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Orange D20 of Death's page
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So, yet another odd question about this poison/feat combo. It then also takes two rounds to use it on one's weapon? Saying it's now two swift actions.

Okay! So here's some foreknowledge...
Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Sleep Venom
You can change the nature of your toxic spittle to put your enemies to sleep.
Prerequisite: Vishkanya.
Benefit: As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect of your venom to the following: initial effect staggered for 1d4 rounds; secondary effect unconsciousness for 1 minute. You must make the decision to alter your venom before you apply it to a weapon.
Normal: Vishkanya venom deals Dexterity damage.
So here's the general question... How the hell does this work?
Do they have to make a save every round they are staggered or become unconscious, or do they make a secondary save after a D4 rounds, or is there no secondary effect save and the poisoning recipient is unconscious after the D4 rounds, or something all together different?
I guess it's the wording that's messing with me. If there's no secondary effect to start with Toxic why would it suggest a change to Sleep Venom? Is the D4 rounds of staggered also considered the onset time for a secondary effect? I feel like a tiger chasing his own tail here. Thanks for the help fellow gamers!

I don't care for the Craft skills at all, or the Profession skill for that matter.
Why dont I like Craft? Because in these newer versions of the game craft becomes less and less usefull. Lets see, I could place one rank into acrobatics, so I can tumble AND jump, or preception, so I can see, hear OR search. If I pick a craft, its only one thing it covers? I dont understand, you think bundling the weaker skills would be 1st, then the better skills an adventure are more likely to use 2nd. I get the idea of why they did what they did to the skills, but why only the "good" skills? Let's be truthfull here, all skills are not treated equally. I personally just bundle all the craft skills in my game and simply say; "You are good working with your hands." Done.
Why dont I like Profession? Because being an adventurer is a heroes job, firstly. I understand if if a PC wants to runs a shop on the side or a NPC needs a job title, but a vocation should never be the focus of adventure. We do the paperwork (A character sheet) to have fun, not think about even more paperwork of running a business. Again, I just bundle all of the Profession skills in my game and simply say; "You know the inner workings of business and commerce. How to work with-in one, or have one of your own." Done. The details are up to the players.
Half-Elf,
They don't do much for me personally. I feel they don't do anything as well as a human or an elf. Skill focus? Meh. I would just take it as a feat... if the character I was building could really benefit from it. If I wanted to see in lowlight... I would just save for up for darkvision goggles or just drop a feat on blind-fighting.
The only thing I take away from this race, that is great, is if you're personally indecisive about your character build right from its start.
Holy cow! Thanks for all the posts! Nice group of fine people here. :D
I just scanned over a few of the posts, saying there are over 50! I will read them all, but I was just about to play some Dungeon Delve at the moment and will get back to reading them. I did see a few questions, namely about the creature killed. It was a Vrock out of uggggghhhh.. I cant recall the number, but Pathfinders Second Darkness series. Oh and it had 6 mirror images! The luck was with me on that... mighty, MIGHTY swing!
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I don't often post on here, and I don't wish it to sound like bragging.
Here it is; With the help of my girlfriend (whom is playing an oracle)casting enlarge person on me, my 6th level fighter, with his tetsubo, landed a crit with use of the power attack feat. The damage I rolled was 8d8+80! lol 109 points of damage at 6th level! Woot!
Not much of a poster but was looking around for ideas for a minotaur NPC and stumbled apon this message board and just kind of wonder why you're dropping the mental abbility hits to the wisdom? I would go with a +4 Str, -2 Int, -2 Cha. Saying the mental stats for a normal minotaur are a 7 Int, a 10 Wis & a 8 Cha. Saying also being linked to the animal type (A man-bull) also kind of points in the same direction, far as having a "high" wisdom out of all the mental ability scores.
