Iomedae

Nuit's page

****** Pathfinder Society GM. Starfinder Society GM. 32 posts. No reviews. 1 list. 3 wishlists. 26 Organized Play characters. 1 alias.


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Scarab Sages

Remember, three page story for a free feat :p

Scarab Sages 4/5 5/55/5

Another deserving a seat with Gigax at the great gaming table. May his soul live on in all he touched and helped enjoy this great pass time of ours.

Scarab Sages 4/5 5/55/5

Hi Violinist, my name is Jonathan, and I am the Venture Captain for the Atlantic Provinces. Are you located in St John's? We would like to get in touch with one of your comic/book/gaming stores, and see if we can work out getting some PFS fun into Newfie territory :) Feel free to send me a PM or email me at nuiteternelle@gmail.com. I would like to get in touch with more people in your location so we get the ball rolling.

Scarab Sages

Kolokotroni wrote:


You did an excellent job, congrats on your entry into the hobby.

And personality definately plays a huge role in painting. Its art after all. Even in something as directed as painting a miniature (as opposed to having a blank canvas or a lump of clay to start with) your personality is going to come out. For instance, I am a sort of results driven, skip over details if you can kind of person. So when I paint minis I use a lot of quick and dirty dry brushing and washes. It works rather well, but it gives my miniatures a sort of grity look. I rely heavily on shading to fill in details as opposed to actually going in and filling out every detail directly.

My girlfriend on the other hand is a perfectionist. Every single piece of a mini is painted and distinct. Her miniatures end up looking alot brighter, and alot cleaner then mine. I get mine done faster, hers have more detail. We both enjoy our results.

Thank you.

Sounds like you guys have lots of fun, makes me more excited

Scarab Sages

Caineach wrote:

They look great for a new painter.

I will recomend 2 techniques that I think will help.

1st washes. They go a long way to picking up details and can take a only a few seconds per mini. The mimic's chest could use a dark brown wash to bring out the wood and maybe a muddy yellow for the teeth, the eyebeast and and naga can use one (black or dark green) to bring out the scales, the blue guy's doublet can use a black/brown one, and the succubus could really use a flesh wash on the skin and black on the hair/horns. Washes are very watery paints (you can dilute normal ones, but premade ones work better). After brushing them on, they pool in the cracks to pick up highlights. They help hide flaws and tend to bring the whole mini together.

2nd drybrushing. A little targetted drybrushing can really add some highlights to raised parts. Lightly dip a less decent brush in some paint, then paint that over a non-mini surface (I use my hand, I can tell when it isn't wet anymore) repeatedly until you see almost no paint coming off the brush. Paint quickly over an area of the mini and it will bring out highlights on raised surfaces. I would recomend trying it very lightly on the blue cloak with a slightly lighter blue, and trying a dark grey on the succubus's wings. After washing the naga's scales, a slightly lighter green could also add some higlights to her scales.

Thank you for the info.

I have a black and flesh wash, but I think I was confused on how to use them. If you look at the succubus, the back side is a bit darker because I attempted to use a flesh wash, I didn't immediately like the result on the front, so I hastelly wet a brush to remove it there before it dried, but I'll be giving another go, but dry brushing after.

Someone had told me about dry brushing, but I think you've described it better than what I understood, thank you.

Scarab Sages

Rune wrote:
Those are gorgeous! Awesome shading on the first miniature's red cloth!

Actually, that was by accident, but I learned something because of it. I primed the figure before hand, I know I don't need to, but I go through the paces. I find that I see more of the details when they are primed in black instead of the starting white.

Well I started painting in red, but I didn't wait for the paint to dry a bit more before applying, so it was a bit runny when applying, and that was the end result ... and I liked it.

Scarab Sages

It was funny, the two others with me at the party were also knew to painting, and it was obvious that personality may also be a factor in painting. I'm more a "get to it" kind of guy, so I went straight in, didn't over think my colours, and just painted and learned. I was nicknamed, "The Production."

The other friend ended up painting 2, but he was agonizing over the colour choices, we nicknamed him "The Thinker."

The third friend, she had so many fine details, completing 3 figures. We nicknamed her "The Artist"

I figure, as long as you don't over think it, and just realize you can always come back and retouch your figures, you will do fine.

I also suggest ... PAINTING PARTY. OMG, so fun.

