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Nifty Butterfinger's page

81 posts. Alias of frank whited.



Grand Lodge

I have been digging through some of these vehicle stat blocks in the Gamemastery Guide [begins on pg. 177] and some in the Lost Omens Grand Bazaar [begins on pg. 76] and have noticed that the Immunities listed are different for several of a common type.

For example the Rowboat & Galley from the GMG lists "Critical Hits, Object Immunities, & Precision Damage", but the Cutter from the LOGB lists only "Object Immunities".

Have ships somehow lost the immunities to crits and precision damage at some point while I was not paying attention or is this a typo/error and should be corrected in one book or another?

Grand Lodge

Warning: Old-timey Player here

I was perusing some of the older editions of the worlds largest roleplaying game and I rediscovered something I always thought was neat, namely the convention of putting a blurb about what was happeing on the front cover.

This was similiar to what you do with the chapter headings in your books (which I love).

I was curious if something like this would be possible?

Thanks,

FW

Grand Lodge

While reading the module, I was curious to find that the following was possible to do while playing Blood Pig at the behest of the Emporer:

1. provoke attacks of opportunity although no one is supposedly armed. Is it assumed that the guardsmen are armed when the game begins or do they have the Improved Unarmed Strike feat?

2. The guards, as part of their part of the game immediately commit a coup de grace on the pigs to keep them from wriggling. While the pigs are being held - are they considered to be helpless or pinned for some reason?

The game is interesting and I'd like to run it, but these questions will cause problems for my players.

Thanks for a great product and keep up the good work.

FW

Grand Lodge

Hey gang,

I have a question to pose to the collective here:

What to do with Nezzarin the Kyuss Knight at the entry of the Ziggurat of Kyuss?

It seems to me that any reasonable party of 13-14th level PCs can easily mow through the Knight by just using the Fly spell to go over the obsidian ring and then, while flying and after spotting the undead menace and his evicerator beetles, just hammer on them unmercilessly until dead (again).

I though about taking this option out by having a permanent Earth Bind spell active on the grounds inside the obsidian ring. What think you?

Otherwise, if I were Nezzarin and I saw the PC's flying over the ring, I'd high-tail it inside and call out the Eladrin, Archons and others. The problem with this is that playing the monster "smart" makes the encounter WAY challenging if not murderous.

Any ideas?

Grand Lodge

Okay, I'll admit that I was at first pole-axed by the hp of the uber goober at the end of the new module, but Mr. Jacobs, You have GOT to tell me where the Unholy Toughness (Ex) ability comes from. I am obsessive about how these things come together and I initially thought you had erroneously kept the same hp for Dragotha from when he was still living and entitled to a Con bonus. I finally found the reasoning you used, but where did this ability crop up from - Kyuss himself or your diabolical mind???

either way, the beast will be heck to beat.

Great job! Keep it coming and did I read correctly that the new Arc has been approved????

That will make me extremely pleased!! Very pleased indeed!

Thank you,

FW