Man in Battle

Norrak's page

17 posts. No reviews. No lists. 1 wishlist.


RSS


MoFiddy wrote:

Hi Ryan,

Great episode. Your review of Conflict was interesting.

Did you find that the Conflict sessions played faster than a Pathfinder session? As I was listening, I thought it might be something that my 9 year-old son would want to play with me. You know what their attention spans are like :)

Our Conflict matches usally run anywhere between an hour to two hours. The matches are tyically 10 - 20 rounds long. So Yeah, it would works with short attention spans..


Lilith wrote:
Finally caught up! Good work y'all. I am intrigued by Conflict Roleplaying. :)

Me and the boys are hooked on the Conflict Skirmishing stuff. It's a real easy thing to kinda drag and drop in between sessions. Although, we having been playing a match each session before the campaign starts and now I am forced to keep a kill-board for my players. eitherway, its been a nice addition to my gaming sessions.

Now get down on my Big John Lonnigan !


ConflictRoleplaying wrote:
ConflictRoleplaying wrote:
Marko wrote:
Greta box set. I finally got a full version of the map myself. That thing is a work of art.

Thanks for the kind word!

THUMBNAILS OF ALL 5 PAGES OF TOKENS ARE UP ON THE FACEBOOK PAGE.

:)

MAP ELEMENTS COUNTER PREVIEW: PENCIL PREVIEW

BOXED SET NOW IN STOCK AND READY TO ROLL!

COME GET SOME!

---
Conflict Skirmishing RPG Boxed Set
Most RPGs involve groups of players pitted against a challenge orchestrated by a GM, but there are times when that guy on the other side of the game table… man, you just want to slap the overconfident grin off his stupid mug....If you want player vs player competition—if you’re looking for a chess match that pits your wits against real-world prey—you want Conflict Skirmishing!

Conflict® is a table-top roleplaying game focused on tactical combat versus other teams of players. Driving the combat are clearly defined objectives and your team will to win.Compatible with the Pathfinder® Roleplaying Game Core Rulebook™ an most OGL 3.5 gaming systems.

Inside you'll discover...


You gotta love a 3pp that can get their product out on time! (I won't mention any names)

Excellent job, the tokens looks cool, how many spell effects templates are there?


ConflictRoleplaying wrote:

On our facebook page we posted a pencil preview of some of the counters that will be included in the Conflict Skimishing Boxed Set.

Pre-Orders

MAP ELEMENTS COUNTER PREVIEW: PENCIL PREVIEW

Please share your thoughts and become of a fan on facebook for promos and discounts.

cool tokens...., what are they printed on?


pres man wrote:


Since the game does not include miniatures, it can't really be said to include "everything you need"....

wow pres man, Did you expect the Pathfinder core rule book in the box too? Along with a few friends, a few sets of dice, some mountain dew...


flash_cxxi wrote:
ConflictRoleplaying wrote:

Over on our facebook page we just started discussing the box covers and price point of 29.99.

Here are the box covers:
FACEBOOK: Boxed Set Images

Is it just me, or do these links not work?

The first link simply redirects me to my own Home Page and the second takes me to a Page that says the "Content is Currently Unavailable".

they work for me!!

If you are having trouble then you can copy and paste the below into the address bar of your browers. Also, if you're at work, some places block facebook.

http://www.facebook.com/pages/Conflict-Roleplaying-Game/76050852246


Looks Like they posted the boxed set for pre-orders this morning.

store.conflictbooks.com


Norrak wrote:
Norrak wrote:
Are stat mods suppose to be a net +2?

I think this is better:

+2 Constitution, -2 Charisma, +2 to any ability score except Charisma or Constitution :

also adding this:

Concealed (Ex): Mongrelfolk receive a +2 racial bonus to stealth and always consider stealth a class skill


Norrak wrote:
Are stat mods suppose to be a net +2?

I think this is better:

+2 Constitution, -2 Charisma, +2 to any ability score except Charisma or Constitution :


Are stat mods suppose to be a net +2?


Racial Traits
Appearance: Mongrelfolk are, as the name suggests, a crossbreed of a hundred different humanoid races. They can look like absolutely anything. They may be humans with with animal-faces, they may look like Thundercats with lobster claws for hands, they may be dwarf-sized molluscs with reptillian tails - the choices are endless.