Scarab Sages

I've never painted minis before, and this weekend I had a small painting party with my fellow local bones kickstarter supporters. I was ready for the day to only have one figure painted ... well ... 1 suddenly became 8. I'm not talented to any stretch of the mind, but I'm pretty proud of what came out. I still need to buy a more detail brush to paint eyes and additional details, but on first go, yeah ... awesome experience.

Warning before you click on the link, 2 of the figures are the medusa and sucubus.

My first set

Scarab Sages

There is a lot of misinformation in what I say in the video, I was just so excited.

http://youtu.be/EljgrP-KYBQ

Scarab Sages 4/5 5/55/5

Thank you for the good word guys. I'll make sure to have your cheques in the mail by this weekend. I'll have to say, Mordaith, et al, were already hyped, and giving them a good time was the easiest part. I look forward on coming up to New Brunswich and meeting them again and having my crew run a few games for them. Great players.

As of note. The non pathfinder society game was run by a local Game Master Renee, who has been trying to get an all girl Pathfinder game at the con for the past 3 years. Lyarie, thank you very much for being up to the task and helping Renee to her dream. She needed that boost and she was glowing the rest of the weekend. You rock.

Scarab Sages 4/5 5/55/5

Thank you for coming to Hal-con Mordaith. Great additional to the Pathfinder Society Family.

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Dragons: I agree with the one mentioning Hobbit coming out in theatres, dragons will be back into the movies, in a good way. There is nothing like a good dragon encounter to get the blood pumping. However, done right is the question. We are obviously not talking about old epic dragons, baby dragon pets, an overzealous intelligent juvenile, a maimed adult dragon (part of the adventure involves a chase scene to drop a pillar on it, or something as such weakening it).

Goblins: I love them everywhere. I use them as follower NPCs in my campaigns. I may be a bit too attached to them myself, but I can never get enough of a good goblin story. However, they are indeed everywhere.

Orcs: They need more representation. They need to make a comeback to the forefront. Their rage is growing, it will grow so much that even the scenerios won't be able to contain them

Drow: Overused when they come. There's only so much players can take when the drow come along.

Dinosaurs: I'm meh on this. I never liked Dinosaurs in my fantasy, nor have I met ... besides some people here ... people clamoring for them.

Undead: Vampire clans. Lich plots. Undead Dinosaurs :p There are so many other undead that want to come forth

Swarms: Another meh for me. Usually catches unprepared groups by surprise. Otherwise, never thought them necessary in a scenerio, everytime a swarm was involved, I've only seen dread in the eyes of some players. Maybe one of them went into epileptic shock (joke)

Outsiders: I will admit not having read every single scenerio yet, but more grey area outsider encounters may be quite a valid plot line. Fighting Lawful Good Angels, or insane ones at that.

Humanoid NPCs: They are the easiest to relate with. Motivations are clearer when the foe resembles you.

Constructs: I'd like to see intelligent constructs one of these days. A good plot of it. Not "warforge" race, just a unique example of an awakened construct plot.

Abberations: The poor aboleth feel neglected, they want an overeaching arch

Scarab Sages

You killed an unredeemable evil creature. A monster. A creature that if you let go would cause evil again. It would of been a completely different story if the kobold went : "I give up, I surrender, I will change my ways, show me the path o'great warrior of Sarenrae" or some iteration as such. But a Paladin metting out high justice against an evil creature does not make a paladin lose their class. Part of being a Paladin is protecting the innocent from evil, and by letting the world no longer suffer the existance of such evil a creature is part of his/her code.

Scarab Sages 4/5 5/55/5

Akeela Valerian, the Wolf wrote:

So why wouldn't that concept apply to every rule? Because pretty clearly, especially in a shared/living world, after perusing these boards, this place is largely rules driven. So which ones do you ignore for warm fuzzies? Is it discretionary?

I think Paizo has put together a great thing here. I'm big on promoting what they do. But how can you arbitrarily decide which rules to enforce? Where does it stop? WHERE DOES IT STOP?!??

(I hate that, due to the nature of the interwebs, I have to say that last part was tongue in cheek. But it was!)

edit: spelling

You know, you are right. All we have to do is define wearing. ^_^

Scarab Sages 4/5 5/55/5

Akeela Valerian, the Wolf wrote:
Jonathan Bilodeau wrote:
Solutions and options will always outweigh complete refusal.
Sure, if you want to completely give Paizo the shaft in this deal... It's pretty simple.

Solutions and options do not have to illiminate advertising and promotion of Pathfinder/Paizo.

