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Paizo Employee Creative Director

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TriOmegaZero wrote:
How do you feel about STRo'1000s then? :)

I feel like your cat just walked over your keyboard. And I do adore cats.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

When did Strenght of Thousands get decided upon by Paizo? I'm curious of which of Magambaya and Mwangi Expanse 2e information was written in mind of "We are going to do ap about this so we are gonna expand on this later" and which of it is "Oh now that we are going to do this, we need to expand upon this" :D

Paizo Employee Creative Director

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CorvusMask wrote:
When did Strenght of Thousands get decided upon by Paizo? I'm curious of which of Magambaya and Mwangi Expanse 2e information was written in mind of "We are going to do ap about this so we are gonna expand on this later" and which of it is "Oh now that we are going to do this, we need to expand upon this" :D

Many years ago. The Adventure Path is what compelled us to look at doing the Mwangi Expanse book, but we've also been looking forward to doing a Mwangi Expanse book anyway, so it's not like one or the other was a surprise to us.


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Yay Mwangi book!

JJ, I have a question - what's the scale for the Lost Omens World Guide poster maps? Or those in the book itself? Really, I'd just like to know the actual distances involved. You can totally point me to somewhere else if you're not the right guy to ask.

Sorry to bother you, there's just so many sources, all saying different stuff, I need the most official answer I can get. Thank you! T__T

Paizo Employee Creative Director

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Roswynn wrote:

Yay Mwangi book!

JJ, I have a question - what's the scale for the Lost Omens World Guide poster maps? Or those in the book itself? Really, I'd just like to know the actual distances involved. You can totally point me to somewhere else if you're not the right guy to ask.

Sorry to bother you, there's just so many sources, all saying different stuff, I need the most official answer I can get. Thank you! T__T

It's really unfortunate we didn't put a scale on the poster map. All of the region maps in the book itself have scales, though. As does the poster map version we did in 1st edition.

Click here for a version of the Inner Sea map with a scale included.


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What was the best advice you got when you first starting writing TTRPG content professionally?

Paizo Employee Creative Director

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Brissan wrote:
What was the best advice you got when you first starting writing TTRPG content professionally?

The first time I submitted a pitch for an adventure for publication in Dungeon Magazine, back in the early 80s before the first issue of Dungeon had even come out (TSR announced the magazine in Dragon #111 and started a call for adventure pitches there, before Dungeon launched), the adventure was rejected but Roger Moore, the editor of the magazine at that time, included something to the effect of "keep trying!" or the like. Seeing that bit of encouragement was more than enough for me to pitch more adventures, and I ended up getting one published in Dungeon #12 as a result.

The advice to "Keep trying" is the best advice I got, since it inspired me to not give up after my first attempt was rejected. I still have that rejection letter... although it's at the office at the moment so I can't quote the advice directly.


How are you looking to stat firearms in 2e? Personally, I cannot imagine allowing them to ignore all armor again like in ISWG and UC, and I hear most of the dev team was pretty sick of that mechanic as well. If guns resolve against normal AC, how will you justify that? Did armor just suddenly get better?

PS: Did you know that Studded Leather is bulletproof and (semi)laserproof in SF? AC equals KAC and EAC equals AC-1.

Paizo Employee Creative Director

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D3stro 2119 wrote:

How are you looking to stat firearms in 2e? Personally, I cannot imagine allowing them to ignore all armor again like in ISWG and UC, and I hear most of the dev team was pretty sick of that mechanic as well. If guns resolve against normal AC, how will you justify that? Did armor just suddenly get better?

PS: Did you know that Studded Leather is bulletproof and (semi)laserproof in SF? AC equals KAC and EAC equals AC-1.

There's no such thing as a "touch AC" in 2nd edition, so whatever we do when we create rules for firearms, it'll have to do something different than that.

The very first incarnation of firearms for the game was something I "sold" to the company from my own work on them in my unpublished "Unspeakable Futures" game. There, firearms resolved against normal AC, but had "penetration" values that granted them a bonus to hit creatures with armor or natural armor scores. It was a bit more fiddly and complicated than just saying "Touch AC" but it allowed for different firearms to be better at punching through armor while also allowing the GM control of just how much better they were at hitting. I guess that was too complex for Pathfinder, though, so they went with just touch AC for them.

ANYWAY... how it gets resolved in 2nd Edition is a question for the Design Team. I've got no insights for you there.

