caster4life wrote: Orion: Discord activity is a very, very soft indicator of engagement and readiness. I don't intend to put much stock in it for the selection process. My reasoning for deciding sooner rather than later is that multiple people, on both sides of the question, weren't going to make a character until we had decided on a platform. It's never ideal. But perhaps in the future I'll just declare the platform before starting recruitment. Full acknowledgment. Just wanted to point out that "making a character" before the platform was decided upon should also count as (minor) indicator of engagement and readiness *grin* :) I just wanted to add, I was giving some consideration to the spheres-option before already. If chosen, depending on the party's composition, I would possibly like to go Sphere-Cleric (which basically only swaps out the spellcasting). The roles would remain identical for healing and buffing.(and nuking undead).
caster4life wrote:
Thank you for the work, and the invite - but I trust preliminary activity on the discord will have no impact on the selection process and just help move chatter from the recruitment? Just making sure - because I'd just hop on and familiarize myself with the specifics if I do make the cut...I'm already in some games based on discord and used to the general setup(alias, channels, bots...).(Also, I know you basically already settled on discord, AND that is your preferred medium. So probably not a thing this time around - but maybe for next time: I think many people would not mind if you keep the decision "open" until after recruitment, and then base it on the choices of those you picked. Theoretically, we could end up with a party of 3xB, 1xC, 1xD and a clear majority of players for board use. I doubt it, but it's a possibility - just maybe something to think about if you are running another recruitment in the future.)
CucumberTree wrote: Maybe the undead can butcher your character's friends and family early (pregame). That horror might drive you into finding and destroying the cause and make you less worried about orphans you might meet. Don't give the GM such nasty ideas. (That said, yeah, I would search for the cause either way and try to undo it if such is feasable. Point was, I would still not make camp INSIDE the city unless forced by some means.)Also, not trying to derail the recruitment - just figured this may be of interest to others, as well - or hear their thoughts on why their characters might feel ok with staying inside the city.
Aye, will do. I do want to add, though, that I feel quirks and mannerisms come to most characters naturally as part of the "personality" they develop when being played.
caster4life wrote:
GM: That is actually slightly amusing - because I concur. In the previous iteration, I had him disillusioned from his posting, because many people don't WANT to better themselves, and are not interested in help, causing him to turn to drink to cope with the reality. That seemed too 'cliche'.
I also wanted to avoid that whole "crisis-of-faith"-stuff for the same reason. Considered having him spend his evenings at a "Fight-Club"-like Brawling establishment, but found his build did not quite support that.
Then considered making him sexually deviant, but did not want to go there. As in, I actually wholeheartedly agree with your feedback, but kind of failed to add a proper character flaw I felt fit naturally without touching on tropes. And as such submitted to see how you felt about it. Plus I wanted to verify that the mechanics are fine by you before investing more in the backstory - if I had to switch to VMC Paladin or something, I would have had fewer options to work with. Thank you a lot for the feedback. I'll take a day or two to let my mind work, then come take another pass at his background. I may have him entangled in a crime syndicate that he got suckered into after protecting some small-time criminals. A mafia-kinda deal where the criminals actually "support" the local populace and provide a measure of control where the guards won't. It's still a conflict of interest because they are criminals, and cause him to do criminal things, but he's justifying it by working with the tools he has available when the city officials wouldn't listen. Would that concept seem agreeable? If he's e.g. involved in smuggling or similar, that could also play into the campaign later - he might know a storage location or two with things we could use.
As per the FAQ in Game Info, I would like to request feedback.
