The Flame War!


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Lern2flaem!!1!

Scarab Sages

PIRATES VS NINJAS!!! WHO WINS???


I do.

Dark Archive

*blasts Sorin to a shriveled black husk*

Not anymore!


*claims that Sorin and Skiron are incompetent at flame warring and need to learn how to spell*

Dark Archive

SPELL?!?

*casts a spell at Sissyl*

*Sissyl explodes*


*mocks Skiron mercilessly, stating that he is dumber than Oblivious Troll is Oblivious*


3 people marked this as a favorite.

Huh?

Sovereign Court

*drops the chandelier on everyone*

Oh yes; this thread has a chandelier.

Well, it did.

Dark Archive

*steals chandelier before it hits the ground*


Mocks posters for using aliases instead of their real names


::hurl 50 gallon drum of Acme brand Troll Bait, now with 127% more pointless prodding and cajoling, just what little trolls need to grow up right::


1 person marked this as a favorite.

*grumbles about someone having stolen a gallon of his Troll Bait stockpile*

*gets hit with the falling barrel*


1 person marked this as a favorite.

Heeeeeeey, a snack can!

Silver Crusade

*Lets everyone know that none of the last 57 posts have any relevance to the relevant information that was relevant when it was relevant.

*Starts a food fight and Dimension Door's outta here.

Dataphiles

*brags about knowing Sputnik - what degree of familiarity is really meant by 'knowing' is not at all clear*

Dataphiles

Who won?


1 person marked this as a favorite.

I did, clearly, and anyone who says otherwise is a complete moron who was probably paid to shill for Marvel.

Scarab Sages

You got a problem with my great-grandmother??? <--- whose name really was Marvel


::yells that no one has an opinion that could possibly contradict his own point, because only I clearly have any sort of insight, clearly!::

(LOL'd so hard I disturbed half of our office, well done Anonymous Warrior!)


1 person marked this as a favorite.

You are wrong. Very Wrong. Let me explain.

GM_Beernorg wrote:
::yells that no one has an opinion that could possibly contradict his own point, because only I clearly have any sort of insight, clearly!::

So:

Le Rules about Attacks:
Attack Roll

An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target's Armor Class, you hit and deal damage.

Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).

Attack Bonus

Your attack bonus with a melee weapon is the following:

Base attack bonus + Strength modifier + size modifier

With a ranged weapon, your attack bonus is the following:

Base attack bonus + Dexterity modifier + size modifier + range penalty

Le Rules about not Attacks:
Activate Magic Item

Many magic items don't need to be activated. Certain magic items, however, do need to be activated, especially potions, scrolls, wands, rods, and staves. Unless otherwise noted, activating a magic item is a standard action.

Spell Completion Items: Activating a spell completion item is the equivalent of casting a spell. It requires concentration and provokes attacks of opportunity. You lose the spell if your concentration is broken, and you can attempt to activate the item while on the defensive, as with casting a spell.

Spell Trigger, Command Word, or Use-Activated Items: Activating any of these kinds of items does not require concentration and does not provoke attacks of opportunity.

Cast a Spell

Most spells require 1 standard action to cast. You can cast such a spell either before or after you take a move action.

Note: You retain your Dexterity bonus to AC while casting.

Spell Components: To cast a spell with a verbal (V) component, your character must speak in a firm voice. If you're gagged or in the area of a silence spell, you can't cast such a spell. A spellcaster who has been deafened has a 20% chance to spoil any spell he tries to cast if that spell has a verbal component.

To cast a spell with a somatic (S) component, you must gesture freely with at least one hand. You can't cast a spell of this type while bound, grappling, or with both your hands full or occupied.

To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell. Unless these components are elaborate, preparing them is a free action. For material components and focuses whose costs are not listed in the spell description, you can assume that you have them if you have your spell component pouch.

Concentration: You must concentrate to cast a spell. If you can't concentrate, you can't cast a spell. If you start casting a spell but something interferes with your concentration, you must make a concentration check or lose the spell. The check's DC depends on what is threatening your concentration (see Magic). If you fail, the spell fizzles with no effect. If you prepare spells, it is lost from preparation. If you cast at will, it counts against your daily limit of spells even though you did not cast it successfully.

Concentrating to Maintain a Spell: Some spells require continued concentration to keep them going. Concentrating to maintain a spell is a standard action that doesn't provoke an attack of opportunity. Anything that could break your concentration when casting a spell can keep you from concentrating to maintain a spell. If your concentration breaks, the spell ends.

Casting Time: Most spells have a casting time of 1 standard action. A spell cast in this manner immediately takes effect.

Attacks of Opportunity: Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a concentration check (DC 10 + points of damage taken + the spell's level) or lose the spell. Spells that require only a free action to cast don't provoke attacks of opportunity.

Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell's level) to successfully cast the spell. Failure means that you lose the spell.

Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.

Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged touch attacks cannot be held until a later turn.

Dismiss a Spell: Dismissing an active spell is a standard action that doesn't provoke attacks of opportunity.

