I love the upgraded heal spell and the fact that the 2-action version gets a range and +8 onto the roll per spell level. But what about the Harm spell for us morally questionable Clerics? All we get is the range but no other benefit for the 2-action version. I’m ok with it not being a full 8 points per spell level but maybe 2-4 points per level to help us out a bit? It feels like the two clerics are not equal when presented with the same rules which doesn’t feel right. Even if it’s an “under the hood” type of balance it isn’t presented in a way that makes it feel like it is. Heal and Harm have always been 2 sides of the same coin, which still looks like they wanted to keep it that way with the Healing Hands and Harming Hands feat, but why no added bonus for Harm when Heal gets a huge one? Basically an extra maximized die per spell level.