OMG! What a crit!


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I don't often post on here, and I don't wish it to sound like bragging.
Here it is; With the help of my girlfriend (whom is playing an oracle)casting enlarge person on me, my 6th level fighter, with his tetsubo, landed a crit with use of the power attack feat. The damage I rolled was 8d8+80! lol 109 points of damage at 6th level! Woot!


Umm... Congratulations?


A druid can do that without critting at 6th level?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Robespierre wrote:
A druid can do that without critting at 6th level?

In a single blow?

Sovereign Court

Hahha, very nice! Good use of team work too! I hope that you didn't scare your GM. :)

Liberty's Edge

Phreeow...
I should maybe think about a new weapon.

Shadow Lodge

Nice, especially at 6th level. Lets turn this into less of a selfish bragging topic, and into a show-off bragging topic:

Anyone else have any really awesome crits?

The Exchange

What is the stats of a Tetsubo?


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...

I can't tell if you're talking about something that happened in-game or not.

Congrats either way.


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I once rolled a crit so awesome that Chuck Norris called to congratulate me out of respect.


I once had a Half-Ogre Barbarian that used an Earthbreaker. At third level he critted on a goblin while Raging and Power Attacking. He did 6d6+45 (actual roll of 72 points of damage). For a third level character, that was pretty good.


I got a smite crit with a shield bash at 4th level for 78 damage. A x2 one-handed weapon.

(Admittedly, it was a houserule that for every 20 beyond the first, it could be confirmed again for another multiplier, and I maxed out at 4...)

I will always remember my random-gender random-height/weight character-- a 4'11" 16 year old female paladin who weighed 138 pounds... with 18 strength and 16 dexterity.


...So, was this something that happened during a game?


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Of course it happened in a game. He said "landed," as in past tense. If it never happened, he wouldn't be speaking in the past tense.

Orange D20 of Death wrote:

I don't often post on here, and I don't wish it to sound like bragging.

Here it is; With the help of my girlfriend (whom is playing an oracle)casting enlarge person on me, my 6th level fighter, with his tetsubo, landed a crit with use of the power attack feat. The damage I rolled was 8d8+80! lol 109 points of damage at 6th level! Woot!

What did you kill, ODOD?


Thorkull wrote:
Robespierre wrote:
A druid can do that without critting at 6th level?
In a single blow?

Who cares if it's in a single blow?


Ravingdork wrote:
Of course it happened in a game. He said "landed," as in past tense. If it never happened, he wouldn't be speaking in the past tense.

Right, he landed a "crit". You don't need to be playing a game to do that.

I've had problems in the past taking things too literally, so this has gotten me wondering whether the story was meant to be taken as such.

Shadow Lodge

thats pretty coolman, play a cavalier and watch that SOB crit it makes GMs cry.


We were i think 7th level, we were fighting a large size devourer, the rogue won initiative (big suprise) said "what the heck, there nothing i could do to it, i'll just throw my dagger ar it". So he throws, nat 20. Roll to confirm nat 19. Our group used crit cards so he picked up 2 and the one he choose (after he stoped laughing) was the only beheading auto-kill card in the deck.
One dagger and the encounter the dm planned a a very hard fight, poof!


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Ninjaxenomorph wrote:
Anyone else have any really awesome crits?

It wasn't the number, but rather the target that made this amusing (for me).

I was playing a minotaur cleric, around lvl 10, in a low magic campaign. My axe had just been enchanted and hadn't used it in combat yet. We were transported to an important dungeon, it was a prison used for beings that couldn't be killed, we were to release a specific person. At the entrance was an angel guarding the door. We tried to reason with it, but it ended up heated, and it attacked a party member.

First swing of the axe, crit.

One of the party members had opened a gate to another plane, it ended up being a good aligned plane. Of course another angel walks past the gate, sees me standing over a dead angel with a bloody axe. It steps through and engages me.

Second swing of the axe, crit.

I never landed another crit with the axe. Later that character died, we roleplayed his meeting with his god. His god sentenced him to watch the entrance to the dungeon for the rest of eternity.


