beowulf99 wrote:
awesome, thank you!
So in the CRB the monk dedication feat makes you trained in unarmed attacks and you gain the powerful fist class feature. along with skills
I've always understood the flat rate of 10 of x is 1 of y as a ease of use thing so shopping math doesn't bog down the game while everyone calculates change. So I've never really had an issue with it even if it's not entirely accurate (but then the game has dragons and people who can shoot death beams from their hands so whats a little fudging on precious metal worth) but I really like the idea of 100 of x is 1 of y. Sure a gold being worth 100 copper might get some notice if someone starts flashing it but a gold being worth 1000 copper is probably going to get the mouth watering of anyone who catches a view of it especially poorer N/PCs. It keeps with the flat rate ease of use but helps to add some real value to those higher up coins
Richard Crawford wrote:
Besides Five Kings Mountains (which in truth I did actually forget about lol) we've got a kingdom of vehement isolationists who by lore don't want anyone besides other elves around and a "nation" of marauding hordes who will allow you to come in and trade if you're lucky and the worldwound is less of a nation and more an invading force so I really don't think that counts as a nonhuman kingdom Again I'm just saying that nonhuman races feel like such an afterthought that to have all three of your small core races basically share a backstory of nationless wanderers seems like you're disinterested in having them be a part of the story and if that's the case why should I as a player want them there. If they're so much an after thought that all they get is to be tacked on to other people's stories why even bother?
I think its one of the smaller changes but I feel like, and the group I play with seems to agree, that the change in economy (GP to SP as base coin) really helps the immersion. Suddenly copper are viable coinage, gold feels likes it worth something and platinum isn't just what you've got shoved in your back pocket to save a few pounds when the hordes of coin become too much to realistically carry. Also it helps to make survivability outside of being an adventurer/noble more explainable. When a dagger cost 2 gold pieces its weird to think that almost every street urchin, farmer, and basket weaver would splurge on one when they've got things like food and tithes to worry about but when you see a dagger costing 2 silver pieces its like yeah okay I can believe that Billy Boberton the peaceful rancher might have one or two, or heck even a short sword if he lives in a dangerous area. Small change but huge impact, at least at my table.
I just think it sucks that we're never going to have any real nation in the inner sea region that isnt human centric because halflings are okay with being humanity's butlers, gnomes suffer from magical dementia that apparently small country life is sufficient enough to stave off but nation building or anything larger than a village can't and because goblins are now being portrayed simultaneously as everyone's best friend/comic relief AND vermin scourge that must be eradicated. I mean if location is an issue we literally have the entirety of the river kingdoms that is more or less up for grabs. Cheliax is more or less ready for another civil war, Taldor to an extent too and both of those could cause a loss of land to be taken over by a different race. Old Azlant just rose from the sea so that's there.
This is all lore focused of course and not touching on any issues that might be there as far as mechanics go but after looking through the Ancestries something struck me as odd. Of the three small races none of them have any kind of large scale effect on global politics. None of them have a home state or the likes really. Halflings are content with constantly living in humanity's shadow, gnomes find it hard to settle anything or they'll bleach and die, and the goblins are refugees from decimated tribes. It just feels weird that not 1 but 3 of the core ancestries are people who as a whole have no major influence on the world as a people. Individuals might but without some kind of home turf they're all just little people living in a big person's world. All I'm thinking is if 2E is set further in the timeline why couldn't halflings have formed some kind of nation, especially since there have been heavy mentions of freed slaves in 1E APs. Or why do the goblin tribes have to be just at the point where they're coming out of hiding instead of already being an active, if albeit small, player on the field. Or we could take a page from Starfinder and have a whole line of bleached gnomes who've settled and seen their influence grow globally. Thoughts? Ideas?
I know its been brought up in a lot of other threads but i figured i'd post it here directly in case no one else has.
I'm trying to put together a list of universities/academies, libraries, and museums (basically any place of higher learning or containing a wealth of knowledge) for a player who is playing a wandering field scientist. We're based out of Cheliax so I've already mentioned the Alabaster Academy in Kintargo but other than that I'm having a hard time locating places that fit the bill. Any suggestions on where to look for these places or know of any places that would work?
From Hell's Rebels Player's Guide under the role of Recruiter in the Silver Ravens it says "Recruiter: The number of supporters recruited during the Upkeep phase on a successful Organization check is increased by the officer’s character level. This bonus stacks with that provided by other recruiters." Now the only time you actually gain supporters during the Upkeep phase is if you roll a natural 20 during the Supporter Attrition step. So if I'm reading this right the only thing the Recruiter position does is give you a few extra supporters and only when you roll a natural 20 or is there something I'm missing?
I'm running a campaign and a player has made an Ulfen bard with ranks in Oratory. He wants his character to be a story teller, recounting tales of great heroes and amazing feats based off characters or events in the campaign setting, but other than telling him to read through some of the books on various countries to find out backstories on them I'm not 100% sure where to point him or if there even is a source for figures of legend and notable heroes/persons of Golarion. Any advice on what we can do or where to look would be greatly appreciated!
So, I was just kinda wondering, since the wording is a bit vague. I mean, I wasn't trying to get an uber mount or anything, or break any rules. I just don't play classes with mounts often, and wasn't sure.
LazarX wrote:
Man, this was a kind of snarky reply. See, Bonded Mount says
So the wording leads you to believe that it has to be a creature you are capable of riding and that as a medium creature you can select a horse or a camel, not that you have to select a horse or camel.
I dunno man, maybe I didn't word my question right, or maybe you're just quick to reply in a sassy manner. I dunno man.
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