Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"If they can reason, they can lay traps." Oscar adds. "But that's neither here nor there. We should proceed, albeit with some caution."
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"Ratch... Why don't you tell us what happened here in the asylum." he says, putting the arrow away. "What kind of history does this place have? Any strange artifacts? Ancient beings? Idols to forgotten gods? Perhaps a portal to another realm?" I find his statements of intelligence to be questionable, but it's not the time to argue it.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"Don't look at me." Oscar says, still pointing his arrow at the ratling. "I already have dubious grasps of friend and foe as it is." He sighs, lowering his bow. "I guess I can try to not shoot him if he moves... or breathes... or speaks." he says glumly.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19 Oscar moves in (if space allows) and peers down the crack. Shortbow: 1d20 + 6 ⇒ (11) + 6 = 17
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar draws his bow and is ready to shoot. At least this time, no one will yell at him if he actually pegs someone.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
I stand at the back. Usually. When ambushed, I'm now at the front!
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar glares at Mara, his goggles flashing in the strange lighting of this place. "He's a Cartomancer... some form of Witch." he grumbles. "I don't remember us having a witch for a friend... did we?" He obviously looks conflicted as he speaks. "Unpredictable? He is- I don't... How did you kill someone with your hat?"
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
For my Psychic Reading spell, do you want me to look at his sheet and just have my character know those three things, or do you want to relay them to me?
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Hehehe. Side note, no I'm not trying to PVP. I am however, hoping we'll have another "OSCAR NO! You can't just shoot people the first time you see them!?" discussion.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
I feeeeeel like I missed a post somewhere... :/ Oscar will stare at the newcomer, and decide while he's doing that he'll give the guy a read and see what he's really made of. He should know this man, but this place has been so strange his old suspicions have been getting the best of him. Casting Psychic Reading, since I don't need to gesture or chant to cast psychic spells. Sense Motive: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30 Required by spell. Holy smokes it actually worked!
Because I got the 20, plus 10 over, I get to learn 3 things about this character that I want to pick up on. I choose class, alignment, and... a feat he has, I guess? Depending on the results. Oscar, his eyebrows furrowed in the way someone trying to figure something out would be, starts unwittingly raising a knocked arrow in his shortbow at the man in the hat.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
I'm sorry GM Madman, but your auto-correct was in fighting form today! That post was understood, but still the word replacements were pretty funny.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Well, that's one way to get shot by a ton of paranoid people!
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"I can do it." Oscar says, holding out his hand. He will use Detect Magic and analyze the deck to see if there's any magical properties. Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
It could help us figure out what the fog is, or what happened, so we can figure out how to escape, but immediately, no, i cant think of a reason we need to stop and research.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Yeah there's doors on the opposite end of the library.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar looks around the library, marveling at the knowledge stored there and also feeling a little disgusted at the fact these ratlings were EATING the books. Arcana: 1d20 + 11 ⇒ (16) + 11 = 27
Looking forward to doing the research/investigation parts.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Okay level 3:
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Hey I'm not going to complain. I've run this book before. It's freaking brutal.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Sorry we're moving so I have like 5 minutes to post before I gotta shut down my PC for the rest of the weekend... Oscar moves up to the prone but not unconscious rat-thing and stabs it with his short sword. TK Projectile: 1d20 + 2 ⇒ (14) + 2 = 16 Prone defenders against melee get -4 AC
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar draws on his new charm, pointing with his hand at the casting creature, a thin ray of electricity shooting from his fingertips and lancing into the fuzzy spellcaster. Spending a focus point (1 of 3 invested in the relic) to shoot an energy ray.
"Oh no, we'll have none of that!" he calls to it.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
will save: 1d20 + 4 ⇒ (14) + 4 = 18
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
TK Projectile: 1d20 + 5 ⇒ (3) + 5 = 8 One of the books in the library flies off the shelf, clips a corner and goes spinning wildly past his intended target. "Damnitall!" he curses. "Still have the jitters."
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"Dervak! Door!" Oscar shouts as the doors slam shut. Preparing to fling a book right back at one of them when the door opens.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar finds it hard to let someone leave. "Stay in sight." he says.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
We need to work together if we're gonna survive this. Seriously, I've run this first book twice and the last time we had two party wipes by the time we even hit the library! :D
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Im also concerned that we didnt even encounter the monster we fled from down the path. It didnt attack or follow us which is weird.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Color spray will in fact work on rat swarms, by the way. Also, they were summoned which means that once a few rounds pass they disappear, and we can come back in the room.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"I would... suggest moving at haste!" Oscar offers, considering if running back the way they came would be a more effective option.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
I'll apply. My primary board alias is Rungok, so when you see my submission, please by all means give me feedback! :D
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"Well I'll be." Oscar observes, adjusting his goggles when he sees the worm. "That must be the source of the earthquakes that ruined the asylum." He pauses to make some observations that literally fall on deaf ears as he realizes he's the last one in the tunnel. Sighing, he walks back, trying to conjecture out exactly HOW BIG the creature would have to be.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"I want to find my memories." Oscar replies to N'Dateh. "And searching the asylum will yield clues to who we were and how we got here. That will give us the trail we need to follow to find the person responsible."
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"Uhh... Maybe? It seems to be connected to what's going on in the asylum, so maybe if we resolve that, then we can deal with the fog."
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
"There's... things in the mist. I've only seen shapes. But probably more of those black bat-winged things too." he says. "And we can't see them coming with all that fog. It's a deathtrap."
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar notes the staircase and a strange thought crosses his mind. He starts chuckling to himself, eventually breaking into a laugh. "Well... I guess there was someplace worse we could have woken up in!" he extorts, shaking his head at his own sense of humor.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar blinks at the body. "Uhm... when in doubt, throw rocks?" he says. "I think we should rest, I have rat bites I want to wash out."
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
oh yeah you mentioned K: the planes
Oscar flings yet another projectile at the creature. TK projectile: 1d20 + 5 ⇒ (15) + 5 = 20
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar gestures to a rock nearby, pointing at the creature. The rock rattles in place before suddenly shooting at the thing's head! telekinetic projectile: 1d20 + 5 ⇒ (7) + 5 = 12
Le-sigh. These forums have the worst dice roller I've ever seen.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Yeah, it's just an interdimensional tickle monster. Why give it combat stats? "HOLY S!$+!" Oscar Panics.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar comes in next, his bow ready.
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Works for me. Who got the other amulet?
Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Oscar, still fidgeting with the charm bracelet, sighs.
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