But I do understand there is bound to be some table variance, but as the main draw of the VMC it is also an expensive "purchase" for half the Feats. Either way, if for some reason you rule that it would not work, I'll have to reconsider my options... (Also, pity about the trait shortlist even if it makes things more streamlined - Cleansing Light would have been hot for this build :) )
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
it is moved automatically if the last gameplay post is sufficiently long ago...i think 3 or 4 months. The only other way I can think of is "taking over" the game and setting is as inactive, or asking support to do that.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
So, in the interest of not stalling any longer, lets do this? Ganorok is invisible and tries our act, Enothai can make herself invisible to get into a optimal position for one of her spells, and me and Aizel can walk in casually, chatting about the pros and cons of infernal contracts trying to draw attention-
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
I do have Greater Invisibility myself. But I think we may not need it here. If they can see invisible thinks, rendering our little plan moot, then greater invisibility won't help either.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
I figured as much. That way, we would enter regularily, and draw their attention. If Ganorok is fast, that may be used to our advantage...if Valshune turns to face us, something may "drop" from it that Nagxiv then sees. Only works if Enothai is certain they don't have True Seeing, though...
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
We found something of the sort with Maganrad, did we not? With a name on it?
Quote:
I did not check back on the name, but yeah: Quote: "Maganrad was killed by a devourer named Valshune. A devil named Nagxiv claims to have had a contract for the mage’s soul, and demands that the devourer must honor its terms." So, the contract is with Nagxiv, as Enothai was able to make out that word. So the not-signed-name is Valshune, so the idea was that Ganorok sneak in and "pretend" that Valshune took possesion of the contract, to betray Nagxiv...in hopes of upping their antagonism further(since Valshune knows he did no such thing, he may feel Nagxiv is trying to set him up so it would be mutual).
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
"Well, in that case, lets not lose time and get in there while they are still arguing. We do have his copy of the contract, don't we? Maybe thats worth SOMETHING? Enothai, do you know if those two types of demon are capable of seeing trough illusions? Otherwise, Ganorok could sneak there, and seemingly "drop" the contract from the demon who's name was not signed. I have no idea if that would get them fighting, but it could be worth a try. Other than that, we probably can only be very...direct, in our approach. As the lady mistress explained it, it's the only way to the leader of this plane, so circumventing them is out." Once answers are given, Orion will head towards the door, ready to go in if their plan fails or won't work.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
"You did help, by allowing us to attack them without fail. Otherwise Aizel would have had to swing wildly, and Enothai guess where to place her spells." Orion smiles at Ganorok.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Attack 1: 1d20 + 17 ⇒ (7) + 17 = 24
[ooc]Assuming they are damaged enough that a hit would destroy them, so trying to get somewhere where I can hit 2 different ones.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Attack 1: 1d20 + 17 ⇒ (6) + 17 = 23
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Only I don't have Banishment as Level 5...only Dismissal at Level 4. Difference being that Dismissal is Single-Target, and was intended to be used against singular dangerous entities(such as the retriever earlier). Since there's several of these here, and I only have 2 Level 4 Spells left, we may be better of just slicing and dicing. Maybe one of your damage spells could help out? They seem airy so maybe not electricity, but I'd think a well-placed fireball or cone of cold could seriously help out. In this case it is 6 enemies, which seems like a great opportunity to unpack those AoE-damage dealers.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Since we can't really rest, I'll keep Judgement and Bane in reserve, guess the head honcho deserves both more Attack: 1d20 + 17 ⇒ (6) + 17 = 23 If it's blinded I may even hit with this-
Free Intimidate: 1d20 + 26 - 4 ⇒ (17) + 26 - 4 = 39
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Do I see where they are? If none are near the mage, I will hand the spellbook towards him but keep holding on.
I do assume at our level we would have some people we know and trust. Instead of making them up and explaining, I'm leaving this open as hopefully it won't be relevant.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
KN planes: 1d20 + 19 ⇒ (9) + 19 = 28 To see if there even is something that could be outlined for faerie fire If yes, I will sharpen my own senses with acute senses before entering the library. Perception: 1d20 + 42 - 4 ⇒ (4) + 42 - 4 = 42
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
I know you are keeping Ganorok's knowledge and GM-knowledge separate, but I thought the Invisible Stalkers had no form to be outlined? Will his scrolls even work? I'm all up for that, but I'd like to know what we're getting into.
Otherwise they could attack and move away anyway. But with that, I would have 42-4(plane penalty) on perception, meaning if they move, they only have +20 to stealth from invisibility(instead of +40 when standing still) and I have a reasonable chance to see them with +38 on my check...
