Pharast

Nolwazi Nkosi's page

88 posts. Alias of Tangaroa.


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Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Lets do it!


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi stands up for a moment.

"Now I can be getting de' lot of em'. May Wind o' Shimye and de Waters de Magalla be soothin' de lot of you!"

channel: 1d6 ⇒ 2

channel: 1d6 ⇒ 4


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi mutters to herself when she sees the She pulls uses stabilize liberally.

"Dem wounds be dank; be needing big help.". She pulls out her own kit and sees who she can help (likely exhausting the kit). "Make sense o' the the squall. All of em' down here but dey smashed"

Take 10 for a 19.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

"Is no big scare-holla. We get some rope, knot rope, drop rope? Den no pull.". Nolwazi asks, perhaps a bit naively.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

"Es one way, and dat' be down!" Nolwazi peers nervously over the edge, and then rigs the rope taunt.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi joins the others in their search, laying hands on Reijo to guide his search. She casts slipstream upon the rogue, unsure of what dangers lie ahead.

"Be not knowin where below dey bilges be; maybe be 'neath dem big blue? In dem Shimyes' arms?"


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

"We be waitin' come old-grey-whiskered? Down below an' in the da' wata'." Nolwazi pauses and says softly, in a voice asking forgiveness. "Reijo, am sorry-sorry for dem rain-making. Not be liking dis hah touched wit no askim."

Shortly before reaching the bilges, Nolwazi will cast a protection vs evil communal on everyone, lasts a minute


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi jumps about six inches when Reijo violates her personal space. Almost on reflex water bursts forth from her hands and washes of Reijo.

1d20 + 5 ⇒ (5) + 5 = 10

It doesn't do much to knock him down, but it does soak him from head to to.

"Eh now, no touch-touch dis body if you know what be good for you and you! Dat woman was plain nice and plenty honey wit her words, not like dem you with you swagger an' dem face fur." she points to the white man's mustache.

"An no, don't have none of dem seeds." she practically snorts to Bellamy. Although she does look in the sack to puzzle out what the "something" is...


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Oh, sorry. I've been traveling. I'll take a look right now.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

1d20 + 6 ⇒ (1) + 6 = 7

"Ah den... well, I reckon you not be dat bad. Got dem charm, sure-sure."


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

"You be too keen-keen on dat lass boy. Dem seed no be sproutin' an growin in your head-skull eh?"

Nolwazi is probably immediately adjacent to Reijo. Oh for want of spellcraft!


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi scoffs in boredom as Reijo showboats with his flirtations. She is unable to recognize the magic that has just taken place.

But, she will roll the sense motive, in case it is a charm effect.

sense motive: 1d20 + 7 ⇒ (10) + 7 = 17


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

...does that make me Red 3?


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi snorts in disgust and simply follows Reijo into the quartermaster's shop, spoiling to do something.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

"We find dem seeds; dey be keepin' dem small mountain o' seeds in deep dark place. No ding to be nosin' out dat smell; stink like dem Nor'land cheese. An' be dry same same.
Maybe Jape smell it out, or 'nother dem sea boys."

"Find dem seeds, give us big swagger."


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

I will be flying tomorrow, and on a work trip until the 20th. I will have internet, but my expediency in posting may suffer.

Thanks!


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi counts the seeds, to see if there is a large enough quantity of seeds to free enough their allies for a proper mutiny-type-activity.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1
nightdeath wrote:
(s)he remembers something about plants being able to poison especially when removed from an immediate vicinity.

I am unable to parse this sentence, but I gather plants=bad, seeds=good.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

"I and I think dat dem seed be food for bad spirits

k(nature): 1d20 + 6 ⇒ (19) + 6 = 25 on seed
Heal: 1d20 + 7 ⇒ (6) + 7 = 13 on crew, to check for chemical induced behavoir


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi approaches Jaundice Jape during an idle hour.

"Why you be pinchin' de nose like dat? What be ya sniffing out the rest of us be be missing? Be I wise to stop up the sniffer same-same"

Diplomacy+Guidance: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

I can be on deck if you need, but I'm probably not as good a backup as Bellamy.

Random conspiracy theory time:

1) A doppleganger, or multiple dopplegangers (or something like them) are on hand (or maybe a parasite?)

2a)Something is in the rum that they are feeding us
2b)The critter(s) are susceptible to alcohol

3) Jaundice Jape knows *something*; he's avoiding the other officers and any smells - perhaps related to the plants?

