BBEGs?

What has worked for you all?

Shadow Lodge

Sweet. Thanks for the advice!

Shadow Lodge

I will be running this for a group of 4 to 6 relatively new table top players. We have run some previous solitary scenarios and we always had a good time.

My specific concern is that as many of these players are new to tabletop and specifically Pathfinder that they will be overwhelmed by the amount of choices for character creation and development. As such, I wondered about limiting source material available.

However, I have heard that RotR is quite deadly. If I do limit their choices, and subsequent optimization, would I be severely handicapped being there ability to complete the campaign?

Bottom line do you think it's reasonable to limit source material? And if so, which books would be the most useful for the players going forward?

Shadow Lodge

1 person marked this as a favorite.

I've thought about making the plunge. I've been playing PFS for the last three years and generally enjoy it, but the ever increasing options can be paralyzingly at times. I'm going to be introducing a handful of folks to tabletop who have little to no experience....thoughts of 5e vs a CORE campaign?

Shadow Lodge

The Toaster wrote:

I run a lot of alchemists... and I don't even understand this post.

Do you really not understand the irony of a life oracle asking non healers to keep them alive? I appreciate that you enjoy running a somewhat obscure archetype that is not pertinent to my post, but I fail to see how that would prevent your comprehension of my contribution.

Shadow Lodge

1 person marked this as a favorite.

The Life Oracle (after already being unconscious and dying once) says to the party, "You guys really need to keep me alive."

The party consists of a barbarian, witch, wizard, gunslinger and alchemist.

Shadow Lodge

I learned solo by watching the pathfinder basics series on YouTube. Very helpful as he teaches his girlfriend how to and she's a noob too so she would all the same questions I was wondering.

Shadow Lodge

I've got a boon from a certain scenario that allows 10% discount to magical items which require a spell with the good descriptor as a prerequisite. Only problem is I'm having a heck of a hard time figuring out what the options even are....

I found this...http://www.pathfinder-srd.nl/wiki/Category:Spells_with_the_good_desc riptor

Is this a complete list? If so, how do I figure out which items require these spells. Seems like quite a narrow shopping list other than potions, scrolls, and wands.

Shadow Lodge

Finished up season 3 special and one of the retiring characters cast this on my gloves of dueling for my archer. 6th level heightened spell CL11. Fits really well into my characters backstory of a human who learned archery while living amongst the dwarves underground. Now I'm not picked on for not having dark vision!

Shadow Lodge

Aranna wrote:

I would rule that yes you could stand there and be helpless any time you want... I am not sure why you would want to though?

Spell storing armor + bestow curse

Shadow Lodge

Xaaon of Xen'Drik wrote:
A barbarian planning on taking terrifying howl should also have dazzling display...

The issue here is to get the two to work well together you would have to succeed the DD check by >5 otherwise the shaken condition will end prior to your next turn and TH will have no effect. If you can pull it off it would be amazing, but you'll really need to max intimidate as much as possible to pull it off. In addition, you'll also have to invest two feats to get DD, whereas you could just buy the helm of fearsome mien and only invest a single rage power for TH.

Shadow Lodge

I really like the idea of rotating different races in and out of PFS. The only fallout from this is that if folks know they have to make a character in the next year or the race will no longer be legal you will continue to see a lot of non standard races at tables...but I mean it is fantasy right...so what's the big deal.

Shadow Lodge

First time I've seen a mini and thought...I have to build around that.

I found a pretty awesome bagpiper mini and want to build a bard/fighter type.

My idea is that he will be trained in the Scottish martial art of Fek Yu (mostly headbutting and biting).

My problem is what type of multiclass...

Thoughts on Monk (drunk monk archetype would fit thematically, but others useful?) vs unarmed fighter vs the new brawler.

Thanks in advance!

Shadow Lodge

For those who run PFS in a home game scenario do we need to let the local VC know? I have some friends who really want to play, but aren't available at the times when PFS runs at the local game shop. This is brilliant...didn't know this was possible.

Shadow Lodge

Finlanderboy wrote:

Rule 3 seems wrong to me.

Because the platers cheat does not mean you should. Ultimately you can veto a players action if they are metagaming. Plus if you metagame you may push players that are playing fairly. IE. That metagaming monk has a crazy high AC go after the cleric instead.