Start/Complete Full-Round Action

The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

Total Defense

You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.

Use Special Ability

Using a special ability is usually a standard action, but whether it is a standard action, a full-round action, or not an action at all is defined by the ability.

Spell-Like Abilities (Sp): Using a spell-like ability works like casting a spell in that it requires concentration and provokes attacks of opportunity. Spell-like abilities can be disrupted. If your concentration is broken, the attempt to use the ability fails, but the attempt counts as if you had used the ability. The casting time of a spell-like ability is 1 standard action, unless the ability description notes otherwise.

Using a Spell-Like Ability on the Defensive: You may attempt to use a spell-like ability on the defensive, just as with casting a spell. If the concentration check (DC 15 + double the spell's level) fails, you can't use the ability, but the attempt counts as if you had used the ability.

Supernatural Abilities (Su): Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Extraordinary Abilities (Ex): Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity.

Le Other Rules of Attacks:

If your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal.

Damage reduces a target's current hit points.

Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.

Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus. If you have a Strength penalty, the entire penalty applies.

Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.

Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.

Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.

Ability Damage: Certain creatures and magical effects can cause temporary or permanent ability damage (a reduction to an ability score).

Hit Points

When your hit point total reaches 0, you're disabled. When it reaches –1, you're dying. When it gets to a negative amount equal to your Constitution score, you're dead. See Injury and Death, for more information.

Conclusion:
So a soufflé is always better than bread pudding.


Oh, is this still going on? I'm not sure I understand...

RPG Superstar 2009 Top 32

Mentions my Homebrew rules on the original subject.


1 person marked this as a favorite.
Lord Fyre wrote:
Mentions my Homebrew rules on the original subject.

*in a blinding rage*

NOT OFFICIAL! NON-CANON!!!! BLASPHEMER!!!!


1 person marked this as a favorite.
Lord Fyre wrote:
Mentions my Homebrew rules on the original subject.

Claims those rules are Badwrongfun, they break verisimilitude and balance..

Yells what a horrible DM you must be and vows to never play at your table and if he sees you at his will have rocks fall on your character


1 person marked this as a favorite.

::write three page response regarding how his GMing style cannot be badwrongfun, because everyone else is clearly wrong and wouldn't know RAW from RAC (rules are corrupt), thus THEY are BWF!"


2 people marked this as a favorite.

*Deliberately ignores the central premise of the thread and explains why attacks on the OP are completely acceptable*


*proclaims he had his perfect, answers-all-questions post eaten by the forum*


*accuses VRMH of lying*


Well I never!

*stomps off*


*further accuses VRMH of being a coward and a wuss for trying to leave. A coward and a wuss who is WRONG!*


1 person marked this as a favorite.

Still confused, decides to just blindly support Sissyl without bothering to read anything being addressed.


*Attacks Oblivious Troll with Flame War Flame! Throws in some unnecessary vitriol for good measure!

...:
You know. Because he's a troll? So fire? And vitriol is acid? It's funny, right?

... Hello?

*"Calmly" compiles everyone's arguments, but clearly favors one side of the argument through misrepresentation, unflattering accusations of kobold ancestory, and application of over-used memes.*


::blindly joins one side of the argument, then completely fails to understand the point, and insists on trying to prove he knows what is going on by copying over the text of the last poster, does not bother to READ that post however::


*announces his grandiose return! (without adding anything of substrance to the actual discussion, of course)*


2 people marked this as a favorite.

*claims that VRMH plays 4th edition*

Dark Archive

Or DOES he?

RPG Superstar 2009 Top 32

Oblivious Troll is Oblivious wrote:
Still confused, decides to just blindly support Sissyl without bothering to read anything being addressed.

Commends Oblivious Troll is Oblivious for making a good decision.

Scarab Sages

*deliberately provokes moderators with link that blatantly and grotesquely violates community guidelines*


Clicks the link, doesn't get it, shares it elsewhere, polluting other threads in his search for an explanation.


1 person marked this as a favorite.

*accuses IHIYC of posting a boring link*

*posts a link to some old country song*

Scarab Sages

*makes a disquietingly well-reasoned argument for violence against specific real people*

Liberty's Edge

Waffle House! Wooooooooooooo!


Waffles?! WHERE?!

Liberty's Edge

2 people marked this as a favorite.

I despise all of you.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

*attempts to redirect thread with rant about pet peeve unrelated to prior 693 posts*

Scarab Sages

2 people marked this as a favorite.

*makes a disquietingly well-reasoned argument for shutting down Waffle House*


::rages out stating that the Waffle House is an American institution of delicious, and thus IHIYC is clearly NOT 'merican!::


2 people marked this as a favorite.

Takes argument way too far calls posters homophobic racist commies


1 person marked this as a favorite.

Builds a strawperson of Muenster cheese and Munster cheese, then curses their prominence in American cuisine!

Insinuates Obvious Troll is a homophonic raisinist calmie!!!

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