As for studded leather being bulletproof... that sounds like an error to me, since leather armor is hardly bulletproof in the real world.


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"too complex for Pathfinder"

This is a pretty hilarious statement, considering that PF is, well, PF. If I wanted simplicity I would be playing 5e (no offense!)

I am also very curious to see some examples of your firearms rules, ie tables and stats. It seems a much better system than "coat pistol no-sells 30+ points of nat armor at 10ft.", especially considering the same coat pistol cannot penetrate 1 in of wood (hardness 5 vs 1d4).

In any case, I (and many other people I know) have just houseruled firearms to FF or else just given them a flat bonus in a certain range increment. Of course, we have also reduced misfire effects.

Also, have you heard of Savage Worlds? They have a very similar system to your own.

Paizo Employee Creative Director

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D3stro 2119 wrote:

I am also very curious to see some examples of your firearms rules, ie tables and stats. It seems a much better system than "coat pistol no-sells 30+ points of nat armor at 10ft.", especially considering the same coat pistol cannot penetrate 1 in of wood (hardness 5 vs 1d4).

In any case, I (and many other people I know) have just houseruled firearms to FF or else just given them a flat bonus in a certain range increment. Of course, we have also reduced misfire effects.

Also, have you heard of Savage Worlds? They have a very similar system to your own.

One thing I very SPECIFICALLY did with my firearms rules for Unspeakable Futures was to 100% avoid breaking down all of the guns into specific brands. I had rules for a revolver, for example, and those rules worked for ALL revolvers. I didn't track calibers between pistol sizes for bullets. Guns used shotgun shells, pistol ammo, or rifle ammo, and that's about it.

It's also a very different game than Pathfinder, thematically, so there's that.

I haven't made those rules public yet. I might some day.

I've heard of Savage Worlds, and have played it a little, but I prefer Pathfinder rules for fantasy-based games and Call of Cthulhu for contemporary games.


One of the strangest things about CoC for me would be how, in a game where investigators can be killed by a stern look from a monster (sometimes literally), they apparently found it necessary to stat out 20+ manufacturer brands of rifles and SMGs.

I like it when gun lists are kept short and concise as well.

Also, where do I ask the Design Team?

PS: As for studded leather not being bulletproof, one could claim that historically they aren't arrowproof as well, especially not against the +2 composite longbows (STR +2) that PCs will be fighting at like level 8-9.

Paizo Employee Creative Director

D3stro 2119 wrote:

One of the strangest things about CoC for me would be how, in a game where investigators can be killed by a stern look from a monster (sometimes literally), they apparently found it necessary to stat out 20+ manufacturer brands of rifles and SMGs.

I like it when gun lists are kept short and concise as well.

Also, where do I ask the Design Team?

PS: As for studded leather not being bulletproof, one could claim that historically they aren't arrowproof as well, especially not against the +2 composite longbows (STR +2) that PCs will be fighting at like level 8-9.

There's not really an "Ask the Design Team" spot... but also there's nothing to share at this point anyway. We'll get there eventually, but that day is not today.


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Not sure if this ever was defined, but what are Ashava's sacred colors? I guess one is blue, but I'm curious if there's a second one.

Paizo Employee Creative Director

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Nobunyaga wrote:
Not sure if this ever was defined, but what are Ashava's sacred colors? I guess one is blue, but I'm curious if there's a second one.

Deities having sacred colors and animals and the like is something I've always liked including, ever since that information was first presented in Deities & Demigods back in 1st edition, but since this information has no "crunch" associated with it, it tends to get left out. At this point, the most complete list of this information can be found in the big deity tables in Inner Sea Gods. Ashava's are listed there: midnight blue and silver.

Silver Crusade

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What does Iomedae think of dinosaurs?

Paizo Employee Creative Director

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Rysky wrote:
What does Iomedae think of dinosaurs?

I can't really imagine she has much of an opinion about them one way or another. Nothing in her lore or personality or history or enemies or anything like that really intersects with dinosaurs at all, and she's not a deity I invented so I don't have a vested interest in making sure she has the correct opinions on dinosaurs... :P

Silver Crusade

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Okay then, what does Desna think of Dinosaurs?

Paizo Employee Creative Director

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Rysky wrote:
Okay then, what does Desna think of Dinosaurs?

Desna gives dinosaurs a heart-shaped Desna stamp of approval.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

But does she have a favorite?