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

A few years I hosted a game in which my friends were investigating why all the fish near a local fishing village had begun to die out. They spent days investigating the village and countryside in general and the nearby lake in particular. It wasn't until they had all but given up their search for answers, when one of them sat on a tree stump on the beach in a fit of exhaustion/frustration. Unbeknownst to the players, the stump had, had an alarm spell cast upon it, by the green dragon that had recently moved into the lake. The dragon's acidic breath had slowly been poisoning the water, causing the local fish population to die off.

As they caught their breath on the shore, they noticed a fog bank quickly rolling across the lake towards them. Though the fog looked perfectly natural the astute players knew from their ongoing research of the region that fog tends to come from the nearby hill sides and work its way down to rest upon the lake, not start in the middle of the lake and work its way backwards to the shore.

Wary, the player's backed off away from the encroaching fog, and finally the party wizard said simply, "screw it," before hurling a fireball into the mysterious fog bank.

The fog evaporated in fire and smoke in an instant and in its place a very large very angry green dragon charged them in all its horrific glory.

The party broke and scattered in mind-numbing fear. The wizard cast fly and attempted to fly away, but only ended up over the dragon as it maneuvered underneath hoping to snack on its attacker.

Only the ranger's cohort, a relatively low-level rogue, stood her ground against the beast. When her initiative came up, after everyone else had fled, she tumbled underneath the dragon (putting her into a flanking position with the flying wizard above) and thrust her rapier upwards with all her might. Her +1 frost burst rapier crit, exploding in icy cold which, with sneak attack, did just enough damage to qualify as massive damage.

I rolled the dragon's Fortitude save out in the open, explaining to everyone that it would only fail on a natural one.

As the rogue's rapier drove home to the hilt, punctured the dragon's heart, and flooded its system with icy cold, it cried out in angry defiance before freezing solid.

Where the entire party fled, only the cohort stayed behind to one shot the menacing wyrm.


Ninjaxenomorph wrote:

Nice, especially at 6th level. Lets turn this into less of a selfish bragging topic, and into a show-off bragging topic:

Anyone else have any really awesome crits?

I once was playing a fighter, 12th level, who was fighting a bunch of souped up undead warriors in the dark, without darkvision, effectively blind. Did not have Blind-Fight either. Identified the squares of the zombies surrounding him by hearing and attacked into them blindly (four attacks with haste). Scored a critical threat on all four attacks, then confirmed each one. Then rolled the 50% miss chance for being blind for each one... and didn't miss a single roll. :D

It was something well over 300 damage, as a sword and boarder without TWF. When the darkness got lifted, all that was left was corpse fragments.

Sczarni

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My favorite crit is still a 66 from ICE's LOTR... "Nice shot through ear, yours. You are dead. Foes stunned 1d6 turns laughing." (and yes, we did roll it and lose characters to it)


I've had a couple that really stand out.

In Faerun 3.5e, I was playing in an orc-themed game, as a druid, and by far the weakest party member (casting as a 3.5 orc? Not optimal). Leucrottas attacked, and it was brutal. Everyone else went down, but my magic dropped all but one of the leucrottas.. and that one fled, climbing down a cliff. Feeling the bloodlust, I lept off the cliff after it. hit on the way down, critted, dropped it.. and hit the ground, taking me to 3HP. Okay, so I was the party healer, and dying might have meant a TPK. Totally worth it, though.

Dark Heresy produces some epic crits. Best had to be on a daemonhost though, which manifested twice in one session, and was taken down the next round both times. First with an autogun burst for 72 damage. Then with a anti-tank grenade to the face for 54 damage.

Good times.


In a 3.5 Eberron game, I played a goliath dragon shaman. He crit some sort of crab monster in the Mournland for 60 damage at 2nd level. One shot kill. DM was pissed.

That character had a tendency to have really timely critical hits; he got a critical hit on an NPC Goliath the DM made specifically to challenge him (claiming the large weapons were a big deal). I didn't get to roll crit damage on that one, because the MD ruled it just smashed his shield into splinters. He also crit on an attack against a moving wagon that sent the thing tumbling and almost killed the party.

The DM hated him.

Dark Archive

I one-shotted a boss with my gunslinger at level 1 for 41 points of damage. d12 + 4 (Point-Blank).


In 4e I got some pretty crazy damage dealings with my Slayer.

One time I critted twice when I rolled 5 attacks, I think I broke 300 damage in a single turn.