I see it as two wrongs do not make a right.

Good point.

Shadow Lodge

I've been PFSing as a player for over a year and for the most part really enjoyed it. I'm considering starting to make the jump into GMing scenarios (I've done it for a brief home brew campaign and thought it was fun).

If/when I make the plunge I would make the following requests at the beginning of any scenario:

1) Please know your character. Given that I am relatively new I will be ignorant to questions unless I've seen that same issue come up in prior scenarios. If you have a ? then look it up between turns if at all possible.

2) Avoid distractions (cell phones, side conversations). As a new player it is really annoying when people stop the game to go on a tangent about a different character than they are playing or about a different scenario. I understand during breaks it's fun to chat about those things, but not during combat or box text description.

3) The more the PC's metagame the more I would have the NPC's metagame.

4) Announce who's on deck in an effort to keep things moving.

5) Keep a track of what bonuses are in play right now so you avoid the whole "16 attack...miss...nope 17...still misses...wait the bard is singing, 18? Roll for damage."

6) Keep track of various special abilities that have limited uses per day (channels, rage rounds, etc) as very often it doesn't appear that the players do so.

7) If there are various checks that everyone in the part needs to make at a specific time (perception, will saves) have them roll them before the scenario even starts and then just announce if people see/hear things. I had a GM ask everyone to roll 5 perception checks and 3 will saves before we even got started. He kept track of it on a note card and then he'd describe what happened during the scenario. It was awesome and I thought really added to the experience (and prevention of metagaming).

Is this too over the top/bossy? Also, for the experienced GM's out there let me know if you have any tips/tricks which you think enhance the experience.

Shadow Lodge

@Stuart. Ouch.

Got it. This makes much more sense. I though since it's arcane there was crossover but this makes much more sense.

Shadow Lodge

andreww wrote:
You cannot use scrolls which have spells not on your list. You would have to use UMD.

You can attempt to teach your familiar the spell after concentrating on the spell for an hour. DC is 15+spell level =16. At level 2 my odds of success are decent. Even if I fail scroll is only 25gold so I could just keep trying. Have to have GM sign off on it. Then it's on your spell list.

Shadow Lodge

So I play PFS almost exclusively...I've looked through all of the Witch guides and several different forums but....

Why not just use wand of shield/Mage armor. I understand witches don't have shield on their spell list, but buy a scroll and make the spell craft DC 16. At lvl 2 my witch already has spell craft 9.

Thus between dex and those two spells my lvl 2 witch has AC 20. In PFS money and having enough fame to purchase good items is often a limiting factor. Using 2PP to buy those wands seems like a way more efficient use to boost AC and save for more needed items (int headband). At most you'd be casting Mage armor 3-4 times per scenario (~15 scenarios) and shield maybe 5-6 times (8-10 scenarios). If you're adverse to "wasting" it you could wait until needed to cast.

It seems like spending money on mithral light armor/buckler is more money for less AC.

Also I'm rocking a tiefling witch with prehensile tail so maybe I'm pro wand since I can already hold two and a weapon.

Thoughts?

Shadow Lodge

I'm building a witch/mindchemist multiclass character. I'm taking beguiling gift along with my cognatogen. If I really get in a pinch cast BG on the bad guy then have if they down my cognatogen Fort save or they're nauseated for 1 hour. Boo yaa.

Shadow Lodge

Any chance getting this on the iPhone? This really my only gripe about the game thus far...

Shadow Lodge

Played this at PaizoCon this weekend. Played at tier 6-7 with a group of five with good mix (archer, fighter, sorcerer, cleric, rogue). Our rogue was very new and didn't know her character super well, but generally everyone used useful tactics. We made it through 5 rooms completely and most of the way through the 6th before running out of time.

Our party was unknowingly well suited to complete a number of the encounters and they were still quite tough. We had some outstanding rolls that saved our butts. We were lacking in that most of the characters had a limited inventory which really prevented us from going further.

Each room was very well thought out and challenging in different ways. That being said the uber BBEG seems like you have to have a very specific character to have a hope of finishing...

Our wizard was the only one who died, but it easily could have been much worse.

Wanna live?