Paizo Employee Creative Director

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TriOmegaZero wrote:
But does she have a favorite?

Tyrannosaurus, of course!


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Where can one see dinosaurs in Golarion?

Paizo Employee Creative Director

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GM PDK wrote:
Where can one see dinosaurs in Golarion?

Many places. Areas we've established they're wild and active include the Shackles, Mediogalti Isle, the Mwangi Expanse, Realm of the Mammoth Lords/Deep Tolguth... but they can pop up else where as pets or guardians or sometimes as escapees from captivity who have acclimated to the wild.

Silver Crusade

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Have you made an original dinosaur for Pathfinder yet?

Paizo Employee Creative Director

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Rysky wrote:
Have you made an original dinosaur for Pathfinder yet?

No. The attraction and intrigue about dinosaurs to me is that I don't HAVE to make up original ones, because the ones that the world made are already so interesting.

I've made up PLENTY of dinosaur-like monsters, such as the vavakia demon or Treerazer, but I'm more interested in reasearching and reading about dinosaurs that existed and coming up with fun ways to recreate them in the game.

In that way... ALL of the dinosaurs in the game are ones I made up or helped make up, since they're all based on sometimes very fragmentary fossil records, the theories of professionals, their depictions in movies, and my own imagination as to what they might have been capable of.

Silver Crusade

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*nods*

Cool.

What’s been your favourite dinosaur to research for Pathfinder?

Paizo Employee Creative Director

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Rysky wrote:

*nods*

Cool.

What’s been your favourite dinosaur to research for Pathfinder?

Probably Therizinosaurus, since that one's always intrigued me with the mystery of it only having arm fossils that had the largest claws of any land animal yet on record.


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James Jacobs wrote:
GM PDK wrote:
Where can one see dinosaurs in Golarion?
Many places. Areas we've established they're wild and active include the Shackles, Mediogalti Isle, the Mwangi Expanse, Realm of the Mammoth Lords/Deep Tolguth... but they can pop up else where as pets or guardians or sometimes as escapees from captivity who have acclimated to the wild.

I've been on a Jurassic Park movies binge lately, and one thing they do well in movies is reproduce and expand their territory...

Those you mentioned that are on islands are contained, check. I'm not familiar with Deep Tolguth, but would the Realm of the Mammoth ones potentially expand south and seek warmer, more lush climes, thus terrorizing many many many villages and towns in Varisia? I mean... all you need is one or two druids with Charm Animal to solve the problem I guess! lol :) Still, I'm curious to hear your thoughts of how expansion has been slowed down in Avistan, or if it hasn't, and things could... develop... in the future! :)

Paizo Employee Creative Director

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GM PDK wrote:
James Jacobs wrote:
GM PDK wrote:
Where can one see dinosaurs in Golarion?
Many places. Areas we've established they're wild and active include the Shackles, Mediogalti Isle, the Mwangi Expanse, Realm of the Mammoth Lords/Deep Tolguth... but they can pop up else where as pets or guardians or sometimes as escapees from captivity who have acclimated to the wild.

I've been on a Jurassic Park movies binge lately, and one thing they do well in movies is reproduce and expand their territory...

Those you mentioned that are on islands are contained, check. I'm not familiar with Deep Tolguth, but would the Realm of the Mammoth ones potentially expand south and seek warmer, more lush climes, thus terrorizing many many many villages and towns in Varisia? I mean... all you need is one or two druids with Charm Animal to solve the problem I guess! lol :) Still, I'm curious to hear your thoughts of how expansion has been slowed down in Avistan, or if it hasn't, and things could... develop... in the future! :)

Deep Tolguth is in the Darklands, and the dinosaurs that find their way up topside generally live in secluded "lost valleys" that are kept warmer via magic or pulp-ficiton style geothermal environmental conditions.

I don't really worry too much about expansion of species or spread of creature/animal/monster populations or all that, since that's less interesting to me than just building adventures and stories. If an invasive species makes for a good element to the story I'll figure it out then.

In short: there's too much in a fantasy world to ever completely create, and so you have to pick and choose the places you focus on expanding upon. My preference is story content rather than trying to model a 100% accurate real-world ecosystem (which won't work anyway due to all the monsters we have in the setting so that we'll have enough variety between adventure paths to avoid creature repetition.)


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James Jacobs wrote:
Brissan wrote:
What was the best advice you got when you first starting writing TTRPG content professionally?