Shadow Lodge

Had a dwarven ranger/wizard in CotCT, sneak through the hideout of the guys we were up against. The party managed to infiltrate without raising an alarm, and Kurik slipped upstairs to where the leader was sleeping.

One non-lethal coup de grace later with a dwarven waraxe and he had 33 points of non-lethal damage.


Robespierre wrote:
Who cares if it's in a single blow?

Monsters with DR.

[edit]Oh, and surprise rounds.


Pathfinder Rulebook Subscriber

Best critical hit I've ever seen was against a PC. Our (enlarged) bugbear barbarian with a maul was the subject of a mirror of opposition--and took a critical hit (open ended) that dealt some near triple digit damage when he had around 90 total hit points. The PC survived, barely...and from then on out had a massive ego. "Damn, I hit HARD!"


Robespierre wrote:
Thorkull wrote:
Robespierre wrote:
A druid can do that without critting at 6th level?
In a single blow?
Who cares if it's in a single blow?

Not that i have ever run this character, but...

Level 8 druid -> can turn into an anknosaurus(base damage 3d6 + strength * 1.5)
22 strength -> 16 strength + bulls strength + enlarge = +9 to damage
power attack -> attack counts as two-handed = +6 to damage
improved natural attack -> increase die size of the attack from 3d6 to 4d6
enlarge -> increase die size again from 4d6 to 6d6
vital strike/improved vital strike -> make a standard attack for triple base damage

That is 18d6 + 15 in a single swing. An average roll gets you 78 damage with a max damage of 123 without a crit.

With a crit you are looking at doing 156 average damage with a chance to hit 200 with a lucky roll.

At level 8. I have always wanted to send this up against a group of players just to watch them poop themselves when the first 50+ damage hit lands.

Paizo Employee Software Test Engineer

I had one of my players one-shot a boss encounter I had set up with a giant spider a while back. Ends up that when a barbarian sets against a charge and lands a crit with a x3 polearm, breaking triple digits is entirely possible at level two.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Good teamwork and planning is the best way to turn any encounter into a "what the crud?!" reaction from your GM. We were running the first book of RotRL a few months back, and using good tactics, managed to annihilate a certain deformed goblin in one round. The imp gave us hell, but we sorted ourselves out for the gobbo.

All said, well done!


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Charender wrote:

Not that i have ever run this character, but...

Level 8 druid -> can turn into an anknosaurus(base damage 3d6 + strength * 1.5)
22 strength -> 16 strength + bulls strength + enlarge = +9 to damage
power attack -> attack counts as two-handed = +6 to damage
improved natural attack -> increase die size of the attack from 3d6 to 4d6
enlarge -> increase die size again from 4d6 to 6d6
vital strike/improved vital strike -> make a standard attack for triple base damage

That is 18d6 + 15 in a single swing. An average roll gets you 78 damage with a max damage of 123 without a crit.

With a crit you are looking at doing 156 average damage with a chance to hit 200 with a lucky roll.

At level 8. I have always wanted to send this up against a group of players just to watch them poop themselves when the first 50+ damage hit lands.

You can't stack magic size-altering effects with polymorph effects. You won't have any of the bonuses from enlarge person. Also, you don't qualify for Improved Vital Strike. You could use the strong jaw spell in lieu of enlarge person, but then you need to compare your one hit wonder damage to the (at least) three-hit wonder damage of every other melee build out there (since you wasted two rounds casting spells). Also, strong jaw a fourth-level spell, not first like enlarge person, so you're talking a few times a day at most for a 7th-level character (at the earliest).

Level 8 druid -> can turn into an anklyosaurus (base damage 3d6 + strength * 1.5)

26 strength -> 16 strength + belt of giant strength +4 + huge form = +12 to damage

power attack -> attack counts as two-handed = +6 to damage

improved natural attack -> increase die size of the attack from 3d6 to 4d6

strong jaw -> increase die size of the attack from 4d6 to 8d6

vital strike -> make a standard attack for double base damage

That is 16d6 + 18 in a single swing. An average roll gets you 74 damage with a max damage of 114 without a crit.

(Threw in a belt of Strength to save a round of buffing, but you still may need a round or two to use wild shape and cast strong jaw.)


Doesn't improved vital strike require a +11 BAB? You could have vital strike, but not the improved version I don't think. Maybe I'm missing something.