Play with 6, buy as much inventory useful items as possible, pay attention, and roll well. Even then don't play this if you aren't prepared to die!

Shadow Lodge

Really enjoyed it. My first Con of any sort (started PF late last year). The Siege of Diamond City was excellent, I really hope to do something like this again.

As I'm new and have played with several people who have received racial boons I was a little disappointed with two of the three boons I received (possibly just rolled very poorly) as I felt they seemed lackluster.

Hope to attend next year!

Shadow Lodge

This is probably the most useful thread I have ever read. Absolutely excellent!

I just finished Paizocon today...culminating with completing 6 rooms in Boneyard Keep with a five person tier 6-7. Had I read this completely yesterday we would have done MUCH better.

Can't wait to bust some of this stuff out and watch the GM's reaction!

Shadow Lodge

1 person marked this as FAQ candidate.

Anyone have any idea when the cost adjustment is going to happen and when BFA's may become legal again in PFS? Just trying to figure out if I should start saving up anytime soon.

Shadow Lodge

For the lottery events where it states "materials provided" and does not list a character level am I to assume that we will pick from pregenerated characters?

Sorry, first PaizoCon and don't want to be "that guy" showing up without the prep work completed.

Shadow Lodge

By that time 6th level archer/fighter with high damage output!

Shadow Lodge

More to the point since my UMD sucks (-1 charisma) and the fighter has very few skill points per level it wouldn't make sense to be a fighter who focuses on UMD.

Shadow Lodge

Since the stone is the only way my Archer can cast the spell shield it's the only way my character can get the +4.

Shadow Lodge

Also, I know the spell only lasts for 1 minute, but that's 10 rounds and it's usually pretty easy to know when you're going to be put into combat in PFS scenarios.

Worse case scenario we get surprised and I take my first standard action to cast it on myself.

Shadow Lodge

EvilMinion wrote:
why not cut out the middle man (stone), and just use the wand on yourself?

Because Shield is a personal spell...thus only the person casting or using the wand can cast it on themselves. Shield of faith bypasses this, but then I would only gain +2 AC instead of +4.

Make sense?

Shadow Lodge

Belafon said wrote:
So any spell can be cast into the ioun stone but unless you can normally cast that spell you will have to UMD to activate it. Also remember that (for PFS purposes) the spell takes effect at the minimum caster level.

I disagree with that assessment. In reading the description of the vibrant purple stone is notes nothing about UMD check, but specifically states "Anyone" can cast it. If it were similar to a wand in necesitating a UMD check, then what's special about it?

Bottom line: My archer's AC is going up 4! :)

Shadow Lodge

I was kind of blown away that there wasn't more emphasis on the guides to this build. Given Dex bonus and mithral breast plate/armor training you can get your AC bonus high (while still allowing for a high max dex bonus) with the HP's to take the front lines.

Also, by doing this you essentially eliminate cover provided in narrow hallways by your party.

Seems like this nullifies the need for improved precise shot altogether while laying waste to anything that approaches.

Shadow Lodge

I was looking what the next options are and the next few levels and I looked more in depth at this...

lvl 9 Improved Snap shot - Threaten another 10 feet (so 15 feet with snap shot) with your ranged weapon.

So if at lvl 8 you take snap shot, and at lvl 10 you take combat reflexes...

Now I would have a total of 6 AoO's per round and threaten an incredibly large area.

Given the fact that I'm currently +12 (1d8 + 12) it seems like I would just tear through all the minions.

While the Will saves is still a worry as long as I get up close to the caster they'll be in trouble. Cast a spell? AoO. Withdraw? Probably STILL an AoO.

This sounds incredible...as such I was debating Iron will vs Point Blank Master at lvl 5, but now it is a no brainer to go PBM.

Anyone seen this in action? If so, is it an incredible as it sounds?

This is not my brainchild, I saw it in a few of the archer guides, but I don't think they did this combination justice.

Shadow Lodge

Just thought of a possible hiccup...

Does the fact that the target of Shield is "personal" prevent it from being cast into an ioun stone?

Thoughts?

Shadow Lodge

Thanks! I'll just buy a wand of shield for 2 PP and that way can recharge as needed. Thanks!

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Good job on the quick work, team!