4) Whomever threw the body overboard (probably Crimson?) did so in a well coordinated fashion. A group, as opposed to an individual, is implied.

5) Maybe the plants are covering up some sort of unpleasant odor? Maybe the smell of decay or rot?

...that's off the top of my head.

EDIT: the wackiest thing I could think of off the top of my head would be an infestation of mindslaver mold, although I think you can usually see the mold. Or: a Penanggalen liberally using charm person; might have an issue with light though, at least when the head's detached.

Of course, there could be a mundane explanation for some things.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Sure, I'm happy to carry on.

Honestly I'm a bit confused at the moment at unfolding events. Your earlier hints about the Rahadoumi not drinking, the quartermasters and Rosie were not something that shed any enlightenment on the situation.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

My condolences for you and your situation. Stay strong.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Anything that can be gleaned regarding the plants? Some sort of spell focus? Some sort of sedative effect?

Nature: 1d20 + 6 ⇒ (12) + 6 = 18


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Bribes! Awesome...

Do we intend to make a move today, tonight? We could grab a few key sections (helm, foodstores) and maybe box in the officers into their cabin if we put our minds to it. They might have a few folks locked away that they would use hostages.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

I've found it is always wise to save before submitting anything significant on the paizo boards, due to their timeout.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi moves among the pirate crew, in particular giving blessings of Shimye-Magalla to the Mwangi and any other who wish it. She talks to people, consoles their worries and fears.

She tells them stories of the redtail fish, which alone is easy prey, but in a group has the strength to fight off the mighty snapping turtle.

diplomacy to raise spirits before the confrontation: 1d20 + 7 ⇒ (3) + 7 = 10


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

So I believe that makes 5 ;) Remidax is around; he's just the strong, silent type.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Did Mike drop out when I wasn't looking?


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

"So dey be wishin' ya dead-dead, even so. Figure I now dat here be sometin' strange goin' about. Not just be de vengeance; maybe some nite-black soul be takin' de bodies for usin' dem in de wicked ways. Maybe dat stow-way be wicked too, and be same - heavy on de evi' ways and be abusin' dem wit' closed eyes."

Maybe some religious rites involved? Cult? - K(religion): 1d20 + 5 ⇒ (3) + 5 = 8

Upon No-Eyes suggestion she palms her trident.

"Be ready I. We be needin' more souls wit' us - many fool we be settin' right 'fore dis be done. 'Could use a friend, and dese friend be helpin' us plenty I know."


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi will gladly inquire around regarding the missing Crimson, whomever he is, including asking her new companions.

"Hey, you be touching with your eyes dat Crimson, big strong-like-a- rhino guy?"

diplomacy to gather information: 1d20 + 7 ⇒ (17) + 7 = 24


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

I don't think we can bot the DM. Pretty sure it doesn't work that way :)

Ahem, I hate to be the one to suggest it, but perhaps finding someone willing to act as a replacement would be in order? It sounds like your life has gotten really, really complicated recently.

I'm personally not in any rush, however, and am ok with the sporadic posting.

One option would for us to do some round-robin GMing. Each of us handle a book.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi wakes up sore, but feeling better then the night before. She stretches slowly in the warm summer air. She remarks to the others as they tumble out of bed.

"Aye, 'noder day for de fast grave be here. Cap'n hole-in-de-head be tellin us ta' be diggin' dem holes deeper ta be Pluggin dem hole wit' our bodies, is true! 'Least dat night sleep be slow an' easy on I and I bodies." She wriggles her unshod toes to get the blood flowing and picks a bug off of her short breeches.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

1d20 + 3 ⇒ (5) + 3 = 8

Nolwazi softly snores.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi fumes as she works. "Hey, what be dis ding? Dis hogfat simmer wit' a mighty stink and da' nose find da reek be comin' off dis "Mister Scourge". Be dis de idea, be grindin' us inta dust and keepin' us from da 'Rae's luv?"

Sorry, there I go with Bacon again.

Strength: 1d20 + 1 ⇒ (17) + 1 = 18
Con: 1d20 + 1 ⇒ (3) + 1 = 4

Although Nolwazi does an admirable job of maning the bilges she end up tired and cranky at the end of her shift. "We can no long take dis, eh?"


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

I'm good


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Sorry to hear about that happening to you. I hope for a better health for her!