Oh, and our group's rogue was on the receiving end of a nasty crit the session before last. We are playing Haunting of Harrowstone...

HoH Spoiler:
Even though we were trying to be sneaky so as to not have the bad undead in the dungeon sneak up on us, our first encounter was with the flaming, headless skeletal champion of the former guard captain. He sensed us coming and was able to act first, critting with his handaxe (x3 multiplier) for around 45 damage. The DM pulled the punch a bit so as to not outright kill the rogue. Thanks to the rogue being a half-orc, he staggered backwards (rather than falling unconscious) and got healed by the oracle while my bard (who was standing beside him when he was nearly decapitated) looked on in abject horror as his own life flashed in front of his eyes.


Dosgamer wrote:
Doesn't improved vital strike require a +11 BAB? You could have vital strike, but not the improved version I don't think. Maybe I'm missing something.

Yeah, I was getting crossed with the requirements of ITWF.


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I never roll crits...

In 4e a natural 20 is an automatic crit. I play a ranger who gets two attacks per round by default, and many of my encounter or daily powers give me up to five attacks per round. I can also make attacks as minor actions or as immediate interrupts or reactions. Also my party's warlord typically grants me at least one extra attack per round in a fight.

So on average I am probably rolling four or five attack rolls per round.

And I never crit. It's become legendary. I roll four times as often as the other players at the table and they all roll a crit or two each game session.

And I just never roll a crit. Or maybe once every two or three game sessions. Whenever the dice gods do take pity on me and allow my die to settle on the magical "20" the entire table erupts into cheers.

Sigh...

Oh, did I mention I have a magic weapon which allows crits to occur on a 19 or 20? Seriously, I should roll a crit once every other round, not once every other month..... Sheesh...

Anyway, I have played the game for decades and I honestly cannot remember one time that I actually rolled a crit that one-shot an opponent or that saved the day or in any other way provided an awesome table-stunning event.

Now, I've had lots of truly awesome experiences that have led to cheers and back-slapping, I just can't remember any of them being the result of rolling a critical hit at just the right time in just the right circumstances...

Just doesn't happen for me.

I did once roll five 1's in a row though. That was pretty awesome.


Oterisk wrote:
Robespierre wrote:
Who cares if it's in a single blow?

Monsters with DR.

[edit]Oh, and surprise rounds.

It don't see how that proves that his damage is impressive.


Ravingdork wrote:
Stuff

I think you can cast animal growth on yourself while in animal form. I was thinking Animal Growth was a level 4 druid spell, but since it is a 5th level spell you would have to wait until level 9.

I did leave out strong jaw and the +10 bonus to strength from size increases(enlarge is +2, animal growth is +8).

As noted, you can't get improved vital strike until much later.

Either way, I was mostly just showing how druids can get a lot of damage into a single hit by using the form of an Anklosaurus.


My favorite Crit so far as been a critical fumble, but a truly epic one. Our group had just started the Crypt of Everflame module and me and another player had spent two weeks making up a twin brother sister half orc combo of hurt. With the sister being a bard and the brother a barbarian with a cross-class skill point in perform so he could keep time on the drum slung on his hip. So Bard-barian is ready for some action.

We leave town and come across 3 threatening orcs, our attempts to engage are met with threats and one attacking Drohgo the Barbarian, combat ensues. Sister bard uses a whip to trip the orc right next to her brother. Orc attempts to stand up, AoO, awesome! Because Drohgo is in a rage, already using power attack,

Roll 1, draw car from deck.. Roll for damage against adjacent party member..

So sister orc, who has such a lovely voice, takes a ill aimed Greatax to the throat, 1d12+10, rolling a 9 for a total 19 points.. The math for that = one very dead half orc bard

At that point I did the only thing possible, had drohgo throw his ax as hard as he could in one direction, and have run away tears in his eyes in the other..

Needless to say it ended that session and Drohgo bad-Brother was born.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Charender wrote:
Ravingdork wrote:
Stuff

I think you can cast animal growth on yourself while in animal form. I was thinking Animal Growth was a level 4 druid spell, but since it is a 5th level spell you would have to wait until level 9.

I did leave out strong jaw and the +10 bonus to strength from size increases(enlarge is +2, animal growth is +8).

As noted, you can't get improved vital strike until much later.