Here's what it comes to

Refusing:

That Game master was mean, don't play PFS, they are just dbags

Solutions and options:

Wow, that game master had me do some crazy stuff because I didn't put on my shirt. But it was fun. You should come and try PFS too, it's cool. I won't forget to wear my shirt next time.

Scarab Sages 4/5 5/55/5

Will Johnson wrote:
Robert Canton wrote:
Can you wear it like a cape,scarf, or hat?

I once saw a player with their shirt in the neat triangle packaging ask to use their re-roll. The GM responded with, "Sure, but you have to be wearing it, so if you could please balance that shirt on your head while you reroll, we'll be in business". It was good for a laugh.

That is actually a creative way of dealing with a situation like that. Instead of completly refusing, offer an option that would satisfy that effort was involved. Quite an original request. Solutions and options will always outweigh complete refusal.

Scarab Sages 4/5 5/55/5

Roac wrote:
Clint and Jonathan, there will be a con next summer. You're all more than welcome to join in on the fun and roll some dice.

Plane prices to Iceland from Nova Scotia is not that bad. Mayhaps if things work out. Never garantees though.

Scarab Sages 4/5 5/55/5

Clint Blome wrote:

Jonathan, PFS World Tour 2013?

Welcome Júlíus

I'll always try to make any convention, within monetary reason ... oh ... backpacking Europe from PFS game to PFS game.

Scarab Sages 4/5 5/55/5

Although I may be a bit late to the party. I believe that opening things up as scenerios come along is the best and greatest way to go. There is no better feeling than to know you worked to get access to an item.

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Congratulations Daniel, may you bring more heroes and pathfinders to seek more glory among the outback

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Congratulations Paul, may the heroes and pathfinder of Asheville be blessed by many fun and entertaining days and nights.

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Congratulations Júlíus, may the blood of monsters not sully the pristine Iceland ground too much.

Scarab Sages

Too good a deal to pass up. I've been part of this kickstarter about 5 days in, and to see it explode when I started only with 60 figures, and suddenly without changing my pledge it went to 200, I was floored. It was a good deal to start with, now ... someone said it before, it's winning the lottery, but everyone wins.

Like some, I guess I'll have to start learning to paint. I never was into miniature painting, but this reaper stuff, very nice sculps, and now the want to paint has come. From what I understand, the paint deal in the kickstarter is also a pretty damn good deal, like getting 3/4 off the normal price of paint.

Scarab Sages 4/5 5/55/5

As a Game Mater I appreciate as much feedback as possible from players. We are not perfect beasts. I know I'm not like most people however, if someone came up to me and said, "Dude, you sucked" I'll smile and ask that person why, and see about improving from there. I know I've made my share mistakes.

However, I do not believe in just complaining about GMing on a public forum, it does not help things. Although the general concern is there definetly, the first policy of any individual should always be to approach that other individual, or the leader of the group and let them know about your concern.

The GM in question could of benefited from the feedback and may not know, or even to a point understand that this post is about him/her. Feedback, don't be afraid to give it personally.

Scarab Sages 4/5 5/55/5

@Karim Certainement, ca serait mon plaisir. (Certainly, it would be my pleasure)

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Looking forward on showing greath growth in the Atlantic Provinces.

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Congratz!

Scarab Sages 4/5 5/55/5

I find myself agreeing on both sides and am curious about the scenerio and the situation before casting what I would do in such a situation.

Generally speaking, if the attacher is not a dumb animal, or a raging humanoid, there is no reason to hit something that is not a threat.

Granted, this is PFS, and great care must always be given to the idea of useless death (Tasha Yarr syndrome) versus heroic death (Samurai syndrome) versus stupid death (Leeroy Jenkins syndrom).

In this situation, player certainly did not feel heroic. But, what are the specifics?

Scarab Sages

Forgive my french. F****** A!!!! Thank you Paizo for giving a boost to what will be awesomely great lines.

Scarab Sages

In addition to the available books, take into account that alot of items used in the world are akin to our real world medieval ages. Hence it is safe to say that most clothing is made of wool and undergarments of linen. The fantasy setting hasn't illiminated silk, sheep, coton.
Hence, as for materials and make, sticking to Medieval reference material works best. Why write something that just sounds exactly like a historical retelling of those times in our culture.

Scarab Sages 4/5 5/55/5

I must agree with Ryan on this, play what you want to play. Usually, the most useful thing you can do in a PSF game is to engage the other players. When I do take the time to play is a PSF game, I tend to interact with the other players. Being respectful as well of other players is also the most useful thing you can do, to many, you are still much more a veteran than many who have not even touched 3.5.

