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![]() S.L.Acker wrote: You cannot play as commoners, experts, warriors, or adepts. There is no way to play a lower-powered everyman struggling against fate in a cruel world-type game. That's something that we have lost with PF2. There's the level 0 character variant rule in the GMG to play such characters. ![]()
![]() Drow are, along with other Darklands ancestries and sthenos, on top of ancestry wishlist. And while I will wait for their release before really starting to think about a drow character, I do have some vague character concepts in mind, that I want to share here, together with some general thoughts on drow. First would be a drow, who left the Darklands after Nocticula's ascension to divinity and sought shelter in Eurythnia. Obviously it would be fitting if they were also an artist, so a bard would be good choice. But a cleric or champion of Nocticula would probably work just as well.
This one came to my mind while reading Book of the Dead. I wasn't actually that hyped about the undead archetypes, when they were announced, simply cause playing an undead character isn't something I'm particular interested in. Or at least I thought so, until I remembered Shraen, a city full of undead drow. I would really love a campaign centered in Shraen, but since my best chances for this campaign to happen are writing and running it myself, I actually haven't put much thought into a PC concept for this. But playing a drow vampire sorcerer or wizard would be cool! Last, but not least, a very situational concept, but if I had a character die in certain parts of Abomination Vaults in my opinion it would be a better fit to join the party with a drow, than to bring a new character from somewhere else. Being a huge fan of drow, since I started to read the novels about a certain drow ranger as a teenager, having them as a playable ancestry is among the things I miss the most in PF2. Personally I would hugely prefer them to be an regular, most likely rare ancestry, seperate from elves. Other proposed ways of bringing them to this edition, like them being a heritage or a lineage for elves, just feel inadequate to me. ![]()
![]() Deadmanwalking wrote: They literally do exactly this. The first chapter of RotRL, the first thing ever published in Golarion, features a single temple devoted to...I think six different Gods (I'd need to check exact number). The current priest is a Cleric of Desna, but he respects and makes the basic offerings to all of them. I was about to post a similar example, the largest temple in Averaka, a town in the Lands of the Linnorm Kings, is dedicated to Gorum, Calistria, Desna, Cayden Cailean and Erastil. And there's another, even better example of polytheistic worship in the Linnorm Kingdoms, the Desnan shrine of Moonwing's Bough, which not only grants boons to followers of Desna, but also to those of allied deities like Calistria, Sarenrae or Shelyn, who pray there. Arachnofiend wrote: Your real world opinion of religion is necessarily going to affect your opinion of religion in fiction. I disagree. While I personally don't believe in the existance of any real world deity, the deities of Golarion are among my favorite aspects of this world and I enjoy playing religious characters. ![]()
![]() Darksol the Painbringer wrote: Did I also mention that Dragon instinct requires you to basically be a servant to the first dragon you come across because you draw your power from them and facing them means you're going against what gives you your power? Not to mention that like Spirit instinct, a lot of adventures where you go slay the dragon to save the town are off limits as a result. While I personally disagree with almost your entire post, but don't have the time to go into detail, this is just so wrong I have to point it out. When choosing the dragon instinct you decide if like OR hate one type of dragon. And even if you choose to respect those dragons it doesn't effect your interactions with all other types of dragons. ![]()
![]() I recently commissioned an artist to draw my first Pathfinder character (even though I don't know when I will end up at the player side of the game) and after seeing the first sketches I'm soooo excited!
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![]() TheFinish wrote:
I've seen some of the now deleted comments and especially one was so distasteful (and in no way comparable with anything posted in this thread) that I wouldn't even want to quote it here. ![]()
![]() I'm too new to Pathfinder (got interested just a few months before 2E was released) to really say much on this topic, but as I've just today received Land of the Linnorm Kings there is one monster I really wish came back sooner than later, the Huldra. I was just browsing through the book and the Huldra really caught my eye, cause I love fey and she reminds me of kind of similar monsters in Japanese mythology. Since I know a lot of these stories I instantly had parts of a plot in my mind. But of course one creature isn't enough for an adventure, so I'd basicly wish for anything else that inhabits the Land of the Linnorm Kings and isn't already published yet in 2E on top of Huldras. <: ![]()
![]() Actually I just want to clarify that I know how Kurosawa is spelled right. Was so fixated on getting my English right, that this mistake slipped through ... *sigh* x.x But since I of course have to ask a question in your thread I'm using this to hopefully profit from your years of experience as an AP author and player. I have zero GM experiences and am wondering how many adventures I should run for new players, not only to Pathfinder, but to TTRPGs in general, before I can dive into an AP with them. Of course this varies a lot depending on the players, but what is your take on this, if you don't mind me asking? |