The first time I submitted a pitch for an adventure for publication in Dungeon Magazine, back in the early 80s before the first issue of Dungeon had even come out (TSR announced the magazine in Dragon #111 and started a call for adventure pitches there, before Dungeon launched), the adventure was rejected but Roger Moore, the editor of the magazine at that time, included something to the effect of "keep trying!" or the like. Seeing that bit of encouragement was more than enough for me to pitch more adventures, and I ended up getting one published in Dungeon #12 as a result.

The advice to "Keep trying" is the best advice I got, since it inspired me to not give up after my first attempt was rejected. I still have that rejection letter... although it's at the office at the moment so I can't quote the advice directly.

Would you mind sharing the quote? Only if it's not too personal of course!

Paizo Employee Creative Director

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RumoWolpertinger wrote:
James Jacobs wrote:
Brissan wrote:
What was the best advice you got when you first starting writing TTRPG content professionally?

The first time I submitted a pitch for an adventure for publication in Dungeon Magazine, back in the early 80s before the first issue of Dungeon had even come out (TSR announced the magazine in Dragon #111 and started a call for adventure pitches there, before Dungeon launched), the adventure was rejected but Roger Moore, the editor of the magazine at that time, included something to the effect of "keep trying!" or the like. Seeing that bit of encouragement was more than enough for me to pitch more adventures, and I ended up getting one published in Dungeon #12 as a result.

The advice to "Keep trying" is the best advice I got, since it inspired me to not give up after my first attempt was rejected. I still have that rejection letter... although it's at the office at the moment so I can't quote the advice directly.

Would you mind sharing the quote? Only if it's not too personal of course!

I don't mind sharing it at all, but I can't at the moment. YEARS ago I brought in my manilla folder of all my rejection letters from various places (mostly, but not all, from Dungeon magazine) to the Paizo building, and they're still there in a cabinet in my office. Next time I go down there to the office for whatever reason, I'll try to remember to grab the folder and then post the exact quote here, but since I've only been to the office to pick something up 3 times since March... dunno when that might be.

THAT SAID: Here's another bit of good advice I got!

Advice #2:
The very first hardcover D&D product I was hired on to help write as a freelancer was an official 3rd Edition D&D book for World of Warcraft that WotC was going to publish. I was one of several writers on the project, which at the time was based on the RTS games—the MMO wasn't out yet. I did rules for several ancestries, a bunch of spells, some monsters, and the sample adventure. But once we'd all finished writing and it was going over to the editors and art was about to be ordered, the licensing deal with Blizzard ended or changed or whatever. I never really learned all the details, but the short version was that the book got cancelled. The manuscript we'd written was handed over to another studio for them to use as the basis of their own d20 version of Warcraft. All of us who wrote for it still got paid, and they gave each of us a spiral-bound pre-edited copy of the book as a "consolation prize."

The advice I got from SEVERAL of the folks on the D&D R&D team was "your work was great, but book cancellations happen a lot, so don't let it get you down—it's happened to everyone who works in the R&D department, so now you're in the 'my book got cancelled' club with the rest of us!" So... not so much advice as it was morale support, but still, it really helped keep me from being too depressed that my first D&D book never got to see the light of day.


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Hi there James. I've taken the time to listen to all the King Maker streams in which you were featured, this way I'll be able to, hopefully, not waste your time with already discussed topics. I also had the chance to size you up a little better, so I'll do my best not to go in areas I know you're less comfortable with. Now that said... What about those Elves?

I'll keep my questions to Kyonin's people even if the other known elven cultures are pretty interesting. With that in mind I would like your thoughts on what was written in Elves of Golarion; since it was a 1st edition book I assume some changes are to be expected but what is still relevant?

For starters, it's written that their legal system is quasi-feudal and Nobles have the final say on disputes unresolvable by the concerned parties.

Is that how you see things? If not, are you comfortable explaining why? Maybe if the concept of Elven Nobility were to be clarified a bit... How does a CG culture defines and tolerates Nobles? The system can't be that intricate or I'm WAY off with my notion of what is and isn't CG.

Which ever way you want to bounce with your answers is fine by me, I realize we're in potentially mined territory here so, your call. ✌️

P.S. I knew I've seen your name on the cover of something I read before. Now I've found it: Hordes of the Abyss. An absolutely wonderful book that I've enjoyed A LOT back in the day, thank you for that.