Attribute Modifiers: :Most mongrelfolk gain +4 to their Constitution, but suffer a -2 penalty to Intelligence and a -2 penalty to Charisma.

Speed: Most mongrelmen base land speed is 30 feet. Depending on the nature of their deformities or the form they have taken this might vary from charactert to character.

Sound Imitation (Ex): Mongrelmen have an extremely well developed voice that can be used mimic a vast array of sounds such as chirps, roars, clicks and the like. Listeners must succeed in a Will save at DC 16 to detect the ruse.

Emulate Race (Ex): For the purpose of activating a magical item designed for a certain race. Mongrelfolk can use the Use Magic Device skill to active and use the item.

Social Pariah:Unless they are in the company of other mongrelmen, members of this race are not well like or accepted by other races. All charisma-based skills such as Diplomacy and Bluff are automatically at a -5 penalty, unless of course the subject does not know they are talking to a mongrelman.

Is this overpowering for race advailble to pcs?


Elessar wrote:

I have played in conflict match types. Point blank = there is no greater thrill in proving your PC skills against other players. You have to count on the experience you earned in those mind numbing campaigns and apply razor quick decisions to overcome your foes. It is exciting and fast paced. I played almost of the "game types" and I am convinced this is a great gaming system for PVP action.....

Enjoy

I gotta agree. I dm about 6 guys every week. We have been throwing in a conflict session before the campaign session each week. My guys get a real kick out of the conflict matches each week. I think we played about 6 out of the 10 different matches in the core-book.

The map they sell is also pretty good. Lots of nuances to it which makes it playable for more that a few sessions.

The team feats in the books are cool, but they need to add a bunch more. We home-brewed about 6 already.

Anywho-I plan to run conflict matches at my local convention coming up in May, instead of the one-shots we typically play. Would to see this book do well cause my group is pretty hooked on it.


Joey Virtue wrote:
This sounds somewhat like FF Tactics am I at all close if so let me know I might buy this

So I only played FF Tactics a few times at my buddy house, but I can you tell this: The conflict rules allow for a DM to set a Battlepoints Cap. Which is the highest amount your character can be worth in Battlepoints. Battlepoints are a pretty light weight way to measure your character's "bad-ass-ness" (ie prowless).

Once the Cap is set you can build what ever character you want (Like Final fantasy characters for example!) as long as you stay under the cap - you're golden.

So it can easily play just like FF tactics if you want.


Bought the PDF and the map! Looks really cool. The Map Elements are magic devices or Squares that your team can use to screw with the other teams on the map or help your team along. There's a map element called the Guillotine Plates which Grants improved critical to those standing on the plate. Or Rusty, a super-sized Rust Monster that you can have fetch the opposing team stuff. You can also use rusty as a mount! (they wrote a whole section on how to ride Rust Monsters with ride check DCs and stuff) Really cool material so far. I'm about 30% through the book (120 pages).

any-who, I Should get the map pretty soon will let you know...


Wicht wrote:
Sounds good. If i had the money now I'd order now. We'll have to see I guess.

Second that!! Out of cash until payday! Damn.


Yep, just check out their site, maps are sold separatly and doesn't come with the core rulebook. Althought the map looks pretty sweet and is pretty big, (24x36).


So I played this a few months ago at a play test in long island NY (I live there :) . I am not a p vs. p guy but this is sooo different. You actually have teams and objective instead of running around killing things. You and your team have to come up with a plan and tactically execute it in about 10 rounds while taking on other PCs.

In the match we played we had to escort one of out team-mates (a king) across the battlefield where the other players played a team of assassins and setup an ambush against us. We couldn't hide our king because of oversize crown over his head. So we decided to give everyone on the team the identity crown via major and minor image. Confused the living heck out of the opposing teams.

We ended up wining in the 8th round after I died (a glory-filled self-sacrifice) and the king dived through the hallow (an exit point) with only 8 hit points left.

It was very different type of pathfinder gaming and allot fun. Whole new angle on one-shot games. Definitely worth 25 bucks. Although I think the maps are sold separately…