Either way, I was mostly just showing how druids can get a lot of damage into a single hit by using the form of an Anklosaurus.

You're a polymorphed druid, not an animal. You do not possess the animal type. I do not think you would qualify as a legal target for animal growth.


Ravingdork wrote:
Charender wrote:
Ravingdork wrote:
Stuff

I think you can cast animal growth on yourself while in animal form. I was thinking Animal Growth was a level 4 druid spell, but since it is a 5th level spell you would have to wait until level 9.

I did leave out strong jaw and the +10 bonus to strength from size increases(enlarge is +2, animal growth is +8).

As noted, you can't get improved vital strike until much later.

Either way, I was mostly just showing how druids can get a lot of damage into a single hit by using the form of an Anklosaurus.

You're a polymorphed druid, not an animal. You do not possess the animal type. I do not think you would qualify as a legal target for animal growth.

Either you are an animal or a humanoid. So you are a valid target for either enlarge person or animal growth. As long as the spell is cast after the polymorph, the druid should get the benefit.

Dark Archive

One shotted a boss at level 1 with a druid using a scythe. for 48 points of damage

recently in a game my alchemist one shot critted a boss that was 4 levels higher than the group (crit deck, pulled the x3 damage vs humoids), but technically he dided on his init, once he took the 6 damage from being lit on fire


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Charender wrote:
Ravingdork wrote:
Charender wrote:
Ravingdork wrote:
Stuff

I think you can cast animal growth on yourself while in animal form. I was thinking Animal Growth was a level 4 druid spell, but since it is a 5th level spell you would have to wait until level 9.

I did leave out strong jaw and the +10 bonus to strength from size increases(enlarge is +2, animal growth is +8).

As noted, you can't get improved vital strike until much later.

Either way, I was mostly just showing how druids can get a lot of damage into a single hit by using the form of an Anklosaurus.

You're a polymorphed druid, not an animal. You do not possess the animal type. I do not think you would qualify as a legal target for animal growth.
Either you are an animal or a humanoid. So you are a valid target for either enlarge person or animal growth. As long as the spell is cast after the polymorph, the druid should get the benefit.

There's no conflict here. You can't use animal growth because you are not an animal. You COULD use enlarge person, but you lose its benefits while in your wildshape form. In fact, animal growth is a size-altering spell in its own right. It won't work while in wild shape form either (since the polymorph subschool clearly states that polymorph effects don't stack with size changing effects, and wild shape makes it clear that it is a polymorph effect).


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AD, you need new dice, or Put the d20(s) in the frezzer overnight before the game, make sure the 20 is "up" and hope its not disturbed. Maybe after that they will behave.
It worked for me.


In a 1e campaign back in about 1982, my 9th level dwarf thief had a Belt of Hill Giant Strength. She backstabbed a passing guard and rolled a nat 20 for both weapons. Total damage, 144. "Gross," I said.

Of course the guard had, like, 6 hp.


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This thread is a piece of crit.


Best crit I've had had little to do with the damage roll. My macho and slightly-chauvinistic fighter had been subjected to a girdle of sex change, and in looking for the needed components to get it undone, came up against a vampire. Having carved a sapling into a wooden spear, he was ready when the party drove the undead out of its lair. The GM's stake through the heart rules required a called shot that got through damage reduction and hardness. Only way to hit with this weapon against this BBEG was a natural 20, and only way to get enough damage to get the heart was a crit. Two natural 20s later, my crit was one point more than needed to get through the defenses.

Strangely enough, my fighter had a bit more respect for the party's female paladin after that episode.


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Sowde Da'aro wrote:

AD, you need new dice, or Put the d20(s) in the frezzer overnight before the game, make sure the 20 is "up" and hope its not disturbed. Maybe after that they will behave.

It worked for me.

Well, actually after years of fighting my recalcitrant dice, I finally decided to just build characters that perform adequately even with poor rolls. Then if I ever roll well, I can be pleasantly surprised.


A friend came in to the state for a week to visit a good while ago and we had decided he would DM a solo adventure... played at least 12 hours a day all 7days, lots of rolls.... never once crit... we had a really good laugh about that later as a big part of the story he came up with was the mace I was wielding would gain powers when I crit in the form of my recently deceased NPC friends soul.

EDIT: I did threaten a crit once that week... once.

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