Paizo Employee Creative Director

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PO1977 wrote:

Hi there James. I've taken the time to listen to all the King Maker streams in which you were featured, this way I'll be able to, hopefully, not waste your time with already discussed topics. I also had the chance to size you up a little better, so I'll do my best not to go in areas I know you're less comfortable with. Now that said... What about those Elves?

I'll keep my questions to Kyonin's people even if the other known elven cultures are pretty interesting. With that in mind I would like your thoughts on what was written in Elves of Golarion; since it was a 1st edition book I assume some changes are to be expected but what is still relevant?

For starters, it's written that their legal system is quasi-feudal and Nobles have the final say on disputes unresolvable by the concerned parties.

Is that how you see things? If not, are you comfortable explaining why? Maybe if the concept of Elven Nobility were to be clarified a bit... How does a CG culture defines and tolerates Nobles? The system can't be that intricate or I'm WAY off with my notion of what is and isn't CG.

Which ever way you want to bounce with your answers is fine by me, I realize we're in potentially mined territory here so, your call. ✌️

P.S. I knew I've seen your name on the cover of something I read before. Now I've found it: Hordes of the Abyss. An absolutely wonderful book that I've enjoyed A LOT back in the day, thank you for that.

A thread like this isn't the best place for me to start detailing new world lore or something that wants to be canonical, unfortunately. Something like the Kingmaker stream or a seminar or whatever, where I can blather on about it for 5 minutes or so but not have it "in writing" so that folks assume it's new lore or canon or a book preview works much better for this type of topic.

That said... nothing about being chaotic means you can't enjoy nobility.

And glad you enjoyed Hordes of the Abyss! That was a fun one to work on.


Sorry,I was wrong in my assessment of the situation. ✌️

That said, it seems to me that a chaotic individual does not welcome the concept of authority,doubly so if it's ingrained in a system. Unless it's a damn loose system and the nobility is made of the most trusted,influential and powerfull beings. And even then the necessary social cohesion to make a civilized society work, must always be tended to and fought for or things begin to go sideways...

The CG alignment is, possibly, the only one that can pull it off but it would still be quite a circus me thinks.

What's your take on this? Any Golarion exemples? 😁

Paizo Employee Creative Director

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PO1977 wrote:

Sorry,I was wrong in my assessment of the situation. ✌️

That said, it seems to me that a chaotic individual does not welcome the concept of authority,doubly so if it's ingrained in a system. Unless it's a damn loose system and the nobility is made of the most trusted,influential and powerfull beings. And even then the necessary social cohesion to make a civilized society work, must always be tended to and fought for or things begin to go sideways...

The CG alignment is, possibly, the only one that can pull it off but it would still be quite a circus me thinks.

What's your take on this? Any Golarion exemples?

Chaotic creatures can welcome authority. They're just more likely than lawful creatures to go against authority when it deviates from their needs. The inverse is also true. Lawful creatures won't mindlessly obey each and every law; they can rebel or break laws. Alignments are reactions to your actions, not the cause of your actions.

Look at how in drow society (a chaotic evil society) the rule of "might makes right" keeps their cities and culture stable. Or how demons serve demon lords. Or how the church of Desna works for examples of societies that are chaotic and don't just fall apart at the seams.

Chaotic does not mean "Unable to work with anyone else."


James Jacobs wrote:
PO1977 wrote:

Sorry,I was wrong in my assessment of the situation. ✌️

That said, it seems to me that a chaotic individual does not welcome the concept of authority,doubly so if it's ingrained in a system. Unless it's a damn loose system and the nobility is made of the most trusted,influential and powerfull beings. And even then the necessary social cohesion to make a civilized society work, must always be tended to and fought for or things begin to go sideways...

The CG alignment is, possibly, the only one that can pull it off but it would still be quite a circus me thinks.

What's your take on this? Any Golarion exemples?

Chaotic creatures can welcome authority. They're just more likely than lawful creatures to go against authority when it deviates from their needs. The inverse is also true. Lawful creatures won't mindlessly obey each and every law; they can rebel or break laws. Alignments are reactions to your actions, not the cause of your actions.

Look at how in drow society (a chaotic evil society) the rule of "might makes right" keeps their cities and culture stable. Or how demons serve demon lords. Or how the church of Desna works for examples of societies that are chaotic and don't just fall apart at the seams.

Chaotic does not mean "Unable to work with anyone else."

