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Orange D20 of Death's page
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Okay! So here's some foreknowledge...
Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Sleep Venom
You can change the nature of your toxic spittle to put your enemies to sleep.
Prerequisite: Vishkanya.
Benefit: As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect of your venom to the following: initial effect staggered for 1d4 rounds; secondary effect unconsciousness for 1 minute. You must make the decision to alter your venom before you apply it to a weapon.
Normal: Vishkanya venom deals Dexterity damage.
So here's the general question... How the hell does this work?
Do they have to make a save every round they are staggered or become unconscious, or do they make a secondary save after a D4 rounds, or is there no secondary effect save and the poisoning recipient is unconscious after the D4 rounds, or something all together different?
I guess it's the wording that's messing with me. If there's no secondary effect to start with Toxic why would it suggest a change to Sleep Venom? Is the D4 rounds of staggered also considered the onset time for a secondary effect? I feel like a tiger chasing his own tail here. Thanks for the help fellow gamers!
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I don't often post on here, and I don't wish it to sound like bragging.
Here it is; With the help of my girlfriend (whom is playing an oracle)casting enlarge person on me, my 6th level fighter, with his tetsubo, landed a crit with use of the power attack feat. The damage I rolled was 8d8+80! lol 109 points of damage at 6th level! Woot!
I have ran a few Pathfinder games, so far, and I also used to play another popular "3.5" game. (Ya'll know the one. hehe) It seems every so many sessions I seem to see something diffrent from the last version I played. The thing I noticed, as of late, seems to lead me to belive that invisibility now works on undead and vermin as well. Am I right about this?
In the Bestiary under the undead and vermin type it says "Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)." Plus, in the Core book, under spell schools for illusions, many of the subschools say they are all mind-affecting spells but not glammer spells. Invisibility is a glammer spell, so it says under the spells description. That led me to believe that it now works versus undead and vermin.
Sorry if this question has been asked but I couldn't find anything about it when I used the search.
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1 person marked this as FAQ candidate.
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I am playing Pathfinder and trying learn the rule changes from 3.5. Is there no more chance of hitting a friendly in a grapple anymore? Looking over the rules for grapple I see that...
1st) Grappling no longer makes you flat-footed but now gives you a -4 to Dex?
2nd)There is nothing said about shooting into grapples and hitting someone else by mistake?
Just want to check in with the pros as to make sure im up to speed the next time the wizard with the 16 Str starts getting grabby again. (Ha!) Thanks for the input! :D

Here's the story; At my friends last gamming session he (my friend, the GM) said what I was doing was evil, I would like your take forum.
We where asked by a druid queen to seek out her father, who was also a druid, hundered of miles away and kill him, then report back to her for a reward. This idea stuck me funny, saying it's her father and she's more or less hirring us out as a hit squad. In character I proclaimed "I am no assassin!"(being true neutral), and worked a deal to bring him back alive and let them talk it out, "Who knows?... IT'S YOUR DAD! you might have a change of heart." Keep in mind they are both humans, daughter and father alike. I buy a donkey (named it Bill) & a cart, so we have a way to bring 'papa' back home. We find 'father' (forgeting his name) and he attacks us, no parley, just attacks us. Mind you he's a huge snake at the time via wildshape. We have a battle that kills two other players but I managed to land a attack that landed him in the dying state. A evil warlock that's in our party and still standing say's "I'm going to finish him off!" to our GM and fires a arcane blast and rolls a natural one and misses. Seeing my chance to salvage 'pops' life I quickly role a slight of hand check and say "No worries, I will finish this!" and fake slitting 'pops' neck and I get away with it, as the warlock failed to spot my ruse. We then take the 'corpse' and load in the wagon being pulled by Bill. Knowing that the druid would wake at some time and break out of almost any kind of bindings I have on him, with his wildshape ability, the best recourse of action I could see was when none of my fellow evil party members were watching I would sneek attack with non-leathal damage as to keep him knocked out. I was a 5 day journey to get back to 'daughter' with 'pops' in tow. I told the DM I would feed him water every day as well too. That was silly hearing him say, "How does someone that's knocked out drink?" Then I said in a snarky tone back "Then how do we feed potions of healing to down teammates?!" Seeing how ridiculous his statement was. We get into a encounter later the next day, one day of travel with 'pops'. Almost as a gesture of comedy, saying everyone else in the party is already thinking he's dead, for my action I jog over to the cart and pop the 'corpse'(In game, to make sure he wouldn't wake up when we were already in a encounter) with the hilt of my rapier. No later then doing this action, the GM steps in and says what I am doing is evil, as far as form of torture. I laughed at that idea and said, "isnt torture a tool to get info out of someone or at the worse a sadistic pleasure?" None of which I though I was doing. Long story short, the conversation took way to much game time away from my pourly preped DM as it was. We only get around two encounters done in six hours or so and I have a gut feeling that's the reason why. I started thinking to myself he doesn't have stats for the druid queen and what happens when the two do meet? So as to keep things moving along I change my alignment to N/E and just slit 'pops' neck myself, more or less out of frustration and now plan on killing the druid queen too, why not now? lol
So, the over all question forum is this... Is attacking someone a few times a day with non-leathal damage, as to keep them knocked-out to answer for their crimes, a act of evil?

Just a few house rules I use;
Fudge: Sure alot of you have played with a fate/faith points system at one time, as to help out a character that's knocking at deaths door. For those who do not know about or never heard of them; It's a way to save a misfortune befalling a character, be it a failed save versus a death spell or being on the nasty end of a powerful/killing attack roll, ect. I'm a GM who doesn't like to fudge dice rolls AT ALL. Thus, it's why I used this system but I often found myself having too think of something off the top of my head to tell what happened/intervened to save that characters life, "A angel is watching over you., The fates deemed it isnt your time.," or some other hack 'filler' as to pull it all together. I now use the same idea of fate/faith points but cut out the B.S. What I do now is, once per level, I have the characters write the word fudge at the top of their sheets and what that does is allow that player to reroll any one role they made or any one role I (as the GM) have made versus their character. After they use it, they erase their "fudge". Maybe it's because I have been playing for many years now ,as well as many of my players too, that it feels okay to skip on the 'cheese' and go right for the 'fudge'? Let's face it... sometimes them dice are harsh and the players totally understand that too! Just a way to help skip a bit of 'ugliness' and keep the game moving along.
Auto Fails: I also just started using this house rule too. When ever a player tosses out a die and blurts out a number, as to see if he/she hit/succeeded, without stating what that action was first, they automaticaly miss/fail what ever action they had locked up inside of their mind and failed to mention. Of course that's after the fact I have too ask "what did you do?".
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