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
I hope not, Aizel...since they are, by GM decision, ultra-invisible(that is, cannot be seen even if you see invisible stuff), rather than just immune to purging, there is pretty much nothing we can do except let you try and pinpoint them with scent and suffer the regular miss chance. I can only "prepare" to try and hit something you pinpointed, then also suffer miss chance. And Enothai can just blindly blast with area spells wherever we are not. Plus I think we rolled good enough to know they are elementals. So...
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Anything that would strike Enothai as partifularily useful for our situation, in case we do end up trapped here for whatever reason?
"Remember Enothai, time is of the essence...we need to get back to the material plane today, or the price money will be forfeit by the rules of the breaching. With that amount of Gold, you can probably buy all the scrolls you need. I'd say 2 or 3 spells, at most, then we move on"
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Fair enough. Sorry for being a bit busy these last days "Well, it would seem there's company to be had in the next room. Shall we try to surprise them? Or parley with them, too? If they argue about his soul, we may be able to take sides, and eliminate one, then the other. Wd did find a contract with Maganrad, right?" Orion walks over to the table, and picks up the spellbook: "Before then, we should help that crazed mage back to our plane. I know it would be a interesting opportunity to copy some spells, but I'm not sure if we have the time to do so, Enothai. Maybe a select few, and then we return it to him. Ganorok, we can check the room meanwhile, see if there's something else interesting."
Perception searching room: 1d20 + 22 ⇒ (15) + 22 = 37
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
lawful, yes...but in that case, she could simply wipe out our family by having any prospective fiancees killed. they are neither family nor descendent. So unless you are fond of incest and want our children to truly "love" their siblings, we'll need to be careful :) maybe something like taking no action affecting someone associated with us without us or our descendents approving of it first. still leaves a loophole by tempting our descendents into foolish stuff, but I'd see that as natural selection...
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Actually, I'm not certain we should. While it's not as chaotic as with Demons, Devils also do have their bids for power...plays by lesser ones against higher ups, trying to usurp positions in the hierarchy. AFAIK those even higher on the career ladder approve of this, as it's proof those who succeed are the better choice for the job. So if things are not as one-sided as we would surely want it, maybe she could actually come to our aid. You know, try and get HIS job...
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
What do I need to roll to realize that she's not telling the full truth? AFAIK(as player), with infernal contracts there should always be 2 copies, one with each party...so Chyvvom should have one, and she too. Or is it different here? Funny enough, I don't speak Infernal, so could not even read it...but it's weird that she refuses to produce her copy-
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
"You claim you could be free if Chyvvom was destroyed. But is that really how the hierarchy of the hells works? Would not another take his place? Would you not end up needing to find another place with another superior? Also, you say you would help us...how did you intend to do that? As for bargaining with a devil, I know better than to sign their contracts. Mortal lawyers already incite holy rage in me, and I don't look at fiendish ones any kinder." Orion looks around in the room, then points at the dominated Thief:"What about that handywork, and Maganrad in the entrance room, was it you? Who else makes their home in this plane?"
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Corsario wrote: So if they pay you wouldn't tell about the breaching being a trap to harvest souls? Of course they would also need to abolish the practise. But as I understand it, not only will that cause serious problems for a renowned institution of Korvosa, and thus cause ripples beyond the mere academy, it would also cause all those who came to terms with the death of their family or loved ones in the breaching new grief and suffering, knowing the true nature. So aye, I'm willing to shut up if they pay, and stop.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Sure, and I'll count on the Academy to make pretty damn sure they will have our money once we emerge victorious, or else...heck, I'll attach a letter to Terentius before he gets his spellbook telling them to start emptying the vaults because we're coming soon...plus Tosh handled my Sense Motives pretty well it would seem, so I expect he honestly wants a winner, in which case...well, lets say if they fail to pay out, the breaching is done for, either because people know there's nothing to win, or because they learn about it's true nature.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
You have to leave the same day you enter, to be counted as victor of the breaching, right? If Terentius is allowed to leave, that does not mean he will be declared Winner, correct? I still have plans with that money,*whispers* and with my 3 admirers...