My top two would be floor plan and access codes. My third vote is split between guard posts and security network. I'm not sure knowing the number of troops makes all that much difference - assuming we're facing them one way or the other.

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5
Kaylee Kanta wrote:
Let me know what you all want me to do. Kaylee auto-aids computers but might be able to boost that second check Sigma did. Or we could split up and she could do diplomacy and athletics and stuff.

My vote is for split I suppose, since we've got a time limit. I think we've got a skilled enough group that splitting isn't too risky. I would like your help with acrobat stuff if you don't mind doing the "hitting the streets" part. I did my roll assuming you're good with that but I can change it if we want to stick together.

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Phase: Gunnery
Role: Captain
Action: Demand

Great hit, gunners! Now give it to 'em again!!

Spoiler:

Demand on Kima: 1d20 + 8 ⇒ (12) + 8 = 20

Kima gets +4 to her next gunnery action!

Wayfinders

3 people marked this as a favorite.
F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Phase: Helm
Role: Captain
Action: Taunt the pilot of the ship that comes into range first. Your mother was a hamster and your father smelt of elderberries - or something like that ;)

Spoiler:

Bluff: 1d20 + 8 ⇒ (15) + 8 = 23
Number of Rounds: 1d4 ⇒ 4

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Ytchkn is relieved that appears to have the radiation issue under control.

To Sigma He somehow got it out of my pocket and already smoked it!

Wayfinders

3 people marked this as a favorite.
F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Ytchkn takes a seat on a frozen bench by the 'bar. Cool lounge. Too bad your mom's such a buzz kill and took all the fun out of it. she says while poking around the 'bar' area. How are you supposed to have a good time if she's up in your business like that?

If he seems interested in going down the path of this conversation...
Why does she care so much about what you do in your spare time anyway? Doesn't she know your famous? What does she do that's so important that she needs to interfere?

Wayfinders

1 person marked this as a favorite.
F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Life Science: 1d20 + 6 + 5 ⇒ (9) + 6 + 5 = 20 Xenoseeker bonus

Ytchkn nods to Darkrunner-42 He's right. Avoid the venom as best you can!

Ytchkn fires her pistol and takes cover behind a pillar. Except I can't access the map at work so I'll have to move myself when I get home tonight - unless someone wants to move me behind the southwest pillar.
EDIT: Thanks for moving me! :)

Azimuth Laser Pistol: 1d20 + 3 ⇒ (12) + 3 = 15
damage if it hits: 1d4 + 1 ⇒ (2) + 1 = 3

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Ytchkn walks along the edge of the arena arms spread wide. She pumps her fists and raises her arms urging the crowd to stand and cheer and yell. She jeers and pantomimes obscene gestures towards the opponents' 'corner'.

Diplomacy: 1d20 + 12 + 1d6 ⇒ (10) + 12 + (6) = 28

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Player Name/Alias:Evertz/Ytchkn
Character Name: Ytchkn
Character Level: 3
Organized Play # / Character #: 274151-701
Perception Modifier: 5
Initiative Modifier: 1
What is your favorite color: Heliotrope
What is your quest Day Job (if any) Roll: I'm also using True Savior of Tasch boon.

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Great work everyone!! Thanks, GM - it was a lot of fun. I can say I thoroughly enjoyed my first PbP.

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

I like your spirit! But tend to agree with others that disarming any bombs is also a pressing priority.

Viper, what details were you able to obtain from the instructions we found in her living quarters? Any idea what type of detonation method she could be using?

EDIT: Ha! I was writing my post at the same time as you were posting, GM. We can discuss details of the bomb detonation devices after the vote. That said, my vote is to split and half take the bombs while half distract the assassin in battle.

Wayfinders

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F Shirren # 274151-701 Envoy 4 | KAC 16 EAC 15 AC v. CM 24 | Sta 28 HP 30 | F +2 R +5 W +5 | Init +1 | Perc +5

Player Name/Alias: Erin
Character Name: Ytchkin
Character Level: 2
PFS # / Character #: 274151-701
Faction: Wayfinders
Perception Modifier: +5, Blindsense 30ft
Initiative Modifier: +1
What is your favorite color: Yellow
What is your quest Day Job (if any) Roll: None