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

*shrug* whatever floats your pirate ship! You can always just take one of the swords as a backup weapon, in case we come across a ghost.

Besides ghosts, a nice reason to keep the short sword around as backup weapons is it's piercing - good for underwater fighting. The boarding axes works fine underwater, but the cutlass is going to be terrible underwater.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Reijo - 1 amulet, 1 sword.
Bellamy - 1 amulet.

You want two swords and and an amulet Remidax? I say go for it!

That would leave one of each for Terry.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

The Mwangi woman frowns deeply at the news. "No da good when you bacon simmer-simmer in da flame. I be prayin' to her and her dat she show us de way tru' de storm den."


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi doesn't have any ideas what to make of the conspirators, but seems happy at the prospect of getting out from under Harrigan's brutal ways.

"Dis sea be stirrin' up sometin' good for I." She chatters to No-eyes as she stows gear. "Don' know 'bout dis Mista' Plugg, but de less storms clouds in life de sunnier de life. An' we be movin' away from a dark cloud bank think I." As all sailors everywhere, she packs quickly and efficiently and is soon ready for the man's promise.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

I wasn't currently planning on doing MIC with this character. Not very piraty. So we can buy things in port... just not here. 'fair enough.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Well, that does make it more challenging now ;) I'm sure we'll adapt. Maybe magic tattoos would be a possibility for the future? That would be fun, given the setting.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi picks up a bunch of mundane gear

2 alchemist fires (40)
2 antitoxins (100)
2 tanglefoot bags (100)
1 silk rope (10)
1 waterproof bag (.5)
1 masterwork survival kit (50)
1 earplugs (.3)
1 smoked goggles (10)
1 mwk. studded leather armor (175)

Sells leather (-5)
480.8 gp/500 gp from the loot.

hp>5?: 1d8 ⇒ 7


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

So, we've got 4 +1 shortswords and 4 amulets of natural.

We have four people who can use the swords (No-Eyes, Remidax, Reijo and Terry)
Two of those have two-weapon fighting (Remidax and Raijo)
Amulets are best for front-line types, of course (pretty much the same four people)

Who wants what?

On a side note, is Doc aware of underwater crossbows, underwater demolitions, and immolationg bombs?


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

No scrolls? No potions? Sad-faced caster...


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1
Reijo wrote:
What can and can't we buy?

Same question


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

As Reijo and No-Eyes make merry the Bonuwat woman attempts to acclimate herself to the ship and learn the faces of crew. She ignores the drinking and mingles with the crew sober enough to perform their duties.

She seems particularly interested in those which seem most disaffected and unhappy with their current lot.

To the various sailors she strikes up casual conversation along these lines:
"Be ya keen on dem goin-ons 'round dis boat? Dis crew be
right hard and full a dem fire. Shame dey be under da tumb - kinda' feel like bein da kept woman"
She'll judge their reactions accordingly.

All actions with influence rolls, especially Grok, Sandara, Rosie, Shivikah, Ratline and Maheem

Repairs:
sailor: 1d20 + 9 ⇒ (7) + 9 = 16
sense motive: 1d20 + 6 ⇒ (12) + 6 = 18
diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
Hauling Rope/Knot Work:
sailor: 1d20 + 9 ⇒ (17) + 9 = 26
constitution: 1d20 + 1 ⇒ (8) + 1 = 9
sense motive: 1d20 + 6 ⇒ (4) + 6 = 10
diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Use a lesser restoration for the fatigue
Mainsail
sailor: 1d20 + 9 ⇒ (11) + 9 = 20
constitution: 1d20 + 1 ⇒ (13) + 1 = 14
sense motive: 1d20 + 6 ⇒ (17) + 6 = 23
diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Rope and Quartermasters
sailor: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
sense motive: 1d20 + 6 ⇒ (13) + 6 = 19
diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Line
sailor: 1d20 + 9 ⇒ (17) + 9 = 26
constitution: 1d20 + 1 ⇒ (9) + 1 = 10
sense motive: 1d20 + 6 ⇒ (2) + 6 = 8
diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Can someone point me to the post where a "ship's action" is described? I'm having trouble finding it. Is it in the discussion or gameplay thread?

Thanks!

(Also, apologies for the lack-luster job of healing. Try to step up on that next time...)


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi attempts to wash the soldier off the deck with a blast of water

bull rush vs. soldier: 1d20 + 5 ⇒ (18) + 5 = 23

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