Lilith wrote: Finally caught up! Good work y'all. I am intrigued by Conflict Roleplaying. :) Me and the boys are hooked on the Conflict Skirmishing stuff. It's a real easy thing to kinda drag and drop in between sessions. Although, we having been playing a match each session before the campaign starts and now I am forced to keep a kill-board for my players. eitherway, its been a nice addition to my gaming sessions. Now get down on my Big John Lonnigan !
ConflictRoleplaying wrote:
You gotta love a 3pp that can get their product out on time! (I won't mention any names) Excellent job, the tokens looks cool, how many spell effects templates are there?
ConflictRoleplaying wrote:
cool tokens...., what are they printed on?
flash_cxxi wrote:
they work for me!! If you are having trouble then you can copy and paste the below into the address bar of your browers. Also, if you're at work, some places block facebook. http://www.facebook.com/pages/Conflict-Roleplaying-Game/76050852246
Norrak wrote:
also adding this: Concealed (Ex): Mongrelfolk receive a +2 racial bonus to stealth and always consider stealth a class skill
Racial Traits
Attribute Modifiers: :Most mongrelfolk gain +4 to their Constitution, but suffer a -2 penalty to Intelligence and a -2 penalty to Charisma. Speed: Most mongrelmen base land speed is 30 feet. Depending on the nature of their deformities or the form they have taken this might vary from charactert to character. Sound Imitation (Ex): Mongrelmen have an extremely well developed voice that can be used mimic a vast array of sounds such as chirps, roars, clicks and the like. Listeners must succeed in a Will save at DC 16 to detect the ruse. Emulate Race (Ex): For the purpose of activating a magical item designed for a certain race. Mongrelfolk can use the Use Magic Device skill to active and use the item. Social Pariah:Unless they are in the company of other mongrelmen, members of this race are not well like or accepted by other races. All charisma-based skills such as Diplomacy and Bluff are automatically at a -5 penalty, unless of course the subject does not know they are talking to a mongrelman. Is this overpowering for race advailble to pcs?
Elessar wrote:
I gotta agree. I dm about 6 guys every week. We have been throwing in a conflict session before the campaign session each week. My guys get a real kick out of the conflict matches each week. I think we played about 6 out of the 10 different matches in the core-book. The map they sell is also pretty good. Lots of nuances to it which makes it playable for more that a few sessions. The team feats in the books are cool, but they need to add a bunch more. We home-brewed about 6 already. Anywho-I plan to run conflict matches at my local convention coming up in May, instead of the one-shots we typically play. Would to see this book do well cause my group is pretty hooked on it.
Joey Virtue wrote: This sounds somewhat like FF Tactics am I at all close if so let me know I might buy this So I only played FF Tactics a few times at my buddy house, but I can you tell this: The conflict rules allow for a DM to set a Battlepoints Cap. Which is the highest amount your character can be worth in Battlepoints. Battlepoints are a pretty light weight way to measure your character's "bad-ass-ness" (ie prowless). Once the Cap is set you can build what ever character you want (Like Final fantasy characters for example!) as long as you stay under the cap - you're golden. So it can easily play just like FF tactics if you want.
Bought the PDF and the map! Looks really cool. The Map Elements are magic devices or Squares that your team can use to screw with the other teams on the map or help your team along. There's a map element called the Guillotine Plates which Grants improved critical to those standing on the plate. Or Rusty, a super-sized Rust Monster that you can have fetch the opposing team stuff. You can also use rusty as a mount! (they wrote a whole section on how to ride Rust Monsters with ride check DCs and stuff) Really cool material so far. I'm about 30% through the book (120 pages). any-who, I Should get the map pretty soon will let you know...
So I played this a few months ago at a play test in long island NY (I live there :) . I am not a p vs. p guy but this is sooo different. You actually have teams and objective instead of running around killing things. You and your team have to come up with a plan and tactically execute it in about 10 rounds while taking on other PCs. In the match we played we had to escort one of out team-mates (a king) across the battlefield where the other players played a team of assassins and setup an ambush against us. We couldn't hide our king because of oversize crown over his head. So we decided to give everyone on the team the identity crown via major and minor image. Confused the living heck out of the opposing teams. We ended up wining in the 8th round after I died (a glory-filled self-sacrifice) and the king dived through the hallow (an exit point) with only 8 hit points left. It was very different type of pathfinder gaming and allot fun. Whole new angle on one-shot games. Definitely worth 25 bucks. Although I think the maps are sold separately… |