Flavour usually makes games more fun, in my personal view.

Scarab Sages 4/5 5/55/5

Strangely enough I think the appeal of that scenerio is Cthulhu-esque in effect and action.

Spoiler:
A party of adventurer's sent to investigate, normally battle hardened but placated by the honesty of the worshippers inside. At the first feast players should suspect something is wrong if they don't make their saves. The mission is to study, but the good nature of the worshippers have players want to take part. It's a study of common sense in a way, the clues are there for players to realize that something is wrong with the rituals. At three distinct points, there is proof that the head is the culprit. It is a scenerio that requires GMs to really put doubt in the players, to engender the sense that something is fishy.

About Thunder-Klar

Thunder-Klar of the Lyrune-Quah

Female Human Summoner 2
NG Medium Humanoid
Favored Class: Summoner
Speed: 30 ft.
Init +3
Senses: Perception +4
__________________________________________________________
DEFENSE
__________________________________________________________
AC 17 (10 Base, +3 Dex, +4 armor)
Touch 13 (10 Base, +3 Dex)
Flat Footed 14 (10 Base, +4 armor)
HP 16
Fort +0 Ref + 3 Will + 1
CMD 17 (10 Base, BAB +1, Str +3, Dex +3)
__________________________________________________________
OFFENSE
__________________________________________________________
BAB + 1
Melee:
+6 Thunder Breaker (Masterwork) (2d6+4 x3) or
+5 klar (masterwork) (1d6+3 x2)
CMB: +4 (+1 BAB, +3 Str)
[notes]
__________________________________________________________
STATISTICS
__________________________________________________________
Str 16 (+3) [5 pts, +2 points racial]
Dex 16 (+3) [10 pts]
Con 10 (+2) [0 pts]
Int 7 (-2) [-4 pts]
Wis 7 (-2) [-4 pts]
Cha 17 (+3) [13 pts]

Feats:
Martial Weapon Proficiency (earth breaker)
Weapon Focus (earth breaker)

Traits:
Looking for Work (perception) [from Second Darkness Adventure Path]
Heirloom Weapon (klar) [from PF Companion: Adventurer's Armoury]

Skills:
Perception +4 (+2 ranks, +3 trained, -2 Wisdom, +1 trait)

Spells:
DC = 13+spell level
0 level: read magic, mending, daze, acid splash, resistance.
1st level(3/day): magic fang, rejuvenate eidolon (lesser), mage armour.

Special Abilities:

Human
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Summoner
Cantrips
Eidolon: Cindersteel (see bottom)
Life Link (Su)
Summon Monster I (Sp) (3 + charisma modifier per day)
Bond Senses (Su)

Gear:

Chain Shirt (100 gp)
Masterwork earth breaker (340 gp)
Masterwork klar (heirloom 12 gp)
Backpack (2 gp)
Everburning Torch (110 gp)
2 x potion cure light wounds (100gp)
3 x potion enlarge person (150 gp)
2 x oil magic weapon (100 gp)
156gp in pouches and bags

Background:

At a very young age, Thunder-Klar had an imaginary friend, Cindersteel, she called it, was always getting her into mischief. Her mother had always wanted her to train as one of the Moon Maidens, and though she excelled in combat, the wolf pups would never take to her, snarling and yapping at her.
Thunder-Klar resigned herself to learn the ways of the healers, but could not call upon the name of the goddess, and instead heard a strange voice in her head, not quite male, not quite female, somethig else entirely. She ignored the voice for the better part, and continued with her tutelage.
On the eve of her coming of age ceremony, Thunder-Klar heard the voice again, this time not in her head, but from around her, calling to her, asking her to speak words of the Tshamek, but strangely, the words seemed familiar, like a forgotten dream.
She spoke the words, and with a growl, a strange four legged beast of red and brown appeared from nowhere, regarding the shocked Thunder-Klar with an almost human smile.

"At last we meet, master, You named me Cindersteel as a child, and that is the name I have carried since that time. You may call me or dismiss me as you wish, but remember, master, I am not Tshamek, I am more a part of you than your entire quah."
And with that the beast vanished, leaving Thunder-Klar with no words to describe what had just happened.
Unsure if this was a normal occurrence, Thunder-Klar approached her mother and told her of Cindersteel. She was unable to explain what the thing was, but told her not to speak of it, and ignore it, as it wold go away eventually on it's own.