They do have a god listed in the entry for them as well, Baphomet. Would be cool to have some divine followers (I think) as well. And they would need that wisdom to do just that.
Forefathers locked in mazes with no schooling or anyone to interact with, they got by on their wits. Ensnaring bold adventures just when they have become hopelessly lost in the confines of their lairs.
I like playing all of the classes, but when I saw the Tetsubo out of the Ultimate Combat... I had to give the fighter another whirl! Commmon'!... Common'!?.... I mean, COME-ON'!!! A TWO-HANDED WEAPON WITH A X4 CRIT MULIPLIER!!!? WITH A D10 DMG??!! (okay enough with the caps, I think ya'll are getting the point by now.)
I just started playing a Fighter character with this weapon and I am kind of getty about when the character has enough wealth and levels to also smack someone up with a bursting effect for 7d10 damage dice. Funnier even more, to me, is... I don't even know if I have seven ten siders!? Needless to say though, I can't wait to dig into my bucket container of dice and find out when I do land that sweet, sweet critical. *Drools and waits patiently*
Wow... Don't I feel like the boob now! For just taking the word of a DM a few years back. I just checked some older books and see you are correct. Guess that's what happens when you just take the word of the person running the game. Funny to... because I thought it sounded off at the time but the counter argument was along the lines of "Then why do they have a hide from undead spell!?" and I just kind of let it go. Now that I'm running games I like to make sure I'm playing correct. Thanks for the info!
I have ran a few Pathfinder games, so far, and I also used to play another popular "3.5" game. (Ya'll know the one. hehe) It seems every so many sessions I seem to see something diffrent from the last version I played. The thing I noticed, as of late, seems to lead me to belive that invisibility now works on undead and vermin as well. Am I right about this?
In the Bestiary under the undead and vermin type it says "Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)." Plus, in the Core book, under spell schools for illusions, many of the subschools say they are all mind-affecting spells but not glammer spells. Invisibility is a glammer spell, so it says under the spells description. That led me to believe that it now works versus undead and vermin.
Sorry if this question has been asked but I couldn't find anything about it when I used the search.
I might get a few.... till I run into more of what I already have from other mini sources.
For the price of a crate? I think I would pick up five to six more books, that which I can open and look inside of.
I would have been happier if the fine people making the minis in work with pathfinder thought a bit bigger and sold a 'wall of minis', with individual pricing for each one.
Five to seven dollars for something you would have too paint vs. something all ready to go, out of plastic, for the same price? I would think that would push more people who run Pathfinder games, with a bit more of a justification, to pick up these minis that would be needed as the best complement to your adventure paths.
I dunno, Like I was sayin', I will buy some of these, lets just keep them fingers crossed.
Sorry, my computer lagged and posted this twice, whooops!
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1 person marked this as FAQ candidate.
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I am playing Pathfinder and trying learn the rule changes from 3.5. Is there no more chance of hitting a friendly in a grapple anymore? Looking over the rules for grapple I see that...
1st) Grappling no longer makes you flat-footed but now gives you a -4 to Dex?
2nd)There is nothing said about shooting into grapples and hitting someone else by mistake?
Just want to check in with the pros as to make sure im up to speed the next time the wizard with the 16 Str starts getting grabby again. (Ha!) Thanks for the input! :D
Old Ideas, but used with permanency...
When making/building a building, tower, keep, what-have-ya' cast invisiblity on stone blocks as to make a "security window"
For use on traps that don't catch a player flat-footed and has a attack role and you want that extra edge to make sure that trap you made hits.
For use on ladders or ropes, to hide a secret escape rout that looks like only a hole in the ceiling or floor.
just to name a few use's I've liked. :D

