Arueshalae

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 9 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

We ran into this situation last night and I'm trying to get a better clarification. I have a normal animal companion and we had to make a save vs confusion. I passed but my companion failed. Does my companion act confused on my turn even if I don't spend an action to command it and give it it's own actions? Am I forced to give it 2 actions to play out the confusion?

From the rules it seems like I could just not give it an action and let the confusion duration run out while I do my own things but it doesn't fit with what's going on in the moment and breaks immersion by relying on mechanics to do what essentially feels like cheating. The way we ruled it is I could act normally and my companion still makes a confusion roll and if it's something other than "act normally" they take that action without being commanded (my scorpion attacked the closest player unfortunately).

I would love to hear some opinions and specifically from a Developer about this niche situation. Our table will probably stick with the ruling we made no matter what because it makes the most sense from a narrative point of view but I'm still curious what everyone else thinks.

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Something came up at our table. Freedom of Movement says “The target ignores effects that would give them a circumstance penalty to Speed.” The grabbed condition says that it gives you the immobilized condition. Would that be considered a penalty to speed? Freedom of Movement use to be a little more explicit in its wording but now we don’t know if it’s a useful spell vs creatures with grappling abilities. I know if we’re grabbed we can succeed using an escape action without rolling but it seems like a huge downgrade in utility from what it used to be for a 4th level spell. I hope I can get a dev to clarify the exact interaction with the grabbed condition.

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I love the upgraded heal spell and the fact that the 2-action version gets a range and +8 onto the roll per spell level. But what about the Harm spell for us morally questionable Clerics? All we get is the range but no other benefit for the 2-action version. I’m ok with it not being a full 8 points per spell level but maybe 2-4 points per level to help us out a bit? It feels like the two clerics are not equal when presented with the same rules which doesn’t feel right. Even if it’s an “under the hood” type of balance it isn’t presented in a way that makes it feel like it is. Heal and Harm have always been 2 sides of the same coin, which still looks like they wanted to keep it that way with the Healing Hands and Harming Hands feat, but why no added bonus for Harm when Heal gets a huge one? Basically an extra maximized die per spell level.

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

So I know there's an official Roll20 Character sheet for Starfinder now but I've heard rumors that there may be a compendium coming also which would be nice. Since you're releasing Pathfinder adventure modules built on there is there any chance you guys will be working with them to bring some Starfinder adventure modules to Roll20? I would really like to play more of the adventures paths but converting them manually for use on there is very time consuming and subpar given my skill and amount of prep time allotted after responsibilities.