Her ceremony was beautiful, but the fun was not to last, as she was talking to Schora, the Quah's fiercest warrior in training, Thunder-Klar heard the voice of Cindersteel again, and despite her trying to ignore it, she spoke in the strange language, calling it into being once again, only this time, in the company of her entire Quah.
Action was swift, and the Moon Maidens destroyed the strange creature, its body vanishing upon death, looking for more.
Before fingers could be pointed at her, and exile be handed to her as punishment, Thunder-Klar once more approached her mother, and told her that this creature was the thing she had summoned before.

Her mother instructed her to travel, and keep travelling, for many days and nights, to a place she visited as a young woman. This place, called Riddleport, was home to many priests of what they called "The Arcane" and could summon creatures from many worlds, like she did, and maybe they may hold the answers to what she is, and how she can reach into other worlds.

Armed with her mother's-mother's Klar and her prized earth breaker, She set off into the world, in search of these "Priests of the Arcane."

On her way to Riddleport, Thunder-Klar stopped in Korvosa, and learnt from a gnome with a paranoid view of the government, that she was quite literall a "Summoner" and could reach into a space unknown and call forth a specific creature, of named origin, and command it as the Moon Maidens commanded their wolves.

Amred with this knowledge, Thunder-Klar made her way to Riddleport, and met a few "Priests of the Arcane" learning that they were called Wizards, and the arcane was not a deity, but a power that they could manipulate without the help of the gods.

She had made it to her destination, learned what she needed to learn, and wanting to go back to her Quah, Thunder-Klar soon realised that she had not enough gold, nor enough experience in her new abilitiesto go back, and looked for work, eventually ending up in the Shoanti district, With Cindersteel always beside her.

Eventually, after a lot of trial and error, Thunder-Klar met another Shoanti by the name of Nakoda, hearing how well she was doing, and how she was helping run a business, Thunder-Klar got a "I will tell my boss about you if we need any help," making her happy and looking forward tot he day that Nakoda's boss called upon her for aid.

Description:

Age: 19
Height: 5’ 5”
Weight: 125 lbs
Languages: Common
Deity: Desna

Thunder-Klar was always a beauty among her Quah, although her height was always an issue, being smaller than most of the amazonian women who travelled the Cinderlands.
Her Brown hair was always cut short, to avoid it being used as a handhold in combat, and her tattoos on her face augmenting her beauty even more. Her green eyes were the highlight of her feature, always a fierce look in the emerald pools.

Thunder-Klar was a strange one, quick to anger and impossible to teach, She learnt by doing, and mistakes were almost always made, but in the end, she grew stronger and faster than most healers in training.
She showed a caring side though, jumping to someone's aid almost immediately, but not wanting to be known for doing so, and shied away when approached about it.

Eidolon:

Cindersteel

A limber quadrupedal creature stalks toward you, it's skin a rusty red colour. It snarls as you draw your weapon, showing rows of razor sharp teeth. You aren't sure what this thing is, as it's eyes show an alien intelligence and sentience. It speaks asking you what your name is, it's accent unknown, but strangely familiar. You back away slowly, sheathing your weapon, the creature chuckles. "See you next time..."

N Medium Outsider
Speed: 40 ft.
Init +2
Senses: Darkvision 60 ft.; Perception +5
__________________________________________________________
DEFENSE
__________________________________________________________
AC 16 (10 Base, +2 Dex, +4 natural armor)
Touch 12 (10 Base, +2 Dex)
Flat Footed 14 (10 Base, +4 natural armor)
HP 14
Fort +4 Ref +5 Will +0
CMD 17 (10 Base, BAB +2, Str +3, Dex +2)
__________________________________________________________
OFFENSE
__________________________________________________________
BAB +2
Melee:
bite +4 (1d6+7) or
claws(2) +4 (1d4+5)
Full Attack bite, 2 claws after charge
CMB: +4 (+2 BAB, +3 Str, -1 power attack)
[notes]
__________________________________________________________
STATISTICS
__________________________________________________________
Str 17 (+3)
Dex 15 (+2)
Con 13 (+1)
Int 7 (-4)
Wis 10 (0)
Cha 11 (0)

Feats:
Power Attack

Skills:
Bluff +4, Diplomacy +4, Intimidate +6, Perception +5, Stealth +7

Evolutions 4 points:
Bite (free)
Limbs (legs)(2)(free)
Claws (1 pts)
Pounce (1pts)
Ability Increase (strength)(2 pts)