Hmmmm... metagamming? It's taking outside knowledge and using it to your own advantage. Here are a few of my examples...
1) I often find myself doing this as a player who has ran many games. I have no ranks in a knowledge about a creature but I often find myself biting my own tongue on info how to take it down. That often happens with more experienced players. I recall telling someone they can't make a heal check on another player for their 2nd save vs. pois. for they where a cleric, and sure they have the heal skill, but how do you know that snakes are poisonous with no ranks in knowledge nature?
He said back "It's a snake that bit him, why wouldnt I have a hunch he's poisoned?"
I then said, "that's player knowledge, sure it may almost seem silly to us as players but if you are a character who's from a arctic waste land, where there are no snakes, where do you draw the lines at? This is why they have knowledge checks about creatures to affirm such things as poisons and such."
2)This oldie' but a goodie'; Not being in the same place/area and players passing advice to one another as if they are right next to one another.
3)Saying things in front of a NPC that are rude or even threatening; and not saying anything along the lines that what was said was not in character and assuming the DM figures he's joking. When I am running a game, my NPC's have ears too!
4)Players telling others to cast a certain spell when they (their character) have no idea of what spells even are or how they even come into being. "You don't even have a rank in spellcraft, shut-up!" lol
5)Character knowledge about a area and its people because they have read a few paperbacks in the pass and then tell their fellow players info, as if a frickin' tour guide. That's why they have knowledge geography, history, local and nobility! :P
That's kind of the problem with evil campaigns. I don't think I've heard of anyone that keeps going back to them. You jump into one, push past some boundaries, and eventually it all gets to a point where it's unpalatable. It's hard to imagine completing an evil campaign because there is some great payoff.
Funny, the 1st game of 3.0 I ran was evil. The best solution to party infighting was the threat of being the "winner". I would talk to the party of how it's alot easier to kill off one evil person then five, you all better work together! lol They worked well as a team, they even crashed the gates of heaven together! Woot!
Thannks to all for your input. I posted this because there was more then one opinion on the matter at the gamming table. Just wanted to hear from some fellow pros. By no means is this a final outcome; For the idea of ethics is never cut and dry.
I think the GM was trying to save his hide because you altered his story by jumping off the rails. Welcome to roleplaying... ya' know!? I have heard of curving it back on the player as to make things "seamless". "Your acting evil" had to be the lamest curveball ever!
a) find a different group or b) roll with it and play the best goldurn Murderous Hobo you can. Just look your DM straight in the eye and say "Damn straight it's an evil act. I'm an evil druid. He's an evil warlock. You got a problem with that?" Would be the reason I would keep playing. Just to 'whitewash' him with what true evil is.

Mok wrote: Gailbraithe wrote: Sometimes I read these things and I get the impression other people play the game like some kind of wacky sitcom. Honestly, I've run a few sessions where I had my laptop at the table and had a program that allowed you to deliver canned laughter like in a sitcom. You could pick several different types of audience laughs and there was a slider that let you manually adjust the intensity of the laughing and when to fade in and out. It would have been perfect if it had a moan option, but it was just laughter.
I have to say those were among my top sessions I've ever run. Left me and the table in tears. I'd just control the "laugh commentary" throughout the session. It made the adventures into these "wacky" ironic adventures. The priceless moment was when two players got into an exasperated argument over a rule. I let it run for just a bit and then hit them with the laugh track at just the right moment. Sent everyone almost to the floor. The guys dropped it and we moved on with the game. Good stuff!
Anyway, I didn't think the OP was particularly evil. If you're neutral than you're supposed to be finding the balance, and having a running gag of whacking the guy over the head, like it's the Three Stooges (I can even hear the 'Boink!') is perfect. Of course, tossing that all away and just offing the guy after a few days kind of ruins the whole setup.
As far as torture... the big problem is that if you try and go down the "realism" route you're bound for disappointment. The system is amazingly abstract and trying to sort through the abstract rules to get at some clinical physics-engine reality is going to leave you digging deeper and deeper into the rabbit hole. It's better to embrace the abstraction when you can rather than fight it.
Besides, it's the abstraction which also helps support the weird surrealistic moments that allow for drama and comedy to emerge. If the OP's GM was berating him for his plan and basically driving the OP towards killing the guy then... Can I play in your game? lol I must say I liked your post the most! I didn't want to kill 'dad' but I was frustrated at the DM and the game it self. The next question on my mind, now that I am evil, is do I even bother wasting my time, at gas around four bucks a gallon, playing in this group any more? I would like to kill the queen, just for evils sake now and drive home the point of what evil is, but will there only be a 'phantom' to attack as she gets away due to lack of preperation on my DM's behalf?