Interesting, the first part of your answer is almost exactly how I think of neutral in the law vs chaos opposition.

What would then be neutrality in your opinion?


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When will we hear news for the next Starfinder AP?

Paizo Employee Creative Director

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PO1977 wrote:
James Jacobs wrote:
PO1977 wrote:

Sorry,I was wrong in my assessment of the situation. ✌️

That said, it seems to me that a chaotic individual does not welcome the concept of authority,doubly so if it's ingrained in a system. Unless it's a damn loose system and the nobility is made of the most trusted,influential and powerfull beings. And even then the necessary social cohesion to make a civilized society work, must always be tended to and fought for or things begin to go sideways...

The CG alignment is, possibly, the only one that can pull it off but it would still be quite a circus me thinks.

What's your take on this? Any Golarion exemples?

Chaotic creatures can welcome authority. They're just more likely than lawful creatures to go against authority when it deviates from their needs. The inverse is also true. Lawful creatures won't mindlessly obey each and every law; they can rebel or break laws. Alignments are reactions to your actions, not the cause of your actions.

Look at how in drow society (a chaotic evil society) the rule of "might makes right" keeps their cities and culture stable. Or how demons serve demon lords. Or how the church of Desna works for examples of societies that are chaotic and don't just fall apart at the seams.

Chaotic does not mean "Unable to work with anyone else."

Interesting, the first part of your answer is almost exactly how I think of neutral in the law vs chaos opposition.

What would then be neutrality in your opinion?

There's no such thing as a "final answer" from me on the forums.

And if the internet has taught us anything, it's that everyone has different ideas of what the alignments are. I don't have the energy or time to get into a what is an alignment conversation here, alas... my take on what these alignments represent has been published plenty in our books, so I'd suggest both going there to see what my alignment take is, or to read adventures and sourcebooks I wrote and look at how I present NPCs of those alignments. The Sandpoint book's a pretty good place to start there.

Paizo Employee Creative Director

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Nick O'Connell wrote:
When will we hear news for the next Starfinder AP?

Once we're ready to announce it. I don't know the exact date we're planning to make that announcement, though.


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Thanks James, I want it to be clear that I never sought a definitive answer or anything of the sorts, just your thoughts. I'm not the type to start endless debates or try to corner someone; I'll go check out your leads and should not bother you too much with this in the future. I'm 15 years out of touch and your insights are appreciated. ✌️

I do have a question of a different sorts though, I've read somewhere that the Elemental Planes where finite? Is that still the case?

Paizo Employee Creative Director

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PO1977 wrote:
I do have a question of a different sorts though, I've read somewhere that the Elemental Planes where finite? Is that still the case?

It's always been the case. Infinite planes is a D&D thing.

In Pathfinder, the planes are finite, but they're so incredibly vast in size that they are categorized as immeasurable. The Material Plane is the Universe; it's as big as our real-world universe. The elemental planes surround the universe, like layers of an onion. Those layers are "relatively" thin (likely measured in light years, not miles, but compared to the diameter of the universe would appear to be paper thin), but the area IN those layers, which surrounds the universe, is vast enough that it can contain any and every adventure that has ever been or ever will be set in those planes.

The Astral Plane surrounds all of that, with the Inner Planes "floating" at the center of an even larger sphere. And on the opposite side, the Outer Planes, aka the Outer Sphere, contains it all like a giant egg. All of the Outer Planes exist on the inner surface of this Outer Sphere, or extend "down" (aka further outward) into that material.

What lies beyond the Outer Sphere is something we've hinted at many times, but not something that we've said much specific about.

In any event... these things are finite in size, but so vast that they can hold any stories that have been told or will be told. But since their all finite in size, they can't each individually hold all possible stories.

(The reason for this is because if the planes were truly infinite, then each one would hold an infinite number of locations and stories and themes, and that'd defeat the whole point of having Hell and Heaven and the First World and the Plane of Fire be different and separate planes.)


Hey James! I'm thinking of converting Red Hand of Doom to PF2, have you ever converted old stuff like that to PF? Is it hard, very time consuming? Got any advice?

Funny fact, this was the last adventure I prepared, back in the day, for my old gaming group; we never got to play but I remember being quite impressed by it, doubly so because it was a prewritten campaign and we were a little biased against those.

It seems I've been a long time fan and never knew about it! Life's a strange thing...

Take care.

