Race |
WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 |
Classes/Levels |
Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms| |
Gender |
| 1 IP | 2 CP |
About Notch Carno
Notch Carno
Operator, Tech-Adept, Heir to Secrets
WS: 31
BS: 41 **
S: 28
T: 26
Ag: 54 **
Int: 34
Per: 35
WP: 36
Fel: 28
Lucius-pattern Lasgun Basic 100m S/–/– 1d10+5 E 0 35 Full 5 k
Warknife -5 to hit, 1d5+3+2 R damage, Pen 0
Starting Insanity Points: 1
Starting Wounds: 10
Starting Fate Points: 1
Move: 5/10/15/30
Spent xp: 2100xp
Remaining xp: 0xp
Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Finesse, Fieldcraft, Intelligence, Tech
Skills: Awareness, Command, Commerce, Common Lore (Tech), Dodge +10, Forbidden Lore (Archaeotech), Linguistics (Low Gothic), Navigate (Surface), Operate (Surface), Scrutiny, Security, Stealth, Survival +10, Tech-Use +10
Talents: Catfall, Quick Draw, Resistance (Fear), Skilled Rider, Technical Knock, Weapon Training (Las, Low-Tech),
Abilities: Increased distance for Strike and fade action by your mounts agility bonus, Resourceful
Starting Experience Spent:
Dodge 200xp
Navigate Surface 100xp
Scrutiny 100xp
Security 100xp
Stealth 100xp
Gear:
imperial guardsmen armour
shotguns loaded with Amputator shells (and 1 spare clip)
photovisor
Hunting lance
Lucius pattern lasgun
laspistol with 4 charge packs,
1 Frag grenade,
1 Krak grenade,
1 auspex per squad
Clip Harness, Filtration Plugs, Grapnel and Line
Red-Dot Laser Sight for Lucius-Pattern Lasgun
GC Camo Cloak
Multi-key
Specialist Equipment: Auspex, Common Craftsmanship Mind Impulse Unit, Combi-tool, Data-slate, Lascutter
General:
• One uniform
• One set of poor weather gear
• One laspistol (Main Weapon),
and two charge packs
• One knife
• One flak vest
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags or equivalent
identification
• One primer or instructional handbook
• Combat sustenance rations, two
weeks’ supply
Loyal, fast and tough these native inhabitants of Skyfall are a Scavangers best friend. Usefull for both their ability to navigate over any terrain and their paralyzing venom to bring back with whatever you find
Ws 30
BS 5
S 30
T 40
AG 50
Int 10
Per 31
WP 30
Fel 10
Skills:
Awareness, Survival, Stealth, Dodge
Talent
Hardy, Sprint
Traits
Terrain Master, Quadruped, Paralytic Venom Toxic trait gives foe fatigue instead of damage for every 2 degrees of failure, Loyal, Size (5), Natural Armour (3), Natural Weapons,
Weapons 1d10+3 R (Pincers) Toxic (4) Primitive[7]
Wounds 14