Robert Young wrote: Tilnar wrote:
In any case, to the OP, I don't think what you're doing is evil -- your motivation is to save the person's life... How can his motivation possibly be 'to save the person's life'? He's assisting a posse sent by someone that wants this man dead, with teammates that are actively trying to kill him. There's no mention of ditching the party to actually keep this man alive. At most, this is an unpleasant reprieve from what is likely to be a grisly affair in which he's been a crucial component. He's surrounded himself with unsavory types, but, hey, he's neutral, right? As long he doesn't hold the knife, everything's okey-doke. Wha? As written, I was protesting from the start.("thats your dad".."i'm no assassin!".. buying a cart & a donkey to bring him back as a prisoner ring a bell?) Not like I had 'good' intent. I just like to know the whole story before our merry band goes to off someone. I would like to think every action has a consequence; and being neutral that seems true to its form.

LazarX wrote: There's a lot of context missing in this post.
1. Why does the Queen want her father dead? Did the party even ask? Do the rest of them even care? Does your character care? Given that you are taking the father to someone who wants him dead, keeping him alive isn't neccessarily going to score you brownie points with anyone.
Like I wrote, they are both human. I side with the idea that humans are not inherently "evil". They are evil because of actions & intentions and always have a possibility of change, like I said in character "It's your dad!"
Reason for her wanting her father dead was kind of a loop-hole, We had visited 'dad' before to transport a 'little girl' back to the 'daughter' (druid queen) who ended up being possessed and turned on the party.
Hardly a reason to kill her father. Not like my rogue can challenge the 'wisdom' of a druid but as I was also quoted saying "I'm no assassin!" I would say that suggests my character did indeed care about being hired to murder. (because I WASN'T evil if you did actually read it all)
To automaticaly assume it was the fathers wrong doing was one of two things, she's very presumptuous or telling me she was evil as well. I say that because of the punihment leveled without any proof.
Sure the little girl was possessed but it isnt too much of a stretch of the imagination to belive her (the druid queens) father might be possessed as well?
2. The rest of your group seems to be a cadre of mercenaries perhaps even mercenary assassins. Why are you dissenting in this case? What makes this dissent worth making an enemy of your fellow party member? (Trust me, if you're clubbing me every day to knock me out, you're not going to be on my Xmas list)
Funny that you say this, saying half of the party is evil and I'm playing a neutral Drow rogue lol. To which they cared little about killing someone and I would figure myself included. For evil party member are the 'friends' that do not have the guts to kill you... yet!