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Sense Motive: 1d20 + 26 ⇒ (20) + 26 = 46 That would be a crit...and I would have confirmed it even against the total defense :) "Speak, then. You were so sure we were mere playthings to you that I assumed you were joking before." Orion will stand down, regardless of the result of the Sense Motive check, and hear her out.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Aye, it would seem we are not discussing the pros and cons "Maybe we can be useful to you, yes. But we have not survived 30 seconds of combat yet, don't go taking it easy on us! More than 20 seconds left for us to leave a lasting impression on you...and here we GO!"
Attack 1: 1d20 + 9 + 6 + 4 + 3 + 4 ⇒ (16) + 9 + 6 + 4 + 3 + 4 = 42 Damage: 7d6 + 25 ⇒ (5, 2, 1, 4, 6, 2, 2) + 25 = 47
Attack 2: 1d20 + 9 + 6 + 4 + 3 + 4 - 5 - 3 ⇒ (18) + 9 + 6 + 4 + 3 + 4 - 5 - 3 = 36 Damage: 7d6 + 25 ⇒ (3, 2, 1, 5, 2, 1, 4) + 25 = 43
If intimidated:
2 attacks should connect, for 90 total damage(weapon is holy, so DR/good bypassed).
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
What do Aizel, Ganorok and Enothai say? This conceited demonic b***h more or less claimed that she could never lose, and at most spare us if we survive 5 rounds.
A.: Continue to wipe the floor with her? or B: Hear her out? or C: Something completely different...
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Corsario wrote: Only a 5' step, so she doesn't provoke, but you are right, you step-up following her. She doesn't provoke for moving, but then she SHOULD provoke for using a Summon Spell-Like-Ability, right?... When his enemy tries to escape his reach, Orion steps right up, ready to slice her...Dunno if the attack takes place, so cutting the fluff short
"Your back is against the wall, and your lackeys don't heed your call. What other tricks do you have, wretched fiend?"
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Enothai Lantherion wrote: How are concentration skills determined in Pathfinder again? Lvl of the caster correct so hers would be +13? Level of Caster + Casting attribute bonus, Int in your case. So 13+8, or 21.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Oh yes if you are grabbed... Errata as found on SRD:
FAQ The official errata didn't say to change this but under concentration it says.... "Casting a spell while you have the grappled or pinned condition is difficult and requires a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting). Pinned creatures can only cast spells that do not have somatic components." It is our opinion that the condition should also be updated to match but until errata or an FAQ is provided indicating such, we will not alter the actual text. So yes, with a concentration check, you very much can cast while grappled :) You have a base of 13+8=21 to work with, against a DC of 29+spell level...not great chances, but workable.
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
Enothai Lantherion wrote: Not much I can do, I cant get out of the grapple and going to be a pain to cast definsevely taking damage and being attacked by the lady that the rest of the group wanted with us. That lady could be a prime target for your School Specialty, though, would she not?
HP: 24/24 | AC 18 / FF 16 / Touch 12 | CMD 15 | Fort 5 Refl 3 Will 6 | Init 2, Perception 12
My ongoing effects include Freedom of Movement, so I'll kindly ignore the tentacles and charge her instead. Swift action to pronounce Judgement upon her. (Justice/Destruction) Firmly gripping the sword in his hand, Orion is untouched by the sudden appearance of tentacles: "Your arrogance will be your downfall, vile creature!" With these words, he moves directly at her(two fields down) and swings, but misreading the distance and starting the downward motion early.
Attack: 1d20 + 9 + 6 + 2 + 3 + 2 ⇒ (2) + 9 + 6 + 2 + 3 + 2 = 24 Damage: 4d6 + 23 ⇒ (1, 4, 6, 3) + 23 = 37
Can she cast divine spells? Asking if my trait bonus will be active...you know, for when I hit...
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