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Again, if generic "Raw Materials" were a thing, an actual thing you can buy and then be able to craft into literally anything you have the formula for, wouldn't they be in the gear chapter as a thing you can buy?
I'm not going to houserule specific craft requirements for every formula in the rulebook, that's quite a drastic extrapolation. I'm just not intending to let my players take apart a shield and make it into a potion. I'm really quite shocked that that's a contentious position, tbh.
If they are in a settlement then yeah, I'd most likely handwave the 'trade the wood and metal for herbs and other potion ingredient type things', and the whole thing would work out essentially the same. But if they're in the middle of nowhere and want to use the craft skill to turn a shield into a potion, I'm probably gonna say no, because that makes no sense. Although tbf I don't think any of my players would ask to do that, because it makes no sense. *shrugs*