Here's the story; At my friends last gamming session he (my friend, the GM) said what I was doing was evil, I would like your take forum.
We where asked by a druid queen to seek out her father, who was also a druid, hundered of miles away and kill him, then report back to her for a reward. This idea stuck me funny, saying it's her father and she's more or less hirring us out as a hit squad. In character I proclaimed "I am no assassin!"(being true neutral), and worked a deal to bring him back alive and let them talk it out, "Who knows?... IT'S YOUR DAD! you might have a change of heart." Keep in mind they are both humans, daughter and father alike. I buy a donkey (named it Bill) & a cart, so we have a way to bring 'papa' back home. We find 'father' (forgeting his name) and he attacks us, no parley, just attacks us. Mind you he's a huge snake at the time via wildshape. We have a battle that kills two other players but I managed to land a attack that landed him in the dying state. A evil warlock that's in our party and still standing say's "I'm going to finish him off!" to our GM and fires a arcane blast and rolls a natural one and misses. Seeing my chance to salvage 'pops' life I quickly role a slight of hand check and say "No worries, I will finish this!" and fake slitting 'pops' neck and I get away with it, as the warlock failed to spot my ruse. We then take the 'corpse' and load in the wagon being pulled by Bill. Knowing that the druid would wake at some time and break out of almost any kind of bindings I have on him, with his wildshape ability, the best recourse of action I could see was when none of my fellow evil party members were watching I would sneek attack with non-leathal damage as to keep him knocked out. I was a 5 day journey to get back to 'daughter' with 'pops' in tow. I told the DM I would feed him water every day as well too. That was silly hearing him say, "How does someone that's knocked out drink?" Then I said in a snarky tone back "Then how do we feed potions of healing to down teammates?!" Seeing how ridiculous his statement was. We get into a encounter later the next day, one day of travel with 'pops'. Almost as a gesture of comedy, saying everyone else in the party is already thinking he's dead, for my action I jog over to the cart and pop the 'corpse'(In game, to make sure he wouldn't wake up when we were already in a encounter) with the hilt of my rapier. No later then doing this action, the GM steps in and says what I am doing is evil, as far as form of torture. I laughed at that idea and said, "isnt torture a tool to get info out of someone or at the worse a sadistic pleasure?" None of which I though I was doing. Long story short, the conversation took way to much game time away from my pourly preped DM as it was. We only get around two encounters done in six hours or so and I have a gut feeling that's the reason why. I started thinking to myself he doesn't have stats for the druid queen and what happens when the two do meet? So as to keep things moving along I change my alignment to N/E and just slit 'pops' neck myself, more or less out of frustration and now plan on killing the druid queen too, why not now? lol
So, the over all question forum is this... Is attacking someone a few times a day with non-leathal damage, as to keep them knocked-out to answer for their crimes, a act of evil?

In the game I just started up a few months ago I harkened back to the days long ago for some inspiration for how I wished to generate ability scores this time around. When I first started playing (in Advanced D&D) my GM gave us 3D6 and we would shoot the rolls right down the ability score block, in order, starting at Str. and working your way down the scores. I kind of missed the method, though I was looking for a way to make sure that the characters came out a bit more on the powerfull side, saying rolling a 3 sucks! (ha!) What I ended up doing was two sets of 2d6+6 fired out "old school", as said above. Then they took the better roll for each attribute and that became their final scores. I wanted to push the players to maybe try a diffrent class they have maybe not played before and it brought back the fun of being a GM and looking at a set and saying "With those scores you would make a good...(fill in the blank)."
As far as class requirements; having the abiltity scores laid out for the players prior to picking a race and class yet lends to an idea that they would be talented in a class that uses their higher ability scores, not to mention a whole can of worms I don't care to crack open. That was one of the better things I like about the newer versions of the worlds greatest table top game is the openness and ease to make what ever you like, even if what you made would suck out loud.

Just a few house rules I use;
Fudge: Sure alot of you have played with a fate/faith points system at one time, as to help out a character that's knocking at deaths door. For those who do not know about or never heard of them; It's a way to save a misfortune befalling a character, be it a failed save versus a death spell or being on the nasty end of a powerful/killing attack roll, ect. I'm a GM who doesn't like to fudge dice rolls AT ALL. Thus, it's why I used this system but I often found myself having too think of something off the top of my head to tell what happened/intervened to save that characters life, "A angel is watching over you., The fates deemed it isnt your time.," or some other hack 'filler' as to pull it all together. I now use the same idea of fate/faith points but cut out the B.S. What I do now is, once per level, I have the characters write the word fudge at the top of their sheets and what that does is allow that player to reroll any one role they made or any one role I (as the GM) have made versus their character. After they use it, they erase their "fudge". Maybe it's because I have been playing for many years now ,as well as many of my players too, that it feels okay to skip on the 'cheese' and go right for the 'fudge'? Let's face it... sometimes them dice are harsh and the players totally understand that too! Just a way to help skip a bit of 'ugliness' and keep the game moving along.
Auto Fails: I also just started using this house rule too. When ever a player tosses out a die and blurts out a number, as to see if he/she hit/succeeded, without stating what that action was first, they automaticaly miss/fail what ever action they had locked up inside of their mind and failed to mention. Of course that's after the fact I have too ask "what did you do?".
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