Shadow Lodge

In what ways do Shelyn's and Nocticula's Areas of Concern over Art differ? Is this portion of Nocticula's portfolio a subset of Shelyn's?

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Serum wrote:
In what ways do Shelyn's and Nocticula's Areas of Concern over Art differ? Is this portion of Nocticula's portfolio a subset of Shelyn's?

Nocticula's concerns are more over artists, not art. She's more concerned with artists who aren't allowed to express themselves, and prefers art that challenges the viewer.

Shelyn, on the other hand is a goddess of art, not artists. She enjoys all art except art that has an agenda to spread pain and misery and suffering. Note, this is not the same as art that is ABOUT pain and misery and suffering.

Paizo Employee Creative Director

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PO1977 wrote:

Hey James! I'm thinking of converting Red Hand of Doom to PF2, have you ever converted old stuff like that to PF? Is it hard, very time consuming? Got any advice?

Funny fact, this was the last adventure I prepared, back in the day, for my old gaming group; we never got to play but I remember being quite impressed by it, doubly so because it was a prewritten campaign and we were a little biased against those.

It seems I've been a long time fan and never knew about it! Life's a strange thing...

Take care.

I've run several 1st edition D&D adventures using Pathfinder, both 1st and 2nd edition. My "conversions" generally amount to swapping out stat blocks and adjusting treasure but that's pretty much it. Often I'll do all this work during the game, typically re-skinning a monster stat block as needed to fill the job and adjusting treasure at the spur of the moment as needed if what's listed in the adventure has no real analog in Pathfinder.


Pathfinder Roleplaying Game Superscriber

Agents of Edgewatch Spoilers here!

Since Thamir Gixx's name changes to match Absalom's Primarch, did he change it to be Thamir Starborne, quickly swapped it to the Grey Queens name (which I forget) when she takes over, and then presumably after she's defeated swap it back to Starborne? Or does it need to be the official Primarch and not an acting or a usurper?

Dumb question but my table was having this discussion during our last game.

As an aside, since the last three books for the AP aren't out yet and it's heavily Bird burger* themed, does ol' Thamir have any involvement? Being so close to Norgorber and also using Absalom's leaders name it makes me feel like he might be interested, but I'd hate to seed anything in that isn't in the AP and have to homebrew an entire sideplot lol.

*EDIT: obviously I meant Norgorber but my Auto correct may have just created the best thing ever, so Birdburger it is. I can absolutely see Cayden Cailean calling him that during a fight.

Paizo Employee Creative Director

Virellius wrote:

Agents of Edgewatch Spoilers here!

Since Thamir Gixx's name changes to match Absalom's Primarch, did he change it to be Thamir Starborne, quickly swapped it to the Grey Queens name (which I forget) when she takes over, and then presumably after she's defeated swap it back to Starborne? Or does it need to be the official Primarch and not an acting or a usurper?

Dumb question but my table was having this discussion during our last game.

As an aside, since the last three books for the AP aren't out yet and it's heavily Bird burger* themed, does ol' Thamir have any involvement? Being so close to Norgorber and also using Absalom's leaders name it makes me feel like he might be interested, but I'd hate to seed anything in that isn't in the AP and have to homebrew an entire sideplot lol.

*EDIT: obviously I meant Norgorber but my Auto correct may have just created the best thing ever, so Birdburger it is. I can absolutely see Cayden Cailean calling him that during a fight.

I wasn't involved in developing or writing any of Agents of Edgewatch, but the focus of the adventure is not really on Thamir Gixx at all as far as I know, so I doubt that will even come up at this point.


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Pathfinder Roleplaying Game Superscriber

Thank you! I figured not.

Second question if you have a second: with the amazing looking Mwangi book coming out, almost like a setting book on its own, is that something you'd be able to do for other regions that haven't been covered as much?

Golarion/Lost Omens is such a great setting and I'm very hungry for more.

Paizo Employee Creative Director

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Virellius wrote:

Thank you! I figured not.

Second question if you have a second: with the amazing looking Mwangi book coming out, almost like a setting book on its own, is that something you'd be able to do for other regions that haven't been covered as much?

Golarion/Lost Omens is such a great setting and I'm very hungry for more.

We've got another book in the works for Absalom that's even bigger. So... yes, it's something we're going to keep doing. No announcements as to what the third region book will be yet, though, and there likely won't be for a while, but stay tuned.

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